A Better Way to Die

Started by Rhyden, January 16, 2005, 07:10:48 PM

Should very low HP result in a chance at falling during movement?

Yes
35 (63.6%)
No
20 (36.4%)

Total Members Voted: 54

Voting closed: January 16, 2005, 07:10:48 PM

I have a proposition to make. An idea if you will. I'll explain it here and then get people to suggest, comment or ridicule what I've said:

Firstly, how many people actually role-play well when they are at terrible to near death condition? Well, you are close to dying. Some parts of your body may be going numb due to loss of blood, you speech will be mixed, your actions more difficult and most importantly, movement will be a struggle.

The code does not support this. One -can- move as quickly and as easily at excellent condition as they can at near death. Of course, the players, we, are expected to fully role-play movement more difficult at these conditions. I know as a fact, that a large number of people do -not- do this.

So, here's my idea: When at terrible condition or less, movement will be very similar to being drunk. One may lose their balance due to a numb leg, or a cut up arm that's unbearable and fall to the ground. This could happen for every movement this player at terrible/near death takes.

Here's an example:

>east

>You attempt to stagger east but fall to the ground in doing so.

>stand

>east

>[NSEW]...


One would probably have a decreased chance of falling at terrible condition than they would at near death.

-This of course would make pkilling a little more easy and realistic.
-This would force character to reconsider fighting at does not look well/poor condition.

I believe this would prove very helpful to gameplay and would make the world atmosphere more fun to play in as well as add sufficient realism.


Code it so that at terrible condition you have a chance of falling when moving as if drunk...I think this is a really good idea. Perhaps apply some negatives to offense and defense when at this condition as well.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Realistic.
I tripped and Fale down my stairs. Drink milk and you'll grow Uaptal. I know this guy from the state of Tenneshi. This house will go up Borsail tomorrow. I gave my book to him Nenyuk it back again. I hired this guy golfing to Kadius around for a while.

I'm actually against this.
There are ways to take that much damage that might not include blood loss or numbness, or a loss of balance.  Poisons, magick and one-location damages (like getting a hit from a mekillot on the arm) might not make one unsteady, or rather, not immediately.

I'd rather if it was left up to the players to play this...you can trust a good roleplayer to play realistically as much as you can trust a twink to find a way around these things or just stand up and ignore them.
Quote from: Vesperas...You have to ask yourself... do you love your PC more than you love its contribution to the game?

Neat, but I think before this can happen, the HP scale needs to be revamped.  I am exploring this possibility further before I decided to write it down and post it.
quote="mansa"]emote pees in your bum[/quote]

Quote from: "Larrath"I'm actually against this.
There are ways to take that much damage that might not include blood loss or numbness, or a loss of balance.  Poisons, magick and one-location damages (like getting a hit from a mekillot on the arm) might not make one unsteady, or rather, not immediately.

True, but poison will make you stumble, stagger or trip, magick will probably mess up your mind, and getting hit from a mekillot in the arm will probably tear your entire arm off, decreasing your center of balance.

Quote from: "Larrath"
I'd rather if it was left up to the players to play this...you can trust a good roleplayer to play realistically as much as you can trust a twink to find a way around these things or just stand up and ignore them.

Of course, this is ideal. We all would like to trust everybody with this, but when it comes to the big picture, it ain't happening. As for twinks, it's not fair to allow a twink just get away with it, this idea would prevent that.

In the big picture, I don't see this as something that will truly add a lot to the game.  Adding more and more automatic checks like that that only serve to stop twinks is not always a good thing.

To enforce more realism, one can always make it impossible to take things from containers while sitting down.  Sure, maybe it's not realistic, but it's also a lot more comfortable.
The same can be said about a system that would prevent people from foraging for 500 items at a time, or overhunting by killing four creatures in X time, or whatever.

People not playing their injuries accordingly is, to me, sometimes a very minor thing, and this is particularly true when we're talking about the lower 15% of one's hitpoints.


Also, note that you didn't succeed in complete negating my point about magick, poison and intensive localized damage - having a messed up mind from magick doesn't mean it has to trip you...let's take a slow-acting Disintergrate spell (which may or may not exist, your guess is seriously as good as mine).
This spell will make the victim's arms gradually turn to dust until it reaches the chest, and then it kills them.  Every time they crumble a little, they can take some HP damage...but I don't see why it should make them fall.  There are very many types of damage magick can cause, and the same goes for poison.
Help poison tells us that there's a spell that makes people vomit their own intestines.  Assuming that you don't step on your liver and slip, I don't see why this should make you fall.

And localized damage, well...okay, forget I said arm.  Wrist.  You take a nasty behemoth silt horror whip to the wrist for 75% of your hp.  Why should this make you trip?


Change ldesc can and is sometimes abused by twinks, generally with greater success and damage.  I don't think we should change that, either.
Quote from: Vesperas...You have to ask yourself... do you love your PC more than you love its contribution to the game?

QuoteThis spell will make the victim's arms gradually turn to dust until it reaches the chest, and then it kills them. Every time they crumble a little, they can take some HP damage...but I don't see why it should make them fall. There are very many types of damage magick can cause, and the same goes for poison.
Help poison tells us that there's a spell that makes people vomit their own intestines. Assuming that you don't step on your liver and slip, I don't see why this should make you fall.


Shock and trauma.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

*insert real life storyof a time I could have died*

I voted no.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

Quote from: "jhunter"
QuoteThis spell will make the victim's arms gradually turn to dust until it reaches the chest, and then it kills them. Every time they crumble a little, they can take some HP damage...but I don't see why it should make them fall. There are very many types of damage magick can cause, and the same goes for poison.
Help poison tells us that there's a spell that makes people vomit their own intestines. Assuming that you don't step on your liver and slip, I don't see why this should make you fall.


Shock and trauma.

Precisely, unless this some powerful magick is done to a super mage lvl 50 of courage, then there's going to be physical and mental side effects from magick, period.

I see getting of items when sitting and foraging limits much more minor than this concept. And people not playing their injuries well is a MAJOR thing. It takes away very much from possible death and life, which is much of what Arm is all about.

Bahamet's/silt horrors are at least 50 times bigger than your average humanoid. They paws/claws alone are probably bigger than you. If they hit your wrist/arm hard, your wrist/arm will come off, no doubt in my mind. As well, since their paw/claw is so large, they will probably hit more than your wrist.

If a limb is lost, which most likely would happen, your center of balance will be faltered. If you lose any part of your body, there is immidiate pain and lack of balance from the confusion your body puts up with. Your loss of blood will quickly make your muscles more resistant to movement, trust me, you -WILL- fall/struggle/trip.

Quote from: "Maybe42or54"*insert real life storyof a time I could have died*

I voted no.

4254, you must understand that this is twink. This is also IC info and I don't want this thread locked. You can not vote no because you could have died because if this code was in use, it is not fair, it is very bias and holds no reason. Please, in the future, role-play correctly when you have similar experienced as mentioned.

-Rhyden

I am a twink, I'll admit.
If I get a wound to my leg, I will limp and fall voer and talk and act like a drunk. Because god knows no such thing as adrenaline.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

I'm just not going to respond to that, 4254, I just hope you realise the concequences of twink for you, and every single other player in ArmageddonMUD.

Rhyden, after this can we pretty please have code to make you emote before you spam flee away when I enter your screen and sheathe my weapons? (Not saying you do that) i just don't trust you are Rp'ing it correctly to make any assumptions about everyone else.
4 arrows in the chest aren't going to make me limp and fall over.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

Shock and trauma doesn't have to make people fall down.  Taking internal damage from a harm or whatever spell doesn't have to make you fall down and trip.  Losing your hand while in the middle of combat and having more andernaline in your system than you do blood will probably not make you fall down.
Not everyone is going to be frightened by magick.  If this disintergration spell was cast on a sorcerer who has an antidote potion one room away, he probably isn't going to panic because of this, let alone get so freaked out that he'll fall all the time.

Not all poison is going to make you trip.  Sometimes there is no reason for the poison to do that.


Hitpoints are an extremely simplistic and limited measure right now - it's possible to die from taking a single hit to the hand.  Adding this system (which can be realistic under some circumstances such as blood loss, fatigue or leg injury) right now is simply a bad move, because it is not advanced enough to properly support it.
Quote from: Vesperas...You have to ask yourself... do you love your PC more than you love its contribution to the game?

Quote from: "Maybe42or54"Rhyden, after this can we pretty please have code to make you emote before you spam flee away when I enter your screen and sheathe my weapons? (Not saying you do that) i just don't trust you are Rp'ing it correctly to make any assumptions about everyone else.
4 arrows in the chest aren't going to make me limp and fall over.

I have no idea what you are talking about, but it sounds like you experienced somebody shooting at you. If they are twinking out by not emoting before killing, I believe it is understandable that you could equally twink out and run away.

I don't know what either of you are talking about, but it's starting to look more and more like derailment.

*flashes his Forum Nazi badge*
Quote from: Vesperas...You have to ask yourself... do you love your PC more than you love its contribution to the game?

Quote from: "Larrath"I don't know what either of you are talking about, but it's starting to look more and more like derailment.

*flashes his Forum Nazi badge*

Lol, I hear that, could we get back on to topic please? Thanks.

Quote from: "Larrath"Not all poison is going to make you trip.  Sometimes there is no reason for the poison to do that.

Poison makes you sick, it's a basic fact of life.  First imagine the worst fever you've ever had.  Now imagine that it's so bad that it's going to kill you in a few hours, or perhaps a few minutes.  What would you be doing besides lying on the groan, moaning, and choking on your own vomit?  Not too much.

I'm not even going to get into magick.  Arguing what magick would or wouldn't do to you is silly.

Quote from: "Larrath"Hitpoints are an extremely simplistic and limited measure right now - it's possible to die from taking a single hit to the hand.  Adding this system (which can be realistic under some circumstances such as blood loss, fatigue or leg injury) right now is simply a bad move, because it is not advanced enough to properly support it.

There would most likely be probably one-hundered situations in which it was realistic for every one in which it was even a little iffy.

And finally, this isn't about whether or not people can be trusted to role-play their injuries, because the code should tell you what your injuries are doing to you as much as it possibly can.  What if the person hacking you to pieces has a different idea of what your injuries are doing to than you do?  Do you have a better claim to how the situation should be played out over her, when she's involved in it equally as much?  Not really.  These things need a neutral arbitrator.
Back from a long retirement

I don't think "when your hurt you fall down" is what the idea is.. the idea is when you're hurt you can't move as well. I mean shit, I've been slowed down by a broken toe.. I might not move as fast with a damn arrow in my chest either.. that's just me though. IMO I like the fall idea because it impairs movement, forcefully, impairs movement. Not to say you have to RP your arm wound making you fall down, just, treat it as a forceful way of slowing you down from injury.

The above is me, forgot to log in.
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

How about just not making you able to run whilst in terrible condition?

Or at least just making you lose far more stamina points than usual for any movement what-so-ever?

I'd support that idea too.. injury should account for a lack of easy movement. Sound reasonable to me.

I think people are getting hung up on this stumble and fall emote thing. When the basic idea is that being near death will in fact impede your ability to move very fast, or even as fast or in the same direction as a normal person.

When the code says "looks near death" or "mortally wounded" be that with magick, fighting, water loss, poison or a rock from the sky the point still stands that you are about to DIE. Now.. I don't know about anyone else, but when I am "about to die" I am probably not as limper as a gazelle. No matter what is KILLING you. You are DYING and you have reached the point where your DYING is now critical. You should not be able to walk and talk and run like a perfectly health person or even adrenaline filled "in poor condition" person.

Think about it.. ever been in a bad fight and you got your ass beat? Can you get up and walk easily or do you stumble? Ever had really bad food or alcohol poisoning? The short trip from the bed to the toilet can seem like an arduous journey, forget walking across a desert mile. Someone turning your insides to dust?? I can't say I would have a clear mind.

When you are below 15 hp no matter what has brought you there, you should be role playing that you are messed up, and a lot of people don't. I agree that the code change would be a good and realistic enforcement.. How you put in the echo could be a whole other argument.
Quote from: jmordetskySarah's TALZEN Makeup Bag–YOU MAY NOT PASS! YOU ARE DEFILED WITH A Y CHROMOSOME, PENIS WIELDER! ATTEMPT AGAIN AND YOU WILL BE STRUCK DEAD!
Quote from: JollyGreenGiant"C'mon, attack me with this raspberry..."

A group of four high school students were travelling through the hill country of Texas late at night.  Some road construction was going on, and part of the road had been excavated on one side.  Construction workers had failed to put up adequate roadblocks and signage; as a result, the car crashed.  Two of the students were killed in the crash.  One suffered severe spinal injuries.  The fourth suffered severe injuries, internal and external.  She ran - RAN - three miles to a gas station, reported the accident, collapsed, and died.  An ambulance recovered the only living student shortly after.  He survived.

Given the runner's injuries, it seems that there is no way that she should have been able to do what she did.  The fact remains, however, that she did.  People, even people on the verge of death, are capable of doing unexpected and occasionally extraordinary things.

I would prefer not to have code that dictates that due to my character's injuries, he must occasionally fall, stumble, slow down, or whatever.  If he's had both legs gnawed off at the knee, I will play that out (mostly by not moving a whole lot ;) ).  If he's a gith spear pincushion and running a marathon back to Allanak to warn the gate guards of a sneak attack, high on epinephrine and endorphins and bleeding out, I'll play that out too.  It'd be neat if the code accounted for such things, but it's overly complicated.

I voted no.
quote="Larrath"]"On the 5th day of the Ascending Sun, in the Month of Whira's Very Annoying And Nearly Unreachable Itch, Lord Templar Mha Dceks set the Barrel on fire. The fire was hot".[/quote]

What JGG said.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

Quote from: "JollyGreenGiant"A group of four high school students were travelling through the hill country of Texas late at night.  Some road construction was going on, and part of the road had been excavated on one side.  Construction workers had failed to put up adequate roadblocks and signage; as a result, the car crashed.  Two of the students were killed in the crash.  One suffered severe spinal injuries.  The fourth suffered severe injuries, internal and external.  She ran - RAN - three miles to a gas station, reported the accident, collapsed, and died.  An ambulance recovered the only living student shortly after.  He survived.

Given the runner's injuries, it seems that there is no way that she should have been able to do what she did.  The fact remains, however, that she did.  People, even people on the verge of death, are capable of doing unexpected and occasionally extraordinary things.

I would prefer not to have code that dictates that due to my character's injuries, he must occasionally fall, stumble, slow down, or whatever.  If he's had both legs gnawed off at the knee, I will play that out (mostly by not moving a whole lot ;) ).  If he's a gith spear pincushion and running a marathon back to Allanak to warn the gate guards of a sneak attack, high on epinephrine and endorphins and bleeding out, I'll play that out too.  It'd be neat if the code accounted for such things, but it's overly complicated.

I voted no.


Wow Jolly G, that's  a great story.. I saw this movie once.. Where a bunch of kids, killed this guy in a car wreck...

I'm not going to ask you to explain the logistics of her severe injuries. But unless the camera crews follow her all the way from the car wreck to the gas station, or maybe she told the guys there that she ran three miles, just before she died.. I think  maybe its some kind of urban legend.  

But I am not saying that rare instances of great strength or determination are not possible, but I doubt that your girl there was running like Jackie Joyner Kersee. Maybe she was stumbling and falling as well.. I mean, I –can- run with a broken leg.. But I don't think it will be pretty.

And I am not saying that you should not be able to get away.. It's just gonna take you a longer time than say.. A perfectly healthy person. And there is a good chance that you may stumble along the way.

I am sure a lot of players play out injury just fine, and that's great.. If such is the case, I don't see why a coded slowdown when you are near death should bother you. If you were near death, I would expect that you wouldn't be sprinting to the city anyway.. If anything it will give you a chance to emote out your wounds a bit more.

What it would help is those people that sneak up on you to raid you, realize that you are way better at combat then them and the go w,w,w,w,s,w,s,w,s,e,n, Rest, Quit when they realize they are gonna die..
Quote from: jmordetskySarah's TALZEN Makeup Bag–YOU MAY NOT PASS! YOU ARE DEFILED WITH A Y CHROMOSOME, PENIS WIELDER! ATTEMPT AGAIN AND YOU WILL BE STRUCK DEAD!
Quote from: JollyGreenGiant"C'mon, attack me with this raspberry..."

What about riders?
Treat the other man's faith gently; it is all he has to believe with."     Henry S. Haskins

Quote from: "sarahjc"If such is the case, I don't see why a coded slowdown when you are near death should bother you.

Because it's too simplistic an approach.  It doesn't account for all of the ways that someone can be near death.  Sometimes you notice the guy in training camp who's slowing down from the heat and dehydration.  Other times, you've got an otherwise perfectly healthy athlete dead on the field, or court, or wherever and no one ever had a clue.  It doesn't even account for all the possible reactions to injury, blood loss, shock, trauma.  People are capable of functioning at deceptively normal levels under the right circumstances.

Come up with a way for the code to account for all of that, and sure, I'll be all for it.  But to just apply a blanket statement and say that if I'm down to 5/100 hp that I'm going to stumble 50% of the time and move 40% slower, no.  That just doesn't work.
quote="Larrath"]"On the 5th day of the Ascending Sun, in the Month of Whira's Very Annoying And Nearly Unreachable Itch, Lord Templar Mha Dceks set the Barrel on fire. The fire was hot".[/quote]

Realistic, but the code is harsh enough as it is.  I consider anything in the positive for hit points to mean that my character might be injured, but can still press on until he loses consciousness.

Quote from: "wizturbo"Realistic, but the code is harsh enough as it is.

I'm not seeing this.
Back from a long retirement

I would say in all instances of near death.. unless it is spontaneous death, that dying thing is gonna slow you down, I don't really understand why people think that it wouldn't. If you can give me a good example of how a person could die in motion, that isn't spontaneous, without slowing down.. You have a case as to why this is a bad idea. And I won't even through in the harsh desert environment.
Quote from: jmordetskySarah's TALZEN Makeup Bag–YOU MAY NOT PASS! YOU ARE DEFILED WITH A Y CHROMOSOME, PENIS WIELDER! ATTEMPT AGAIN AND YOU WILL BE STRUCK DEAD!
Quote from: JollyGreenGiant"C'mon, attack me with this raspberry..."

Quote from: "sarahjc"I would say in all instances of near death.. unless it is spontaneous death, that dying thing is gonna slow you down, I don't really understand why people think that it wouldn't. If you can give me a good example of how a person could die in motion, that isn't spontaneous, without slowing down.. You have a case as to why this is a bad idea. And I won't even through in the harsh desert environment.

There have been a few real life examples in this thread.

I have seen one example where it was said a person could run severally injured. And I read some stuff about magickers and tripping.  I don't necessary think the code should make you fall. But just slow you down. As far as real people go, I would say anything that cause NEAR DEATH Trauma is going to slow you down. If 75-80% of your Hp is gone.. You did not get a bump on the head, you did not get just a little poisoned. If your Hp and Stamina are down from Dehydration to less than 15% of your HP, you are not just a little thirsty. If someone smashes your internal organs, you aren't gonna move so fast. If something messes you up to 10-15% of your HP, you don't have a minor injury anymore, you are about to die.. The way you should be able to move at that point I think, should be reflected..

But I would take it down even further to less then 10%, because at that point, you should be basically screwed. Again, I don't think people should fall down. Just slow down.
Quote from: jmordetskySarah's TALZEN Makeup Bag–YOU MAY NOT PASS! YOU ARE DEFILED WITH A Y CHROMOSOME, PENIS WIELDER! ATTEMPT AGAIN AND YOU WILL BE STRUCK DEAD!
Quote from: JollyGreenGiant"C'mon, attack me with this raspberry..."

I'm all for low hp having consequences!

I agree with what sarahjc just said, in particular when it comes to fighting. If you've ever watched any sort of melee battle in RL, people slow down when injured and/or tired. I had a friend involved in a martial arts stick-fighting thing, and I watched the 6'4" man hit the floor with one whack to the head. And that was through an uber-padded helmet. One injury took him out of the tournament completely. I would like to see some sort of code that reflects slowing down not only due to injuries, but also due to fight length. If you are losing blood internally or externally; or have been trying to fend someone off for a really long time, you're going to be slower.

I think, however, to not overly suck-the-fun out of things, a better solution might be to cause a slight decrease in agility for characters and animals Near Death, and to cause fleeing and movement in such a state to cause a greater stamina drain until the character/animal heals up.

If you've got any hitpoints left at all, you're not dying. Sure, you can stagger around and fall over if you think the situation merits it, but it ought to be your choice rather than some arbitarary code factor. Even down to ten percent or less, it's still an injury from which you can recover without major impairment. Serious, crippling, life-threatening wounds; shock, trauma and blood-loss - that's what we have zero hitpoints for.

As far as I'm concerned, people should be allowed to determine the seriousness of their character's injuries themselves. The code is just too limited, and as for other people deciding for you, frankly there's nothing more irritating.

Quote from: "Grey Area"As far as I'm concerned, people should be allowed to determine the seriousness of their character's injuries themselves. The code is just too limited, and as for other people deciding for you, frankly there's nothing more irritating.
We were somewhere near the Shield Wall, on the edge of the Red Desert, when the drugs began to take hold...

Grey Area, if this is how things are supposed to be, then how come when you do hit the point where you are dying (aka 0hp) you go unconcious? Just because a person is dying, doesn't necessarily mean they black-out, but according to your theory, this is what happens IG. So if you don't agree with changing how a char can cope at Near Death status, perhaps you might at least see a need for some sort of small period, before unconciousness takes hold when a character physically realizes that they need to run or they are going to be in sh*t's-ville.

I think that if any changes are made, it's -definitely- gotta have some check in there for endurance. Like your badass mofo warriors with AI endurance can wander off holding his guts in, but your pansy below average endurance merchant would fall to the ground and twitch.
I tripped and Fale down my stairs. Drink milk and you'll grow Uaptal. I know this guy from the state of Tenneshi. This house will go up Borsail tomorrow. I gave my book to him Nenyuk it back again. I hired this guy golfing to Kadius around for a while.

If I hit 10% HP and manage to escape with my ass intact, I'll roleplay a serious injury or a lasting effect. Anything below 50% is a flesh wound or a savage, bloody bruise, mebbe even a break. Other than that, I think it is up to me to decide wether or not my char has a leg severed, or is just bleeding freely from a wound in the shoulder.

If a 'slow down' change was implemented, I wouldn't mind at all, but as it stands I would rather dictate how injured I am, based on HP, not the code.
We were somewhere near the Shield Wall, on the edge of the Red Desert, when the drugs began to take hold...

Quote from: "Grey Area"If you've got any hitpoints left at all, you're not dying. Sure, you can stagger around and fall over if you think the situation merits it, but it ought to be your choice rather than some arbitarary code factor.

When you reach a certain point of HP, your Long Desc gets changed to "is near death" So you are on the verge of dying. After you get negative HP you are "mortally wounded".

I would think that if you are playing you pc running across the desert and doing a dance at 10 hit points you aren't playing realisticly.. If you are at 10 hp, you are close to death. You should act accordingly.
Quote from: jmordetskySarah's TALZEN Makeup Bag–YOU MAY NOT PASS! YOU ARE DEFILED WITH A Y CHROMOSOME, PENIS WIELDER! ATTEMPT AGAIN AND YOU WILL BE STRUCK DEAD!
Quote from: JollyGreenGiant"C'mon, attack me with this raspberry..."

I think one simple way to simulate what is being discussed is just to have a character's carrying capacity reduced when near death.

That full backpack and tent might be only be moderately encumbering when you are healthy, but when you are down at 5 hits left, they might become a death trap.

Seeker
Sitting in your comfort,
You don't believe I'm real,
But you cannot buy protection
from the way that I feel.

Quote from: "Grey Area"If you've got any hitpoints left at all, you're not dying.
Incorrect.
QuoteSure, you can stagger around and fall over if you think the situation merits it, but it ought to be your choice rather than some arbitarary code factor. Even down to ten percent or less, it's still an injury from which you can recover without major impairment. Serious, crippling, life-threatening wounds; shock, trauma and blood-loss - that's what we have zero hitpoints for.
You -are- dying, or very close to it, if your HP is under a certain percentage.  Just because your HP isn't visibly decreasing doesn't mean you aren't.  This is, as others said, reflected by your ldesc change.  Although you can just 'sleep it off' codedly, that doens't mean your character recovered from a serious, life-threatening injury overnight.  Ignoring that is considered poor RP, and we staff will make a note on your account when we see this occurring.
QuoteAs far as I'm concerned, people should be allowed to determine the seriousness of their character's injuries themselves.
I agree - to an extent.  You can decide what injuries you do have, as long as they're appropriate to the severity of damage.  Claiming it's just a scratch after being hit for 50% of your HP isn't valid.  But declaring just what injuries you have, whether it be broken arm, a bad gash, or a missing appendage, is up to you, yes.
QuoteThe code is just too limited,
I don't understand this.  I'm not aware of any aspect of the code that forces you to emote groaning and screaming in pain, stagger, fall down a lot, pass out from loss of blood and/or pain, etc.  What's limiting about this aspect of code?
Quoteand as for other people deciding for you, frankly there's nothing more irritating.
That reaction more likely stems from them seeing your ldesc of, 'soandso is standing here, looking near-death', and not seeing any RP on your part regarding your wounds.  Their RP is usually an attempt to try elict some clues about your injuries from you, or to try remind you that you are injured.  Both are well-intentioned.

The only exception to this that I can think of is when someone is poisoned.  Unfortunately, the code can't tell the difference between poison damage and regular physical damage.  Your best bet here is to make prodigious use of change ldesc syntax to reflect your health.

Trust this helps.  And please do explain what you mean by limitations; I'm not clear on that part; if there's truly a problem, we can take a look at the code.
-Ashyom

It would help me...because while Im not really a twink. I'm not going to purposefully kill myself when I could live. Also...a lot of times against npcs...you -can't- emote...because I can't type that fast and still whip out the coded commands that I need to survive.

If I'm going to run...my char runs. If this sort of code was impletemented...it would be across the board. I wouldn't be put at any more disadvantage than that gith npc, or warrior poet's pc.
It's just an extra thing to consider. I really like the idea.


Also, not to hijack, but just to tag on an extra thing. Damage tags would be real nice...if it could be coded someone that look 'near death character'  (or any character)  that the last couple of blows or any major (like...Grevious...) would stick on them for awhile, so we don't have to -ask- how they were hurt.          and poison...dependant on the specifics, some form of they look pale...sick...yadda yadda.        cause a twink could lie about how they got hurt.
Veteran Newbie

I'm glad to see many like the idea. I myself believe it would bring nothing but good. Except for those who are twinkish and walk/run/ride perfectly around at poor/terrible/near death -all- the time.

But then, in real combat, from what I know. Usually you two swing a bunch and then one of you finally gets hit and they die.

In Armageddon, you can be hit, what 10 times and -still- be alive?
I personally play that off as my armor taking most of that.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

it could work...... but it would suck to fall while a gith is following you.....i hope hes trying to help you get to nak or end you pain

btw i some times make no sence when i post you might have notice that

Thats what Rhyden was saying, Killa, he didnt wants twinks to just spam walk away while they have RP wise arrows stuck in their knees and chests.
your mother is an elf.

Quote from: "Maybe42or54"But then, in real combat, from what I know. Usually you two swing a bunch and then one of you finally gets hit and they die.

In Armageddon, you can be hit, what 10 times and -still- be alive?
I personally play that off as my armor taking most of that.

This is off topic, but remember 42or54 that we're using bone, stone, wood and chitin for weapons, not as sharp or strong as metal.

Quote from: "Moofassa"Thats what Rhyden was saying, Killa, he didnt wants twinks to just spam walk away while they have RP wise arrows stuck in their knees and chests.

Exactly. Everybody is either saying that people should role-play out their conditions or have slower movement somehow (increased stamina drop, etc.)

1. There are some of you who may role-play well that you're severly beaten and very close to dying. There are those of you who say you will, and most absolutely will not under life-threatening circumstances. The amount of people who wouldn't role-play it out well is very high.
2. Whether it be slowing down, tripping, staggering, stumbling, mumbling or just plainly falling down, something about the code should be done. Right now about 2/3 of the GDB population who have voted think this worthwhile.

It's obvious something should be done about horrible condition having concequences and coded results.

And the only problem I would have roleplaying it out is this, I have never been cut with a sword, or been shot with arrows, or ben mauled by a giant insect.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

Quote from: "Maybe42or54"And the only problem I would have roleplaying it out is this, I have never been cut with a sword, or been shot with arrows, or ben mauled by a giant insect.

That's completely irrelevant, Maybe42or54. If you begin playing warrior/ranger type of character, I'm sure in the future you will encounter such things.

Welcome to Armageddon!

I meant in RL. But okay.
I just might play a warrior later in my Armageddon Career, but pick-pockets and assassins suits me better ,I think.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime