Teaching

Started by Bug, August 12, 2004, 02:42:09 AM

I was thinking about it, someone offered Teach as a good alternative to Sparring, some time ago. Well, it has been kicking around my head since.

The way I see it (and mind you, i'm only referring to the help file and word-of-the-mouth on this subject) teach is a one-time command that teaches someone a skill they dont know. Is that right?

If yes, maybe it would be possible to make teach um... teach more, but slower? Things like >teach man piercing weapons 3, where 3 is the level that you're teaching. it'd be teaching alot, as per from a complete newbie in the skill to a relatively skilled level. Something like a range of 1-5.

Good idea? Yes/No? Yes, I don't like the sparring system.
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I dunno. I played a game with teach kinda like that. Didn't like it at all.

I think sparring makes sense, for the most part. I mean, how else do you get good, but by -doing-?

Sure, it's kinda silly to spar with two short sparring swords, then go tromping around with a huge two-handed sword. But that's a fault (or feature) of the code, not the sparring system.

No, teach does not work if the person being taught does not know the skill.

Also, it is not a one time command, Though, even if some UBER char teaches yours 10,000 times, it will only raise the skill a certain amount, and the total is rather small...though, still useful. Keep in mind, the teacher has to be MUCH better then the student in the skill...Oh, and does not work with language skills.
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Sure, it's kinda silly to spar with two short sparring swords, then go tromping around with a huge two-handed sword. But that's a fault (or feature) of the code, not the sparring system.

Sometimes, I prefer to use RP to dictate differences in blades. It's rather silly to expect that they would only have one sort of training weapon for each class when there are so many variations in weapons sizes and weights. It's an expectation I suppose that when I emote taking up an elongated training sword or a somewhat shorter but stubbier sword (then the standard weapon from the rack), that it'll be RPed as I was emoting it to be.

While it's an imperfect solution to an imperfect problem, it's better than having some immortal pulling his/her hair out because it's necessary to put in SOOOO many variants of training weapons not to mention if you ever needed to replace a training weapon, it'd be a pain in the butt to go through the listing to find that one particular weapon. As it is, I can't believe the imms load up anything since sheesh, with soooo many objects already, it must be a pain in the butt to find anything!
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Using an example that totally has nothing to do with combat skills:

At times, I've had characters that have had to make money teaching individuals different languages.  Now, granted, we can't use the "teach" command when dealing with languages, but, since I thought that if you're willing to teach such a thing, you must know a great deal about it, I've always tried to explain examples in terms of the langauges that the individual I'm teaching knows.

Okay, that sounds fairly non-IC and impractical.  Lemme give an example that might be more applicable to the situation:

Sure, you're teaching someone how to fight and they're wielind two small blades instead of one huge one.  That doesn't mean you can't explain the similarities and differences to that indiivdual about how using a two-handed weapon is different than using two small one-handed weapons.  That's where I, personally, see "teach" coming in handy.  As long as it's RPed well.''

For example, I attended a Spanish class once where the professor knew I understood Latin fairly well.  When I went in for one-on-one tutoring, the professor explained Spanish to me in contrast with, as we both knew, Latin worked.  This helped greatly, because, since I already understood one language, the professor's explanations that utilized the same terminology as another language that I also understood made a lot more sense to me than, say, just speaking the other language and then explaining what the words meant.

Granted, I keep using languages as an example because it is probably the best real world example I can think of in regards to "teach"ing "skills", but I'd imagine the same goes for teaching another indivdual weapon, fine arts, or crafting work.  For example:

The sultry, smokey-eyed dwarf says, "Yes, yes, grasshopper.  Now, see how I carefully wrote that death-related poem after considering the topic and imagning the fight that went on and how I could possibly lose?"

The erotic, tanned elf says, "Well, of course.  But I don't see how that relates to fighting yet."

The sultry, smokey-eyed dwarf teaches the erotic, tanned elf about piercing weapons.

The erotic, tanned elf says, "Oh my.  I now understand how poetry is related to death."

Yeah.  That might be a bad example.  I just wanted to say "erotic, tanned elf."
quote]
The one-celled, sultry amoeba says: "Oooh, baby. Yeah."
The one-celled, sultry amoeba moans in ecstasy.
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Quote
The one-celled, sultry amoeba says: "Oooh, baby. Yeah."
The one-celled, sultry amoeba moans in ecstasy.
The one-celled, sultry amoeba splits in half, shuddering with pleasure.

Hmm...
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