Of those magick extra hands

Started by SailorMars, February 24, 2004, 12:41:22 PM

Inspired by the RP'ing PK thread...

How about code to prevent using 'get' if your hands are full in combat. I figure if your hands are full out of combat and you 'get' something, there's some implied shuffling around of whatever it takes to make it happen. In the heat of battle it's different.

Suggestions:
1) If you're dual wielding, you can't get at all.
2) If you're 2-h wielding you can get, because you can remove one hand long enough to get something.
3) Shields would have to be classified as large or small. Small meaning straps over the forearm, large requiring a strap for the hand. Small would allow you to get, and large would not.
4) Get would work normally in every other way, i.e. the free attack sometimes, etc.

Why do this? To prevent unrealistic disarm/get, and simple get/flee in the heat of combat -- two things that I've seen handled in a cheesy way more often than not. Also from a RP perspective, when a weapon hits the floor in a big fight, it's -not- easy to pick up. There's feet trampling it, bodies moving around and over it, blood making it slippery (though maybe not in sand), etc. Drawing another weapon is much easier, and this code would emphasize that.

Keep in mind if you're not tanking you can disengage and get, because then you'd be out of combat. In short there'd still be ways to get, it'd just be harder.
color=darkred][size=9]Complaints of unfairness on the part of
other players will not be given an audience.
If you think another character was mean
to you, you're most likely right.[/color][/size]

Why just combat? People 'get' things when their hands are full in situations nearly every day. Some people get things with inventories full of backpacks while holding a bag and a sword or something.

I was holding a baseball bat one time and something in my other hand, and I was able to reach down, with the bat-holding-hand and pick up a second bat that had been left.

I dont think a sword or a dagger would be much different.
Its just the problem lies more with 'inventory' then the getting. Like where does this second sword someone picks up in battle go? Its obviously not in their hand because they are holding a mug, or a sword, or a shield or something. Is it held under their arm? What about all the other things in their inventory? How are they fighting while juggling a couple packs, maybe a pile of meat, or something else.

Perhaps one option would be a penalty to combat skills dependant on the percentage of available inventory space full.  That could  realistically mimic the ability to hold more then two things at a time while making holding the entire contents of a kitchen cabinet while fighting off a gang of wild, hungry half-giants more interesting.

I visualize inventory as stowed somewhere, but not stowed well. (Slotted equipment is stored well.) Inventory is something left generally vague because it doesn't have to be spelled out, and therefor gives a player freedom to emote. For example, out of combat you could just be holding a bunch of shit in your arms, and tucked under your arms. In combat those backpacks are probably haphazzardly thrown over your shoulders, and the bowl of stew is jammed into a pocket leaking down your tregilhair boxers. The effect of weight on objects in your inventory is a literal disadvantage, and suggests wherever the object is, it's not in an optimal place.

Out of combat you can adjust as needed. I'll hold this under my arm, jam this into my belt, throw this over my shoulder, and then pick up Lady Fancypant's fallen veil, etc. In combat? Much harder. Much.

For your bat example: Have two or three friends attack you while you try to pick up the second bat in the hand holding one already. Have them, use, say, other bats or swords. Have the bat being kicked all over the place by the fighting bodies. Post back with how that went. :twisted: Just kidding Gil, we love you. :D

Basically I don't have issues with inventory. I can explain it away. I do have issues with someone in the heat of battle (perhaps against multiple savage foes) making those necessary adjustments to grab a scimitar off the ground when they have both hands already wielding weapons.

Course, this isn't just a reality-factor thing. We done need no steenkin' reality in our fantasy. It would, however, reduce some cheesy shit both PCs and NPCs do.

Thoughts?
color=darkred][size=9]Complaints of unfairness on the part of
other players will not be given an audience.
If you think another character was mean
to you, you're most likely right.[/color][/size]

Those coins in my inventory are stuffed into the virtual pockets of my pants, or in a virtual purse hanging from my belt.

That extra sword may be tucked between my belt and my pants. Not secure enough to be sheathed, but it's there.

That bag my be just slung over one arm, or may be underneath my other pack.

That pile of meats could be in a bag that's in a shoulder strap over my chest.

If you want to absolutely screw over thieves, go ahead and make there be a huge penalty to having shit in your inventory. Every warrior, ranger, assassin, or combative character in town is now going to put everything in a pack.

I do, however, like the idea of a no 'get' if your hands are full. If you stop any gets whatsoever during combat, warriors with uber pumped disarm are going to rule the fucking land because you'll never be able to recover your weapons.
Carnage
"We pay for and maintain the GDB for players of ArmageddonMUD, seeing as
how you no longer play we would prefer it if you not post anymore.

Regards,
-the Shade of Nessalin"

I'M ONLY TAKING A BREAK NESSALIN, I SWEAR!

Together with the use of the Way, the Zalanthan creatures have all been born with a pocket dimension up where the sun don't shine.  This is also why there is no need for chamberpots.  Except for Bynners, 'cuz they're such degenerates.  Or something.

*nod self*
Quote from: Vesperas...You have to ask yourself... do you love your PC more than you love its contribution to the game?

Im not saying to add a penalty, I was saying that people seem to  be making a large fuss over picking things up with your hands full, but not thinking of the larger problems that are based on the same concept. That's like, "don't plug the hole in the boat, just start bailing water."- like lets fix all the consequential problems of the larger problem and not address it.

Basically you have the problem: "Picking stuff up with no open hands."
Well first the code takes this into consideration. You take a major combat penalty when you 'reach down to get something' including your own disarmed weapons. So we already have something to work the 'stopping in combat to reach down' thing. The next problem is where does this thing your picking up go if your hands are full. And that is your 'virtual' storage. Wheather under an arm or tucked in your belt.

With that being the case there is really no reason to make you unable to pick things up. Its along the same lines as people that eat and sleep with their weapons wielded etc.

From now on, my warriors will simply disarm; get weapon; junk weapon as it seems to be endorsed as a perfectly fine technique to use.
Carnage
"We pay for and maintain the GDB for players of ArmageddonMUD, seeing as
how you no longer play we would prefer it if you not post anymore.

Regards,
-the Shade of Nessalin"

I'M ONLY TAKING A BREAK NESSALIN, I SWEAR!

Not exactly Carnage.
It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
I am the captain of my soul.

Quote from: "Dan"Not exactly Carnage.

Why's that Dan?
Carnage
"We pay for and maintain the GDB for players of ArmageddonMUD, seeing as
how you no longer play we would prefer it if you not post anymore.

Regards,
-the Shade of Nessalin"

I'M ONLY TAKING A BREAK NESSALIN, I SWEAR!

Quote from: "Gilvar"
You take a major combat penalty when you 'reach down to get something' including your own disarmed weapons.

Is this true and implemented right now? If so, what's the complaint about? It seems this answers the original request:

Quote from: "Sailormars"How about code to prevent using 'get' if your hands are full in combat.

Why take this a step further for little/no benefit/difference? If I disarm JoeBlow and he wants to incur a great penalty to reach down and grab his sword, fine! I'll whack 'em on his head more easily now.

Further more, if I disarm him, his hands won't be full anymore, now will they??? He can just grab it up like like nothing. Leave it like it is, at least now they incur a penalt.

QuoteFurther more, if I disarm him, his hands won't be full anymore, now will they??? He can just grab it up like like nothing. Leave it like it is, at least now they incur a penalt.

That's not the main reason for the argument.

The point is that I, as a warrior, can disarm you and just grab your weapon even while wielding two weapons, hold a shield and a weapon, or just holding onto one giant weapon. I can then just as easily junk it. If you're using a shield or etwoing something, you're basically pretty boned. Dual wielding, well, all it takes is one more round of it and then you're gone.

The 'penalty' is nothing more than a free slash, and if you time it right you can bypass it completely. Hence my sarcastic reply and my favoring of not being able to pick things up while wielding/holding things in combat. It throws warrior into the overpowered position where they can easily slaughter anyone else, and there doesn't seem to be any immortals condemning the technique either.
Carnage
"We pay for and maintain the GDB for players of ArmageddonMUD, seeing as
how you no longer play we would prefer it if you not post anymore.

Regards,
-the Shade of Nessalin"

I'M ONLY TAKING A BREAK NESSALIN, I SWEAR!

Quote from: "Carnage"It throws warrior into the overpowered position where they can easily slaughter anyone else, and there doesn't seem to be any immortals condemning the technique either.
This was one of Gesht's original points here.   I'm of the opinion, however, that if it's the mechanics that are shot, fix it there rather than penalizing players.
quote="CRW"]i very nearly crapped my pants today very far from my house in someone else's vehicle, what a day[/quote]

Quote from: "Gilvar"I was holding a baseball bat one time and something in my other hand, and I was able to reach down, with the bat-holding-hand and pick up a second bat that had been left.
Was that while you were trying to fight for your life?

I think it's a good idea for in combat to stop people who have both hands full from "get"ing. Inventories are described as a pack so they're not necessarily being held.

Quote from: "Carnage"If you want to absolutely screw over thieves, go ahead and make there be a huge penalty to having shit in your inventory. Every warrior, ranger, assassin, or combative character in town is now going to put everything in a pack.
I already do that most of the time. Not to screw over thieves, I never even thought of that. But because I prefer using coded pockets to virtual pockets.

Ok. I see where you're coming from. But this roots in a deep problem with mud room and inventory design itself.

...so...just have an immortal call it illegal, or get rid of disarming all-together. There's so many loopholes and problems and no simple solution to this.

My last mud was very H&S oriented, with a sprinkle of RP, and there was no disarm command. You could be forced to drop your weapons in certain scenarios, though, by a specific spell or by getting your hand (but not your arm) chopped off. Of course, you could just go and pick it right back up, so the spell was under-used. One big difference though, that prevented this type of abuse is that dragonrealms had no inventory system. You had two open hand slots, and then any sort of containers you had to wear. So...there's that.

Quote from: "Lazloth"
Quote from: "Carnage"It throws warrior into the overpowered position where they can easily slaughter anyone else, and there doesn't seem to be any immortals condemning the technique either.
This was one of Gesht's original points here.   I'm of the opinion, however, that if it's the mechanics that are shot, fix it there rather than penalizing players.

Right, so now we have Gilvar, who's response can be interpretted as 'it's okay because there's a penalty for reaching down' versus Gesht's post. However...

QuoteAs for disarm, I love watching players killing one another, and I will immediately karma-slap anyone I see grab a disarmed weapon unrealistically. You have been warned.

Where's the line for realistic? I could simply throw in an emote about navigating into position. If I get karma busted? "Oh, well there's a penalty, which makes it realistic, and I -did- emote picking it up". Voila.
Carnage
"We pay for and maintain the GDB for players of ArmageddonMUD, seeing as
how you no longer play we would prefer it if you not post anymore.

Regards,
-the Shade of Nessalin"

I'M ONLY TAKING A BREAK NESSALIN, I SWEAR!

Quote from: "Agent_137"..so...just have an immortal call it illegal, or get rid of disarming all-together. There's so many loopholes and problems and no simple solution to this.
One would presume that the premise of this thread is to address a viable alternative.
quote="CRW"]i very nearly crapped my pants today very far from my house in someone else's vehicle, what a day[/quote]

that is my viable alternative:

Have an immortal declare an official position.

Quote from: "Carnage"If you want to absolutely screw over thieves, go ahead and make there be a huge penalty to having shit in your inventory. Every warrior, ranger, assassin, or combative character in town is now going to put everything in a pack.

That's why you can now steal out of said packs, belts, cloaks, and quivers.  All it takes is a little bit of watching your mark before hand.


I really like the idea of making it impossible, IN COMBAT, to pick up something when both your hands are holding something.  If you really want to get their weapon after you disarmed it, drop your own and pick it up.  

I say that even though I have a pet peeve about people picking up their weapons two seconds after I knocked it from their hand!

Quote from: "Agent_137"that is my viable alternative:

Have an immortal declare an official position.
*shrug* It's not mine.
Fix it in the code and be done with it; you're in the wrong forum.
quote="CRW"]i very nearly crapped my pants today very far from my house in someone else's vehicle, what a day[/quote]

I've honestly never seen anyone pick up a weapon they just disarmed from someone, and certainly never seen them junk it.

The only thing that's bothering me right now, is people just instantly picking up a weapon after they are disarmed as well as the people acting as if it's IC to instantly snag a weapon out of the air just after it was removed from your hand.

Anyways, again I don't see a huge problem, yes, it's a potential huge problem but maybe I'm just not playing where alot of twinks are? I don't know. I'm thinking if the staff sees/hears about disarming and getting/junking alot they should probably look into it, as it's no where near kosher IMO and start cracking down on the people that are doing it.


Creeper
21sters Unite!

Quote from: "creeper386"I've honestly never seen anyone pick up a weapon they just disarmed from someone, and certainly never seen them junk it.

It's been done to me. It sucks. Bad. Then you die. Quick like.

QuoteWhy take this a step further for little/no benefit/difference?

Heh, what I am suggesting is like kalans and ginkas compared to the current paradigm. You should probably understand the difference before you make a comment like this. ;) The "great penalty" which might be too IC to describe does nothing to prevent the get unless it disables you, which is generally rare unless you like fighting silt horrors all the time.

QuoteFurther more, if I disarm him, his hands won't be full anymore, now will they??? He can just grab it up like like nothing. Leave it like it is, at least now they incur a penalt.

:roll: Obviously someone with a free hand can get. The cheese occurs as Carnage described. I disarm you, reach down with both my hands full, get your weapon, junk it, or simply leave with it. Disarm is only one of many ways weapons can land on the floor during a fight, but serves as a good example.

Gilvar has more of an issue with where the object goes after you get it. I have more of an issue with how you got it in the first place, in combat.

Edit: Let's make the example more extreme. How the fuck can I yank the body armor off a corpse while I'm dual wielding in a fight? Would I? No. Can I? Yes.

Edit2: I'm starting to cuss like Venomz. Shiver.
color=darkred][size=9]Complaints of unfairness on the part of
other players will not be given an audience.
If you think another character was mean
to you, you're most likely right.[/color][/size]

Another major problem here is that the penalty for getting in combat favors the disarmer, not the disarmed.  If I am using a sword and shield and someone disarms me I'm now left weaponless.  So if the guy who disarmed me picks up my weapon I get a "free" hit... with my bare hand.

In contrast, if I reach down and pick up my own weapon he gets a free hit with that bone saber he's using.  So there is a huge gap between the damage that the guy who was disarmed (who is already at a disadvantage for being disarmed) and the dual wielding warrior who grabs the weapon will deal/take.

As it stands there is no benefit (that I know of) to wielding only one weapon at a time.  Etwoing gives some plusses.  Holding a shield lets you take less damage and deflect blows.  Dual wielding gives you more attacks and increases the chance to parry.  Why not give an extra advantage to those guys wielding a single weapon, giving them the advantage of being able to 'get' while in combat and prevent others from doing so.

Also OOCly the disarmer knows when he's disarming someone, the disarmed needs to read it on the screen then react.  There is a delay there (especially if people are trying to emote in the fight) that gives a further edge to the attacker to get the weapon from the ground before the person who was disarmed.

I like disarm as a skill.  I just feel that its a serious suspension of reality to get with your hands full during combat, and also that the current system strongly favors the disarmer in more ways then just having knocked the weapon from person X's hand.

Note to self:  always carry at least two weapons around

Sounds like everyone's problem with it is -only- that the disarmer's hands might be full.
So does anyone see any problem with it if the disarmer sheaths a weapon,emotes what they are doing and then picks up the dropped weapon?
It would give the one disarmed more time to pick up their dropped weapon and solve the problem of the disarmer's hands being full.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D