Skill Gain Alt Stats

Started by Halaster, April 20, 2024, 02:00:06 PM

April 20, 2024, 02:00:06 PM Last Edit: April 28, 2024, 09:18:21 AM by Halaster
We are going to introduce a change that will see many skills have a secondary stat that affects skill gain timers.  Wisdom remains the dominant stat that affects this, but the second stat (strength, endurance, or agility) will now play a part in many skills (list below).  The overall goal of this is to help towards making a small reduction in The Grind for most characters.  It also introduces a new dynamic when considering character stats if you are concerned about learning skills more quickly.

Consider these scenarios:

- High wisdom, low secondary stat - It will be a little slower in that skill than if you just had a high wisdom in the old system.
- High wisdom, high secondary stat - It will be noticeably faster in that skill than the old system where if you just had a high wisdom.
- Low wisdom, low secondary stat - It will be about the same as the old system if you had a low wisdom.
- Low wisdom, high secondary stat - It will be noticeably faster in that skill than the old system where if you just had a high secondary stat

This means that if you're a combat character who "dumpstat's" wisdom, but the secondary stat for specific skills is high, you'll gain faster in those skills.

For the skills who don't have a secondary stat, such as magick spells, the duration will be roughly the same as before, just calculated a little differently.  Here is the breakdown for each secondary stat:


Wisdom-based (meaning, no secondary stat affects these):
- all Psionic abilities
- all Magick spells
- all Magick Reach skills
- all Barter skills
- all Language skills
- the following Manipulation skills:
    - pilot
    - camping
    - ride
    - direction-sense
- the following Perception skills:
    - hunt
    - scan
    - forage
    - listen
    - watch
    - search

Endurance-based (meaning, endurance score affects gain timers):
- Gather (sorcerers)
- all Spice tolerances
- all other tolerances (alcohol, pain)

Agility-based (meaning, agility score affects gain timers):
- all Crafting skills
- all Stealth skills
- the following Weapon skills:
    - slashing weapons
    - piercing weapons
- the following Combat skills:
    - archery / crossbow
    - backstab
    - rescue
    - disarm
    - parry
    - dual wield
    - flee
    - blind-fighting
    - blowgun use
    - riposte
    - guarding
    - threaten
- the following Manipulation skills:
    - steal
    - pick
    - skinning
    - sleight of hand
    - bandage
    - poisoning
- the following Perception skills:
    - peek

Strength-based (meaning, strength score affects gain timers):
- the following Combat skills:
    - bash
    - throw
    - subdue
    - shield-use
    - sap
    - charge
    - two-handed
    - trample
    - hack
    - sling use
    - kick
- the following Weapon skills:
    - bludgeoning weapons
    - chopping weapons


Discussion here:  https://gdb.armageddon.org/index.php/topic,60328.0.html


EDIT:  Updated to reflect feedback
EDIT:  Removed the 'trap' skill from the list as it's currently disabled
"I agree with Halaster"  -- Riev