Proposed Changes
- Switch Miscreant Sneak and Hide maximum skill levels with Infiltrator Sneak and Hide maximum skill levels
- Switch Miscreant Steal maximum skill level with Pilferer maximum skill level
- Switch Stalker Sneak and Hide maximum skill levels with Scout Sneak and Hide maximum skill levels
- Add Scan to Soldier with same maximum skill level as Stalker/Miscreant/Laborer
- Increase Soldier Subdue to same maximum skill level as Jihaen Templar
- Increase starting Kick skill slightly for Fighter/Raider/Enforcer (its actually lower than the formulaic design, somehow)
- Decrease Kick skill level required to branch Disarm for Raiders
- Decrease Bash skill level required to branch Disarm for Enforcers
- Switch Miscreant Sneak and Hide maximum skill levels with Infiltrator Sneak and Hide maximum skill levels
- Switch Stalker Sneak and Hide maximum skill levels with Scout Sneak and Hide maximum skill levels
When I played my most recently Miscreant
(65+ days played, Human, in the Guild) I was frequently caught sneaking and hiding at least once a day. I wasn't a super ninja, and I could of immediately been killed if not for my social clout.
My suggestion is:
Bump Infiltrator Sneak/Hide
Bump Stalker Sneak/Hide
Keep Miscreant Sneak/Hide same
Reduce Agility Modifiers to those skills by 15% ~ 25%I feel you may get better results by reducing the agility score multiplier when doing the calculation. This should make high agility elves have a reduction in skill proficiency and at the high end of the skill make the agility bonuses not be overpowering.
- Switch Miscreant Steal maximum skill level with Pilferer maximum skill level
I feel that STEAL is one of those skills that people won't use until they are guaranteed to succeed at it, specially at lower levels. I would reduce Miscreant MAX steal by -5% and increase Pilferer to Miscreant's old max skill percentage.
- Add Scan to Soldier with same maximum skill level as Stalker/Miscreant/Laborer
- Increase Soldier Subdue to same maximum skill level as Jihaen Templar
I would put SCAN at -5% of Miscreant/Laborer/Stalker Max.
I'm fine with Subdue being that high.
- Increase starting Kick skill slightly for Fighter/Raider/Enforcer (its actually lower than the formulaic design, somehow)
I would do something different with Kick/Bash as a whole:
I would increase the chance of skill progression by 20% during any failure.
- Decrease Kick skill level required to branch Disarm for Raiders
- Decrease Bash skill level required to branch Disarm for Enforcers
I'm fine with that.
NEW STUFF:
Search :
I think Search is an underused feature, and in my opinion, having the ability to spot it doesn't give a huge advantage to the players.
Scout - Journeyman (high)
Stalker - Advanced (low)
Value :
I think Value is another skill that doesn't give a lot of perks to the players, in terms of advantage over other players.
Labourer - Advanced (low)
Climb :
I think Climb, at lower levels, should be given to a couple classes, as it can be annoying to try and climb out of pits.
Fence - Journeyman
Dune Trader - Journeyman
Poisoning :
I think it's a mistake to not have Pilferer have Poisoning, if Fence has Poisoning
Pilferer - Advanced
Give City Elf Racial - Sleight of Hand which caps @ Advanced