Author Topic: Make up an interesting lie  (Read 2169 times)

Lotion

  • Posts: 276
Make up an interesting lie
« on: April 09, 2021, 08:36:43 AM »
Post an entertaining but completely fabricated falsehood about the game.


The T'zai Byn was founded by a sorcerer dragon with purple scales, this is the reason for their logo.
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Maso

  • Posts: 4048
Re: Make up an interesting lie
« Reply #1 on: April 09, 2021, 08:49:02 AM »
The only reason the gates to Tuluk are closed, is that they shut them briefly for renovation and the decorators accidentally painted them shut.
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I don't always act superior... but when I do it's on the forums of a text-based game

rinthrat

  • Posts: 273
Re: Make up an interesting lie
« Reply #2 on: April 09, 2021, 09:30:14 AM »
The bugs are completely normal-sized, it's the humanoids that are tiny.

The sea of silt is the crater left behind by some advanced weapon of mass destruction.

mansa

  • Posts: 10136
Re: Make up an interesting lie
« Reply #3 on: April 09, 2021, 10:26:18 AM »
Tektolnes buried Luir's Dragonthrall in an obsidian mine.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

SpyGuy

  • Posts: 1449
Re: Make up an interesting lie
« Reply #4 on: April 09, 2021, 10:50:20 AM »
Halflings never went extinct.  They bioengineered exoskeletons and now conduct armored patrols.

Cabooze

  • Posts: 335
Re: Make up an interesting lie
« Reply #5 on: April 09, 2021, 09:21:22 PM »
tektolnes is actually dead

Ulga

  • Posts: 41
Re: Make up an interesting lie
« Reply #6 on: April 09, 2021, 09:29:46 PM »

Brytta Léofa

  • Posts: 843
Re: Make up an interesting lie
« Reply #7 on: April 10, 2021, 12:04:26 AM »
Tekletones is actually Muk Utep.
<Maso> I thought you were like...a real sweet lady.

Lotion

  • Posts: 276
Re: Make up an interesting lie
« Reply #8 on: April 10, 2021, 03:41:52 PM »
Kryll were not changed, that's just a staff lie to keep us on our toes
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Cabooze

  • Posts: 335
Re: Make up an interesting lie
« Reply #9 on: April 10, 2021, 09:20:06 PM »
Tekletones is actually Muk Utep.

Muk-utep is working with the true dragon

Barsook

  • Posts: 8620
Re: Make up an interesting lie
« Reply #10 on: April 10, 2021, 09:23:07 PM »
The Sandlord is really a woman.

Wedi

  • Posts: 213
Re: Make up an interesting lie
« Reply #11 on: April 11, 2021, 12:14:31 AM »
Allanak is Steinal

Cabooze

  • Posts: 335
Re: Make up an interesting lie
« Reply #12 on: April 11, 2021, 12:15:31 AM »
There is a way to escape the Known through the Grey Forest

Dar

  • Posts: 1672
Re: Make up an interesting lie
« Reply #13 on: April 11, 2021, 01:15:09 AM »
If you type "shalooonshisapoopoohead" three times, you get instantly teleported to a Denny's Diner.

SpyGuy

  • Posts: 1449
Re: Make up an interesting lie
« Reply #14 on: April 11, 2021, 01:44:33 AM »
There is a way to escape the Known through the Grey Forest

Death?

AdamBlue

  • Posts: 888
Re: Make up an interesting lie
« Reply #15 on: April 11, 2021, 02:42:59 AM »
South of the Silt Sea, only really easily accessed via skimmer is actually a fully coded city called 'She'sa'ril', The Kingdom on the Sea, where the residents actually use a large swathe of carefully constructed shallows within the Silt Sea to do their farming, the fertile silt allowing bountiful growth of many different types of vegetables and fruits. However, it does come with a tradeoff; The entirety of the population of She'sa'ril is addicted to spice due to the high content of spice in all of their food, as well as the contamination of their drinking water with more spice. Their bodies, however, have adapted to it after many many years of living there, to the point where spice is a moreso constant state of being. This does mean, however, that leaving She'sa'ril is nearly impossible due to the fact that anyone who would go out and explore would need a near-constant supply of spice, essentially some with every meal, or otherwise they will begin suffering withdrawal, which, for a She'sa'rillian, is almost absolutely fatal.
This also means anyone who visits the Kingdom on the Sea would need to pack their own rations for the entire journey there, the stay, and back, or be exposed to large quantities of spice present, and if they become addicted, are unfortunately unable to return home or risk a massive withdrawal.
The Kingdom on the Sea is ruled not by a sorcerer-lord, but actually by a figurehead 'king' who is merely present to provide the community with relief and hope. The actual leaders are the 'Council', a group of extraordinarily old men, possibly sorcerers, who are either immune to the effects of spice entirely, or have found a way to purify their foodstuffs to remain entirely unaddled, and as such are the clearest thinkers amongst them. They reside in what is potentially one of the most secure places in the known; The 'Dome', a steel fortification that keeps even the harshest silt-storms at bay, built on a foundation of granite that has buried steel spikes within to ensure even the most robust Rukkian couldn't rumble it.
The Council of Elders makes most of the choices for the Kingdom on the Sea, and for the few sailors who have made it there with intention on heading home, are granted an audience. What happens after they enter is not completely certain, as nobody has known anyone who has returned from the Dome.
They currently have a population of roughly 3000 people, with a full 1000 men strong 'army' of spiced-up men who have lived their entire lives facing the horrors of the Silt Sea on the daily.
Magick is relatively unknown amongst the populace, due to the population's spice-addled state keeping any potential magicks from ever really blossoming due to a lack of focus. While it is not strictly illegal, there has never been any talk amongst She'sa'ril of any spellcasters, except for idle gossip that the Elders possess incredible power that protects the city from the Giants.

Hauwke

  • Posts: 2291
Re: Make up an interesting lie
« Reply #16 on: April 11, 2021, 06:15:23 AM »
South of the Silt Sea, only really easily accessed via skimmer is actually a fully coded city called 'She'sa'ril', The Kingdom on the Sea, where the residents actually use a large swathe of carefully constructed shallows within the Silt Sea to do their farming, the fertile silt allowing bountiful growth of many different types of vegetables and fruits. However, it does come with a tradeoff; The entirety of the population of She'sa'ril is addicted to spice due to the high content of spice in all of their food, as well as the contamination of their drinking water with more spice. Their bodies, however, have adapted to it after many many years of living there, to the point where spice is a moreso constant state of being. This does mean, however, that leaving She'sa'ril is nearly impossible due to the fact that anyone who would go out and explore would need a near-constant supply of spice, essentially some with every meal, or otherwise they will begin suffering withdrawal, which, for a She'sa'rillian, is almost absolutely fatal.
This also means anyone who visits the Kingdom on the Sea would need to pack their own rations for the entire journey there, the stay, and back, or be exposed to large quantities of spice present, and if they become addicted, are unfortunately unable to return home or risk a massive withdrawal.
The Kingdom on the Sea is ruled not by a sorcerer-lord, but actually by a figurehead 'king' who is merely present to provide the community with relief and hope. The actual leaders are the 'Council', a group of extraordinarily old men, possibly sorcerers, who are either immune to the effects of spice entirely, or have found a way to purify their foodstuffs to remain entirely unaddled, and as such are the clearest thinkers amongst them. They reside in what is potentially one of the most secure places in the known; The 'Dome', a steel fortification that keeps even the harshest silt-storms at bay, built on a foundation of granite that has buried steel spikes within to ensure even the most robust Rukkian couldn't rumble it.
The Council of Elders makes most of the choices for the Kingdom on the Sea, and for the few sailors who have made it there with intention on heading home, are granted an audience. What happens after they enter is not completely certain, as nobody has known anyone who has returned from the Dome.
They currently have a population of roughly 3000 people, with a full 1000 men strong 'army' of spiced-up men who have lived their entire lives facing the horrors of the Silt Sea on the daily.
Magick is relatively unknown amongst the populace, due to the population's spice-addled state keeping any potential magicks from ever really blossoming due to a lack of focus. While it is not strictly illegal, there has never been any talk amongst She'sa'ril of any spellcasters, except for idle gossip that the Elders possess incredible power that protects the city from the Giants.

They said a lie, not something incredible.

The7DeadlyVenomz

  • Posts: 9261
Re: Make up an interesting lie
« Reply #17 on: April 11, 2021, 08:06:13 AM »
Adam, you posted on your mortal account. I'll need you to tuck this "behind the scenes" back in the folder and, remember, post under your staff account next time.

Jokes aside ... homie. Damn.
Wynning since October 25, 2008.

>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Maso

  • Posts: 4048
Re: Make up an interesting lie
« Reply #18 on: April 11, 2021, 08:48:28 AM »
'She'sa'ril', The Kingdom on the Sea

I want so badly for all of this to be true.
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Cabooze

  • Posts: 335
Re: Make up an interesting lie
« Reply #19 on: April 11, 2021, 04:31:42 PM »
The real reason why there is nothing beyond the Known, is because true giants flattened the world.


Brokkr

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  • Posts: 1085
Re: Make up an interesting lie
« Reply #20 on: April 12, 2021, 02:19:26 PM »
Silt Giants are really titans and all of the known is inside the last wall.


Ulga

  • Posts: 41
Re: Make up an interesting lie
« Reply #21 on: April 12, 2021, 05:44:55 PM »
Dwarves aren't hairless, they just shave ritualistically.

WarriorPoet

  • Posts: 4768
Re: Make up an interesting lie
« Reply #22 on: April 12, 2021, 07:05:19 PM »
Sapphire the Sexy Erdlu was just Tek in drag. And he looked fabulous.
We were somewhere near the Shield Wall, on the edge of the Red Desert, when the drugs began to take hold...

BOXCARS

  • Posts: 100
Re: Make up an interesting lie
« Reply #23 on: April 12, 2021, 10:03:13 PM »
People play Armageddon to have fun.

Maso

  • Posts: 4048
Re: Make up an interesting lie
« Reply #24 on: April 13, 2021, 02:20:08 AM »
Kryl aren't actually trying to kill you, that's just their way of showing affection.
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emote pees into your eyes deeply

I don't always act superior... but when I do it's on the forums of a text-based game

Lotion

  • Posts: 276
Re: Make up an interesting lie
« Reply #25 on: April 13, 2021, 10:16:39 AM »
Kryl aren't actually trying to kill you, that's just their way of showing affection.
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Riev

  • Posts: 5827
Re: Make up an interesting lie
« Reply #26 on: April 13, 2021, 11:34:14 AM »
While the game takes influences from Dark Sun and Dune, the storyline of the game closely resembles that of the Dragonlance Chronicles. Specifically, Zalanthas is the word that was stolen away by Takhisis (The Dragon), and Tektolnes and Muk Utep actually have been working together to keep the servants of Takhisis away while trying to find Zalanthas' true place among the planes.

Thats why nobody gives a shit about your PCs. The Heroes are literally battling every day to save us.
Masks are the Armageddon equivalent of Ed Hardy shirts.

ShaiHulud

  • Posts: 313
Re: Make up an interesting lie
« Reply #27 on: April 15, 2021, 01:03:44 AM »
*sing* Death is not the end..
A super sekret group is playing their characters still in the 'Grey Armageddon'.
The problem with leadership is inevitably: Who will play God? -Muad'Dib

So let's all go focus on our own roleplay before anyone picks up a stone to throw. -Sanvean

AdamBlue

  • Posts: 888
Re: Make up an interesting lie
« Reply #28 on: April 19, 2021, 07:33:26 AM »
Long quiet are the eves of the western mountains.
 In the world of Zalanthas, those with hearts that long for adventure often explore the most exotic of places they can think of that they will still be able to return home from. The distant northern forests of the Grey, flush with life that seems to spring up more lush and dangerous by the passing moment. The whirling, deadly maelstrom of southern, silty sea, hiding an ocean of monsters both massive and fierce. To the east, spires twist and turn into sharp peaks, strange plants and the gentle thrum of life as the salt flats stretch on, an entire ocean, evaporated.

But what of the western peaks?



Settled upon the gentle glimmering spires that mark the ending of the massive bowl that encases the entire Known, a silent vigil stands. What appears to be a warped puncture of stone is slit with dull marks casts dim light as a conclave of men stand, lining the spire, gazing towards the eastern front.
Soldiers, hidden from view, ghosts clad in red silk that match the sky. Each donning a long, dark bow of warped black wood, with blades plated with arsenical bronze, a glimmering silver in hue.

Long quiet are the eves of the western mountains.
When chieftain Quintus Tektolnes assembled the tribes together, and Doombringer, Tan-Muark, and Shadow were all conquered, not all tribes fell under his rule. Some, with their backs against the western cliffs, fought and fled, braving the deep mountains of the west.
They carried with them children small enough to carry. Those who could not climb, where left behind as the hordes came to strike them down, to enslave them.

And so they left the bowl of Vrun Driath.









In the depths of the western mountains, men clad in warped, poisoned metal arm themselves in weapons they hope they will never use.
In the depths of the western mountains, voiceless whims are shared between those who would sacrifice themselves to ensure that those of the Eastern Kingdoms will not step beyond their station.
In the depths of the western mountains, the old bastion of an ancient Avangion of old glimmers in a secret brook, the final spring of life that whispers the truth of eternal life to the few dedicated to manning the walls.



Long quiet are the eves of the western mountains.
For there is a reason why you cannot venture forth; though you never realize, or question why.
There is no exit in that direction.
Vrun Driath is where you, and your kin, will all die.

The7DeadlyVenomz

  • Posts: 9261
Re: Make up an interesting lie
« Reply #29 on: April 19, 2021, 12:45:00 PM »
You creative, magnificent, scheming m*****f*****s.
Wynning since October 25, 2008.

>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Delirium

  • Helper
  • Posts: 12125
Re: Make up an interesting lie
« Reply #30 on: April 19, 2021, 02:24:50 PM »
"There are no happy endings, because nothing ends." - Schmendrick

tapas

  • Posts: 420
Re: Make up an interesting lie
« Reply #31 on: April 21, 2021, 10:30:47 AM »
spamming the skill command makes skills go up faster

Lotion

  • Posts: 276
Re: Make up an interesting lie
« Reply #32 on: April 21, 2021, 10:52:01 PM »
When you type skills there's a 50% probability that it undoes a random skillup you had in the last 20 seconds
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SpyGuy

  • Posts: 1449
Re: Make up an interesting lie
« Reply #33 on: April 21, 2021, 10:55:05 PM »
When you type skills there's a 50% probability that it undoes a random skillup you had in the last 20 seconds

I'd believe it

Ulga

  • Posts: 41
Re: Make up an interesting lie
« Reply #34 on: April 22, 2021, 07:49:55 AM »
When you type skills there's a 50% probability that it undoes a random skillup you had in the last 20 seconds
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah

Dan

  • Posts: 2395
Re: Make up an interesting lie
« Reply #35 on: April 22, 2021, 05:38:49 PM »
Each of the magick speres exists as physical entities and are manifested on Zalanthas in different ways.  If you explore the right locations you can find the way to them all.

It's not well known, but Gaj can be tamed.

There is a hidden element of magick not in the publicly available documentation.

It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
I am the captain of my soul.

Lotion

  • Posts: 276
Re: Make up an interesting lie
« Reply #36 on: April 22, 2021, 07:37:34 PM »
There is a hidden element of magick not in the publicly available documentation.
Don't forget the secret reach and eighth horn of god with power beyond mon.
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SpyGuy

  • Posts: 1449
Re: Make up an interesting lie
« Reply #37 on: April 24, 2021, 05:41:50 AM »
The alignment of the moons has massive effects on skill success including crafting and combat.

Lotion

  • Posts: 276
Re: Make up an interesting lie
« Reply #38 on: April 24, 2021, 11:40:57 AM »
The alignment of the moons has massive effects on skill success including crafting and combat.
The way the red moon specifically works is that for every character you've killed on your current character you get a +1 bonus to your offdef (sponsored roles are worth double). That's why the OG crimson wind crew was a next level of badass, because they killed a ton of fucks and always went out when the red moon was in the sky. They each had an effective offdeff of ~70 just from that bonus at that point.
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LindseyBalboa

  • Posts: 299
Re: Make up an interesting lie
« Reply #39 on: April 24, 2021, 02:39:49 PM »
Two of these posts have been truths or very close to a truth.
Fallow Maks For New Elf Sorc ERP:
sad
some of y'all have cringy as fuck signatures to your forum posts

chrisdcoulombe

  • Posts: 1320
Re: Make up an interesting lie
« Reply #40 on: April 25, 2021, 10:41:47 PM »
Two of the moons are actually space ships that you beam your consciousness into if you jump off the shield wall at the right time and die from the fall.
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Cabooze

  • Posts: 335
Re: Make up an interesting lie
« Reply #41 on: April 25, 2021, 11:37:51 PM »
The moons are preservers and defilers that have transcended the prime material plane to create their own elemental planes in the sky.

Lotion

  • Posts: 276
Re: Make up an interesting lie
« Reply #42 on: May 14, 2021, 02:48:49 AM »
Quick was the first Kryll
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Jarvis

  • Posts: 259
Re: Make up an interesting lie
« Reply #43 on: May 14, 2021, 06:20:10 AM »
The Kryl are what's left of the half ling people, unspoken corruption lies to the north-west, much further then what anyone even knows, and its getting closer.
The man puts his tongued, grotesque, translucent groin rig on over his eyes.

Halcyon

  • Posts: 333
Re: Make up an interesting lie
« Reply #44 on: May 16, 2021, 06:38:39 PM »
Within the last two years, a metal weapon was lost in game and remains in the hands of a player character.
I'm not sick but I'm not well
And I'm so hot 'cause I'm in Hell
I'm not sick but I'm not well
And it's a sin to live so well

-Harvey Danger

Grogerif

  • Posts: 114
Re: Make up an interesting lie
« Reply #45 on: May 16, 2021, 09:19:00 PM »
With three  karma, a new option appears on the login screen when you die.  Enter the Grey.  The Grey is a spooky wasteland that mirrors Zalanthas, but has nothing but the shades of  old high karma characters.  Very specific things you can do in the Grey, echo in the real world. Though if you abuse this too much, they remove the Grey as an option for you.

Lotion

  • Posts: 276
Re: Make up an interesting lie
« Reply #46 on: June 07, 2021, 03:48:59 AM »
Kryll are the halflings.
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Jarvis

  • Posts: 259
Re: Make up an interesting lie
« Reply #47 on: June 07, 2021, 10:40:55 AM »
Venant is the Highlord
The man puts his tongued, grotesque, translucent groin rig on over his eyes.

Pariah

  • Posts: 116
Re: Make up an interesting lie
« Reply #48 on: June 07, 2021, 11:22:53 AM »
The map the elf sells on tradesman leads to a metal mine.

AdamBlue

  • Posts: 888
Re: Make up an interesting lie
« Reply #49 on: June 08, 2021, 11:14:36 AM »
Underneath Allanak are massive tunnels of worked stone, ancient runes sit, unseen, carved into ceilings and set into shadows, shadowed by muck, grime, and war. But while the physical erodes, the magical does not, especially when the erosion itself is what this place houses.

Deep, deep within forgotten catacombs, built in ivory and bone sits the immortal pillar of the sorcerer King. A spire of bone, sinew and flesh, a heart beating underneath both literally and metaphorically, as the Nilazi work their macabre craft. Dissident gemmed who subtly defy the will of the Highlord find themselves disappeared to this place, and exposed to their gems being slowly, gently torn off, and their entire life force and magical capacity ripped out in a horrific, chromatic spray of death. So foul, that it wipes the memory of them from existence. Every mention of them, every memory of them, every single thing that they had ever done or said, disappeared from memory of all living creatures.




Their lifespan is added to the Immortal Pillar, and the Immortal Pillar thrums and pulses, as it feeds the Highlord his eternal life.



The Nilazi in this place are known as the 'Timekeepers', hundreds, thousands, tens of thousands, perhaps even greater number of corpses, nameless and unknown to time and space itself litter the grounds. Some are animated into horrifying amalgamations of bone, others are kept pristine, polished and white, kept as servants to these dark, necessary forces buried deep beneath. Each one, however, is marked with a singular, deep mark, carved violently into the forehead.
A swirling scrimshaw that ends in a macabre Allanaki cross, that glows the hue of jade.

perfecto

  • Posts: 1026
Re: Make up an interesting lie
« Reply #50 on: June 20, 2021, 04:38:00 AM »
Kryll are the halflings.

Dear Lord!  It all makes sense!  They're like gremlins!!  Why did we get them WET!!!! AHHHHHHHH!!!!!!
The glowing Nessalin Nebula flickers eternally overhead.
This Angers The Shade of Nessalin.

Eluin

  • Posts: 124
Re: Make up an interesting lie
« Reply #51 on: June 20, 2021, 11:34:44 PM »
Zalanthas is actually the opposite of most fantasy worlds in that if you dig too deep, you'll unearth ancient, sealed away Good.

Get far enough down into the earth and you'll hit paradise, utopia, a land of gentle sun and plentiful water with grass swaying in the breeze... Clear blue skies and peaceful, plentiful lands where Sorcerers and their Ilk dare not tread.

JohnMichaelHenry

  • Posts: 223
Re: Make up an interesting lie
« Reply #52 on: June 21, 2021, 09:07:50 AM »
Somewhere in Zalanthas, a defiler greedily rubs his hands.....
“Imagination is more important than knowledge. For knowledge is limited to all we know and understand, while imagination embraces the entire world, and all there ever will be to know and understand.”
― Michael Scott, The Warlock