Author Topic: Developer Request: Quality of Life improvements to the game  (Read 24244 times)

Pariah

  • Posts: 322
Re: Developer Request: Quality of Life improvements to the game
« Reply #375 on: August 02, 2021, 03:59:23 PM »
Quote
You assess a tiny musk gland...
...it is primarily made of none.

Could we fix that?  There are lots of things made of nothing apparently.

creeper386

  • Posts: 2741
Re: Developer Request: Quality of Life improvements to the game
« Reply #376 on: August 02, 2021, 06:51:52 PM »
Quote
You assess a tiny musk gland...
...it is primarily made of none.

Could we fix that?  There are lots of things made of nothing apparently.


Wouldn't this be for a bug on an item. I'm not sure I'd consider it a developer request.
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Jihelu

  • Posts: 2947
Re: Developer Request: Quality of Life improvements to the game
« Reply #377 on: August 02, 2021, 07:59:10 PM »
I'd enjoy being able to see my stats before I make a full physical description, even if I have to have a 'work in progress' description till I'm in game, so I don't make scrawny AI strength teens or 'about to die of the plague' AI endurance ones.

I wish there was a way you could trade your reroll potential for a +1 or +2 to a stat. Sucks when all of your stats are great except one being 'meh' and you either reroll and lose your decent HP or suck it up and hopefully  keep 2-3 hp

Pariah

  • Posts: 322
Re: Developer Request: Quality of Life improvements to the game
« Reply #378 on: August 03, 2021, 08:19:03 PM »
Could we make brewing herbs have one common keyword, like HERB or something so we could do:

Get all.herb thing
Put all.herb thing

It's so annoying because there might be four blossoms, but then three blossom (non-plural) same with leaves and leaf etc etc.

Maybe some random word that doesn't really exist in items yet, like Medicine or flora or something.
« Last Edit: August 03, 2021, 08:22:50 PM by Pariah »

Brytta Léofa

  • Posts: 890
Re: Developer Request: Quality of Life improvements to the game
« Reply #379 on: August 04, 2021, 12:11:31 AM »
When you log out with a mount hitched, please make the mount still hitched when you log back in. :)
<Maso> I thought you were like...a real sweet lady.

Brytta Léofa

  • Posts: 890
Re: Developer Request: Quality of Life improvements to the game
« Reply #380 on: August 04, 2021, 12:12:59 AM »
Could we make brewing herbs have one common keyword, like HERB or something so we could do:

Get all.herb thing
Put all.herb thing

Golly, yes. Constant hassle when I'm grebbin'.
<Maso> I thought you were like...a real sweet lady.

Pariah

  • Posts: 322
Re: Developer Request: Quality of Life improvements to the game
« Reply #381 on: August 04, 2021, 12:15:47 AM »
When you log out with a mount hitched, please make the mount still hitched when you log back in. :)
Or better yet, when you mount an animal, auto hitch it to you as you're controlling the beast.

Brytta Léofa

  • Posts: 890
Re: Developer Request: Quality of Life improvements to the game
« Reply #382 on: August 04, 2021, 12:16:43 AM »
Or better yet, when you mount an animal, auto hitch it to you as you're controlling the beast.

Unless it's already hitched to someone else, yeah.
<Maso> I thought you were like...a real sweet lady.

oggotale

  • Posts: 160
Re: Developer Request: Quality of Life improvements to the game
« Reply #383 on: August 04, 2021, 09:06:45 PM »
Add pre-approvals for 1-2 apps.

You can submit the app for a future character and it can pre-approved.
When your current character dies you can instantly use that older approved concept (if you wish) and don't need to wait for another approval process.

Pariah

  • Posts: 322
Re: Developer Request: Quality of Life improvements to the game
« Reply #384 on: August 04, 2021, 09:10:59 PM »
Add pre-approvals for 1-2 apps.

You can submit the app for a future character and it can pre-approved.
When your current character dies you can instantly use that older approved concept (if you wish) and don't need to wait for another approval process.

oggotale

  • Posts: 160
Re: Developer Request: Quality of Life improvements to the game
« Reply #385 on: August 04, 2021, 10:23:39 PM »
If something is "empty" it should go down the keyword hierarchy.

So for e.g. if you have two waterskins in your inv and one becomes empty, it should automatically be a deprioritised keyword. When you next do "drink waterskin" you will then drink from the full waterskin instwead.

LindseyBalboa

  • Posts: 367
Re: Developer Request: Quality of Life improvements to the game
« Reply #386 on: August 05, 2021, 01:11:35 AM »
If something is "empty" it should go down the keyword hierarchy.

So for e.g. if you have two waterskins in your inv and one becomes empty, it should automatically be a deprioritised keyword. When you next do "drink waterskin" you will then drink from the full waterskin instwead.

I get it but also if I have a blue water skin and a red water skin and the blue one is first and the red is second, and poisoned, I'd end up poisoned. Also if one has water and the next an expensive wine, or something.
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oggotale

  • Posts: 160
Re: Developer Request: Quality of Life improvements to the game
« Reply #387 on: August 06, 2021, 12:58:39 AM »
quitasap command

automatically quits you once your combat timer wears off (the one that prevents quitting)

Pariah

  • Posts: 322
Re: Developer Request: Quality of Life improvements to the game
« Reply #388 on: August 06, 2021, 01:08:31 AM »
quitasap command

automatically quits you once your combat timer wears off (the one that prevents quitting)
Would be nice but you can already quit ooc to get out in an emergency.

AllanakiLackey

  • Posts: 908
Re: Developer Request: Quality of Life improvements to the game
« Reply #389 on: August 06, 2021, 08:06:56 AM »
Have "look <item> table" return a line break between the msdesc of the different items.

Have "look <item> table" default to looking at the item(s) on the table, instead of looking at the item in your inventory if you're wearing an item with that keyword.

Make where the shopkeeper keyword falls between "list <shopkeeper> <item>" and "buy <item> <shopkeeper>" consistent.
« Last Edit: August 06, 2021, 10:54:59 AM by AllanakiLackey »
4 the lulz

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oggotale

  • Posts: 160
Re: Developer Request: Quality of Life improvements to the game
« Reply #390 on: August 06, 2021, 11:52:05 PM »
I can think of many emotional emotes that are not a think or feel, for e.g. "you look forward to" "you're excited about" "you're concerned regarding" "you're anticipating" - many of these can be "recast" as thinks or feels but it's just so much easier to maybe have an emote that goes "mebe look forward to" "meis excited about" "meis concerned regarding" etc

Delirium

  • Helper
  • Posts: 12191
Re: Developer Request: Quality of Life improvements to the game
« Reply #391 on: August 07, 2021, 12:44:45 AM »
I love the think, feel, and remember commands. Love them.

Can I be greedy and suggest an imagine command, as well?

>imagine (anticipation) an imagine command!

>remember when you couldn't remember.
"There are no happy endings, because nothing ends." - Schmendrick

Bushranger

  • Posts: 1881
Re: Developer Request: Quality of Life improvements to the game
« Reply #392 on: August 07, 2021, 01:12:31 AM »
I love the think, feel, and remember commands. Love them.

Can I be greedy and suggest an imagine command, as well?

>imagine (anticipation) an imagine command!

>remember when you couldn't remember.

I think Remember would be interesting to have a semi-permanence. Similar to how Mood works some things will reset it like being reeled in combat or passing out drunk or logging out and you will have to reset it. I think it would be especially good for Half Giants but also for others.

> Change Memory to Tell Lord Oash that Lord Templar Borsail says 'Yes'
> Remember
  You remember Tell Lord Oash that Lord Templar Borsail says 'Yes'
(Some time later after drinking in the Gaj that led to a drunken brawl)
Lord Oash is here.
>Remember
  You remember nothing.
> Say (after bowing) His Shadow Lord Oash.

 :D
« Last Edit: August 07, 2021, 01:15:02 AM by Bushranger »
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Fernandezj

  • Posts: 208
Re: Developer Request: Quality of Life improvements to the game
« Reply #393 on: August 07, 2021, 02:50:31 PM »
This was brought up by oggotale in another thread, I think by accident:

Quote
It's very annoying that the mount name comes first when you're on a mount in a room.

Much easier to identify people if the figure came first, then the mount.

The notion that instead this:
Code: [Select]
An inix is here, being ridden by the tall muscular man.
We have something like this:
Code: [Select]
The tall muscular man is here, riding an inix.

mansa

  • Posts: 10271
Re: Developer Request: Quality of Life improvements to the game
« Reply #394 on: August 08, 2021, 02:37:49 PM »
Change this game echo for a 'pick' error:

Do you plan to pick it with your fingers?  You'll need some lock picks.

to

"You cannot find <input from player> to pick.  See 'Pick' or 'Break' helpfiles for more details."
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


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oggotale

  • Posts: 160
Re: Developer Request: Quality of Life improvements to the game
« Reply #395 on: August 08, 2021, 11:35:06 PM »
This was brought up by oggotale in another thread, I think by accident:

Quote
It's very annoying that the mount name comes first when you're on a mount in a room.

Much easier to identify people if the figure came first, then the mount.

The notion that instead this:
Code: [Select]
An inix is here, being ridden by the tall muscular man.
We have something like this:
Code: [Select]
The tall muscular man is here, riding an inix.

Thank you, yes that's it.

oggotale

  • Posts: 160
Re: Developer Request: Quality of Life improvements to the game
« Reply #396 on: August 09, 2021, 10:05:28 PM »
We should be able to include the weather info in our prompt (or atleast some part of it)

Seems intuitive since our character would "immediately" feel the changes in the weather, as opposed to having to check for it.

Pariah

  • Posts: 322
Re: Developer Request: Quality of Life improvements to the game
« Reply #397 on: August 10, 2021, 12:09:24 PM »
We should be able to include the weather info in our prompt (or atleast some part of it)

Seems intuitive since our character would "immediately" feel the changes in the weather, as opposed to having to check for it.

Would be cool if it worked like:

100hp / 120 mv / 200 mana / Clear-Storm-Windy>


Inks

  • Posts: 1522
Re: Developer Request: Quality of Life improvements to the game
« Reply #398 on: August 10, 2021, 08:29:18 PM »
Weather info in prompt? Reminds me of that mean girls character who can tell when it is currently raining. Weather (direction) is the more useful tool already in game imo.

I'm fine with more prompt options of course.


I have a request I have wanted a long time, an ldesc clearing option which will restore ldesc to default ldesc for whatever you are currently doing.
« Last Edit: August 10, 2021, 09:01:29 PM by Inks »
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strangerdanger

  • Posts: 9
Re: Developer Request: Quality of Life improvements to the game
« Reply #399 on: August 10, 2021, 09:28:01 PM »
Weather info in prompt? Reminds me of that mean girls character who can tell when it is currently raining. Weather (direction) is the more useful tool already in game imo.

I'm fine with more prompt options of course.


I have a request I have wanted a long time, an ldesc clearing option which will restore ldesc to default ldesc for whatever you are currently doing.

Isn’t this what “change ldesc none” does? I’ve always used it that way, and the helpfile suggests it works that way.

Example(s):
> change ldesc is here, playing the flute.

> change ldesc none
Reverting to code-generated ldesc.
« Last Edit: August 10, 2021, 09:29:33 PM by strangerdanger »
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