Author Topic: Developer Request: Quality of Life improvements to the game  (Read 29590 times)

Pariah

  • Posts: 322
Re: Developer Request: Quality of Life improvements to the game
« Reply #350 on: July 24, 2021, 12:22:36 AM »
I wish there was a notes command or some type of name command that you could attach to people.

Like Name Busty Blonde Haired woman Suzy

So that it would display something like
A busty blonde haired woman (suzy) is here.

Or possibly just a way to create in game notes.  I hate having to take notes in notepad and leave the game client.

Barsook

  • Posts: 8828
Re: Developer Request: Quality of Life improvements to the game
« Reply #351 on: July 24, 2021, 08:00:44 AM »
You know that mudlet has a built-in notepad or is because Windows and Mac doesn't have an "always on top" option like Linux?

Pariah

  • Posts: 322
Re: Developer Request: Quality of Life improvements to the game
« Reply #352 on: July 24, 2021, 09:25:10 AM »
You know that mudlet has a built-in notepad or is because Windows and Mac doesn't have an "always on top" option like Linux?
I totally understand there are ways of taking notes on a computer.

I’m just saying that having a scratchpad build in game with an editor wouldn’t be a bad idea.

Like biography but notes that wipe on character death.

The7DeadlyVenomz

  • Posts: 9465
Re: Developer Request: Quality of Life improvements to the game
« Reply #353 on: July 24, 2021, 11:00:12 AM »
I wish there was a notes command or some type of name command that you could attach to people.

Like Name Busty Blonde Haired woman Suzy

So that it would display something like
A busty blonde haired woman (suzy) is here.
This I like quite a bit ... but it should only display if that person's current short description matches the keywords you took note of them with.

If Suzy has her hood up or her veil on or her mask on or whatever, then I'd want that name thing to get broken.
Wynning since October 25, 2008.

>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

The7DeadlyVenomz

  • Posts: 9465
Re: Developer Request: Quality of Life improvements to the game
« Reply #354 on: July 24, 2021, 11:05:44 AM »
Currently, there are situations which tell you the sex of the speaker, such as dark nights and so on. Then there are other situations where that doesn't happen.

In any situation where the sdesc is obscured or when the sex isn't revealed due to garbing, you should get an indicator of the voice speaking to you.

Rather than a "faint shape says, in sirihish", it should be "a faint shape says, in masculine/feminine/androgynous sirhish".

When you can see the sdesc of the speaker, or, when they are, for instance, "a male in a mask", this wouldn't be nessessary.
Wynning since October 25, 2008.

>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Pariah

  • Posts: 322
Re: Developer Request: Quality of Life improvements to the game
« Reply #355 on: July 24, 2021, 11:48:26 AM »
I wish there was a notes command or some type of name command that you could attach to people.

Like Name Busty Blonde Haired woman Suzy

So that it would display something like
A busty blonde haired woman (suzy) is here.
This I like quite a bit ... but it should only display if that person's current short description matches the keywords you took note of them with.

If Suzy has her hood up or her veil on or her mask on or whatever, then I'd want that name thing to get broken.

Technically could just code a trigger to do this, but I figured that would be considered cheating so having a game sanctioned way would be preferred.

Pariah

  • Posts: 322
Re: Developer Request: Quality of Life improvements to the game
« Reply #356 on: July 24, 2021, 11:53:27 AM »
Currently, there are situations which tell you the sex of the speaker, such as dark nights and so on. Then there are other situations where that doesn't happen.

In any situation where the sdesc is obscured or when the sex isn't revealed due to garbing, you should get an indicator of the voice speaking to you.

Rather than a "faint shape says, in sirihish", it should be "a faint shape says, in masculine/feminine/androgynous sirhish".

When you can see the sdesc of the speaker, or, when they are, for instance, "a male in a mask", this wouldn't be nessessary.

Along this same vein of darkness and the hindrances of it…

Say you’re going east to “go cave” for the night.  If you’re in darkness you can’t see the cave to enter it.  However if you’re in a sandstorm you can’t see in, both vision restricted, you can.

Also it’s unrealistic, my buddy is blind, had a car accident and severed his optic nerve in one eye and lost physically the one.  So needless to say he can’t see shit.

However he maneuvers around by sound and touch with near Daredevil precision.  If I know there is a cave, I feel that I should be able to still navigate in the darkness into it by feel, or at least give me the same chance as typing east gives to potentially stumble around.

As it is now you lose all senses in darkness beside hearing for some reason, causing me to pull a torch to enter the cave to just put it away a second later.  So I feel it’s unrealistic and annoying all bundled into one.

Hauwke

  • Posts: 2368
Re: Developer Request: Quality of Life improvements to the game
« Reply #357 on: July 25, 2021, 12:16:10 AM »
A command to check what is foragable in a room. Like:
Forage check
You spend some time checking the area and discover hints of:
Rocks
Food
Branches
Artifacts

creeper386

  • Posts: 2745
Re: Developer Request: Quality of Life improvements to the game
« Reply #358 on: July 25, 2021, 05:55:20 PM »
It'd be nice if the "look tables" code gave some better idea of what tables are what. Right now when you look tables, you can't sit 4.table because maybe it's really the second table just fourth on the list of tables. Or maybe an option to sit 4.tables and it'd sit you at the fourth "table" in the look tables list.

l tables

At 1) a stone table
     a couple of empty seats
At 2) a stone table
     a couple of empty seats
At 3) a stone table
     a couple of empty seats
At 1) a stone bench
     a couple of empty seats
At 2) a stone bench
     a couple of empty seats
21sters Unite!

Brytta Léofa

  • Posts: 904
Re: Developer Request: Quality of Life improvements to the game
« Reply #359 on: July 25, 2021, 09:05:49 PM »
Add the "bullet" keyword to every object that can be used as a sling bullet.

When you're not a crafter and you just want some doggone chuckin' rocks...
<Maso> I thought you were like...a real sweet lady.

SpyGuy

  • Posts: 1499
Re: Developer Request: Quality of Life improvements to the game
« Reply #360 on: July 27, 2021, 10:39:05 AM »
Someone probably posted this in the thread before but it got mentioned on discord and I need this:

An OR command for forage.  So you can ‘forage for diamond or emerald’ and auto junk all trash stones

Pariah

  • Posts: 322
Re: Developer Request: Quality of Life improvements to the game
« Reply #361 on: July 28, 2021, 12:44:42 AM »
Make sweeping a room get rid of ALL the sawdust instead of someone having to spam 50 piles swept up to clear it.

ShaiHulud

  • Posts: 363
Re: Developer Request: Quality of Life improvements to the game
« Reply #362 on: July 28, 2021, 01:54:51 AM »
Make sweeping a room get rid of ALL the sawdust instead of someone having to spam 50 piles swept up to clear it.

Easiest is to sweep more often. Leave a room to dirty will be harder to clean than one maintained.
But sure, a 'sweep room all' would eliminate some spam.
The problem with leadership is inevitably: Who will play God? -Muad'Dib

So let's all go focus on our own roleplay before anyone picks up a stone to throw. -Sanvean

Lotion

  • Posts: 472
Re: Developer Request: Quality of Life improvements to the game
« Reply #363 on: July 28, 2021, 03:14:40 AM »
Filling worn liquid containers would be so wonderful. Countless times on tribal characters that wore the carru waterskin on their neck/throat so that it was always accessible I had to remove it after killing a shik and then wear it again which felt very annoying.
Quote
A staff member sends:
     "Hi, we don't need you to tell us EXACTLY what you are doing when you quit OOC.  We just need a vague reason.  Thanks."

Delirium

  • Helper
  • Posts: 12204
Re: Developer Request: Quality of Life improvements to the game
« Reply #364 on: July 28, 2021, 10:18:57 AM »
You can pour into worn liquid containers.
"There are no happy endings, because nothing ends." - Schmendrick

LindseyBalboa

  • Posts: 367
Re: Developer Request: Quality of Life improvements to the game
« Reply #365 on: July 29, 2021, 07:44:48 PM »
Currently "craft XX" shows you what you can craft. IE:

"You could make...
=========================DIFFFICULTY======TOOL=====
1) a few whatever                              very easy | none"

Very simple change, pleased add the item you are attempting to craft to the 'you could make.' IE:

"From XXX, you could make....
=========================DIFFFICULTY======TOOL=====
1) a few whatever                              very easy | none"

That's it. Thanks!
Fallow Maks For New Elf Sorc ERP:
sad
some of y'all have cringy as fuck signatures to your forum posts

Pariah

  • Posts: 322
Re: Developer Request: Quality of Life improvements to the game
« Reply #366 on: July 29, 2021, 07:59:59 PM »
Currently "craft XX" shows you what you can craft. IE:

"You could make...
=========================DIFFFICULTY======TOOL=====
1) a few whatever                              very easy | none"

Very simple change, pleased add the item you are attempting to craft to the 'you could make.' IE:

"From XXX, you could make....
=========================DIFFFICULTY======TOOL=====
1) a few whatever                              very easy | none"

That's it. Thanks!

Took me a second of reading this to figure out what you meant.  But yes, that would be helpful for things that share the same item keywords, like Bone or Shell.

Inks

  • Posts: 1548
Re: Developer Request: Quality of Life improvements to the game
« Reply #367 on: July 30, 2021, 01:37:33 PM »
"Commandeer" command to allow someone to take over steering of a skimmer without whatever position you embarked on determining the order of captains the whole way through. Also the way standing to swap positions is stated on the helpfile didn't work last time I tested it but a "commandeer" command would be great.
Quote from: Is Friday
Quote from: Synthesis
I hate to break it to you noobs, but penetration isn't the only way to achieve orgasm.Do I have to fucking explain everything here?
Tell me more about your Golden Standard of HG Mudsex RP

hyzhenhok

  • Posts: 1698
Re: Developer Request: Quality of Life improvements to the game
« Reply #368 on: July 30, 2021, 04:16:25 PM »
"Commandeer" command to allow someone to take over steering of a skimmer without whatever position you embarked on determining the order of captains the whole way through. Also the way standing to swap positions is stated on the helpfile didn't work last time I tested it but a "commandeer" command would be great.

commandeer -- a command that uses the pilot skill to contest control of a vessel. If the pilot of the vessel is incapacitated, the command automatically succeeds. If the pilot is not incapacitated, the takeover has a chance to succeed based on the two characters' pilot skills. On critical success or failure, one person may be knocked off the vessel. If the takeover is not contested because the pilot is incapacitated or has toggled nosave commandeer, there is no chance of anyone being knocked off.

nosave commandeer -- automatically permit anyone who uses the commandeer command to take control of a vessel you are currently piloting.

The7DeadlyVenomz

  • Posts: 9465
Re: Developer Request: Quality of Life improvements to the game
« Reply #369 on: July 30, 2021, 04:17:52 PM »
Really, we could stand to redo wagon and skimmers completely. Make sure the hitching code is popping and that all wagons use it, making sure skimming makes sense.
« Last Edit: July 30, 2021, 04:19:53 PM by The7DeadlyVenomz »
Wynning since October 25, 2008.

>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Pariah

  • Posts: 322
Re: Developer Request: Quality of Life improvements to the game
« Reply #370 on: August 01, 2021, 09:55:33 AM »
Stop typing REST while on a mount from stopping you WATCHING a direction.

I can understand if you type it while standing and change positions yourself from standing to rest, or sitting to rest.  But to have it turn off what while sliding off your mounts back is sorta annoying.

I have a feeling it's simply tied to the rest verb and that's why it functions how it functions, maybe have a different command to make your mount rest to avoid that?  I dunno.

creeper386

  • Posts: 2745
Re: Developer Request: Quality of Life improvements to the game
« Reply #371 on: August 01, 2021, 08:35:10 PM »
Totally a really low thing, but I'd love more options for various clothing items to reveal clothes/tattoos that would be covered by them.

Like being able to roll up sleeves to show arm tattoos. Probably not relevant for armor. Maybe make it so it cuts off any benefits of the clothing.
21sters Unite!

ShaiHulud

  • Posts: 363
Re: Developer Request: Quality of Life improvements to the game
« Reply #372 on: August 02, 2021, 03:15:19 AM »
Totally a really low thing, but I'd love more options for various clothing items to reveal clothes/tattoos that would be covered by them.

Like being able to roll up sleeves to show arm tattoos. Probably not relevant for armor. Maybe make it so it cuts off any benefits of the clothing.
Yes, and to reiterate, on face/over face!
The problem with leadership is inevitably: Who will play God? -Muad'Dib

So let's all go focus on our own roleplay before anyone picks up a stone to throw. -Sanvean

Incognito

  • Posts: 923
Re: Developer Request: Quality of Life improvements to the game
« Reply #373 on: August 02, 2021, 02:14:13 PM »
Can the allanaki gem be worn in a special slot (dangling from throat for example), so that gemmers don't lose a wear-slot.
The figure in a dark hooded cloak says in rinthi-accented Sirihish, 'Winrothol Tor Fale?'

Pariah

  • Posts: 322
Re: Developer Request: Quality of Life improvements to the game
« Reply #374 on: August 02, 2021, 02:56:44 PM »
Can the allanaki gem be worn in a special slot (dangling from throat for example), so that gemmers don't lose a wear-slot.

I think I recall myself on my old account asking this, and what it came down to is it’s in that slot because NOTHING covers it up.  They don’t want a gemmed to be able to run around with a scarf on all the time to cover the fact they are a baby eating witch.

I sorta wish there was a way to cover it temporarily but that is call for the design folks and how they want gems to work.