Author Topic: Developer Request: Quality of Life improvements to the game  (Read 46731 times)

rinthrat

  • Posts: 273
Re: Developer Request: Quality of Life improvements to the game
« Reply #250 on: June 08, 2021, 05:39:04 PM »
Let me poison things while sitting down. It makes no sense that my PC needs to be standing up to poison an arrow.

Pariah

  • Posts: 311
Re: Developer Request: Quality of Life improvements to the game
« Reply #251 on: June 08, 2021, 07:56:26 PM »
Make rats immune from justice, so that when one bites me the whole platoon of soldiers doesn't charge the rat, going "Away from Allanak Scum!" like someone just tried to murder a noble.

Fernandezj

  • Posts: 207
Re: Developer Request: Quality of Life improvements to the game
« Reply #252 on: June 17, 2021, 05:13:14 PM »
From Discord:

There is supposedly a drawing bug, where if you don't "look" at your own drawing after creating it to set the skill level.
Whoever looks at the drawing first sets its skill level. It's weird, it's known, it's a feature

A proposed fix is a forced "look" at the end of the drawing sequence to have it apply to the correct owner.

Incognito

  • Posts: 937
Re: Developer Request: Quality of Life improvements to the game
« Reply #253 on: June 20, 2021, 08:34:31 AM »
Can we please be able to open/close containers while seated resting.
« Last Edit: June 20, 2021, 12:56:52 PM by Incognito »
The figure in a dark hooded cloak says in rinthi-accented Sirihish, 'Winrothol Tor Fale?'

Pariah

  • Posts: 311
Re: Developer Request: Quality of Life improvements to the game
« Reply #254 on: June 20, 2021, 08:55:40 AM »
Can we please be able to open/close containers while seated.

I believe you can, just not while rested.  Resting is essentially laying on the ground sprawled out.

Pariah

  • Posts: 311
Re: Developer Request: Quality of Life improvements to the game
« Reply #255 on: June 20, 2021, 10:40:09 AM »
I've noticed lots of guards/npc staff etc will sometimes wander away from their assigned areas.

Like the cook who ends up in the street.

The guard with a ldesc of surveying the rowdy bar but is in an alley.

A gate guard who came outside to kill a scrab and now lives outside the gate amassing corpses of violent wildlife...

I normally will wish and let staff know, and someone who has the juice comes along and eventually moves them back to where they belong, but it got me thinking.  What if NPCs were coded to where they should be, like a home room they are supposed to occupy.

Say the Gaj is room 1 and X guard is supposed to be there, but he chases a criminal out four rooms away and loses the criminal or kills him.  he's now sitting in the alley.

What there was a command that players could use, that's logged of course, to do like returnhome guard, which causes the guard to head back to their home room?

I have no idea how hard this would be, or if it could just be a generic message like the burly dwarven militia member returns back to where he came from and poofs back to home room.

But that way staff wouldn't need to be involved with every gate guard who gets lost or npc that wanders outta the area they are supposed to be in.

Syntax could be like quit ooc message:

returnhome guard He's the gaj guard, somehow ended up in an alley.

And of course if someone abuses it, punish and take away, rain hellfire all that.

But I think that would definitely be a good idea and easier way of players "cleaning up" the world of oddities like a cook standing in the street.

Pariah

  • Posts: 311
Re: Developer Request: Quality of Life improvements to the game
« Reply #256 on: June 20, 2021, 10:03:28 PM »
A nice thing to have would psionics not breaking crafting as well.

The7DeadlyVenomz

  • Posts: 9460
Re: Developer Request: Quality of Life improvements to the game
« Reply #257 on: June 21, 2021, 08:10:01 AM »
A nice thing to have would psionics not breaking crafting as well.
I'm really with this one.
Wynning since October 25, 2008.

>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

betweenford

  • Posts: 232
Re: Developer Request: Quality of Life improvements to the game
« Reply #258 on: June 21, 2021, 08:29:26 AM »
A nice thing to have would psionics not breaking crafting as well.
I'm really with this one.
+1

Fernandezj

  • Posts: 207
Re: Developer Request: Quality of Life improvements to the game
« Reply #259 on: June 21, 2021, 11:45:15 AM »
It would be nice if there was an input/escape character to add new lines to the editor when pasting.

I.e:

(in editor)
"Blahalbhalblahblahl"\n
"Blaahalbhalahafa"\n


would input a line break between those two lines of text.

Or in keeping with the current spirit, if I pasted into the editor:
"Blahalbhalblahblahl"
.n
"Blaahalbhalahafa"
.n
Etecetecetc

Would come out:
Code: [Select]
"Blahalbhalblahblahl"

"Blaahalbhalahafa"

Etecetecetc
« Last Edit: June 21, 2021, 11:48:24 AM by Fernandezj »

triste

  • Posts: 1352
Re: Developer Request: Quality of Life improvements to the game
« Reply #260 on: June 21, 2021, 11:50:16 AM »
Is the issue that you can't add a newline just with enter? I think you can?

If it is about pasting multiple lines of text, as a general PSA you can already achieve this in most mud clients. Agreed it would be nice IG but there might be a constraint with the maximum input buffer size (AKA why emotes get truncated).

But quick heads up that you can do this is most major mud clients, Mudlet, TinTin, etc. It's invaluable so of your client doesn't support it you might want to shop around.
« Last Edit: June 21, 2021, 11:52:30 AM by triste »
ARMAGEDDON SKILL PICKER THING: https://tristearmageddon.github.io/arma-guild-picker/
message me if something there needs an update.

Fernandezj

  • Posts: 207
Re: Developer Request: Quality of Life improvements to the game
« Reply #261 on: June 21, 2021, 11:55:38 AM »
I use Mudlet and pasting in:

Code: [Select]
Blockoftext.

Blockoftext.

Produces in the editor:
Code: [Select]
Blockoftext.
Blockoftext.

If there is some other setting, I don't know what it is.  :'(

triste

  • Posts: 1352
Re: Developer Request: Quality of Life improvements to the game
« Reply #262 on: June 21, 2021, 12:07:41 PM »
The default separator in Mudlet is ; so I think you can do something like this with a BLANK SPACE after the sepator.
my humps; ;my humps my humps my humps

And get
my humps
 
my humps my humps my humps


I hate logging into Arma while I am at work but I just did to test this in Mudlet. You can also change the ; default to something else in settings/preferences.
ARMAGEDDON SKILL PICKER THING: https://tristearmageddon.github.io/arma-guild-picker/
message me if something there needs an update.

Fernandezj

  • Posts: 207
Re: Developer Request: Quality of Life improvements to the game
« Reply #263 on: June 21, 2021, 12:22:19 PM »
Awesome, thank you!

Delirium

  • Helper
  • Posts: 12295
Re: Developer Request: Quality of Life improvements to the game
« Reply #264 on: June 25, 2021, 12:11:36 PM »
A command that shows what (if) you are ep, es, or etwoing, without having to check your entire eq list.
"There are no happy endings, because nothing ends." - Schmendrick

Alesan

  • Posts: 464
Re: Developer Request: Quality of Life improvements to the game
« Reply #265 on: June 25, 2021, 01:43:18 PM »
A command that shows what (if) you are ep, es, or etwoing, without having to check your entire eq list.
Maybe expand the "armed" prompt token for this feature?

Delirium

  • Helper
  • Posts: 12295
Re: Developer Request: Quality of Life improvements to the game
« Reply #266 on: June 25, 2021, 02:04:04 PM »
A command that shows what (if) you are ep, es, or etwoing, without having to check your entire eq list.
Maybe expand the "armed" prompt token for this feature?

Problem is you might be wielding two things. You might also be wielding things that aren't weapons.

I just wanna see what I'm holding so I can switch as need be without eq list spam.
"There are no happy endings, because nothing ends." - Schmendrick

Narf

  • Posts: 1175
Re: Developer Request: Quality of Life improvements to the game
« Reply #267 on: June 25, 2021, 02:54:53 PM »
A command that shows what (if) you are ep, es, or etwoing, without having to check your entire eq list.
Maybe expand the "armed" prompt token for this feature?

Problem is you might be wielding two things. You might also be wielding things that aren't weapons.

I just wanna see what I'm holding so I can switch as need be without eq list spam.

To make this more broadly useful, you could create a command where you type in a location and it gives you whatever you're equipped with at that location. Have to have some special syntax for hands since you can wear and hold things with hands.

The7DeadlyVenomz

  • Posts: 9460
Re: Developer Request: Quality of Life improvements to the game
« Reply #268 on: June 25, 2021, 03:17:00 PM »
>hands
In your right hand is a gleaming obsidian mace.
In your left hand is a dragon-carved beetle-shell shield.


>ears
In your left ear is a bone stud.
In your right ear is a ivory earcuff.
Wynning since October 25, 2008.

>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Delirium

  • Helper
  • Posts: 12295
Re: Developer Request: Quality of Life improvements to the game
« Reply #269 on: June 25, 2021, 04:54:03 PM »
>hands
In your right hand is a gleaming obsidian mace.
In your left hand is a dragon-carved beetle-shell shield.


>ears
In your left ear is a bone stud.
In your right ear is a ivory earcuff.


Y E S
"There are no happy endings, because nothing ends." - Schmendrick

Barsook

  • Posts: 8979
Re: Developer Request: Quality of Life improvements to the game
« Reply #270 on: June 25, 2021, 05:22:16 PM »
>hands
In your right hand is a gleaming obsidian mace.
In your left hand is a dragon-carved beetle-shell shield.


>ears
In your left ear is a bone stud.
In your right ear is a ivory earcuff.


Y E S
Fredd-
i love being a nobles health points

Jihelu

  • Posts: 3174
Re: Developer Request: Quality of Life improvements to the game
« Reply #271 on: June 25, 2021, 05:24:37 PM »
>hands
In your right hand is a gleaming obsidian mace.
In your left hand is a dragon-carved beetle-shell shield.


>ears
In your left ear is a bone stud.
In your right ear is a ivory earcuff.


Y E S

Khorm

  • Posts: 470
Re: Developer Request: Quality of Life improvements to the game
« Reply #272 on: June 27, 2021, 12:28:37 PM »
an indication under maybe assess that will tell you if a weapon can be flipped and maybe to what damage type. please.
Her head is average.

mansa

  • Posts: 10476
Re: Developer Request: Quality of Life improvements to the game
« Reply #273 on: June 27, 2021, 01:02:43 PM »
an indication under maybe assess that will tell you if a weapon can be flipped and maybe to what damage type. please.
Or even a line under the main description:

[Out-of-Character: This item can be flipped to change it's weapon type]
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

JohnMichaelHenry

  • Posts: 230
Re: Developer Request: Quality of Life improvements to the game
« Reply #274 on: June 27, 2021, 01:04:41 PM »
Concerning consent - I would like to have a simple consent flag for myself I can set to ALL, so someone can just 'check consent' without asking and know that my PC is fine with anything you could possibly throw at them. I know it's been mentioned before, but I don't want it to be all cluttery with I consent to this and not that stuff. Just looking for those who want to consent to anything to have the option of not having to answer every time.
“Imagination is more important than knowledge. For knowledge is limited to all we know and understand, while imagination embraces the entire world, and all there ever will be to know and understand.”
― Michael Scott, The Warlock