Author Topic: Developer Request: Quality of Life improvements to the game  (Read 33625 times)

Delirium

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Re: Developer Request: Quality of Life improvements to the game
« Reply #225 on: May 18, 2021, 06:17:12 PM »
+1 to carry command just for the immersion improvement to the echo in those situations.
"There are no happy endings, because nothing ends." - Schmendrick

Patuk

  • Posts: 4305
Re: Developer Request: Quality of Life improvements to the game
« Reply #226 on: May 19, 2021, 03:22:49 PM »
One rough bit of jade = a rough bit of jade
Two rough bits of jade = a couple rough bits of jade
3-5 rough bits of jade = a few rough bits of jade

But why the fuck isn't 8 rough bits of jade a byte of jade?
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

Rogue Wiggler

  • Posts: 1
Re: Developer Request: Quality of Life improvements to the game
« Reply #227 on: May 22, 2021, 07:03:43 PM »
Fully consistent fall warnings. There are at least three kinds:

(1) By naming convention:
Code: [Select]
> look s
South of here is Over the Edge.
[Near]
Nothing.

(2) When you look <direction>; e.g.:
Code: [Select]
> s
Some Place [N, E, S, W]
   Sand. Scrub. Rocks. It smells like dust and sweat.
> lo s
To the south, the dessert plunges into a vast crevasse. Do you feel lucky?
[Near]
Nothing.

(3) When you enter a room with fall-danger exits; e.g.:
Code: [Select]
> s
The ground crumbles and falls away treacherously to the south!
Some Place [N, E, S, W]
   Sand. Scrub. Rocks. It smells like dust and sweat.
> lo s
South of here is A Crumbly Edge.
[Near]
Nothing.

My choice would be "everything follows method #1 + method #2" (consistent naming of fall rooms; consistent warning when you look). I find #3 easy to miss. But making everything consistent, one way or another, would help this player's cognition.

For triple bonus points: a mode-toggle that can prevent you from attempting to enter climb rooms (similar to how follow currently stops you when the leader enters a climb room).

Obviously there's a game design aspect here...some people find this kind of random danger fun. So that's a decision to be made. (If we wanted to play up the danger, making everything less consistent would be more to the point.)

Cabooze

  • Posts: 353
Re: Developer Request: Quality of Life improvements to the game
« Reply #228 on: May 22, 2021, 10:34:45 PM »
I can't help but add onto people's ideas at times because it spurs on my own creativity on a subject:

Some falls shouldn't be able to be seen. Direction-sense should have an extra effect on whether or not you can see certain falls in the distance. Pit falls in the desert should be harder to notice compared to the edge of a cliff.

Pit falls should randomly generate throughout the desert regions. The sands always shift, new crevasses form and fill over time.
« Last Edit: May 22, 2021, 10:36:43 PM by Cabooze »

Patuk

  • Posts: 4305
Re: Developer Request: Quality of Life improvements to the game
« Reply #229 on: May 23, 2021, 11:29:32 AM »
Let us use GUARD NONE while seated or whatever. Being unable to START guarding somewhere while seated seems fine, but being unable to cut it out is a bit annoying.

Similarly, let us guard a direction even if the current room lacks such an exit. Some critters instaflee, and it'd be nice to guard a direction in advance to keep them from just zooming past you.
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

mansa

  • Posts: 10342
Re: Developer Request: Quality of Life improvements to the game
« Reply #230 on: May 23, 2021, 11:58:59 AM »
(sorry for the repeat from another thread)


I was a bit jarred from the message it echoed to me:
You can now quit.


I think there might be a better message.
Your recent combat excitement has worn off.  You can now quit normally.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Dirtt

  • Posts: 51
Re: Developer Request: Quality of Life improvements to the game
« Reply #231 on: May 23, 2021, 03:24:15 PM »
Hey, can the Kadius furniture shop rotate with the months too? Some staples are cool and good to have all the time tho.

Barsook

  • Posts: 8883
Re: Developer Request: Quality of Life improvements to the game
« Reply #232 on: May 23, 2021, 03:51:26 PM »
On that point, can the Kadian shop in Luir's do the same?

betweenford

  • Posts: 191
Re: Developer Request: Quality of Life improvements to the game
« Reply #233 on: May 23, 2021, 05:10:14 PM »
The ability to separate/filter crafts by clan.

Patuk

  • Posts: 4305
Re: Developer Request: Quality of Life improvements to the game
« Reply #234 on: May 23, 2021, 10:39:42 PM »
Make the chase command, y'know, work? Make it so the chaser doesn't become too dumb to follow a guy who types flee
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

Khorm

  • Posts: 470
Re: Developer Request: Quality of Life improvements to the game
« Reply #235 on: May 26, 2021, 01:25:41 AM »
to add onto the newly added ability to search by wear location (which fucking rules):

allow searching by damage types, since this information can be pretty hard to decipher by looking at item sdesc and the added convenience would be great either way.

allow searching by etwo, unless that's already covered by ep/es in some fashion.

thank you kindly.
Her head is average.

Pariah

  • Posts: 322
Re: Developer Request: Quality of Life improvements to the game
« Reply #236 on: May 26, 2021, 11:10:41 AM »
(sorry for the repeat from another thread)


I was a bit jarred from the message it echoed to me:
You can now quit.


I think there might be a better message.
Your recent combat excitement has worn off.  You can now quit normally.
Something more in character would be good I think.

Like, "Your pulse slows down as the excitement from past combat leaves your system." or some flavor.

mansa

  • Posts: 10342
Re: Developer Request: Quality of Life improvements to the game
« Reply #237 on: May 26, 2021, 11:21:10 AM »
(sorry for the repeat from another thread)


I was a bit jarred from the message it echoed to me:
You can now quit.


I think there might be a better message.
Your recent combat excitement has worn off.  You can now quit normally.
Something more in character would be good I think.

Like, "Your pulse slows down as the excitement from past combat leaves your system." or some flavor.

The current message, when you try and quit, is "You are too excited to quit.", so it would make more sense if it contained that flavour.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Brytta Léofa

  • Posts: 933
Re: Developer Request: Quality of Life improvements to the game
« Reply #238 on: May 27, 2021, 01:32:08 PM »
Would be nice to have a visual BEEP option for folks who (whether due to hearing loss/absence or computer sound issues) can't hear it.

*beep*
« Last Edit: May 27, 2021, 01:34:12 PM by Brytta Léofa »
<Maso> I thought you were like...a real sweet lady.

Barsook

  • Posts: 8883
Re: Developer Request: Quality of Life improvements to the game
« Reply #239 on: May 27, 2021, 07:10:47 PM »
Would be nice to have a visual BEEP option for folks who (whether due to hearing loss/absence or computer sound issues) can't hear it.

*beep*

+1

Bayartel

  • Posts: 6
Re: Developer Request: Quality of Life improvements to the game
« Reply #240 on: June 01, 2021, 03:37:42 PM »
Add brief inventory for silencing rearranging inventory messages.

Add brief equipment for silencing rearranging equipment.

Lotion

  • Posts: 645
Re: Developer Request: Quality of Life improvements to the game
« Reply #241 on: June 02, 2021, 01:38:59 AM »
remove the tentmaking skill and just put those recipies into toolmaking and let dune trader start with clothworking
Quote
A staff member sends:
     "Hi, we don't need you to tell us EXACTLY what you are doing when you quit OOC.  We just need a vague reason.  Thanks."

LindseyBalboa

  • Posts: 367
Re: Developer Request: Quality of Life improvements to the game
« Reply #242 on: June 03, 2021, 01:36:51 PM »
all saves as toggles
Fallow Maks For New Elf Sorc ERP:
sad
some of y'all have cringy as fuck signatures to your forum posts

Pariah

  • Posts: 322
Re: Developer Request: Quality of Life improvements to the game
« Reply #243 on: June 03, 2021, 09:33:11 PM »
A command for crafted items that tells what other items are used with it.

For example if a widget is made with a bone widge and a stone gidget.

It would be cool if once you crafted the bone widget you could do something like:

Analyze Widget:

This is made with a short length of bone, in conjunction with a hand sized black rock, it will create a widget.

I can't tell you how long I run around with a random weapon or armor part in my inventory and never figure out what to craft to create the finished product.

The7DeadlyVenomz

  • Posts: 9465
Re: Developer Request: Quality of Life improvements to the game
« Reply #244 on: June 04, 2021, 05:26:15 AM »
all saves as toggles
Yes. This, very fucking much.
Wynning since October 25, 2008.

>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Khorm

  • Posts: 470
Re: Developer Request: Quality of Life improvements to the game
« Reply #245 on: June 05, 2021, 01:01:46 AM »
have incapacitated mobs bleed out over a (short) period of time.

there can be a lot of just mortally wounded scorpions/snakes/kagors just shitting up the beautiful scenery.
Her head is average.

The7DeadlyVenomz

  • Posts: 9465
Re: Developer Request: Quality of Life improvements to the game
« Reply #246 on: June 05, 2021, 03:16:44 AM »
have incapacitated mobs bleed out over a (short) period of time.

there can be a lot of just mortally wounded scorpions/snakes/kagors just shitting up the beautiful scenery.
I like this.
Wynning since October 25, 2008.

>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

The7DeadlyVenomz

  • Posts: 9465
Re: Developer Request: Quality of Life improvements to the game
« Reply #247 on: June 05, 2021, 11:09:15 AM »
Devour.

Again.

 ;D
Wynning since October 25, 2008.

>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Delirium

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Re: Developer Request: Quality of Life improvements to the game
« Reply #248 on: June 05, 2021, 11:38:26 AM »
devour stew
"There are no happy endings, because nothing ends." - Schmendrick

Lotion

  • Posts: 645
Re: Developer Request: Quality of Life improvements to the game
« Reply #249 on: June 06, 2021, 04:03:18 AM »
a line in assess (maybe just verbose assess) on items that can be crafted with themselves into dye

Quote
assess -verbose black.smooth.stone
bla bla bla
could be used to make dye
bla bla bla
Quote
A staff member sends:
     "Hi, we don't need you to tell us EXACTLY what you are doing when you quit OOC.  We just need a vague reason.  Thanks."