The option for verbose room descriptions, which include the weather, lighting conditions (and possibly sources), and population (in a room that is flagged as having a population level):
Stonecarver's Road, Adjoining a Small Plaza [E, W]
The rounded flagstones of Stonecarver's Road, the ragged cracks
separating them barely visible beneath the layers of sand and dirt, lead
through the Commoner's Quarter, winding through a ramshackle collection of
mud brick houses and hide tents. The air is still and thick, dense with
both the city's odors and the constant clamor of its inhabitants.
The sun and one moon brightens this area considerably. There is a slight
breeze blowing from the west. It is very hot today. There are a few people
passing through the area.
A tarp hangs from the northern wall, staked into the ground at an angle.
The lanky, dark-haired boy is standing here.
This would also be an appendage to the LOOK DIRECTION command, which I'd like to note, I wish were reversed in order of the rooms seen:
To the north is the Main Bazaar. Torchlight brightens this area dimly. There
is a heavy wind blowing from the north. It is a cool night. There are almost
no people passing through the area.
[Near]
Nothing.
[Far]
A slim, brown-haired merchant walks here, a pack on her shoulder.
[Very far]
Nothing.