Author Topic: Developer Request: Quality of Life improvements to the game  (Read 15333 times)

Dan

  • Posts: 2409
Re: Developer Request: Quality of Life improvements to the game
« Reply #25 on: January 19, 2021, 10:59:09 PM »
Arrange All:
arrange all.bag Stacked in a corner, ~ are here.
Stacked in a corner, several bags are here.


It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
I am the captain of my soul.

Fernandezj

  • Posts: 188
Re: Developer Request: Quality of Life improvements to the game
« Reply #26 on: January 19, 2021, 11:05:44 PM »
There is a large combat lag on combat skills initiated on incorrect targets.
For example, rescuing someone that was just rescued.
But I think its combat skills in general.

This can be frustrating, and deadly (because you can be "timer locked" by repeatedly missing actions on targets that are being rescued, fleeing, dead, etc).
« Last Edit: January 20, 2021, 02:20:00 AM by Fernandezj »

Fernandezj

  • Posts: 188
Re: Developer Request: Quality of Life improvements to the game
« Reply #27 on: January 20, 2021, 01:02:40 AM »
Uniform syntax for offering a ticket in a stable.
instead of offer ticket <whoever>, something like:
stable and unstable
rent and unrent

rent
default rents your hitched mount
with object rents that object

unrent
offers first ticket to whoever the stableperson is.
with no ticket in hand, error.

etc.

Hauwke

  • Posts: 2308
Re: Developer Request: Quality of Life improvements to the game
« Reply #28 on: January 20, 2021, 01:22:21 AM »
Uniform syntax for offering a ticket in a stable.
instead of offer ticket <whoever>, something like:
stable and unstable
rent and unrent

rent
default rents your hitched mount
with object rents that object

unrent
offers first ticket to whoever the stableperson is.
with no ticket in hand, error.

etc.

This. 100% this.

The7DeadlyVenomz

  • Posts: 9374
Re: Developer Request: Quality of Life improvements to the game
« Reply #29 on: January 20, 2021, 04:00:48 AM »
There is a large combat lag on combat skills initiated on incorrect targets.
Yes, puhleeze.
Wynning since October 25, 2008.

>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Brytta Léofa

  • Posts: 852
Re: Developer Request: Quality of Life improvements to the game
« Reply #30 on: January 20, 2021, 08:48:52 PM »
Related to:
Heya, fellow arm peeps! I have the misfortune of living in a place where the power often cuts out for hours on end, often with no warning or any real way to prepare. In a game with permadeath and wildlife that is not terribly understanding of my linkdeadness, this is pretty scary.

QOL suggestion: when any PC has been idle for 1 hour, automatically quit them out. If the location is one where they would have to "quit ooc", count it the same as a quit ooc.

(IIRC the game already stops ticking you towards "hungry" and "thirsty" after an hour idle.)
<Maso> I thought you were like...a real sweet lady.

KittenLicks

  • Posts: 125
Re: Developer Request: Quality of Life improvements to the game
« Reply #31 on: January 21, 2021, 01:39:59 AM »
Some feedback to the visible command would be nice. Currently it just makes you visible without any message.

Eg.
Code: [Select]
vis
You are no longer attempting to hide.
Quote from: How to Roleplay Tribals
Instead of being like hnnm I grew up on da STREETS I'm RAT and STEAL, you go hnnm I grew up on la SANDS, am of RAPTOR, am SLICE

SilkyBoi

  • Posts: 38
Re: Developer Request: Quality of Life improvements to the game
« Reply #32 on: January 21, 2021, 08:50:00 PM »
Able to see analyze results of tablet in a shop.

Maso

  • Posts: 4062
Re: Developer Request: Quality of Life improvements to the game
« Reply #33 on: January 22, 2021, 02:52:00 AM »
Seen this crop up a couple of times now, IG and OOC confusion wise...

A "critical miss" can cause an unconscious anything to appear to 'dodge'. Bit confusing and perhaps a missed opportunity. Not sure if possible, but error message wording could be improved in the case of either any critical miss or if a miss is rolled against something unconscious/asleep. A different message more along the lines of "X completely and utterly misses".

When I've seen this IG, people tend to never manage to RP what happened occurred, I assume because they can't figure out the correct way to interpret what just happened. Would be fun to see some of those epic fails played out.
Quote
emote pees into your eyes deeply

I don't always act superior... but when I do it's on the forums of a text-based game

Fernandezj

  • Posts: 188
Re: Developer Request: Quality of Life improvements to the game
« Reply #34 on: January 22, 2021, 12:26:33 PM »
Going back to crafting... For crafting objects in general the whole interface seems cluttered, lots of line carries, as mentioned previously some duplicates of the same item for no discernable reason.. I don't know a good way to improve it but I'd like an overall cleaner, more clear system.

I'll come back and edit when I think of some ways to improve.

creeper386

  • Posts: 2654
Re: Developer Request: Quality of Life improvements to the game
« Reply #35 on: January 22, 2021, 09:21:02 PM »
Going back to crafting... For crafting objects in general the whole interface seems cluttered, lots of line carries, as mentioned previously some duplicates of the same item for no discernable reason.. I don't know a good way to improve it but I'd like an overall cleaner, more clear system.

I'll come back and edit when I think of some ways to improve.

I was just thinking about this. Couple things that would be nice. One, get rid of "from that" at the end. Try to make sure that the description of what you make is actually the item(probably a weird builder thing but sometimes they don't match.) I'd possibly move the "what it needs" to a separate line. I'd also add the item(s) you are trying to craft at the top. Sometimes I use the wrong keyword and that would help let me know what happened. Just clearer output.

From a large piece of wood you could make ...
    1) a couple of smaller pieces of wood
           [woodworking, manageable, needs a saw]
    2) a simple box
           [woodworking, manageable, needs a saw]
21sters Unite!

LXXXVIII

  • Posts: 13
Re: Developer Request: Quality of Life improvements to the game
« Reply #36 on: January 22, 2021, 09:26:04 PM »
I'm not sure if it's something wrong with the GDB or if it's me and I've been hacked like a grandma, but when I try to PM some people here a captcha shows up, and even after clicking the checkbox in the captcha it says:

Quote
The following error or errors occurred while posting this message:
The letters you typed don't match the letters that were shown in the picture.

Well that's weird, there wasn't a field for me to enter letters for the Captcha. So if nothing else, the error message is borked, but it also looks like the whole thing is borked. Please fix this if you can and thank you in advance. I only logged in to this GDB to send a message and the GDB couldn't do the hecking thing.

mansa

  • Posts: 10201
Re: Developer Request: Quality of Life improvements to the game
« Reply #37 on: January 22, 2021, 09:26:59 PM »
I'm not sure if it's something wrong with the GDB or if it's me and I've been hacked like a grandma, but when I try to PM some people here a captcha shows up, and even after clicking the checkbox in the captcha it says:

Quote
The following error or errors occurred while posting this message:
The letters you typed don't match the letters that were shown in the picture.

Well that's weird, there wasn't a field for me to enter letters for the Captcha. So if nothing else, the error message is borked, but it also looks like the whole thing is borked. Please fix this if you can and thank you in advance. I only logged in to this GDB to send a message and the GDB couldn't do the hecking thing.

Please create a bug report in the request tool about any issues, as some staff don't read all the threads in the GDB.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

LXXXVIII

  • Posts: 13
Re: Developer Request: Quality of Life improvements to the game
« Reply #38 on: January 29, 2021, 10:25:05 AM »
Related to:
Heya, fellow arm peeps! I have the misfortune of living in a place where the power often cuts out for hours on end, often with no warning or any real way to prepare. In a game with permadeath and wildlife that is not terribly understanding of my linkdeadness, this is pretty scary.

QOL suggestion: when any PC has been idle for 1 hour, automatically quit them out. If the location is one where they would have to "quit ooc", count it the same as a quit ooc.

(IIRC the game already stops ticking you towards "hungry" and "thirsty" after an hour idle.)

+1, particularly if it's configurable. Some people wouldn't want this feature at all, other people might even want to set the timeout to fifteen minutes if they know they are on a bad connection. It really sucks to get disconnected on people and you literally can't do anything about it if you have bad/no cell reception and your landed internet goes out.

mansa

  • Posts: 10201
Re: Developer Request: Quality of Life improvements to the game
« Reply #39 on: January 29, 2021, 10:54:42 AM »
Have some NPCs echo *once in a while* that they are discussing things with customers.

the herbalist nods to a customer, discussing some technique regarding herbs.

And use that type of echo as a reminder to players that you can "discuss topics" with npcs in order to use their talk scripts.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

The7DeadlyVenomz

  • Posts: 9374
Re: Developer Request: Quality of Life improvements to the game
« Reply #40 on: January 29, 2021, 01:12:26 PM »
Have some NPCs echo *once in a while* that they are discussing things with customers.

the herbalist nods to a customer, discussing some technique regarding herbs.

And use that type of echo as a reminder to players that you can "discuss topics" with npcs in order to use their talk scripts.
Alternatively, and additionally, make sure you can actually discuss things with every NPC.
Wynning since October 25, 2008.

>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Fernandezj

  • Posts: 188
Re: Developer Request: Quality of Life improvements to the game
« Reply #41 on: January 29, 2021, 01:50:15 PM »
Have some NPCs echo *once in a while* that they are discussing things with customers.

the herbalist nods to a customer, discussing some technique regarding herbs.

And use that type of echo as a reminder to players that you can "discuss topics" with npcs in order to use their talk scripts.
Alternatively, and additionally, make sure you can actually discuss things with every NPC.

I feel like this could be done with some sort of "rumors table" divided by class/caste.

Like
allanak_commoner talble
And it might have stuff about the bazaar, quarters, rumors, etc.

That way it could be updated centrally instead of loading topics onto every NPC.

Dan

  • Posts: 2409
Re: Developer Request: Quality of Life improvements to the game
« Reply #42 on: February 03, 2021, 01:12:22 AM »
Adjust the watersellers to be more intuitive for newer players.
It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
I am the captain of my soul.

Barsook

  • Posts: 8693
Re: Developer Request: Quality of Life improvements to the game
« Reply #43 on: February 03, 2021, 06:23:00 AM »
Have a warning for the server backups before they happen. It's the #1 question asked on Discord.

betweenford

  • Posts: 148
Re: Developer Request: Quality of Life improvements to the game
« Reply #44 on: February 03, 2021, 09:08:58 AM »
Lowering the AFK timer to around 30-40 minutes where it starts to pause your hunger/thirst.

Forcibly boot out someone from the game if they are afk for more than an hour.

mansa

  • Posts: 10201
Re: Developer Request: Quality of Life improvements to the game
« Reply #45 on: February 03, 2021, 02:22:35 PM »
>craft <item>
1) a <item> from that. [<skill type>, <difficulty>, needs a fire, needs a smoothing]



is it possible to change "needs a smoothing" to "needs a smoothing tool" ?
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Fernandezj

  • Posts: 188
Re: Developer Request: Quality of Life improvements to the game
« Reply #46 on: February 03, 2021, 02:35:44 PM »
>craft <item>
1) a <item> from that. [<skill type>, <difficulty>, needs a fire, needs a smoothing]



is it possible to change "needs a smoothing" to "needs a smoothing tool" ?

Agreed! I would also want to throw in the idea of a cleaner interface like instead of:
Code: [Select]
You could make...
   1) a whatever. [craft, difficulty, needs a smoothing]
   
Something more elaborate like:
Code: [Select]
You could make...
===============================================================================
Armormaking                              Difficulty      Tools
 1 | whatever item                     | difficult  | smoothing, fire
 2 | whatever item                     | manageable | sharpening
-------------------------------------------------------------------------------
Toolmaking
 3 | whatever item                     | manageable | polishing
===============================================================================


Maso

  • Posts: 4062
Re: Developer Request: Quality of Life improvements to the game
« Reply #47 on: February 03, 2021, 02:56:43 PM »

Agreed! I would also want to throw in the idea of a cleaner interface like instead of:
Code: [Select]
You could make...
   1) a whatever. [craft, difficulty, needs a smoothing]
   
Something more elaborate like:
Code: [Select]
You could make...
===============================================================================
Armormaking                              Difficulty      Tools
 1 | whatever item                     | difficult  | smoothing, fire
 2 | whatever item                     | manageable | sharpening
-------------------------------------------------------------------------------
Toolmaking
 3 | whatever item                     | manageable | polishing
===============================================================================

That would be so sexy.
Quote
emote pees into your eyes deeply

I don't always act superior... but when I do it's on the forums of a text-based game

The7DeadlyVenomz

  • Posts: 9374
Re: Developer Request: Quality of Life improvements to the game
« Reply #48 on: February 04, 2021, 03:26:33 AM »
Code: [Select]
You could make...
   1) a whatever. [craft, difficulty, needs a smoothing]
   
Something more elaborate like:
Code: [Select]
You could make...
===============================================================================
Armormaking                              Difficulty      Tools
 1 | whatever item                     | difficult  | smoothing, fire
 2 | whatever item                     | manageable | sharpening
-------------------------------------------------------------------------------
Toolmaking
 3 | whatever item                     | manageable | polishing
===============================================================================

Add to this that you should be able to look at tools and see what they are used for, such as smoothing or sharpening, etc.
Wynning since October 25, 2008.

>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Hauwke

  • Posts: 2308
Re: Developer Request: Quality of Life improvements to the game
« Reply #49 on: February 04, 2021, 03:53:44 AM »
Code: [Select]
You could make...
   1) a whatever. [craft, difficulty, needs a smoothing]
   
Something more elaborate like:
Code: [Select]
You could make...
===============================================================================
Armormaking                              Difficulty      Tools
 1 | whatever item                     | difficult  | smoothing, fire
 2 | whatever item                     | manageable | sharpening
-------------------------------------------------------------------------------
Toolmaking
 3 | whatever item                     | manageable | polishing
===============================================================================

Add to this that you should be able to look at tools and see what they are used for, such as smoothing or sharpening, etc.

I think assessing covers that last bit.