Author Topic: Developer Request: Quality of Life improvements to the game  (Read 24262 times)

Lotion

  • Posts: 366
Re: Developer Request: Quality of Life improvements to the game
« Reply #325 on: July 15, 2021, 03:31:40 PM »
Nosave for the guard command, primarily meant for guarding exits (but would have fun implications for guarding people/things)

ON: Automatically fail every guard check
CLAN: Automatically fail every guard check if the "attacker" shares a clan with you
OFF: Attempt every guard check, even if the "attacker" shares a clan with you

Gone are the days when someone clan dumps you inside a compound so that they can guard an exit, now they can just set
Code: [Select]
nosave guard off.
Quote
A staff member sends:
     "Hi, we don't need you to tell us EXACTLY what you are doing when you quit OOC.  We just need a vague reason.  Thanks."

Incognito

  • Posts: 923
Re: Developer Request: Quality of Life improvements to the game
« Reply #326 on: July 17, 2021, 06:22:15 AM »
Introduce the possibility to have a shared bank account at Nenyuks, for a maximum of 2 PCs.

For example, if there are 2 PCs, player1 and player2, when both PCs are present in the bank, either one could use the command:

add <player1> <player2> joint

Joint account : Both PCs retain their individual accounts. A third, joint account is created which is accessible by both PCs (similar to a clan bank account).

While checking balance, player1 would see:
You have 3000 coins in your bank account.
You have 2000 coins in your joint bank account with player2.

While checking balance, player2 would see:
You have 1000 coins in your bank account.
You have 2000 coins in your joint bank account with player1.

Withdrawing all money from the joint account and using the command "close joint" would close the joint account permanently. This would not require both PCs to be present in the bank - and could be done by either PC at any time - thereby creating possibilities of cheating/theft/infidelity.

PCs would not be allowed to have more than one joint account at any given time.

In case either PC died, their individual account would get forfeited by Nenyuk, as usual, but the joint account would continue to remain active as long as the other PC was alive.

Other commands would be :
withdraw <amount> joint
deposit <amount> joint
« Last Edit: July 17, 2021, 06:28:56 AM by Incognito »
The figure in a dark hooded cloak says in rinthi-accented Sirihish, 'Winrothol Tor Fale?'

Strongheart

  • Posts: 419
Re: Developer Request: Quality of Life improvements to the game
« Reply #327 on: July 17, 2021, 06:24:16 AM »
I love this idea! And it seems easy to implement as well.

SpyGuy

  • Posts: 1500
Re: Developer Request: Quality of Life improvements to the game
« Reply #328 on: July 17, 2021, 11:44:39 AM »
I really like the idea of joint accounts.  Would be really useful if you’re trying to start an Indy clan and allow for those loose groups of hunters to operate better before getting on the mmh track or maybe even avoiding that entirely and staying small scale.

Delirium

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  • Posts: 12191
Re: Developer Request: Quality of Life improvements to the game
« Reply #329 on: July 17, 2021, 04:09:11 PM »
Fees should be higher on joint accounts, unless you're a Special Person with backing from the Powers That Be.

To reflect the fact that it's "safer" with multiple people having that money.

It should also cost a substantial amount of money to create a joint account in the first place.

Why? Because if you add joint accounts, a massive money sink disappears.
"There are no happy endings, because nothing ends." - Schmendrick

hyzhenhok

  • Posts: 1698
Re: Developer Request: Quality of Life improvements to the game
« Reply #330 on: July 17, 2021, 10:38:06 PM »
A global toggle by which imms can turn off mount emotes during RPTs.

creeper386

  • Posts: 2741
Re: Developer Request: Quality of Life improvements to the game
« Reply #331 on: July 18, 2021, 01:47:19 PM »
A global toggle by which imms can turn off mount emotes during RPTs.

I'd like this. Not fun being in a room with ten or more mounts.
21sters Unite!

The7DeadlyVenomz

  • Posts: 9465
Re: Developer Request: Quality of Life improvements to the game
« Reply #332 on: July 18, 2021, 01:57:56 PM »
Could just make all of the emotes hidden, even normally. And on top of that add the toggle for these large events.
Wynning since October 25, 2008.

>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Delirium

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  • Posts: 12191
Re: Developer Request: Quality of Life improvements to the game
« Reply #333 on: July 19, 2021, 12:23:43 AM »
Or....

..... remove mount emotes and allow pcs to order hitched mounts to emote stuff for flavor.

Crazy idea I know.
"There are no happy endings, because nothing ends." - Schmendrick

The7DeadlyVenomz

  • Posts: 9465
Re: Developer Request: Quality of Life improvements to the game
« Reply #334 on: July 19, 2021, 01:10:53 AM »
The short, pale man is standing here, with you.
A large war beetle stands here with you, carrying the short, pale man on its back.


A blurb only you see, if someone is following you, not shadowing you.

If you are following someone else;

The short, pale man is standing here, ahead of you.
A large war beetle stands here ahead of you, carrying the short, pale man on its back.
Wynning since October 25, 2008.

>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

creeper386

  • Posts: 2741
Re: Developer Request: Quality of Life improvements to the game
« Reply #335 on: July 19, 2021, 01:20:03 AM »
list <merchant> category slashing


PLEASE?

Most everything else is pretty nice now with search and wear locations. Weapon merchants are toxic still.
21sters Unite!

Pariah

  • Posts: 322
Re: Developer Request: Quality of Life improvements to the game
« Reply #336 on: July 19, 2021, 01:39:55 AM »
Or....

..... remove mount emotes and allow pcs to order hitched mounts to emote stuff for flavor.

Crazy idea I know.
I think they haven’t done it yet because people would do, order beetle kill animal/dude and assist beetle to get a multi attacker bonus.

Alesan

  • Posts: 426
Re: Developer Request: Quality of Life improvements to the game
« Reply #337 on: July 19, 2021, 10:43:47 AM »
Or....

..... remove mount emotes and allow pcs to order hitched mounts to emote stuff for flavor.

Crazy idea I know.
I think they haven’t done it yet because people would do, order beetle kill animal/dude and assist beetle to get a multi attacker bonus.

Not... if emote was the only thing players were allowed to order mounts to do?

Patuk

  • Posts: 4257
Re: Developer Request: Quality of Life improvements to the game
« Reply #338 on: July 19, 2021, 03:43:57 PM »
Expand the height range on half-elves a bit. Humans are a LOT shorter than them, and elves are a LOT taller; I don't see the negatives in allowing them a bit wider of a range.
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

Veline

  • Posts: 7
Re: Developer Request: Quality of Life improvements to the game
« Reply #339 on: July 19, 2021, 03:51:50 PM »
Expand the height range on half-elves a bit. Humans are a LOT shorter than them, and elves are a LOT taller; I don't see the negatives in allowing them a bit wider of a range.
I like this. If I can appear human or elven as a breed, why can't I get at least a 65/67 inch minimum when humans get 62? They're half human after all. Should be more flexible.

Delirium

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Re: Developer Request: Quality of Life improvements to the game
« Reply #340 on: July 20, 2021, 12:58:41 AM »
Please introduce a command like "assess opponents" so you can see who is fighting you.

>assess opponents
The yellow gith is fighting you.
The brown gith is fighting you.
The sleek black anakore is fighting you.

And/Or change the tagline when mounted fighting to echo who you are fighting. Right now, it just shows that you are mounted, and it does not show who you are fighting while you are mounted. So the ONLY indication you have of who is fighting you is a) when they swing at you/attack you, which is easily lost in spam, and b) the primary attacker, if you check your prompt/stat/score.

So, instead of what we currently have, which is this:

The burly woman is here, riding a hot pink inix.
The slender man is here, riding an orange beetle.
A yellow gith is here, fighting the slender man.

Have it show:

The burly woman is here, riding a hot pink inix, fighting a yellow gith.
The slender man is here, riding an orange beetle, fighting a yellow gith.
A yellow gith is here, fighting the slender man.


The way it is now makes it insanely difficult to parse combat when everyone is mounted.
"There are no happy endings, because nothing ends." - Schmendrick

Veselka

  • Posts: 1380
Re: Developer Request: Quality of Life improvements to the game
« Reply #341 on: July 20, 2021, 01:09:54 AM »
Please introduce a command like "assess opponents" so you can see who is fighting you.

>assess opponents
The yellow gith is fighting you.
The brown gith is fighting you.
The sleek black anakore is fighting you.

And/Or change the tagline when mounted fighting to echo who you are fighting. Right now, it just shows that you are mounted, and it does not show who you are fighting while you are mounted. So the ONLY indication you have of who is fighting you is a) when they swing at you/attack you, which is easily lost in spam, and b) the primary attacker, if you check your prompt/stat/score.

So, instead of what we currently have, which is this:

The burly woman is here, riding a hot pink inix.
The slender man is here, riding an orange beetle.
A yellow gith is here, fighting the slender man.

Have it show:

The burly woman is here, riding a hot pink inix, fighting a yellow gith.
The slender man is here, riding an orange beetle, fighting a yellow gith.
A yellow gith is here, fighting the slender man.


The way it is now makes it insanely difficult to parse combat when everyone is mounted.

Holy shit I need this.

Also, it would be nice to just type:

>change opponent

To cycle through the people currently fighting you, instead of needing to type who you are changing to.
« Last Edit: July 20, 2021, 01:12:43 AM by Veselka »


Live your life as though your every act were to become a universal law.

--Immanuel Kant

Rashad

  • Posts: 35
Re: Developer Request: Quality of Life improvements to the game
« Reply #342 on: July 21, 2021, 05:43:59 AM »
Let half-elves that look like elves start with master allundean so they can actually pass as elves.

Patuk

  • Posts: 4257
Re: Developer Request: Quality of Life improvements to the game
« Reply #343 on: July 21, 2021, 06:30:45 AM »
Make all bows shoulder-wearable, please.
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

Delirium

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  • Posts: 12191
Re: Developer Request: Quality of Life improvements to the game
« Reply #344 on: July 21, 2021, 07:50:08 AM »
Make all bows shoulder-wearable, please.

idea stealer


Also yes please on change opponents to cycle through so you don't have to futz with keywords. They're right next to you, it should not be that hard to turn around and smash their face in with a hammer. Yes this will make PvP (and staff-animated PvE) combat more dangerous. Good.
"There are no happy endings, because nothing ends." - Schmendrick

Patuk

  • Posts: 4257
Re: Developer Request: Quality of Life improvements to the game
« Reply #345 on: July 21, 2021, 09:04:25 AM »
Code: [Select]
craft meat into steak
You begin crafting a chalton steak from a flank of chalton meat you are
carrying. 
You start preparing some food.

count coins pack
Your concentration falters...
There are 273 coins in a bone-studded backpack.

I don't think the count command should put the kibosh on crafting, since it can make checking containers for more stuff a right pain.

Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

mansa

  • Posts: 10271
Re: Developer Request: Quality of Life improvements to the game
« Reply #346 on: July 21, 2021, 09:51:56 AM »
Give an additional perk to city elves

Let them start with Sleight of Hand - cap at advanced.
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You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Pariah

  • Posts: 322
Re: Developer Request: Quality of Life improvements to the game
« Reply #347 on: July 21, 2021, 09:40:20 PM »
Ability to cancel and flush an applied for Character.

I recently misread a class/subclass and literally did a class and subclass that had the exact same skills, tossed in a request but it was approved before anyone ever saw it.

So Kudos as hell for getting to the application so fast, but would be nice to be able to flush our own pending characters without making staff deny them or later storing them, what I'm waiting for right now.

creeper386

  • Posts: 2741
Re: Developer Request: Quality of Life improvements to the game
« Reply #348 on: July 22, 2021, 03:52:05 PM »
A way to look at list items by price or maybe only show a range of prices?
21sters Unite!

Fernandezj

  • Posts: 208
Re: Developer Request: Quality of Life improvements to the game
« Reply #349 on: July 23, 2021, 12:18:47 AM »
A way to list items by wear location.

plllllllllllllllzzzzzzzzzzzzzzz

Edit: Everyone answered already, but I can't delete this post. So for redundancy's sake:

This exists. Help List:
Code: [Select]
> list thexi location head