Started by The7DeadlyVenomz, December 30, 2020, 06:58:28 AM
Quote from: Ami on November 23, 2010, 03:40:39 PM>craft newbie into good playerYou accidentally snap newbie into useless pieces.
Quote from: Morgenes on April 01, 2011, 10:33:11 PMYou win Armageddon, congratulations! Type 'credits', then store your character and make a new one
Offensive Stances:Berserk //Severe penalties to defense, major offensive bonuses+++ Offense--- DefenseRequire a specific weapon type (maybe chop, bludgeon)Aggressive //Drop some defense for offense++ Offense-- DefenseNeutral StancesStandard //Normal, just your skills and inherent off/def No modificationsDefensive StancesProtective //This would be like the sparring stance++ Defense-- OffenseShieldwall //You barely attack+++ Defense--- OffenseRequire a shield
"Scorpion Stance" //Or something equally southern+ Offense when dual wielding+ Defense when dual wielding"Gurth Stance" //Or something equally northern+ Defense with a shield+ Offense with a shield
Quote from: The7DeadlyVenomz on December 30, 2020, 06:58:28 AMTrain: lowers the strength you apply to your blows by half, and automatically invokes mercy. No prerequisites.
Quote from: Kyviantre on December 30, 2020, 07:31:20 PMQuote from: The7DeadlyVenomz on December 30, 2020, 06:58:28 AMTrain: lowers the strength you apply to your blows by half, and automatically invokes mercy. No prerequisites.Gimme please!
Quote from: SpyGuy on December 31, 2020, 03:16:53 AMI agree that train would shore up just about the only weakness high strength has, that their training fights end too quickly. But it just makes sense. Right now there are ways to train more safely. Nosave combat, using different styles like not twohanded, etc. but if there's much of a power difference a high strength character will just destroy a rookie. Not nearly as big of a problem for characters with lower strength.
Quote from: X-D on January 02, 2021, 06:38:58 PMI find it funny that you say two weapons -parry when IRL and in game two weapons is to get a parry bonus.While a two handed weapon is to get offense, damage and parry bonus as well classically. Though, I am not against the idea itself. Preferred over OP in fact.
Quote from: The7DeadlyVenomz on January 02, 2021, 08:56:21 PMI like the idea of weapon-specific stances, like Riposte for swords, or Berserk for axes, being branched off of weapon skills. I like that a lot.I do think there should be some basic stances that everyone has access to, though, like normal, defensive, offensive, and training.But creating a cool tree for most stances, branching off of weapon skills or other combat skills, sounds neat.
Page created in 0.067 seconds with 19 queries.