Humble happy stories with happy endings request thread

Started by Karieith, March 23, 2018, 05:37:16 AM

Hi I'm back and I probably lost another character I loved. I know they're probably pretty rare in this brutal, merciless, unfair and unforgiving game but if anyone has some happy stories of characters with happy endings I could really use them.

I once had a character who was friendly to a lot of folks. His life was just going great and had love in it. He tried to impact others lives and be in their story, but in the good old Zalanthas stories he died. But good side in a way was his friend died also same time, so I look at it as their stories ended together.
Just having fun.

A "happy ending" for me in Zalanthas is an interesting or entertaining death scene. I've had many of those, but I don't think that's what you're looking for.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

March 23, 2018, 08:46:36 AM #3 Last Edit: March 23, 2018, 09:24:24 AM by WarriorPoet
I had an AoD character. He raised hell, took bribes, ran whores, chummed up with nobles, made friends with infamous outlaws, killed anyone that got in his way, gained and pissed away several large fortunes on liquor and spice, helped along a hit on a VERY important city official, raised a child with a good woman, and died with a sword in his hand.

Happy as it gets. I don't do humble.
We were somewhere near the Shield Wall, on the edge of the Red Desert, when the drugs began to take hold...

I had a kid(14? 15?) that joined Salarr and worked her way up to Merchant in 4 years. Everyone thought she was the best(AFAIK) and was even in the Bardic Circle(Irofel) for a while. Then I got married and my playtimes dropped and I assume she lived a happy life in Salarr because when I came back after Tuluk was closed she was stored.... So likely died of old age. :-D

I played her from 15 to 35ish.
The man asks you:
     "'Bout damn time, lol.  She didn't bang you up too bad, did she?"
The man says, ooc:
     "OG did i jsut do that?"

Quote from: Shalooonsh
I love the players of this game.
That's not a random thought either.

My Kadius got addicted to spice and payed off Veddi the gypsy for a cure.

He cured me permanently.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Sergeant Silteye did not have a happy story: his brother mysteriously dead, his sister killed by silt flyers on a T'zai Byn mission, his first love uncovered as a rogue mage, his second stolen away by a Kuraci Fist Sergeant, his third only using him for his position and he ended up murdered on the sands by someone he had booted out of the company as a failed runner.

He did have several "happy endings" through out his life from various women he paid in taverns.
Quote from: MorgenesYa..what Bushranger said...that's the ticket.

My first character died fighting the good fight. "Comign in hot!" were his last words.

Later I trolled an obnoxious dwarf so hard (particularly by setting his pants on fire) that he 'accidentally' punched my character's head off in sparring two days later.

Those are about the happiest endings I can think of for any of my PCs.

And welcome back!

The only true 'happy endings' aren't really actually endings.  They're when I get over it, reroll another character, and end up in a position where I can see the 'ripples' of that character that I was so upset over dying.

Sometimes that's friendly remembrances.  Sometimes it's the success of someone I saved.  Sometimes it's seeing that master plan -actually- work even though I died.  So on and so forth.

But death is the big part of the game.  You don't get the sweet, even though sometimes it tastes more bitter at first, without the deaths.  You don't learn to try and guide those impacts correctly until you've done the deaths.

Just get through it and reroll, I promise that even if they're an 'insignificant' character and you don't see something noteworthy, you've impacted other people's play/story in some way and made little tweaks to every direction in the game via the smallest things that sometimes, people don't even remember.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

All of my characters had horrible heartbreaking lives but a few rode off into the sunset to live a life of obscurity and relative peace.

This isn't really a game for happy endings. I will refer to you the quote that was in my sig for a long time:

"There are no happy endings, because nothing ends." - Schmendrick

March 24, 2018, 02:16:12 AM #10 Last Edit: March 24, 2018, 02:26:42 AM by RogueGunslinger
In this thread people are confusing a request for stories with happy endings with a request for stories about characters who have lives that end happily.

Edit: Or maybe I'm the one confused? shrug


One time I had a character get obnoxiously drunk at a public gathering. He had been doing fairly well in his duties as an Allanaki recruit. He was super strict with his mannerisms around nobles, always noticing when to kiss ass or show respect in other ways, he often got chances to show off good decision making and make himself useful. He followed orders precisely and had made had no real run ins with trouble.

I, the player, was feeling quite bored that night. I was also a little drunk myself. So I just said to hell with it, I'm going to let this character let loose a little... And let loose we did.

It was the night of a fairly large RPT. He came to this big party at the Bards Barrel(now Reds or is that backwards?) just late enough to interrupt some opening speech with loud greetings to fellow recruits. He already had a bottle of booze in hand, its contents mostly in his belly. Feeling confident he made all sorts of dumb moves, like making inappropriate advances on a superior, and poorly flirting with complete stranger who was way more important than him. He laughed boisterously in the face of a noble at his own, unfunny jokes. Goaded a rival into a pissing match in front of a Templar and then got the whole crowd into a bar brawl.

It was a LOT of fun. At the end of it all my character(and me) were sobering up just enough to be aware of how much I might have fucked myself and pissed off the wrong people. And right then He got a Psi from his Sergeant. He had to stumble into a special meeting and found himself met with a very serious Templar. My poor recruit thought this was it, he was going to get whipped for making a fool of himself and His Arm and then made to re-organize all the Armor, Weapon, and Craft material bins.

The lucky son of a bitch got a promotion to Private, and an 'attaboy instead.

Quote from: RogueGunslinger on March 24, 2018, 02:16:12 AM
long story

This reminds me of that one time a bunch of people got someone to fuck a fruit inside the Gaj (all with OOC consent) and a templar walked in on it mid-emote without consenting. Everyone left and the templar just sat there losing his shit laughing afterward. There's logs of it somewhere.

I had this assassin that would hang around with this magicker.  He was fine with magick, but hated elves.  Dirty foul things those elves.  There is a particular elf that him and his witch buddy are having a problem with he sees the elf sitting at the bar.  Deciding now is his chance he hides outside the Gaj and throws a spear at the elf, missing I think.  He is promptly escorted to jail.

Inside the jail there is a bunch of coins and gear, presumably from the last shake down.  So he starts picking things up and shoving them in every pouch pack and pocket.   Not to long later a templar shows up, with a sergeant.  My assassin still has coins and other crap in his inventory.  He tells the templar he was in there for spice.  The templar of course doesn't believe him.  In an attempt to get out of there with the most coins possible he maintains his lie, but keeps slipping coins from his inventory into different pouches, well the Templar catches him.

The Templar makes him strip and drop everything in his inventory, telling the assassin he owes him before releasing him.

Though naked, with no coins or weapons the assassin lived another day. -The end
Quote from MeTekillot
Samos the salter never goes to jail! Hahaha!

March 24, 2018, 02:48:07 PM #13 Last Edit: March 24, 2018, 03:05:23 PM by Large Hero
I played a dwarf who grew up a slave. He never lost that mindset. His focus was to find the strongest master he could (because losing masters was a stressful event to him).

He traded up through several masters and eventually wound up being a servant of a sorcerer who treated him well, almost like an equal (at least to his face). Can't get much better than that. He was happy.

When he died he didn't see it coming, so he died happy, having "completed" the focus that was his life's obsession. Good way for a dwarf to go out.


On other characters, I've had a few good goodbyes with closure, with important people in their life. That's a happy ending of a kind, when you get to bring a chapter of a character's life to a satisfying, tied-up close. Either being able to shake hands and give a parting gift to the one riding off into the sunset, or shaking hands and sharing a smile before riding off into the sunset yourself.

While the above is nice and memorable, I enjoy Armageddon more when I try to focus on the journey, instead of the ending. It's just too likely that a character's ending will be abrupt or incomplete or painful or "unfair". Judging a character by the quality of their ending is a recipe for disappointment.

However, if you look for them, there's probably at least one magical moment to be found in each playing session if you're immersing yourself and trying to express your character. When I fully accept that I'm going to lose the character in a potentially "bullshit" way, and choose instead to focus on the little moments along the way, it's much better.

The good moments aren't ruined or erased by the inevitable death. And looking back at the characters of mine who died in "bullshit" ways? I can remember the fun, sublime moments I had with them. Whether I choose to focus on the good memories or their lame death is up to me.
It is said that things coming in through the gate can never be your own treasures. What is gained from external circumstances will perish in the end.
- the Mumonkan

Quote from: Large Hero on March 24, 2018, 02:48:07 PM
I've had a few good goodbyes with closure, with important people in their life. That's a happy ending of a kind, when you get to bring a chapter of a character's life to a satisfying, tied-up close. Either being able to shake hands and give a parting gift to the one riding off into the sunset, or shaking hands and sharing a smile before riding off into the sunset yourself.

I think that's the thing that bugs me the most, the death was bullshit but most deaths are bullshit and inevitable so whatever but that lack of closure and leaving the people who were attached to that character behind to deal with that loss without answers is hard on me. It's a part of their stories, sure, and one day they'll be fine. They'll continue to grow and develop until they die and do the same to the next characters down the line. But it's still hard, even knowing that.

I appreciate all the happy stories and posts in this thread, even the more jokey ones. It's helping, so thank you.

A long time ago I played a rinthi that kind of became a big deal in House Salarr. The boss took her up to Tuluk and I spent several real life hours chatting up increasingly disgusted Tulukis. I think we were all having a blast, those were good times. She wound up drinking tea with a fancy fucker who was fascinated with her accent and making friends with that guy.

I had an aide that probably qualifies.  Sure, she saw her share of violence, death, corruption, heartbreak, and some of the most hair-raising supernatural evil I've ever encountered in this game, but it turned out alright in the end.  She was well respected by her house.  She was very wealthy for a non-crafter commoner.  Had a mountain of clothes and jewelry.  Most of her friends were not murdered in horrible ways, and she raised a child to (Zalanthan) adulthood.

Armageddon character endings are always, at best, bitter sweet though.  Either they die an untimely death or languish too long, jaded to the point they're no longer fun to play, and you store them.

Sergeant Creek started out as a simple warrior, who I made because I just started a position as a Special Ed. Teacher of sorts, and just wanted to have a "mindless automaton" that didn't have much to say.

Over the years, he survived all the other Legionnaire Recruits. He stayed with his Sergeant, Lindrick, for a time, until Lindrick got the promotion to Lieutenant and Creek took over as Sergeant. Creek continued training hard, keeping the citizens safe from rising undead, and one time parading through the streets with a bahamet that his unit stopped from rampaging over the badlands (He even called in a special request from Zeev from Luir's to skin it, and gave the egg to Raleris Winrothol). He had a cool ass chair he used to carry with him everywhere, so he could sit on his patrols in comfort. He saved a Faithful Lord's life during the Deluge by being one of the only people to hear the rushing water and outrun most of its ill-effects. He gathered people in the Arena for safety, and he fought off water spirits and undines. Had there been support for it, he was | | close to being an Ivory Guard Sergeant over his own unit of specialized pikemen.

He stored, I think, because eventually I got bored of rotating Templars and having to impress each new generation, and took command over a virtual unit.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.


I have had one character that did not have a death that left me saying "I could have lived if only...".

Started out as a young adult Salarr family member, trained for years to be a secret assassin, but never assassinated anyone. Was always hoping someone would try and assassinate him and he would just bust out some skills. There were many attempts over the years, but nothing ever got physical. He got to explore far more of the Known than any other character I've had, including magickers. Had some amazing times with the Salarri crews, outlived all his enemies, eventually grew old, and retired to his marble bathtub with his concubine, virtual wife, child, and likely half a dozen bastards.
Quote from: BhagharvaWhat you don't know can kill you. What you do know, can kill others.

To the north
[Near]
A lanky, brown-skinned gith is here, humping the rusty brown kank.
The rusty brown kank to the north bleats miserably.

Quote from: Sakra on March 28, 2018, 10:56:14 AM
I have had one character that did not have a death that left me saying "I could have lived if only...".

Started out as a young adult Salarr family member, trained for years to be a secret assassin, but never assassinated anyone. Was always hoping someone would try and assassinate him and he would just bust out some skills. There were many attempts over the years, but nothing ever got physical. He got to explore far more of the Known than any other character I've had, including magickers. Had some amazing times with the Salarri crews, outlived all his enemies, eventually grew old, and retired to his marble bathtub with his concubine, virtual wife, child, and likely half a dozen bastards.

I always wanted to see him whip some back-talking low-life with his cane. A cane that I'm certain was also a rapier that could pierce your heart in an instant.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Sakra come baaaaaaack!
The man asks you:
     "'Bout damn time, lol.  She didn't bang you up too bad, did she?"
The man says, ooc:
     "OG did i jsut do that?"

Quote from: Shalooonsh
I love the players of this game.
That's not a random thought either.

Quote from: Riev on March 28, 2018, 12:40:58 PM
Quote from: Sakra on March 28, 2018, 10:56:14 AM
I have had one character that did not have a death that left me saying "I could have lived if only...".

Started out as a young adult Salarr family member, trained for years to be a secret assassin, but never assassinated anyone. Was always hoping someone would try and assassinate him and he would just bust out some skills. There were many attempts over the years, but nothing ever got physical. He got to explore far more of the Known than any other character I've had, including magickers. Had some amazing times with the Salarri crews, outlived all his enemies, eventually grew old, and retired to his marble bathtub with his concubine, virtual wife, child, and likely half a dozen bastards.

I always wanted to see him whip some back-talking low-life with his cane. A cane that I'm certain was also a rapier that could pierce your heart in an instant.

It pierced my come back character's heart, that cane.  I loved this character.


Quote from: tortall on March 28, 2018, 06:26:42 PM
Sakra come baaaaaaack!

Pleassssssssse!
I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
Quote
In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.

Oh GOD, was Sakra THAT guy? That Agent? If so, yes, please come back.

ETA: I think the marble bust of him is still in the Salaar compound, I contemplated wishing up to break it one day because my idiot half giant was performing cleaning chores unsupervised.
Quote from: Is Friday
If you ever hassle me IC for not playing much that means that I'm going to play even less or I'll forever write you off as a neckbeard chained to his computer. So don't be a dick.

Quote from: Grapes on March 29, 2018, 03:23:03 AM
please come back.
Quote from: ShaLeah on March 28, 2018, 06:56:35 PM
Quote from: tortall on March 28, 2018, 06:26:42 PM
Sakra come baaaaaaack!

Pleassssssssse!

Don't worry guys, I'm still around playing characters so old the guild/subguild skills keep changing.
Quote from: BhagharvaWhat you don't know can kill you. What you do know, can kill others.

To the north
[Near]
A lanky, brown-skinned gith is here, humping the rusty brown kank.
The rusty brown kank to the north bleats miserably.

I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
Quote
In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.