I’m crazy on board with a minute for death scenes.
The issue I see is that this probably would not be easy to code, give that death is a calculated event, with built in ersatz timers and limits and reversibility already, that would all need to be modified.
Also, you have to imagine that you won’t get the best RP from people who are dying, because the player IRL has adrenaline pumping through their veins, without the pain, dissociation, or lapsing consciousness of someone actually dying. Better to get misspelled, slightly off-character death emotes off than no emotes, though. I think you’d have to prevent them from using the Way, otherwise every person murdered would have the opportunity to tell people who killed them. Probably prevent them from moving also. I’d say just make them unconscious, but then they couldn’t look into the eyes of their killer, which would be a mixed benefit and problem (can’t spill IC information you don’t have, but sometimes knowing who killed you is key to understanding the reason.)
I think the benefits way outweigh the risks of twinkish misuse or less than ideal realization. Also, even just getting to fire off an emote or two immediately puts power put back into the hands of those who just had it taken away. This might help alleviate feelings of being ‘cheated’ by death, and allow players to end their stories in character, if not as they imagined.