Started by Jinxie, September 14, 2016, 09:10:50 PM
Quote from: Adhira on January 01, 2014, 07:15:46 PMI could give a shit about wholesome.
Quote from: Jinxie on September 14, 2016, 09:50:54 PMThanks, I think I will come up with a new concept that is a bit more forgiving to learn the setting and behaviors properly, the way Cabbage originally suggested. I do have a question about what he meant by "denied" though. Do they go over a character creation process and make sure its accurate? Is a deny a hard deny? or do admins give feedback and suggestions on how to make it thematically appropriate?
Quote from: Lizzie on September 14, 2016, 09:56:22 PMJinxie, the trouble with your story that wouldn't mesh in Arm, is that her ability to speak was removed in an attempt to prevent her from telling anyone who her master is/was. Armageddon has psionics, and every person on the planet has the ability to psionically contact and communicate with each other. In order to have -that- removed, you'd need staff intervention - a special application, that could take weeks - or even months - to get approved, before you can ever play that character.As the cabbage and sookie say - start small. Make a generic human who comes fresh off the turnip farm (in this case - the chalton ranch), eager to find her way around the big city and make her fortune. Consider it a rite of passage. If you make it through that one, then you'll be ready for the next challenge.
Quote from: a strange shadow on May 11, 2011, 05:56:22 PMLet the wookie win.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PMMasks are the Armageddon equivalent of Ed Hardy shirts.
Quote from: a french mans shirt on September 16, 2016, 02:07:41 AMWest side of the rinth is human, east side is elven/other. Breed can technically go both sides but they're likely more welcome east. I once had a rinthi elf who was killed because I went west and didn't understand there was a difference.
Quote from: Reiloth on September 16, 2016, 02:05:19 PMQuote from: a french mans shirt on September 16, 2016, 02:07:41 AMWest side of the rinth is human, east side is elven/other. Breed can technically go both sides but they're likely more welcome east. I once had a rinthi elf who was killed because I went west and didn't understand there was a difference.This is a relatively new player reinforced concept. It isn't documented anywhere. It also isn't documented that Southsiders should be met with immediate distrust. Considering a large population of people who virtually live in the Rinth are outcasts, spice heads, gamblers who skipped the vig, and well, Southsiders it's a little incongruous. However, having these things clarified in the "What you know Labyrinth" may assuage confusion.
Quote from: http://www.armageddon.org/help/view/Labyrinth%20DetailsGeographically and demographically the 'rinth is made up of two distinct areas - the Westside and the Eastside. The Westside's population is, for the most part, made up of humans while the Eastside's is mainly elves. This has led to a futher sub-division of 'rinth culture as the two main population groups generally keep to themselves and view each other with mistrust and suspicion despite the fact that the general social structure and day-to-day life for most occupants of the 'rinth is the same.[...]Given the above, it is no surprise that the average 'rinther will generally treat a fellow inhabitant of the alleys with considerable suspicion and mistrust upon first meeting them. This attitude is often magnified when a Westsider meets an Eastsider or vice versa. However, this Westside - Eastside mutual suspicion would probably not be as great as a situation where a 'rinther meets a person who is not from the alleys. All other things being equal, a 'rinther would be more likely to side with another 'rinther than somebody not from the alleys. However, this "bond" is loose at best and, as a 'rinther, not one you'd like to have to depend on.[...]This, coupled with the fact that the general citizenry and militia of Allanak avoid this dark ghetto, has given most 'rinthers an insular "them vs. us" attitude. A person not from the 'rinth found wandering the alleys would be viewed with a deal of suspicion. After all, why would any sane person willingly come into such a filthy and dangerous place?
Quote from: Lizzie on September 14, 2016, 09:56:22 PM In order to have -that- removed, you'd need staff intervention - a special application, that could take weeks - or even months - to get approved, before you can ever play that character.
Quote from: Jinxed on October 25, 2016, 07:31:12 PMQuote from: Lizzie on September 14, 2016, 09:56:22 PM In order to have -that- removed, you'd need staff intervention - a special application, that could take weeks - or even months - to get approved, before you can ever play that character.Why not roleplay that by maintaining shield around one's mind and explain it as subconscious protective mechanism?That kin of mechanism that is not quite under one's control.You don't really need a staff intervention for most things - there is always a workaround.
Quote from: Jinxed on October 25, 2016, 08:09:14 PMYou just keep creating artificial obstacles that can be easily avoided by proper roleplay.Send them barely coherent responses, justifying moments of shields being down as brief moments of clarity but still not sufficient to communicate efficiently.
Quote from: Jinxie on September 14, 2016, 09:10:50 PMHer first meal is drugged, and when she awakens, she has no ability to formulate speech. She can make sounds and that sort of thing, and her thoughts are coherent, but she can't put her thoughts through her lips. What we in real life know as Aphasia. A dark doctor type, had done surgery to purposefully damage the parts of a brain that connect thoughts to communication.The man explains to her, that all of his guilded pupils are given this treatment, to make them the absolute best at what they do. In that they can never truly reveal their motives, their contractors, or their guild should they be caught. How would you build a character in char gen to fit a story like this? Not on a Min Max level, but how best would this fit into the world? I was thinking of being an elf or half elf. Probably a half elf.Any other thoughts/suggestions, on pulling this off?Thanks for your time, and for getting this far!-Jinxie
Quote from: Jinxed on October 25, 2016, 08:52:08 PM>Everyone knows>Can't happenYou are taking things into their absolute.World of Zalanthas is a strange world and no one can surely state why and how psionics work.
QuoteNeither can someone state why they would not work properly, while being existant in one's mind.
QuoteStrange situations can happen, they do require to be discussed with staff in most cases - but there is nothing that stops player from roleplaying a character incapable of verbal and psionic communication from a mechanical point of view and it does not require staff's intervention.
Quote>no one would KNOW that.Is that seriously the problem there?So basicly you are saying that person is not allowed to roleplay something just because another player does not know what they roleplay?>not have to worry about your character using the way to out someoneAre you seriously defending the metagamers now?
Quote from: Jinxed on October 25, 2016, 09:22:25 PMI would like to point out again that I did not ask the question - I am participating in discussion.For quite obvious reasons you are confusing me with OP and I should had probably pointed this out more prominently earlier.So, just to make it crystally clear - I am not Jinxie. I am Jinxed. Completely another person.Anyway, with that taken care of - back to the topic.While I do agree that this particular reason for being unable to use psionics will be problematic in terms of creating interesting story where there is actually none - hence it will require to be a special role to be implemented in /this particular/ manner.But what I saw there is an attack on the whole idea of playing character incapable of verbal and psionic communication.Perhaps that is again misunderstanding between us and before we proceed to discuss this topic further - let us establish a base point.Are you against roleplaying character incapable of verbal and psionic communication completely or just under those specific circumstences?Circumstences being the situation when introduction of character would create virtual threat, that is not actually present in the world currently.
Quote from: Lizzie on October 25, 2016, 09:58:53 PMAnd remember if you go with a mute character, remember that a) mute does not equal unable to communicate AND it also doesn't equal "no one else will ever find out my character's secrets," in the world of Armageddon. b) Barrier is not impenetrable, and will wear off over time, so don't assume that your character simply has their barrier up 24/7, AND don't assume that other -characters- of the world will believe your character if your character is somehow able to convey that their barrier is up 24/7.
Quote from: DalmethI've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.
Quote from: Pale Horse on October 25, 2016, 11:21:44 PMQuote from: Lizzie on October 25, 2016, 09:58:53 PMAnd remember if you go with a mute character, remember that a) mute does not equal unable to communicate AND it also doesn't equal "no one else will ever find out my character's secrets," in the world of Armageddon. b) Barrier is not impenetrable, and will wear off over time, so don't assume that your character simply has their barrier up 24/7, AND don't assume that other -characters- of the world will believe your character if your character is somehow able to convey that their barrier is up 24/7.Or, you could ignore all of what is said (please don't), and role-play exactly that. That your character is able to maintain a 24/7 barrier around their mind that is impregnable. Other characters in the game will quickly realize this is not true when they chance to use their own mind abilities to contact your character during the time period when the coded forces your barrier to drop because it's been up too long (strain on the brain). You will be known as that lunatic that thinks they've got uncommon mind abilities that just aren't there.Or, let's say for whatever reason, the code rolls in your favor and your low-powered barrier manages to keep the average person out of your mind. This is not a common ability available to the general population in Zalanthas. There is a type of individual who does have the power to do something like that, though. They're called various things on Zalanthas, such as "Mindbender" "Mindworm" "Freak" "Witch/Mindwitch" "Abomination," and other flattering terms. The mere possession of uncommon psionic abilities is an offense punishable by death in most of the Known World. You do not get a trial, there are no lawyers or open sympathizers to speak up on your character's behalf. They are a freak of nature, a monster, and you will have the common man more than happy to turn you in and see you die.You might get an awesome death scene. You might not. In the end, the character you poured your interest in to will have lived for two, three hours (an average of time spread out over however long) and then they are dead. Forever.Go easy on yourself and make your first few characters two-bit cast members that are expected to show up, show off how cool someone else is, and then die. You will have all too many experiences in the future of having your heart ripped out when a beloved character dies in the blink of an eye, without a "cool death," because you walked west, an aggressive mob came into the room, hit you before you could react, and you died.Don't give Zalanthas any more of your heart up front than it will already take. Zalanthas hates you. It wants you to die so it can feed on your frustration and anger.
Quote from: evilcabbage on October 25, 2016, 11:42:14 PMyeah right.a barrier prevents people from contacting a dude. must be a mindbender.never have i ever heard something so ridiculous. don't plant crazy ideas into peoples heads, you evil worm.if the guy wants to roleplay that he cannot contact, and thus does not use the contact skill, you as a player have absolutely no right to tell them that they are not allowed to do that.i'm talking to both of you, you know who you are. it is not your decision. it is the players decision.
QuoteI never stated barrier to be inpenetrable in the first place.I simply stated that maintaining a barrier to avoid being contacted via the way can be done
Quote from: Riev on October 26, 2016, 10:27:33 AMI wish I had HALF the creative ideas Jinxie does.
Quote from: WarriorPoetI play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.
Quote from: Synthesis on November 02, 2016, 02:49:37 PMThis is the kind of background that gets you killed within 2 hours of playtime, because you put too much thought into it.Born in Allanak to two parents.Likes ale.Likes to fight.Hates elves.Live for 100 days played.
Quote from: 650Booger on November 02, 2016, 09:10:01 PMIve been keeping my backgrounds as vague as possible because I havent learned enough lore yet.
Quote from: a french mans shirt on November 03, 2016, 06:09:51 PMI need a vague background because I don't know what I'm going to end up doing. If I say I hate elves to the core of my soul, and an elf comes along who is my only source for buying <thing>, that kind of leaves me stuck. If I say I want to get into Kurac in my background, it leaves my hands tied, like I -have- to enter Kurac.Some things should be included, like if you used to smuggle spice, or you hear voices.
Quote from: Synthesis on August 23, 2016, 07:10:09 PMI'm asking for evidence, not telling you all to fuck off.No, I'm telling you to fuck off, now, because you're being a little bitch.
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