Elementalist Subguilds for Drov, Nilaz and Elkros

Started by wizturbo, June 17, 2016, 02:07:49 PM

Just a poll.  I think adding these in would be awesome, but for some reason people don't always agree with me?  :p

I'm fine with Nilaz and Elkros. Not so much with Drov.

Easily one of the most tedious guilds from a mundane perspective and it should remain in the depths of the virtual world.
Quote
Whatever happens, happens.

If I remember right, wasn't the premise that magic as a subguild were watered down versions of what they were before?

If Ruk can touch you, why can't Drov or Nilaz?

Don't see a problem with this at all.

I miss having necromancers. I thought they added a bit of flare to the game that we will otherwise miss now. I always wanted to see the code for them fleshed (hehe) out more to allow them to use multiple crafting stages and hard to find resources to make more powerful zombies/skeletons/undead.

I also like the idea of shadow magickers. It just made an odd amount of sense that in a world ruled by the harsh rays of the sun that a shadow elemental was a thing. I liked it. I thought it fit the theme.

Electricity magickers...eh...I could do without it. It seemed like a mix between pokemon and X-Men to me most of the time. Never could get behind it. I wouldn't mind seeing some of their spells leaked over into/assigned to other guilds though. Some of their spells were neat and interesting and fit the theme.

I don't even play magickers. I just felt for the reasons above these were good additions to the game even if I'm mostly going to be opposing them on an IC level.
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

I think it would be nice to take a break from spells that let you somehow spy on others. It gives regular people a chance to actually infiltrate a clan as a spy or traitor (a normal, "mundane" one) without being caught instantly. Let's face it, once one character knows something, it's not long before everyone in the game knows it and the cat is completely out of the bag. I think having certain magick guilds with certain spells out of the picture for a while gives the traditional Murder, Corruption, Betrayal slogan a chance to actually play out and run its course.

If any currently closed guilds are re-introduced in the new subguild format, it's my hope they do not come equipped with certain abilities that let you watch others in certain, unspecified ways. It's my opinion that their existence drives players away from wanting to do mean and nasty things.

Quote from: Suhuy on June 17, 2016, 02:52:09 PM
I think it would be nice to take a break from spells that let you somehow spy on others. It gives regular people a chance to actually infiltrate a clan as a spy or traitor (a normal, "mundane" one) without being caught instantly. Let's face it, once one character knows something, it's not long before everyone in the game knows it and the cat is completely out of the bag. I think having certain magick guilds with certain spells out of the picture for a while gives the traditional Murder, Corruption, Betrayal slogan a chance to actually play out and run its course.

If any currently closed guilds are re-introduced in the new subguild format, it's my hope they do not come equipped with certain abilities that let you watch others in certain, unspecified ways. It's my opinion that their existence drives players away from wanting to do mean and nasty things.

+1
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

Quote from: Suhuy on June 17, 2016, 02:52:09 PM
I think it would be nice to take a break from spells that let you somehow spy on others. It gives regular people a chance to actually infiltrate a clan as a spy or traitor (a normal, "mundane" one) without being caught instantly. Let's face it, once one character knows something, it's not long before everyone in the game knows it and the cat is completely out of the bag. I think having certain magick guilds with certain spells out of the picture for a while gives the traditional Murder, Corruption, Betrayal slogan a chance to actually play out and run its course.

If any currently closed guilds are re-introduced in the new subguild format, it's my hope they do not come equipped with certain abilities that let you watch others in certain, unspecified ways. It's my opinion that their existence drives players away from wanting to do mean and nasty things.

Um, I didn't know gicks could do that. :)

I'd conjecture that any plot suppression it causes doesn't come particularly from those abilities, but from having some of them be ACCEPTED by society. Gemmers particularly. I'm talking about gemmers.

If all gicks had to be rogue gicks, then if you came to someone with secret information you learned from Diku's "watch room" or something similar then you'd have to explain how you came to learn these secrets. There would be a risk in sharing the info, no matter how valuable or important it might be.

I have never played a true gick as they were removed before I ever had the karma. But from the gick subguilds available, I had a lot of fun playing one ... not from having some spells ... but from playing as a rogue outlaw hiding in the wilderness and trying to keep my presence secret. That was pretty awesome. I regret that a pack of tarantulas found me before a gick-hating player did.




Quote from: Miradus on June 17, 2016, 03:04:11 PM
Quote from: Suhuy on June 17, 2016, 02:52:09 PM
I think it would be nice to take a break from spells that let you somehow spy on others. It gives regular people a chance to actually infiltrate a clan as a spy or traitor (a normal, "mundane" one) without being caught instantly. Let's face it, once one character knows something, it's not long before everyone in the game knows it and the cat is completely out of the bag. I think having certain magick guilds with certain spells out of the picture for a while gives the traditional Murder, Corruption, Betrayal slogan a chance to actually play out and run its course.

If any currently closed guilds are re-introduced in the new subguild format, it's my hope they do not come equipped with certain abilities that let you watch others in certain, unspecified ways. It's my opinion that their existence drives players away from wanting to do mean and nasty things.

Um, I didn't know gicks could do that. :)


I actually don't know if they can do that or not either. I'm only speculating based on what I've read in the open, public, available-to-all help files and drawn a few conclusions there.

If there are no such spells that let you do those sorts of things, then forget I said anything. If they do just so happen to exist, however, then maybe it's best to keep them out of the game for a while.

Quote from: Suhuy on June 17, 2016, 03:10:36 PM
Quote from: Miradus on June 17, 2016, 03:04:11 PM
Quote from: Suhuy on June 17, 2016, 02:52:09 PM
I think it would be nice to take a break from spells that let you somehow spy on others. It gives regular people a chance to actually infiltrate a clan as a spy or traitor (a normal, "mundane" one) without being caught instantly. Let's face it, once one character knows something, it's not long before everyone in the game knows it and the cat is completely out of the bag. I think having certain magick guilds with certain spells out of the picture for a while gives the traditional Murder, Corruption, Betrayal slogan a chance to actually play out and run its course.

If any currently closed guilds are re-introduced in the new subguild format, it's my hope they do not come equipped with certain abilities that let you watch others in certain, unspecified ways. It's my opinion that their existence drives players away from wanting to do mean and nasty things.

Um, I didn't know gicks could do that. :)


I actually don't know if they can do that or not either. I'm only speculating based on what I've read in the open, public, available-to-all help files and drawn a few conclusions there.

If there are no such spells that let you do those sorts of things, then forget I said anything. If they do just so happen to exist, however, then maybe it's best to keep them out of the game for a while.

Also, if maybe these sorts of spells could maybe sort of exist or something like that, then maybe whoever gets the stolen information would just have to say, "Oh, a rinther I know found out and told me.", and then that pretty much covers the whole, "A gicker told me.", issue.

Most people don't care where you learn something so long as you are sharing the information with them.

Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

Make a subguild tree for quasi-elementals, make one touched, and then one each of Drov, Elkros and Nilaz.  Make them high karma.  Focus on the things that make those elements cool and leave out the derpy stuff.
Where it will go

Jihelu's magickal opinion on magick that you all asked for.




Make main guilds a thing again please I don't care about RUks that hit hard as warriors I just want death god.

No to Drovian, unless it's taking out certain super annoying spells to deal with.
Elkros is meh, alright?
Nilaz is plz.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger


Drov is one of the only magick guilds that interested me.

That said, as shadow spies they're simply unassailable and in my opinion did more harm than good. As much as I wanted to play one (even had an app approved when they were axed as an option...), I feel the game is a lot better off now that people need to do their spying the old fashioned way and with all the risk / second hand info / lost in translation that entails.

Like the Whiran 'throw you in the silt, fuck you' spell, I'd remove that spell from the game completely if Drovians were to make a return.

I'd probably make worms a lot less common than they are, too.
Someone says, out of character:
     "Sorry, was a wolf outside, had to warn someone."

Quote from: Wastrel on July 05, 2013, 04:51:17 AMBUT NEERRRR IM A STEALTHY ASSASSIN HEMOTING. BUTBUTBUTBUTBUT. Shut. Up.

Worms are far less common and have far more risks.
Quote
Whatever happens, happens.

Quote from: TheWanderer on June 17, 2016, 06:31:03 PM
Worms are far less common and have far more risks.

Not rare or risky enough for my tastes.
Someone says, out of character:
     "Sorry, was a wolf outside, had to warn someone."

Quote from: Wastrel on July 05, 2013, 04:51:17 AMBUT NEERRRR IM A STEALTHY ASSASSIN HEMOTING. BUTBUTBUTBUTBUT. Shut. Up.

Drovian: A class that's completely sanctioned by the state and a certain House, totally edges out mundane spies with no risk involved, and is in special app distance of anyone with one point of karma.

Mindbender: A class that's killed upon discovery (people found harboring them are usually punished, too), is hard-pressed to reveal information due to exposing itself, and only within reach of players five karma or up.

Fine as is, in my opinion. Sufficient risks and planning required, but also powerful enough to warrant being eight karma. I seriously doubt they're as widespread as you may think they are.
Quote
Whatever happens, happens.

You offset the power of a class with suitable risks and drawbacks. Drovians were a nuisance in Allanak and their removal is a decision I fully support.
Quote
Whatever happens, happens.

Quote from: TheWanderer on June 17, 2016, 07:08:09 PM
I seriously doubt they're as widespread as you may think they are.

:)
Someone says, out of character:
     "Sorry, was a wolf outside, had to warn someone."

Quote from: Wastrel on July 05, 2013, 04:51:17 AMBUT NEERRRR IM A STEALTHY ASSASSIN HEMOTING. BUTBUTBUTBUTBUT. Shut. Up.

Yo.  I, too, am an expert on things of the internet.  According to the Arm wiki, things found in game are too damn high.  Please nerf everything
Where it will go

I wish everybody would grow up and play warriors, but despite my impassioned pleas to staff, it's a dream far from reality.  :(
Quote
Whatever happens, happens.

Quote from: Suhuy on June 17, 2016, 02:52:09 PM
I think it would be nice to take a break from spells that let you somehow spy on others. It gives regular people a chance to actually infiltrate a clan as a spy or traitor (a normal, "mundane" one) without being caught instantly. Let's face it, once one character knows something, it's not long before everyone in the game knows it and the cat is completely out of the bag. I think having certain magick guilds with certain spells out of the picture for a while gives the traditional Murder, Corruption, Betrayal slogan a chance to actually play out and run its course.

If any currently closed guilds are re-introduced in the new subguild format, it's my hope they do not come equipped with certain abilities that let you watch others in certain, unspecified ways. It's my opinion that their existence drives players away from wanting to do mean and nasty things.

plus fucking one

pardon my french
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

Quote from: TheWanderer on June 17, 2016, 07:30:22 PM
I wish everybody would grow up and play warriors, but despite my impassioned pleas to staff, it's a dream far from reality.  :(

Who in their right mind would play a warrior when you can play a ranger with fireball magic?  Oh, you're just goofing, I see what you did there
Where it will go

but can a ranger with fireballs bash a motherfucker? I don't think so

Quote
Whatever happens, happens.

I bet I can type mon un fuck yo ass up before you can squeal and get out ba--  basssh suchd--  baaaaaaaa--  FLEE FLEE LFEEEE
Where it will go