And then the second wave of the bank changes came along, which fixed the issues raised by the implementation. Sometimes you need to see a change in action before it can be fixed properly.
Assuming it's short term adjustments, then I agree. If adding these flags to cured/smoked recipes and other methods is an easy week of coding, then I agree. But the way this is phrased thusfar makes it sound like this will be its state for awhile while the rest of the coding gets done (or is delayed).
I do -not- want to sound like I'm unhappy with the finished product, I think it's a very huge step. I only think that the release of the step wasn't ready yet, is all, and am not sure why it was pushed out when acknowledged to be in that unfinished state. The comparison of it to combat code and magick code, things that have required constant balance and tweaking and readjustments based on discussion and changes and complaints of how hard it is to change, is not exactly encouraging, so I'm hoping that those were just the very hyperbolic parallels that they seemed to be. This seems like a fairly straightforward coding project that, when finished, will not require much looking back on.
I wholeheartedly endorse the idea. Just not incompletes. It's about the procedural side of it, not the idea itself.
To join on the positivity, though, since I have not voiced it, I've had hunters use the cured food for a long time, as 'riding food', stashed away until it was time to ride. I'm anticipating that becoming a common practice and mark of the survivalist, which should be -sweet-. Likewise, noble-food, and merchant-food...I hope to see different societal subtleties with this naturally coming around. Plus...you know... this was listed as a major thing in the economy thread from awhile back, and I appreciate it being worked on. There's been a lot of changes that seem to have come off of feedback, of late.