Author Topic: Release Notes  (Read 186301 times)

Shalooonsh

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Re: Release Notes
« Reply #275 on: April 01, 2022, 10:30:59 AM »
Release Notes pertaining to next game code update:

Racial Rebalancing:

   * Humans, as the dominant race, shall receive extra coins on game entrance.  This pertains to all free humans with a hometown in a major city such as Allanak or Tuluk.  This will not apply to Luir's Outpost humans, tribal humans, or those in the 'rinth.

   * Dwarves, as a former slave race, now receive an extra point or two of endurance  or extra skill points depending on birthplace.  Southern dwarves receive endurance, northern dwarves receive extra points to woodworking and stonecrafting.  In order to keep dwarves in line with racial requirements, they will now receive stat decreases if they do not implement the kill or rescue commands at a minimum of every thirty RL minutes.

   * City elves, as a current downtrodden race, are going to start with half of whatever starting coins they would have normally rolled, but will receive 4 free throwing knives, a knifebelt, footpads, and 1 stolen good from a noble house.  Additionally, if their hunger level ever reaches full they will gain the lethargic effect, slowing reflexes and movement speed.

   * Desert elves, as a wild race, will now lose 50% of their current movement points if they pass through a room with the words "Gates" in the room name.  If they enter a room and then immediately go back the same direction, this effect will not apply.

   * Muls, when they rage, will default to the least armored target in the room as their primary target.  Additionally, they will no longer have a hit point meter available via prompt, infobar, or even use of 'score' command while in a rage.

   * Half-giants can now pick up a 'corpse' item and use it as a two handed bludgeoning weapon.  If they have a person in a 'subdued' state, they also count as carrying a shield, and all blows that would be blocked normally by a shield will apply instead to that subdued PC or NPC's hit points.  This does not apply to VNPCs.
I seduced the daughters of men
And made the death of them.
I demanded human sacrifices
From the rest of them.
I became the spirit that haunted
And protected them.
And I lived in the tower of flame
But death collected them.
-War is my Destiny, Ill Bill

nessalin

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Re: Release Notes
« Reply #276 on: April 03, 2022, 10:41:19 AM »
April 3rd, 2022 (Sunday)

Halaster
- Fixed a bug with change subguild where selecting the 1 karma master armorsmith gave you the 0 karma armor maker subguild
- Added a feature when buying from shops, you can specify buy <item> <vendor> me, and it will size the item specifically for you.  Help buy updated.
- Added a feature that will allow staff to customize sunrise/sunset and moonrise/moonset messages on a per room basis if desired.
- Fixed a bug with Character Creation menu for certain scenarios

nessalin
- Fixed multiple bugs with staff commands
- Added multiple new staff commands
- Fixed crashedbug
« Last Edit: April 10, 2022, 10:29:55 AM by Halaster »
"Unless you have a suitcase and a ticket and a passport,
The cargo that they're carrying is you"

nessalin

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Re: Release Notes
« Reply #277 on: April 10, 2022, 10:14:19 AM »
April 10th, 2022 (Sunday)

(Halaster)
- Fixed bug with staff monitoring command
- City elves now have a bonus to running in the city, base cost is 1 stamina unencumbered
- Added ability for staff to customize shade messages on a per room basis if desired
- Split 'natural' and 'magickal' shade and darkness.  Magickal darkness is a little more potent now

(nessalin)
-Fixed crash bug
-Fixed bug in languages saving on character
-Updated room persistence to ignore ephemeral values
« Last Edit: April 10, 2022, 10:30:01 AM by Halaster »
"Unless you have a suitcase and a ticket and a passport,
The cargo that they're carrying is you"

nessalin

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Re: Release Notes
« Reply #278 on: April 27, 2022, 09:29:55 AM »
April 27yth, 2022 (It's Wednesday, my dudes)

(nessalin)
-Improvements to staff commands.
-Bug fixes to calculations for shop buy/sell costs
"Unless you have a suitcase and a ticket and a passport,
The cargo that they're carrying is you"

Shalooonsh

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  • Posts: 1824
Re: Release Notes
« Reply #279 on: May 01, 2022, 04:47:09 PM »
Following changes are taking place:

Bartenders have been revamped.  Here and there you'll see price changes, and the Cenyri bartender got a facelift.  Menu options might be different in a couple places, and if you're used to ordering "the usual" then you will want to check price before you do.

Much of this is due to the brilliant work of Nessalin in revamping the drink system.  Basic/necessary liquids like water and ale should be pretty much priced at the same level if not a bit less in public taverns.

And this is where the news gets bad for you high falutin snobs:

Specialty liquors such as wines and rare whiskeys are now priced accordingly.  If you think they're too expensive, you probably need to get more money.  This should hopefully help put forth the idea that a nice bottle of wine is actually a really good gift, like it should be.

Additionally, taste messages were updated for a load of northern liquors which did not have them, including but not limited to:

jaluar wine
japuaar wine
petoch wine
reynolte dry
mead
dark ale
I seduced the daughters of men
And made the death of them.
I demanded human sacrifices
From the rest of them.
I became the spirit that haunted
And protected them.
And I lived in the tower of flame
But death collected them.
-War is my Destiny, Ill Bill

Halaster

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  • Posts: 2732
Re: Release Notes
« Reply #280 on: May 16, 2022, 09:05:00 AM »
Halaster
- expanded Javascript functionality
- backend ground work for upcoming poisoning updates
Halaster


Halaster

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Re: Release Notes
« Reply #281 on: May 22, 2022, 10:18:35 AM »
Halaster
- bugfix to a psionicist skill
Halaster


Halaster

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  • Posts: 2732
Re: Release Notes
« Reply #282 on: June 05, 2022, 12:34:17 PM »
June 05, 2022 (Sunday)

Halaster
 - Fixed a bug with a spell
 - Poison code refactoring to prepare for further updates - no actual game changes (yet)
Halaster


Halaster

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Re: Release Notes
« Reply #283 on: June 12, 2022, 10:05:55 AM »
June 12, 2022 (Sunday)

nessalin & Halaster
 - Expanded values on objects to make room for future projects

Halaster
 - Fixed bugs with 3 spells
 - Added pemote to the allowed list of commands you can perform while Dumbstruck
 - Added the first round of "background_use_ok" flag.  Currently only added/removed by staff via request, but it lets staff easily know who has it turned on.  Removed automatically upon death of a character
 - Guarding a mount will attempt to prevent someone else from hitching or mounting it, if you pass a guarding check


« Last Edit: June 12, 2022, 03:54:07 PM by Halaster »
Halaster


nessalin

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Re: Release Notes
« Reply #284 on: June 19, 2022, 08:39:22 AM »
June 19th, 2022 (Sunday)

Halaster
-Added feed messages to a critter that was missing
-Fixed a bug where feeding didn't always work
-Quadrupled rate at which kick skill progresses

(nessalin)
-Fixed memory issues
« Last Edit: June 19, 2022, 09:00:11 AM by Halaster »
"Unless you have a suitcase and a ticket and a passport,
The cargo that they're carrying is you"

nessalin

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  • Posts: 571
Re: Release Notes
« Reply #285 on: Today at 11:07:04 AM »
July 3rd, 2022 (Sunday)

Halaster
- Fixed bug with Identify spell
- Poison update adding onset timers, poison decay on weapons, and potency.  No gameplay changes yet, but this gets us ready to start adding those

(nessalin)
-Improvement to staff commands
-Fixed a bug in dye messages showing up in the main description of dyed items.
-Game can now be more granular in duration of character affects
"Unless you have a suitcase and a ticket and a passport,
The cargo that they're carrying is you"