Briefs you'd like to see

Started by BadSkeelz, May 05, 2015, 06:17:55 PM

I moved a couple posts to moderation for being in the trolling line.  Please play nice.  Thanks!
Former player as of 2/27/23, sending love.

Quote from: CodeMaster on May 07, 2015, 10:03:07 PM
Quote from: slvrmoontiger on May 07, 2015, 07:47:18 PM
Quote from: Lizzie on May 07, 2015, 07:26:50 PM
Quote from: slvrmoontiger on May 07, 2015, 11:08:10 AM
Every time I've been at the bar I can usually hear or at least know when someone at the tables around me are talking because it's so loud in a bar atmosphere and because most people are drunk everyone tends to talk at twice the volume they normally do talk when not in a bar environment. For taverns I think the echos are appropriate because of this. I actually think you should have a higher chance of overhearing people at tables near you too for this reason and even a slight chance of hearing them with no listen skill or listen off.

I think part of the problem is that in real life, you can "tune it out" and it becomes just background noise. In the game, it's screen scroll that can cause you to miss what someone is saying directly to you, while sitting next to you, while you're participating in a conversation with them.

Again this all depends on how loud and noisy and what is happening at the particular bar/tavern. Is there loud music being played? Are people brawling? Is it filled past capacity? Or is it a slower time when there are still people around, but certainly not filled to capacity. I have been in both situations. The former I could barely hear or understand what the person next to me was saying and he or she could barely make out what I was saying (despite how much we tried to tune out the background). The latter, certainly you could tune it out. I would equate lots of scroll in a tavern going on (except for people buying a lot of things at once) to be the former. So is it possibly to miss out one something someone you are conversing with? Certainly. I'm just saying if you think about real life events and situations I think the code is fine as far as talk spam goes... Like many of the other things people have said, this too can be purged by your client.

I can see your logic, but a text game that 'simulates' chaotic environments by spamming you would be completely obnoxious.  Despite all its tumult, the bazaar doesn't spam you with an echo every five or ten seconds -- it succinctly describes the noise in the room description, which is how it should be.

It's also worth taking people with screen readers into consideration.

+1 for brief tables. :)


Another one I'd vote for:

brief ride:


The scarred, muscular man has arrived from the west, riding a scarred, muscular beetle.
--> The scarred, muscular man rides in from the west.

A scarred, muscular beetle walks east, carrying the scarred, muscular man on its back.
--> The scarred, muscular man rides off to the east.



Another mud i play has this option where you can chose to 'ignore' the words of other characters unless it something directly spoken to you, it automatically turns off once you leave the current place the character is in as well. Maybe a 'tune out' feature to tune out the words of characters you wouldnt be paying attention to could be an idea?

Quote from: Rokal on May 09, 2015, 04:53:40 AM
Quote from: CodeMaster on May 07, 2015, 10:03:07 PM
Quote from: slvrmoontiger on May 07, 2015, 07:47:18 PM
Quote from: Lizzie on May 07, 2015, 07:26:50 PM
Quote from: slvrmoontiger on May 07, 2015, 11:08:10 AM
Every time I've been at the bar I can usually hear or at least know when someone at the tables around me are talking because it's so loud in a bar atmosphere and because most people are drunk everyone tends to talk at twice the volume they normally do talk when not in a bar environment. For taverns I think the echos are appropriate because of this. I actually think you should have a higher chance of overhearing people at tables near you too for this reason and even a slight chance of hearing them with no listen skill or listen off.

I think part of the problem is that in real life, you can "tune it out" and it becomes just background noise. In the game, it's screen scroll that can cause you to miss what someone is saying directly to you, while sitting next to you, while you're participating in a conversation with them.

Again this all depends on how loud and noisy and what is happening at the particular bar/tavern. Is there loud music being played? Are people brawling? Is it filled past capacity? Or is it a slower time when there are still people around, but certainly not filled to capacity. I have been in both situations. The former I could barely hear or understand what the person next to me was saying and he or she could barely make out what I was saying (despite how much we tried to tune out the background). The latter, certainly you could tune it out. I would equate lots of scroll in a tavern going on (except for people buying a lot of things at once) to be the former. So is it possibly to miss out one something someone you are conversing with? Certainly. I'm just saying if you think about real life events and situations I think the code is fine as far as talk spam goes... Like many of the other things people have said, this too can be purged by your client.

I can see your logic, but a text game that 'simulates' chaotic environments by spamming you would be completely obnoxious.  Despite all its tumult, the bazaar doesn't spam you with an echo every five or ten seconds -- it succinctly describes the noise in the room description, which is how it should be.

It's also worth taking people with screen readers into consideration.

+1 for brief tables. :)


Another one I'd vote for:

brief ride:


The scarred, muscular man has arrived from the west, riding a scarred, muscular beetle.
--> The scarred, muscular man rides in from the west.

A scarred, muscular beetle walks east, carrying the scarred, muscular man on its back.
--> The scarred, muscular man rides off to the east.



Another mud i play has this option where you can chose to 'ignore' the words of other characters unless it something directly spoken to you, it automatically turns off once you leave the current place the character is in as well. Maybe a 'tune out' feature to tune out the words of characters you wouldnt be paying attention to could be an idea?

Interesting... Might be possible, but I don't think this would stop the emote spam others are complaining about from people talking at other tables.
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