Quitting the game in all city rooms

Started by Northlander, June 26, 2009, 09:23:02 AM

I'd like for all city rooms to be quittable for everyone, with an automatic quit-out after ten minutes of idleness, or ten minutes again after that if my linkdead or abandoned PC was too excited to leave the first time.

For me, this is a clear-as-spades playability issue. I occasionally have to leave the computer quite suddenly. But it would also mean that my noble won't have to ICly enter the Gaj's public sleeping quarters when I the player am in a hurry: it would further separate the OOC concept of qutting out from the IC concept of sleeping. I think this would be a Very Good Thing.

Example:
:Pulling the reins to his chest @ rears his ratlon and rides then off into the sunset.

w

quit


Okay, that was a joke to prove a point. Real example:
:Heads into the crowds.

w

quit

So many good uses, yet so many abusive uses.

Main Gates of Allanak [NESW]

The tall, muscular soldier says to the short man, in sirihish
     "You there, I need to check your pack."

The short man thinks, "Oh shit I have lockpicks."

The short man has departed from the land of Zalanthas.


I think Quit rooms are close enough together in the city that it only takes about a minute or so to walk to them, and if you're a noble or someone that wouldn't be sleeping in the sleeping area, do this from the sleeping area to the main area of your tavern:

direction (stepping in from the street)

Most people will understand this and RP as if you were virtually out of the tavern the entire time, and not asleep in the sleeping area.

Why not a 'quit now' feature that takes 60 seconds to actually 'quit' ?
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Quote from: mansa on June 26, 2009, 10:04:32 AM
Why not a 'quit now' feature that takes 60 seconds to actually 'quit' ?

Hey, not a bad idea.
"Life isn't divided into genres. It's a horrifying, romantic, tragic, comical, science-fiction cowboy detective novel. You know, with a bit of pornography if you're lucky."

--Alan Moore

Quote from: Cutthroat on June 26, 2009, 09:29:36 AM
So many good uses, yet so many abusive uses.

Main Gates of Allanak [NESW]

The tall, muscular soldier says to the short man, in sirihish
     "You there, I need to check your pack."

The short man thinks, "Oh shit I have lockpicks."

The short man has departed from the land of Zalanthas.



Seriously? This is taking it a bit far, and is not likely to happen. Chances are, if someone has some contraband and is asked for his pack to be searched, he could already run off to the nearest quit room and leave the game. What you have described here is not an issue.

I think quitting off in every room is a decent idea, though I'm not entirely convinced it's even necessary in the city. Getting to a quit room in the city doesn't take more than five minutes, no matter where you are. As long as you don't have the combat timer running down or anything, though in that case being able to quit in a quit room or in the middle of the street doesn't make a difference.

The real debate is quitting in the wild, I think, though that's an entirely different beast.
History will be kind to me for I intend to write it.
-Winston Churchill

Quote

Seriously? This is taking it a bit far, and is not likely to happen. Chances are, if someone has some contraband and is asked for his pack to be searched, he could already run off to the nearest quit room and leave the game. What you have described here is not an issue.

No, I wasn't serious about that particular example and I trust most people will do the right thing. But, people do occasionally quit to evade justice or some other negative effect on their character. I've seen it happen quite a few times.

I think that in general, putting more places to quit is unnecessary as there are plenty, and adding the ability to quit anywhere in cities could possibly effect the game negatively.

Quote from: mansa on June 26, 2009, 10:04:32 AM
Why not a 'quit now' feature that takes 60 seconds to actually 'quit' ?

In most places in all the cities, this would take longer than spam-walking to a quit place and quitting, if you're in a rush to quit.

Quote from: Cutthroat on June 26, 2009, 10:44:47 AM
Quote from: mansa on June 26, 2009, 10:04:32 AM
Why not a 'quit now' feature that takes 60 seconds to actually 'quit' ?

In most places in all the cities, this would take longer than spam-walking to a quit place and quitting, if you're in a rush to quit.

So there is no issue with this possible addition to the code?
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Quote from: Cutthroat on June 26, 2009, 10:44:47 AM
Quote from: mansa on June 26, 2009, 10:04:32 AM
Why not a 'quit now' feature that takes 60 seconds to actually 'quit' ?

In most places in all the cities, this would take longer than spam-walking to a quit place and quitting, if you're in a rush to quit.

Not all people have the time to walk to a quit place. I'd do quit now and be able to leave and let the computer idle for 60 seconds.

Quote from: SynthesisI always thought of jozhals as like...reptilian wallabies.

Quote from: FiveDisgruntledMonkeysWitI pictured them as cute, glittery mini-velociraptors.
Kinda like a My Little Pony that could eat your face.

Quote from: mansa on June 26, 2009, 10:46:32 AM
So there is no issue with this possible addition to the code?

If a 'quit now' feature as described was to be added in, I have no issue with it. I'm saying that if it's faster to just move to a quit room, people probably wouldn't use it most of the time. And that there probably wouldn't be any effort put into creating a feature that would barely be used.

Quote from: Jenred on June 26, 2009, 10:57:09 AM
Not all people have the time to walk to a quit place. I'd do quit now and be able to leave and let the computer idle for 60 seconds.

Fair enough. The time is pretty tiny if you're in the city, but fair enough.

Quote from: Cutthroat on June 26, 2009, 10:34:55 AM
Quote

Seriously? This is taking it a bit far, and is not likely to happen. Chances are, if someone has some contraband and is asked for his pack to be searched, he could already run off to the nearest quit room and leave the game. What you have described here is not an issue.

No, I wasn't serious about that particular example and I trust most people will do the right thing. But, people do occasionally quit to evade justice or some other negative effect on their character. I've seen it happen quite a few times.

I think that in general, putting more places to quit is unnecessary as there are plenty, and adding the ability to quit anywhere in cities could possibly effect the game negatively.

I'm of the opinion that the people who are going to do this already do. As you've said, it already happens. Reporting these people to the imms is the best way to handle the situation, in my opinion, and I've seen it dealt with before.

The vast majority of players right now don't abuse the quit command and I don't think making quitting more accessible would change that.

But again, that's only my opinion, and if you've had more bad experiences with it than I have, then it's easy to see why you might not agree.
And I vanish into the dark
And rise above my station

Quote from: Cutthroat on June 26, 2009, 11:38:10 AM
Fair enough. The time is pretty tiny if you're in the city, but fair enough.

Someone has never played in Tuluk.

Quote from: Eloran on June 26, 2009, 09:52:29 PM
Quote from: Cutthroat on June 26, 2009, 11:38:10 AM
Fair enough. The time is pretty tiny if you're in the city, but fair enough.

Someone has never played in Tuluk.

Even in Tuluk, the taverns are pretty evenly spread apart.

If by evenly spread apart you mean one hundred rooms between each, then yes, that's correct.

My humor is failing today. That's two strikes.

Quote from: Eloran on June 26, 2009, 10:11:25 PM
If by evenly spread apart you mean one hundred rooms between each, then yes, that's correct.

My humor is failing today. That's two strikes.

Heh.

Honestly, I could go one way or the other on this issue. I'm just pointing out possible problems that could pop up with its implementation.

I would like to see just a couple of new quit-safe rooms in each of the two cities, actually. There are two southern gates in Tuluk, each of which has a pretty long walk to the nearest publically-accessible quit-safe room, and no stables anywhere near. Might be nice to add a stables somewhere between the two, down along that southern stretch. Would be especially useful for partisans of northern nobles who go out and gather things for them, but who aren't actually employed by them and therefore aren't allowed to keep their mounts stabled on the noble estate property.

In Allanak I'd like to see even a single quit-safe room, somewhere within 30 game rooms of the eastern (merchant) gate, inside the gates (as opposed to outside). And definitely a stables on the east side of the city for the public.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

I would love the addition of more quit rooms in the game.  It's always been my opinion that anybody should be able to quit anywhere.  If all rooms in a city were quit safe (even if it came with a 60 second delay!) it would be amazing.
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

Quote from: mansa on June 26, 2009, 10:04:32 AM
Why not a 'quit now' feature that takes 60 seconds to actually 'quit' ?

This, where most things happening to or from your character during the delay, is awesome.  I hate having to spam-walk to the nearest quit-zone without emotes or thoughts, skipping things that I would usually stop and stare at, because I need to leave right freaking now.  Also, just in case you're way out in the middle of nowhere and can't afford to sit and idle for an hour while you see to a mild IRL emergency.

This is a good idea.
she said slow down this train
slow down the iron that runs in my veins

Quote from: Cutthroat on June 26, 2009, 09:29:36 AM

Main Gates of Allanak [NESW]

The tall, muscular soldier says to the short man, in sirihish
    "You there, I need to check your pack."

The short man thinks, "Oh shit I have lockpicks."

The short man has departed from the land of Zalanthas.



Sounds like rangers.
If you gaze for long enough into the abyss, the abyss gazes also into you.

www.j03m.com



Quote from: Eloran on June 27, 2009, 09:01:54 AM
Quote from: number13 on June 27, 2009, 03:20:50 AM
It would get abused.

Explain?

The slight, bearded man shouts:
Thief! Thief!!!

>think OH SHIT, he saw me!!!

>quit
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Quote from: FantasyWriter on June 27, 2009, 05:48:12 PM
Quote from: Eloran on June 27, 2009, 09:01:54 AM
Quote from: number13 on June 27, 2009, 03:20:50 AM
It would get abused.

Explain?

The slight, bearded man shouts:
Thief! Thief!!!

>think OH SHIT, he saw me!!!

>quit

Again. That is a terrible reason, and I hope you're kidding.
History will be kind to me for I intend to write it.
-Winston Churchill

He asked for an explanation on how it can be abused and I gave him one.
So no, I am not kidding, it -could- be abused that way.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Quitting in random rooms inside the city is like quitting in the wilderness for rangers...

Would you -sleep- in the middle of caravan road right outside the Gaj?

No? Then you shouldn't be able to quit out in the middle of caravan road right outside the Gaj.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.