Look Corpse

Started by Krath, March 12, 2009, 09:21:01 AM

I was wondering, if a PC dies and their corpse is there, would it be a hard thing to code that if
you look at the corpse it would give the deceased PC's main desc?

What do you as players think of this idea as well?
Quote from: roughneck on October 13, 2018, 10:06:26 AM
Armageddon is best when it's actually harsh and brutal, not when we're only pretending that it is.

I've wanted this for ages.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Definately.
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

Been brought up many times, but hasn't been put up yet, so I assume there could be a reason.  Maybe code?

One I can think of off the top of my head?  What if you mangle a body?  Like badly.  Remove eyes.  Scar up the face. Cut out tattoos.  As in you do everything possible to make it unidentifiable.  Then drop the corpse with that in its description.  I bet you the information would still get out, even if completely innocent.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Maybe the action of 'mangling' a corpse could be submitted with a command. So you roleplay it out, then 'mangle' body. This would result in the description being mangled too, perhaps not entirely - so that there was a small chance of recognition.
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

Quote from: Maso on March 12, 2009, 10:15:26 AM
Maybe the action of 'mangling' a corpse could be submitted with a command. So you roleplay it out, then 'mangle' body. This would result in the description being mangled too, perhaps not entirely - so that there was a small chance of recognition.

Badass!
Quote from: roughneck on October 13, 2018, 10:06:26 AM
Armageddon is best when it's actually harsh and brutal, not when we're only pretending that it is.

Dude this would be an AMAZING addition to the game.

Amazing...

...

one more time.  Amazing.

Brandon
Quote from: Ghost on December 16, 2009, 06:15:17 PMbrandon....

you did the biggest mistake of your life

Quote from: FuSoYa on March 12, 2009, 10:43:14 AM
Dude this would be an AMAZING addition to the game.

Amazing...

...

one more time.  Amazing.

Brandon

damn, you took my word....and three times.....now we shall use Uber-Cool! ;D
"The fear of death is the most unjustified of all fears, for there's no risk of accident for someone who's dead."
-Albert Einstein

Since corpses become containers, the easiest way would be to cut and paste the deceased person's "main description" field to the newly-generated container's "main description" field.

If you wanted to get crazy, you could add some code such that any sentence with the words head, face, ears, nose, mouth, lips, cheeks, eyes, eyebrows, etc. would be deleted if the corpse is beheaded.

The mangle corpse thing is cool, too.

Although I don't see why you shouldn't be able to bury a motherfucker if you have a shovel and some time to kill.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

I absolutely love every idea to come out of this thread, and will idea all of them in game as well. This would be an amazing addition to the game.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Yes yes yes. Show tattoos too.

A: "I found a dead guy outside the Sanc. Looking at him now."

B: "Oh, is he a citizen of Tuluk?"

A: "Shit, uh... I... don't... know."


Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

i'm under the impression they are resolving this for Arma2. Maybe some of that can trickle down to arma 1. :D

Quote from: Agent_137 on March 12, 2009, 12:38:50 PM
i'm under the impression they are resolving this for Arma2. Maybe some of that can trickle down to arma 1. :D

Personally, I don't know why (other than 'that's the way Diku did it') we make the dead person into a container object.  In my mind they should stay a person (just in a dead state).  It would force you to have to strip the body, and could lead to some neat rp as tattoos and scars are revealed.  Just my 2 sid.
Morgenes

Producer
Armageddon Staff

So then you'd just "steal <whatever> man" the same as if they were alive but unconscious, to grab their pack, etc?
Sounds good to me. I think some code should be put in place so that the bodies deteriorate over time. Like, when you look shortly after death you get the whole desc, (provided the head is intact) but a day later some of the text is gone, only leaving a partial description and this increases over time.
It could also be coded so that during this time, additional tags are added to show that "it's decaying" or "scavengers have been at it", etc.
Oh, and scent flags and echoes added to a room that contains a corpse and possibly the adjacent rooms as well. Perhaps a percentage chance of nausea cause by it dependant upon one's endurance.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

March 12, 2009, 12:58:38 PM #16 Last Edit: March 12, 2009, 01:01:33 PM by Agent_137
I'm glad you are not satisfied with the current implementation! This bodes well. But perhaps they did it out of consideration for stuff like arrows in bodies? Or so it could be pickup up like an item? Or maybe it was a shortcut since most Diku is H&S so most bodies are going to be mobs. PCs will get rezzed, run out to their former body, and grab all their stuff. They wouldn't care about identification.

Regardless, all those considerations (like many other diku things) are out of whack for an RPI.


also, jhunter, i like your ideas but we should consider the rate of deterioration in a desert environment. It's probably pretty low? And scavengers of the size they are in Zalathas will probably just gobble the body whole. Thus your suggestion is kind of approximated already as long as we are still rebooting the game once or twice a week.

I remember reading that this would be implemented in 2.Arm, but if it works its way into the current game, then it's time for me to bust out my merchant/physician forensic investigator.
"Life isn't divided into genres. It's a horrifying, romantic, tragic, comical, science-fiction cowboy detective novel. You know, with a bit of pornography if you're lucky."

--Alan Moore

For the record, an easy fix for this right now (easy being a relative term) would be to make corpses and heads writable objects. Implement a new language, let's call it corpse_making. The code would load the corpse item (which, BTW, is a single number in the 'database' section of areas, btw, or a virtual object with a reserved obj# (I don't remember which - it varies from code to code)), parse sdesc and main desc to the object using the language corpse_making, and let plays see it using their hidden language corpse_making.

Conversely, I think you could just set a dead flag on the PC and disconnect them. I seem to remember being able to load dead PCs in another codebase. If the game did this, instead of loading the corpse item, that would work. I think the process would be: PC dies, Code sets the PC's flag as Dead, sends the PC's user to menu, then loads dead PC to the room.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

As a matter of fact, I think the PC flagged dead would be an easier option, code wise, when I think about it.

You WOULD have to go through the code and add fixes for PCs flagged as dead, such as in the crime code) but most of that you can do with grep and copy and paste.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

In interest of getting it done fast I did the OP's suggestion, and copied the main description over from the dead (n)pc to the corpse object.  This will be in after maintenance.
Morgenes

Producer
Armageddon Staff

Quote from: Morgenes on March 12, 2009, 05:10:11 PM
In interest of getting it done fast I did the OP's suggestion, and copied the main description over from the dead (n)pc to the corpse object.  This will be in after maintenance.

.................................  :o

<3
Quote from: Synthesis
Quote from: lordcooper
You go south and one of the other directions that isn't north.  That is seriously the limit of my geographical knowledge of Arm.
Sarge?

Quote from: Morgenes on March 12, 2009, 05:10:11 PM
In interest of getting it done fast I did the OP's suggestion, and copied the main description over from the dead (n)pc to the corpse object.  This will be in after maintenance.

Jesus Christ, you are the fucking man. Man.

I love this.

I LOVE THIS.

*happy sigh*

I already spazzed after reading about tdesc, so now I just have this happy glow thing going on.