Author Topic: "Mercy on" rooms  (Read 2320 times)

SMuz

  • Posts: 2540
"Mercy on" rooms
« on: January 18, 2009, 09:06:15 PM »
Could all the sparring rooms in the game automatically turn on mercy upon entering? I don't really like the idea of accidentally killing a sparring partner because I turned off mercy when going hunting. I suppose it should be fine to turn it off later, if you want a 'sparring accident', just that it should automatically turn on by default when entering the room :P

Also useful since some sergeants forget to tell newbie players to the clan to turn it on and they end up killing someone in the future.
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

Tisiphone

  • Posts: 3628
Re: "Mercy on" rooms
« Reply #1 on: January 18, 2009, 09:09:07 PM »
I disagree with this idea because part of fooling the character is fooling the player.
There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men. -George Eliot

The7DeadlyVenomz

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Re: "Mercy on" rooms
« Reply #2 on: January 18, 2009, 09:13:34 PM »
Yeh. I say no.
Wynning since October 25, 2008.

>craft newbie into good player

You accidentally snap newbie into useless pieces.


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Majikal

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Re: "Mercy on" rooms
« Reply #3 on: January 18, 2009, 09:25:14 PM »
I <3 Sparring accidents.  ;D
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Gunnerblaster

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Re: "Mercy on" rooms
« Reply #4 on: January 18, 2009, 09:27:47 PM »
Sometimes, the accidents aren't so accidental.

;)
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SMuz

  • Posts: 2540
Re: "Mercy on" rooms
« Reply #5 on: January 18, 2009, 09:36:42 PM »
Ah, good point. I just get grateful that it's on when an experienced warrior knocks out a newbie in 2 seconds real-time :P
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

mansa

  • Posts: 10201
Re: "Mercy on" rooms
« Reply #6 on: January 18, 2009, 09:50:23 PM »
I'd rather have mercy on be defaulted to ON, with new characters.
Much like how 'nosave arrest' is defaulted to ON, with new characters.
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tortall

  • Posts: 2275
Re: "Mercy on" rooms
« Reply #7 on: January 18, 2009, 11:37:11 PM »
I'd rather have mercy on be defaulted to ON, with new characters.
Much like how 'nosave arrest' is defaulted to ON, with new characters.

This. It used to be like that. Mercy was default on. It was a good thing. Why did it change?
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The man says, ooc:
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SMuz

  • Posts: 2540
Re: "Mercy on" rooms
« Reply #8 on: January 18, 2009, 11:40:22 PM »
First-timer hunters starving to death?
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

Reiloth

  • Posts: 4548
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Re: "Mercy on" rooms
« Reply #9 on: January 19, 2009, 10:24:28 PM »
I'd rather have mercy on be defaulted to ON, with new characters.
Much like how 'nosave arrest' is defaulted to ON, with new characters.

This. It used to be like that. Mercy was default on. It was a good thing. Why did it change?

Because Armageddon is a land of Murder, Corruption, and Betrayal. Not a land of "Mercy on".

I think Mercy is pretty silly, actually, but I see why it is in game, for the sake of playability.
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Ender

  • Posts: 2003
Re: "Mercy on" rooms
« Reply #10 on: January 26, 2009, 09:44:59 AM »
Sometimes, the accidents aren't so accidental.

;)
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Sephiroto

  • Posts: 2830
Re: "Mercy on" rooms
« Reply #11 on: January 26, 2009, 01:14:08 PM »
Because Armageddon is a land of Murder, Corruption, and Betrayal. Not a land of "Mercy on".

I think Mercy is pretty silly, actually, but I see why it is in game, for the sake of playability.

If you're a badass you can still kill someone/something with mercy turned on.

spawnloser

  • Posts: 7313
Re: "Mercy on" rooms
« Reply #12 on: January 28, 2009, 01:36:25 AM »
I haven't turned mercy on, even when sparring, since 2005.  That is all.
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SMuz

  • Posts: 2540
Re: "Mercy on" rooms
« Reply #13 on: January 28, 2009, 03:44:17 AM »
I haven't turned mercy on, even when sparring, since 2005.  That is all.
Doesn't have to be on if you're fighting someone with equal skill, but I've seen cases where a new guy could easily be cut to pieces if it wasn't on. Ever seen a skilled, agile dual-wielding warrior? Hit-miss, hit(reel)-hit, hit(reel)-hit(KO) in no time. Nasty. If that guy went link-dead for a second with mercy off, he'd have an extra kill.
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.