Author Topic: Neat little things  (Read 202573 times)

perfecto

  • Posts: 1026
Re: Neat little things
« Reply #475 on: June 29, 2011, 05:34:14 AM »
does that work even if you're hooded or some-such?
The glowing Nessalin Nebula flickers eternally overhead.
This Angers The Shade of Nessalin.

bcw81

  • Helper
  • Posts: 3076
Re: Neat little things
« Reply #476 on: June 29, 2011, 06:06:49 AM »
Indeed it does - It'll set you back to the correct hooded desc for generally standing there.

Quote
A female voice says, in sirihish:
     "] yer a wizard, oashi"

maxid

  • Posts: 740
Re: Neat little things
« Reply #477 on: June 29, 2011, 09:57:20 AM »
Some may laugh but this took me a long time to figure out

change ldesc none   -  reverts to code generated ldesc

awesome, no more change ldesc stands here

I wish this was standardized somewhat.  Not all of the things you can 'change' revert to being cleared when you use none.  I actually didn't know change ldesc none existed, because I -think- either change mood, change objective, or both don't revert, but instead set your mood/objective to 'none.'  (Or I'm completely misremembering)

EldritchOrigins

  • Posts: 391
Re: Neat little things
« Reply #478 on: June 29, 2011, 11:24:24 AM »
Some may laugh but this took me a long time to figure out

change ldesc none   -  reverts to code generated ldesc

awesome, no more change ldesc stands here

Typing "stand" while standing also rests ldescs.  It's 11 less keystrokes.  (as well as sitting while sitting, and resting while resting.  But resitting on furniture will make you get up and sit down, but it too clears the ldesc.

Taven

  • Helper
  • Posts: 2185
Re: Neat little things
« Reply #479 on: June 29, 2011, 07:04:48 PM »
Comprehensive List of Neat Little Things So Far #3
(Avoid Repeats and Discussion Derails)



  • sit with <character name> seats you at the table that character is sitting at

  • sit on <item that is large enough> allows you to sit on items not typically regarded as seats, e.g. footlockers, trunks and chests

  • You can look east (squinting) and it will echo - same for items and a general look

  • Look tables - you can use () to echo an emote here, too

  • pull quiver - get an arrow from a quiver and wield it in one command

  • light <item> <item> to light one flammable item with another - ex: Light lamp candle

  • Pagelength <number> - sets the number of lines the game records to your terminal

  • count <keyword> <container>

  • key <item> <container> - easily see all the variations on one keyword contained

  • light <item> <item> - ex: Light lamp candle

  • "scan status" tells you whether you are scanning

  • look <character>'s <bodypart> - see a tattoo or other feature

  • list <merchant> <keyword> - ex: list ugly.merchant pants would show all the pants the ugly merchant has

  • guard status

  • drop (<emote>), ~ <arrangement> - ex: drop bag (wincing as it slips from the edge of ~table) contents spilling out onto the floor, ~ lies on its side beneath a small table.

  • Sometimes you can look at things from room mdescs, such as murals

  • pour <thing containing water> <location> - this can be done in areas that support plant life and will help it, or on light sources, which has a varying effect

  • when you're falling and type up it gives you an extra save but drains stun

  • steal 1. <target's> pack - steals the first thing in a target's pack

  • put <item> <container> - this works for items you are wearing, no need to remove

  • buy <item> <merchant> <race> - ex: buy thong Amos half-giant buys a half-giant sized thong. This only works if the merchant has an unlimited supply.


  • The "exit" command always works, even in low light (although it doesn't give specific info and uses 1 point of stamina)


  • Arrange object blah blah ~ blah - ex: arrange chest Sitting here pretty, ~ is filled with flowers. Returns: Sitting here pretty, the plain chest is filled with flowers.

  • Shake tent - people inside the tent can see when their tent is shook

  • "Stand" breaks hide - useful for if you're not sure if you're hiding


  • tell <person> (<emote>) <sentence> - You can do this instead of the say command

  • The "taste" command and the "sip" command

  • Assess -v <person> is a wonderful way to find out a PC's age and build in comparison to yours for role-playing purposes

  • For magickers "alias spells skills magick" will make it so that when you type "spells" you get only your magick skills

  • The brief command - It simplifies things, of your choice

  • The stop command - Stops and gets rid of any commands in the que

  • You can rent things to the bank, which will give you a ticket in return. You can take your item out again for a 150 coins

  • There's a thread "Coming Soon" that details neat stories about the game

  • The "Change Objective" command lets staff know what you are doing (and if you are waiting on an important request, if you set it to that)

  • "Help teapot" for everything related to teamaking

  • Magickers can do "help spell <spellname>" if they know a spell

  • You can arm wrestle in some places - help arm wrestling

  • You can use brooms to clean sawdust - "clean room broom"

  • "Help cage" tells you the commands for cages (there are a few in Zalanthas)


  • For the bards in Tuluk - put <charmname> <instrumentname>

  • "get <seat> <table>" and "put <seat> <table>" (When the seat is on the floor) - If you are playing a half-giant, just remove a stool to sit at the bar

  • "rent time" lets you know how many days you have left before the lease runs out

  • Social emotes, such a "nod," are listed here

  • pull branch - you can pull bark from branches, or sometimes logs

  • The "flip" command can be helpful, sometimes. Apparently the use command is also helpful, sometimes. (vagueness)

  • Tdesc - the temporary description command, for wounds, aging without a stat change, and bynner shit all over you

  • "behead <unlucky>" - unlucky must be dead first

  • The "wiz" command - lists all Armageddon staff, active and retired

  • This page tells you what the current staff responsibilities are

  • Locdescs - Your PC can get coded scars

  • Sometimes bars have "invisible" bar stools in them - you can use "key barstool" to check

  • If a tray is too heavy to be held, you can "etwo" it

  • Hold staff - For when walking with a staff or cane, and you don't want people mad you're brandishing it

  • "List song" displays a list of songs that can be sung by an NPC bard in certain places. Use the "Buy song #" syntax to listen to the NPC sing.

  • Typing "stand" removes long descriptions (ldesc). You can also reset your ldesc by typing "change ldesc none", but tying "stand" is shorter.

  • You can offer to trade an item for another item at a shop - offer <your item> <their item>

  • There is a quaff command for potions

  • help map zalanthas - this shows you a map of Zalanthas

  • If you have a client, you can alias "look all" to all of the look commands, so one command will look all directions

  • pour <container> <container 2> - this works with bags and chests, and is very useful for organizing

  • There is an "assist" command for combat, to make sure to help your friend with their foe correctly

  • For prompts, %s shows your current position, and when fighting will show who you are fighting

  • If a weapon is poisoned, you can unpoison it by going "pour waterskin <weapon>"

  • You can "beep" players to get their attention, or check if they are linkdead. Use sparingly!

  • pack <mount> - checks for things packed to a mount; pack <container> <mount> - packs item to mount (unpacking too); unpack all <mount> - unpack everything with less
    spam

  • You can flip a coin by dropping it and typing "flip coin" - you must be standing to do this. You can flip other "coin" objects with them in your inventory.

  • With emoting ( ) comes before your action, and [ ] after


  • Flip doesn't work in combat, instead use the "use" command

  • Semote is a great command for emoting when hidden/invisible, if what you're doing cannot be heard

  • "key ." shows every item in the room you can see, including ones not immediately obvious

  • "vis" makes you visible (breaking hide and some spells)

  • You can use emotes when packing and unpacking a mount

  • "skills <type>" shows you only skills of that type - ex: "skills language" shows you only what language skills you have

  • Break bottle - If you are holding a bottle, you can use this command to make a weapon

  • Count doesn't work if you're wearing an item; you can use the key command to count it in this case (such as with a quiver of arrows)

  • To use an incense burner, drop it in the room, put in the incense, and close the burner. Viola!

  • You can use the "craft" command on an item in the room to move it to the top of the room list (you do not actually craft it)

  • Using "/n" at the end of your prompt skips to a new line (it makes things less spammy)

  • You can use "Weather <direction>" to see what the weather is like in that area (such as outside a tent, or outside a tavern)

  • "Land" is a helpful command if you aren't...landed.


  • The salvage command lets you get things from items (ie, a cloak can be salvages for cloth scraps)

  • If you are writing a bio or tdesc the ".x" lets you make a command outside of it. Ex: ".x say SHUDDUP."

  • When you sleep with 0 stamina, you can't wake up until you have almost all of it back

  • Rebel - This command immediately removes you from your clan

  • When Armageddon is being closed for a reboot and there's a staff announcement for you to log out, you can quit out anywhere

  • The "plant" command is the opposite of steal and you can try to put things on people (like spice)

  • You can use perfume, booze, spice and poop to change your scent

  • You can forage spice now (primarily in silty areas, like the silt sea)

  • Shuffle deck reset - refills the card deck and restores all cards to the deck

  • Discuss - This is a command you can use with npcs. Ex: Discuss bartender topics

  • You can eat food not in your inventory

  • You can craft with items not in your inventory. This means items in the room, and can also be used on items sitting on a table.

  • The scribble command - You can draw on things, and they fade over time

  • Wear <item> on belt - You can wear pouches and waterskins on your belt

  • Closing your cloak makes your belt and the things on it hidden (but they can still be stolen)

  • You can "title <mount>" to name your mount, and the name stays until it's in a stable. Useful for RPTs.

  • You can use the "addkeyword" command to give yourself an alias. Ex: Addkeyword Amos

  • You can use emotes when raising and lowering your hood. Ex: raise hood (lifting it up with a sudden jerk) [covering all but ^me chin]

  • Not to circumvent code, but if someone is spam brawling and you want to slow it down so you can emote/move away you can "Stand <table>" and it renders them unable to spamhit to show how uber they are.

  • You can do "change hands <from> <to>" with the from and to being either your main hand (ep) or your secondary hand (es). This means you don't have to remove each item, and then wield and hold, it's all in this one command.

  • You can use the command "change opponent <target>" to change who you're fighting to a new target.

  • If you log out with your barrier up, you log in with your barrier up.




    I will update this list for each new page of the thread. Please consult it before posting, to see if what you're pointing out has already been mentioned! Yes, I have added everything new. If it's not at the end of the list, it's because I added it to a bullet point with a similar topic.
« Last Edit: June 30, 2011, 06:04:07 PM by Taven »
As of February 2017, I no longer play Armageddon.

Taven

  • Helper
  • Posts: 2185
Re: Neat little things
« Reply #480 on: June 29, 2011, 07:06:00 PM »
I'd like some opinions on this question:

Would it be helpful if I made a new thread in "Play Collaboration" that was solely a comprehensive post of everything here?

I have one vote for yes so far, and no other responses.
As of February 2017, I no longer play Armageddon.

musashi

  • Posts: 9006
Re: Neat little things
« Reply #481 on: June 29, 2011, 07:08:51 PM »
It sounds like a good idea I suppose, but honestly what I think would be even more helpful is if we took some of this stuff and checked to see if it's in an easy to reach, intuitive spot in the help files somewhere. And if it isn't, submit a revision of said help file to update it.

Like the thing with X-D and being able to shoot into/out of wagons or buildings and what not. That should totally be in the help file for archery and throw if it isn't already.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Cutthroat

  • Helper
  • Posts: 4372
Re: Neat little things
« Reply #482 on: June 29, 2011, 07:37:58 PM »
It sounds like a good idea I suppose, but honestly what I think would be even more helpful is if we took some of this stuff and checked to see if it's in an easy to reach, intuitive spot in the help files somewhere. And if it isn't, submit a revision of said help file to update it.

Like the thing with X-D and being able to shoot into/out of wagons or buildings and what not. That should totally be in the help file for archery and throw if it isn't already.

That still sounds like a good use for the Player Collaboration forum, because we can post revisions to help files in the thread. +1 to Taven's idea and Musashi's idea combined.
« Last Edit: June 29, 2011, 08:42:02 PM by Cutthroat »

bcw81

  • Helper
  • Posts: 3076
Re: Neat little things
« Reply #483 on: June 29, 2011, 08:38:56 PM »
I'll say it's a good idea too. I love this thread.

Quote
A female voice says, in sirihish:
     "] yer a wizard, oashi"

Taven

  • Helper
  • Posts: 2185
Re: Neat little things
« Reply #484 on: June 29, 2011, 10:43:56 PM »
Done! Feel free to post about helpfiles there (info in the intro post).
As of February 2017, I no longer play Armageddon.

Ocotillo

  • Posts: 532
Re: Neat little things
« Reply #485 on: June 30, 2011, 04:05:14 PM »
I don't know what the time investment for this would be, but some of the vaguer summaries would benefit from linking back to the original post.
Quote from: Barzalene
Besides if a Jihaen walks in on you, he walked in on you. He can't be too upset if he sees your peepee. He might have a legitimate gripe though if the manner in which you use it isn't subtle.

Taven

  • Helper
  • Posts: 2185
Re: Neat little things
« Reply #486 on: June 30, 2011, 04:29:10 PM »
I don't know what the time investment for this would be, but some of the vaguer summaries would benefit from linking back to the original post.

You'll need to give examples about which ones are unclear if you'd like me to look into this.
As of February 2017, I no longer play Armageddon.

Ocotillo

  • Posts: 532
Re: Neat little things
« Reply #487 on: June 30, 2011, 04:47:32 PM »
The ones I remember offhand -

"You can use perfume, booze, spice and poop to change your scent."

"List song; buy song <#>."

Hard to decipher, they are.
Quote from: Barzalene
Besides if a Jihaen walks in on you, he walked in on you. He can't be too upset if he sees your peepee. He might have a legitimate gripe though if the manner in which you use it isn't subtle.

Taven

  • Helper
  • Posts: 2185
Re: Neat little things
« Reply #488 on: June 30, 2011, 05:18:40 PM »
The ones I remember offhand -

"You can use perfume, booze, spice and poop to change your scent."

"List song; buy song <#>."

Hard to decipher, they are.

The original posts are as follows:

list songs

buy song <song #>

Non-IC-sensative (read:common sense) ways to change your smell: purfume, spice, being piss drunk, handling poo.

I could update the scent one to be clearer, if it's an issue, but it's pretty similar already.
As of February 2017, I no longer play Armageddon.

bcw81

  • Helper
  • Posts: 3076
Re: Neat little things
« Reply #489 on: July 10, 2011, 12:10:30 AM »
"Contact " (with the space) = Contact the last person you were in contact with.

Quote
A female voice says, in sirihish:
     "] yer a wizard, oashi"

Majikal

  • Helper
  • Posts: 3080
Re: Neat little things
« Reply #490 on: July 13, 2011, 09:09:01 PM »
For those that spar and don't want to break their newbish opponent immediately.

Nosave combat

Keeps you from attacking back, though kicking/bashing/typing kill <target> will start your offense you'll otherwise only defend against the attacker. Important to not forget to toggle this one back off though. heh.
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

Cind

  • Posts: 1862
    • Tales of the Tan Muark, stealers of children.
Re: Neat little things
« Reply #491 on: July 19, 2011, 05:14:42 PM »
you can forage for food in the dark with good weather and moonlight.
https://armageddon.org/help/view/Inappropriate%20vernacular
gorgio: someone who is not romani, not a gypsy.
kumpania: a family of story tellers.
vardo: a horse-drawn wagon used by British Romani as their home. always well-crafted, often painted and gilded

Nyr

  • Red Fangs
  • Posts: 9033
Re: Neat little things
« Reply #492 on: July 20, 2011, 08:41:27 AM »
you can forage for food in the dark with good weather and moonlight.

So you mean that you can forage for food when it's not dark?
Paint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Desertman

  • Posts: 9490
Re: Neat little things
« Reply #493 on: July 20, 2011, 01:17:27 PM »
you can forage for food in the dark with good weather and moonlight.

So you mean that you can forage for food when it's not dark?

I think he means, when its -less- dark.

For example, with one moon in the sky, its not "dark" but its not "light" either, is it? And you can not forage.

But if both moons are in the sky (Lirathu and Jihae) you can forage at night, because its "light enough" even though it is still mostly -dark-.

Gah, that is confusing, lets just change the word dark to night and that should fix it. You can forage at night when you have enough moonlight.
« Last Edit: July 20, 2011, 01:19:22 PM by Desertman »
My phone now autocorrects "damn" to Dman.
The young daughter has been filled.

Cind

  • Posts: 1862
    • Tales of the Tan Muark, stealers of children.
Re: Neat little things
« Reply #494 on: July 20, 2011, 02:20:59 PM »
the weather was clear and there was one moon. i don't remember being able to greb rocks or other stuff at night at all.
https://armageddon.org/help/view/Inappropriate%20vernacular
gorgio: someone who is not romani, not a gypsy.
kumpania: a family of story tellers.
vardo: a horse-drawn wagon used by British Romani as their home. always well-crafted, often painted and gilded

Nyr

  • Red Fangs
  • Posts: 9033
Re: Neat little things
« Reply #495 on: July 20, 2011, 03:25:37 PM »
You can forage at any time if you can see well enough to do it.  That might be better, maybe?
Paint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

musashi

  • Posts: 9006
Re: Neat little things
« Reply #496 on: July 20, 2011, 07:41:28 PM »
You can forage at any time if you can see well enough to do it.  That might be better, maybe?

+1 because it isn't just the moons that generate light outside during the evening. You could make a big bonfire and accomplish the same thing if you just really cannot wait till morning to keep grebbing!
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

bartenderer

  • Posts: 325
Re: Neat little things
« Reply #497 on: July 20, 2011, 11:31:10 PM »
You can forage at any time if you can see well enough to do it.  That might be better, maybe?

+1 because it isn't just the moons that generate light outside during the evening. You could make a big bonfire and accomplish the same thing if you just really cannot wait till morning to keep grebbing!

+1 Played a ranger that lived only in the wilderness, cooked only on campfires. Some nights he would have only enough wood to start a fire and would forage by campfire just to keep it going. Was a lot of fun.
The worldly burden of defecation is something I go online to escape.

musashi

  • Posts: 9006
Re: Neat little things
« Reply #498 on: July 20, 2011, 11:37:08 PM »
I played that game too  :D

A lot harder to do in the south let me tell ya!!!
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Jdr

  • Posts: 1147
Re: Neat little things
« Reply #499 on: July 21, 2011, 12:36:36 AM »
I tried that game once, in the Pah. Fell down a hole an hour in, logged out as I needed to go to bed (still down there), logged in and 2 carru were down there.
Rickey's Law: People don't want "A story". They want their story.