Interesting post about permadeath on TMS

Started by Good Gortok, October 08, 2007, 03:34:12 AM


Newworlds is a dumbass.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

Quote from: "Esithae"Players of beloved characters tend to more seriously consider their hunting, fights, training and PKS, as there is always the possibility such will backfire and result in your own death.

Risks are actually risky, and adrenaline-inspiring.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

I couldn't ever attempt serious RP in a game with no permadeath.

So many plots and schemes and the like involve permanently doing away with one or more characters, and it would suck for everyone involved--the scheming underling wanting the promotion, the assassin they hired that finally killed the boss, and the fellow employees who couldn't/wouldn't RP realistic grief or relief about the 'death' if they knew the person was just going to be back in a few days and somehow suck more at combat skills or not have their fancy outfit upon 'dying.'
And I vanish into the dark
And rise above my station

Someone ought to go Arm-recruiting in those forums.

I thought it was a funny thread.

From the first post I'm sitting here going...I'm such an elitist...Then...somebody posts on just that...Then a reply...Hence, my new sig:)
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Hah, I'd have to say, playing a game that required you to relieve yourself for hours on end would be interesting.
Dynnage
Shh! The cow is sleeping!

Quote from: "Dynnage"Hah, I'd have to say, playing a game that required you to relieve yourself for hours on end would be interesting.

For hours on end? A low fiber world? Not necessarily interesting or realistic.
Varak:You tell the mangy, pointy-eared gortok, in sirihish: "What, girl? You say the sorceror-king has fallen down the well?"
Ghardoan:A pitiful voice rises from the well below, "I've fallen and I can't get up..."

One of the reasons I came to Armageddon was so I didn't have to deal with the aftermath of plotting out an intricate death on some hated enemy, then seeing him strutting along carelessly two hours later.

Screw that. Give me permadeath, or give me death! ...or something.

-WP
We were somewhere near the Shield Wall, on the edge of the Red Desert, when the drugs began to take hold...

Viva la permadeathcion!
Dynnage
Shh! The cow is sleeping!

Long life to permadeath?
she said slow down this train
slow down the iron that runs in my veins

One of the reasons I came to Arm from a MUD without permadeath was because no fight or disagreement ever ended.  You killed a person once, they came back to try and kill you three or five times.  At least with permadeath, you try to resolve something peacefully for fear of losing your character.  It really does encourage more realistic responses.

So now I'm here.
Any questions, comments, or condemnations to an eternity of fiery torment?

Waving a hammer, the irate, seething crafter says, in rage-accented sirihish :
"Be impressed.  Now!"

Absolute and complete agreement with Dalmeth.

I came from NewWorlds, in fact.

Take my word for it, it suck so badly that the proper vitriolic description is too long to post.

When I left my old mud of 8 years, I was hunting for a perma-death mud where roleplay was required, because I was sick of how ressurections ruined any true hope of top notch RP.

That kind of narrowed down the list, and when I found out that Armageddon was post-apocolyptic, my love for the Fallout series kicked in and I've never turned back.

So anyway, I'm here for the permadeath first, too.

Non permdeath blows.
I tripped and Fale down my stairs. Drink milk and you'll grow Uaptal. I know this guy from the state of Tenneshi. This house will go up Borsail tomorrow. I gave my book to him Nenyuk it back again. I hired this guy golfing to Kadius around for a while.

I've pounded myself when I've had a character die in some foolish way.  Lamented the loss of a long lived character to a ride-by, magicking that left me powerless and dead.  But I've also had permadeaths where I chose to go... a hard headed dwarf that would not say a few simple words because that was him and he (long lived) was gone the next minute.  Deaths fighting other PCs.  Protecting that one or this one.  All things considered from my experience...permadeath is best for the the game and my enjoyment.
I'd rather be lucky than good.