save test

Started by Anael, November 29, 2005, 06:16:51 AM

I think a simple command to check if a room saves or not would be useful. Why? Well... let's say you want to leave that huge load of spice you've got before you got to meet mr X. You're out in desert looking for a safe place and then you find this hidden cave with three rooms. A perfect place to hide things... but... does it save codedly? And if so, which of these rooms saves? All?

>save test
This room saves.


>save test
This room doesn't save.
Quote from: VanthA well-placed grunt can be worth a thousand words.

I can think of any number of situations in which that would be quite useful.
quote="Larrath"]"On the 5th day of the Ascending Sun, in the Month of Whira's Very Annoying And Nearly Unreachable Itch, Lord Templar Mha Dceks set the Barrel on fire. The fire was hot".[/quote]

Enter the maurading PC-run highway bandits, now with real campsite.

Now when ye go to collect their bounty, you can also look for their loot.

wish all might solve this issue currently, but this woudl be a great feature to have coded, too.


p.s.
idea this in game. i hear it gets around to the coders faster.