Accessibility of Gathering Spaces Outside Cities

Started by AdamBlue, October 12, 2015, 06:51:29 PM

Quote from: Erythil on October 16, 2015, 05:02:39 PM

We kind of have this already with wagons, but generally speaking wagons are incredibly restricted.

The tribal camps work this way actually.  If you log out in the Arabet camp and it relocates, you move with it...of course the relocation isn't determined by PC's, it's just a set rotation, but still there in concept.

I imagine an encampment (that's really a wagon with non-wagon room descriptions) could work the same way as you described though?

It's a shame wagons are underutilized. But it's no suprise when you consider why.

Now you're looking for the secret. But you won't find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

I think it would be great to have smaller, significantly more vulnerable, craftable wagons... no npcs on board. Are these a thing?
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

Re: more quit/save rooms wanted

Unfortunately, it's not as simple as just flipping a flag on a room to make it into a "save" room.  Save rooms are only found in specific zones (as in, all the rooms in zone X are save rooms, 0 of the rooms in zone A, B, C, D... are save rooms), and that means they are on a different weather system and all kinds of other bizarre behavior that one might not initially take into account.  They are also limited in number.

Also please do not go out and fill a crate with a billion rocks just to make your tent OOCly hard to steal.  That is very meta-gamey.

QuoteAlso please do not go out and fill a crate with a billion rocks just to make your tent OOCly hard to steal.  That is very meta-gamey.

I would consider it more meta-gamey to roll up on a gathering of tents with items set up to show it's an active camp and rolling the tent that probably has people sleeping in it.  Hence the discussion of the thread.  Which is saying that in order to avoid both of those events happening, there could be other things.  Otherwise, players are left with working with what code there is to have possible things be possible.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Quote from: Armaddict on October 18, 2015, 05:11:29 AM
I would consider it more meta-gamey to roll up on a gathering of tents with items set up to show it's an active camp and rolling the tent that probably has people sleeping in it.

I wouldn't consider it meta-gamey at all - perhaps inconsiderate or unrealistic, but not meta-gamey.  Additionally, putting a few items in a tent and using 'arrange' on them should also not be a way to declare that forevermore this tent is populated and should be respected as inhabited, virtually.  Presumably the inhabitants do leave, from time to time, (beyond when their players are logged in).  There's no way for someone stumbling upon the tents randomly to know what their status is unless they have knowledge of the place's specifics, somehow.

Quote from: seidhr on October 18, 2015, 05:21:04 AM
I wouldn't consider it meta-gamey at all - perhaps inconsiderate or unrealistic, but not meta-gamey.  Additionally, putting a few items in a tent and using 'arrange' on them should also not be a way to declare that forevermore this tent is populated and should be respected as inhabited, virtually. 

This has the added benefit of allowing us to murder your virtual family. We need more of that, right? People like having their virtual family members murdered? That's all I remember from that thread.

October 18, 2015, 05:49:03 AM #107 Last Edit: October 18, 2015, 05:54:54 AM by Armaddict
Quote from: seidhr on October 18, 2015, 05:21:04 AM
Quote from: Armaddict on October 18, 2015, 05:11:29 AM
I would consider it more meta-gamey to roll up on a gathering of tents with items set up to show it's an active camp and rolling the tent that probably has people sleeping in it.

I wouldn't consider it meta-gamey at all - perhaps inconsiderate or unrealistic, but not meta-gamey.  Additionally, putting a few items in a tent and using 'arrange' on them should also not be a way to declare that forevermore this tent is populated and should be respected as inhabited, virtually.  Presumably the inhabitants do leave, from time to time, (beyond when their players are logged in).  There's no way for someone stumbling upon the tents randomly to know what their status is unless they have knowledge of the place's specifics, somehow.

This, therefore, creates a double standard in terms of what is acceptable.  You say it is metagamey to make it take effort to dismantle a camp.  But it is not metagamey to ignore efforts required to dismantle a camp.  I find this logic terrifying in the hands of a staff member. 

Edited to add:  Particularly since all that one does is say that you have to take out a bunch of rocks and decide if it's worth it for you.  A delay, so that said people in said camp can return from the virtual venture you said they must be on at any given time that they return.  There was no talk of it being 'completely untouchable', ever.  So I don't know where that came from.  What did get said, was that there were measures to make your camp harder to random dude coming along and taking it down in no time flat, giving -some- ability for it to stick around.

And no, I'm not invested in this, but this is one of those cases where people find uses of code to accomplish things that -should- be in someone's grasp...and in a shoddy way even (not very effective)...and you call it meta-gamey?
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Reason it's metagamey on the other side (we've already established that it's metagamey to fill a box with rocks and why we should be able to overlook that for the sake of believability):

>A small tent village.
Half a dozen tents in a variety of colors and states of repair circle a broad swath of
the desert here. In the center of the circle, a campfire is kept flickering merrily by
any of the various members of the rag-tag group of wanderers. Etc. etc. etc.
Uncoiled and dragged along the ground, a length of rope is held by a tow-headed toddler.
Twin boys, each with striking blue eyes and gangly limbs, play in and around a tree-carved wooden chest.
A stern-looking half-elven woman watches the children protectively with a chipped obsidian dagger in hand.

>A random wanderer wanders by.
>The random wanderer thinks, "Oooh. Free stuff."
>The random wanderer gets a length of rope.
>The random wanderer gets a chipped obsidian dagger.
>The random wanderer struggles to lift a tree-carved wooden chest.
>The random wanderer walks east, dragging a tree-carved wooden chest behind.


That is why people resort to filling chests with rocks in tent camps: to *reduce* (but not eliminate) the chance that some random wanderer will wander by and ignore the virtual world completely in exchange for grabbing the coded goodies.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

I don't think anyone needs to be frightened.  :)  Putting rocks in a tent is "gaming the game [or code]" because your character is using OOC code mechanics to impose constraints on other players.  Now before they can act ICly, they have to figure out what you did OOCly.

It's pedantic, but rolling up someone's camp without emoting isn't "gaming the game" because you're not using OOC code mechanics to impose constraints on what other players can codedly do.
The neat, clean-shaven man sends you a telepathic message:
     "I tried hairy...Im sorry"

Quote from: CodeMaster on October 18, 2015, 11:32:32 AM
I don't think anyone needs to be frightened.  :)  Putting rocks in a tent is "gaming the game [or code]" because your character is using OOC code mechanics to impose constraints on other players.  Now before they can act ICly, they have to figure out what you did OOCly.

It's pedantic, but rolling up someone's camp without emoting isn't "gaming the game" because you're not using OOC code mechanics to impose constraints on what other players can codedly do.

But by that logic, subdue would be. Just, you're present. Say I have too much stuff, I set it down, elf runs off with it, fine. I rent an apartment, and, here, I'm using what's codedly available to place restrictions on what other players can do. I mean, sure, anyone with a particular skill can overcome this barrier, but you don't even need that skill to move a box of rocks.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

I should've written "you're not abusing OOC code mechanics to create IC effects in the game world".  Using code stuff for what it's meant for isn't meta at all, but I stop derailing.
The neat, clean-shaven man sends you a telepathic message:
     "I tried hairy...Im sorry"

get crate
leave
pour crate ground
roll tent
get tent
e (whistling innocently, tent slung over ^me shoulder)
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

Quote from: Fujikoma on October 18, 2015, 12:35:06 PM
e (whistling innocently, tent slung over ^me shoulder)

Can't use targeting in a move emote.  Some people. *shakes head*
Quote from: BadSkeelz
Ah well you should just kill those PCs. They're not worth the time of plotting creatively against.

Quote from: seidhr on October 18, 2015, 05:04:29 AM
Also please do not go out and fill a crate with a billion rocks just to make your tent OOCly hard to steal.  That is very meta-gamey.

I don't think I've ever seen this happen, but it actually seems pretty In-Character to me to weigh something down in order to make it harder to steal.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

October 18, 2015, 04:24:52 PM #115 Last Edit: October 18, 2015, 04:28:26 PM by Inks
Makes sense. Never thought about it or used it and likely never will but it's like tent pegs. If there was 4 rocks not a billion.

Peaking of tent pegs... weighing down your tent would help keep it being blowing away by massive sandstorms of doom.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.


Using a few things to weigh down your tent is totally fine.

It's just that someone earlier in the thread was talking about how you could take a big container and put vast numbers of low-weight objects into it in order to make it too heavy to lift up, as the container, for anyone but a half-giant and a real OOC burden to remove from the tent.  That's something I'd hate to see done (though I don't think I have ever seen it done, fortunately!)