Tailoring for others

Started by hatchets, July 29, 2012, 02:36:30 PM

We have one improvement related to this that is slated after next reboot, but it's not that. 

For clans that offer full uniforms (which generally only occurs past a certain rank), a less-clunky solution would be to have it sized automatically at the time of purchase from said quartermaster NPC.  It does not seem like that big of a deal to tailor your own things, though.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Quote from: Nyr on September 07, 2012, 04:03:29 PM
We have one improvement related to this that is slated after next reboot, but it's not that. 

For clans that offer full uniforms (which generally only occurs past a certain rank), a less-clunky solution would be to have it sized automatically at the time of purchase from said quartermaster NPC.  It does not seem like that big of a deal to tailor your own things, though.

Except uniforms are usually bought by the person hiring...not the person just hired. So it would be automatically tailored to fit the wrong person?
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

September 07, 2012, 06:46:33 PM #27 Last Edit: September 07, 2012, 06:49:00 PM by BadSkeelz
Quote
So it would be automatically tailored to fit the wrong person?

That's what it sounds like, but:

Quote
For clans that offer full uniforms (which generally only occurs past a certain rank)

I think what Nyr was talking about was making it less clunky for those Clan Members who have reached "a certain rank" that allows them to go and buy a uniform for themselves. Underlings being handed the Ceremonial Jockstrap of Not-Newbness will still need to get their reward tailored, as the Jockstrab will be sized for whoever bought it from the clan merchant. So in the balance, I don't think this will actually save very many people tailoring time (I imagine most of us are getting rewards handed to use by clan leaders), but the "problem" of needing to go to the tailor isn't particularly problematic.

You can also
buy <item> <merchant> <race>

which isn't foolproof (since there are tall humans who won't fit into a short human's sized items) but reduces the cost of tailoring.


buy greaves amos human


Will get you the first set of greaves on the NPC Amos's list, sized for an average human.

I believe this only works if there are "many" available on Amos's list.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Yeah, but you can't do that and haggle...which is a pain. Haggling is important!
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

September 07, 2012, 07:50:12 PM #30 Last Edit: September 07, 2012, 07:52:06 PM by Lizzie
Quote from: Maso on September 07, 2012, 07:21:29 PM
Yeah, but you can't do that and haggle...which is a pain. Haggling is important!

If you're buying a clan uniform from your own clan's NPC, you're not haggling. Profiting from your own employer is against the rules :)
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Sounds like something better done in game, and not something that staff need to do for you. If you want NPC tailors/armor repairers in the Byn go play a Byn sergeant and try to get it approved.

QuoteA female voice says, in sirihish:
     "] yer a wizard, oashi"

Quote from: Nyr on September 07, 2012, 04:03:29 PM
It does not seem like that big of a deal to tailor your own things, though.

Then can there be a tailor/armor repair NPC added to every area of civilization?  I can think of specifically one place that doesn't have an armor repairer and it's caused me infinite strife after making things for myself that I could not wear.
man
/mæn/

-noun

1.   A biped, ungrateful.

It would be nice if clothworking and armor repair allowed someone to resize clothing and armor.

QuoteThe weasle-nosed sycophant says to a pot-bellied blue-blood, a pair of silk trousers held up to the fat mans pale legs:
     "It is the fabric that has stretched, Lord Fancypants, not you!"

tailor trousers pot.bellied.fancypants
The weasle-nosed sycophant starts to tailor the cloth.

The weasle-nosed sycophant whistles an up-beat melody as he measures a pot-bellied blue-blood's with a length of string, pinning the cloth in places with bone slivers.

The weasle-nosed sycophants makes adjustments to a pair of silk trousers.

Targettable, a long ass delay with appropriate skill checks and a chance for failure/critical failure.

Success = Resize item to fit target
Failure = Resize item to size X from target  (some random size variant up or down from the actual target.  "Did you think my ass was THAT big?!  Really?!"  "I didn't know these pants were meant to be high-waters.  Thanks, jackass.")
Critizal Failure = Damage to item and no size change  (move cloth to torn and armor to cracked)

To make it REALLY cool requiring material to upsize items would be awesome.  Make it along the same lines as repair i.e. require similar material to increase size.

Quotetailor trousers pot.bellied.fancypants
You will need more material to do that.

tailor trousers pot.bellied.fancypants scrap.cloth
The weasle-nosed sycophant starts to tailor the cloth.

Require more materials for bigger jumps in size i.e. human -> half-giant.  Wouldn't need materials to downsize, maybe even resulting in appropriate scraps for significant reductions.  Or something.  Top of my head idear
Quote from: ZhairaI don't really have a problem with drugs OR sex
Quote from: MansaMarc's got the best advice.
Quote from: WarriorPoetIf getting loaded and screwing is wrong, I don't wanna be right.

Quote from: Nyr on September 07, 2012, 04:03:29 PM
It does not seem like that big of a deal to tailor your own things, though.

Neither is it a big deal to buy clothes form NPCs,
Or food. Or materials to make things. Or water. Or have one hit your gemmer's reset button.

But at least a nice chunk of this evolving game's playerbase would prefer to be able to interact with player-characters over NPCs where it is realistic to do so.


Also, any idea that resolves a "feature" that forces players to make their PCs do unrealistic OOC things (like telling an exhaled noblewoman that she has the mingle with commoner filth in the bazaar because her master tailor doesn't know how to read a measuring rod or selling a half giant halfing-sized armor) is worth consideration.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Oh, ok. We'll stop our work on the website revamp and all other projects and focus it instead on making sure we don't break noble pc immersion for one aspect of the game.

I never implied it was not a good idea, just that it is not a big deal...that it is a minor annoyance at best! As with other cases in which I've chimed in, we appreciate the ideas and feedback, but in the end, we do not make coding decisions solely by the desires of players on the forum. We may do more than what I implied will occur after the next reboot. Til that hypothetical time, Lady Borsail will somehow have to cope.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Quote from: Marc on September 09, 2012, 12:15:30 PM
Success = Resize item to fit target
Failure = Resize item to size X from target  (some random size variant up or down from the actual target.  "Did you think my ass was THAT big?!  Really?!"  "I didn't know these pants were meant to be high-waters.  Thanks, jackass.")
Critizal Failure = Damage to item and no size change  (move cloth to torn and armor to cracked)

One can dream.

God help me, I like this.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

If PCs did get the ability to tailor clothing to another PC specifically, I think it would be nice to handle failures by tailoring anyway, but having a "badly-fitting" modifier tacked on the front.

l tall.muscular

This man is tall. Also muscular.

<worn about body>    a badly-fitting red sandcloth cloak
<worn on torso>        a badly-fitting red sandcloth shirt
<worn on legs>          badly-fitting red sandcloth leggings
I am God's advocate with the Devil; he, however, is the Spirit of Gravity. How could I be enemy to divine dancing?

Quote from: Quirk on October 28, 2013, 02:39:00 PM
If PCs did get the ability to tailor clothing to another PC specifically, I think it would be nice to handle failures by tailoring anyway, but having a "badly-fitting" modifier tacked on the front.

l tall.muscular

This man is tall. Also muscular.

<worn about body>    a badly-fitting red sandcloth cloak
<worn on torso>        a badly-fitting red sandcloth shirt
<worn on legs>          badly-fitting red sandcloth leggings


+1
Fredd-
i love being a nobles health points

Quote from: FantasyWriter on July 30, 2012, 02:13:27 PM
Quote from: Tenua on July 30, 2012, 12:29:18 PM
This has been discusses several times before and the issue with it would be getting something like this to codedly work. So.... Someone code it and maybe they'll put it in?

The code is there. Staff can 'tailor' something to fit a PC almost immediately. It is probably more a matter of adapting the existing sizing code or even just making it PC accessible.

I am not sure about the coding language here, but in case it is object-oriented, this function seem pretty straightforward and easy, and the reason it hasn't been implemented yet might be a matter of priority. There are probably thousands of easily implementable and brilliant ideas.

to give non-coders a basic idea on how this could have been done...

syntax: tailor cloth giant
what it does: it gets the object cloth (in inventory), and it modifies it's size to fit the pointed character, in this case, giant.
Coding prerequisites: People and items have size properties.

function tailor(item, person) {
  if (check_if_cloth(item) and check_if_person(person) and (item.size != person.size) {
     item.size = person.size;
  }
  else {
  echo "Warning message";
}
}