Q&A for NEW Advanced Start Options

Started by Halaster, May 13, 2024, 11:17:39 AM

May 14, 2024, 08:49:32 AM #25 Last Edit: May 14, 2024, 08:58:11 AM by Halaster
Quote from: Abaddon on May 14, 2024, 04:15:28 AMWill there be plans to repeal the one karma requirement for special applications?

No, you must have 1 karma to make a specapp.  This is mostly so that someone can't just make an account, put in a specapp, then as soon as that character dies, make another account and do it again.

That said, going from 0 to 1 karma is designed to be pretty easy on the new system.
"I agree with Halaster"  -- Riev

Is there any possibility for fence to opt to get the same bonuses artisan/dune trader gets?
They're almost identical except fence gets boosted stealth and 2 crafting skills set to master vs 6 crafting skills set to master.
Getting 4 crafting skills to master is imo much more valuable than boosted stealth, especially with how low it caps for fence.

I would like to play a fence tbh but the starting bonuses DT/Artisan are so much more massively useful in comparison that I'm reconsidering on that alone.

Quote from: KawaiiBear on May 14, 2024, 11:44:48 AMIs there any possibility for fence to opt to get the same bonuses artisan/dune trader gets?
They're almost identical except fence gets boosted stealth and 2 crafting skills set to master vs 6 crafting skills set to master.
Getting 4 crafting skills to master is imo much more valuable than boosted stealth, especially with how low it caps for fence.

I would like to play a fence tbh but the starting bonuses DT/Artisan are so much more massively useful in comparison that I'm reconsidering on that alone.

This is reasonable.  I've updated Fence to be:

For Fence:
- Offense, Defense raised a tiny amount
- Parry raised to apprentice if you start with it
- Two fighting styles (two-handed, dual wield, or shield use) raised to apprentice
- Kick, bash, disarm, rescue, guarding, riposte and hack all raised a small amount (depends on skill) if your guild/subguild combo starts with the skill.
- Ride set to journeyman if you start with it
- Large boost to 3 "other" skills.  Examples would be hunting, direction sense, skinning, clothworking, etc.  Again, a skill you start with only.
- 2 crafting skills (in addition to above) set to master
- 2 crafting skills (in addition to above) set to advanced
- Sneak and hide set at low advanced
"I agree with Halaster"  -- Riev


Quote from: benjonson on May 28, 2024, 05:08:39 AMHow can I use this option?
You can do this by using a Special Application.  Everyone gets 2 special applications a year, once they reach 1 karma.

So once you have 1 karma, you can go into the request tool, click New Request, go under Character Related and choose Special Application.  Here is the helpfile on it:  https://www.armageddon.org/help/view/Special%20Applications
"I agree with Halaster"  -- Riev

Sorry if this has already been answered somewhere - but when does this open?

June 02, 2024, 11:19:06 PM #31 Last Edit: June 03, 2024, 12:52:10 PM by cnemus Reason: Better answer given
[Halaster has a better answer]

Now actually.

From this announcement:  https://gdb.armageddon.org/index.php/topic,60419.0.html

"June 1st - applications for rolecalls and specapps are open in the request tool"

So if you want to do an advanced start special app, you can submit the request in the request tool now.  The systems to actually -create- the character aren't open yet, that'll be June 10.


"I agree with Halaster"  -- Riev

In the Request tool, I'm seeing 'Special Application' but when you select that it says not to use it for extended subguild or skill bump - but to use the request specific to that.  Not seeing another option in the menu.  Am I missing something?

Are we at the point where if I'm NOT asking for a special app or sponsored role, but I want to put one or two things in my background that I'm unsure about, it can be submitted?

I'd hate to put in a character app only to get it denied because "you can't say you did that in your background"
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Riev on June 03, 2024, 11:13:55 AMAre we at the point where if I'm NOT asking for a special app or sponsored role, but I want to put one or two things in my background that I'm unsure about, it can be submitted?

I'd hate to put in a character app only to get it denied because "you can't say you did that in your background"
I'd say put it in a question request.
Try to be the gem in each other's shit.

Quote from: Athapaxis on June 03, 2024, 10:09:38 AMIn the Request tool, I'm seeing 'Special Application' but when you select that it says not to use it for extended subguild or skill bump - but to use the request specific to that.  Not seeing another option in the menu.  Am I missing something?

Oversight on my part, I'll fix that soon!  Thanks for pointing it out.
"I agree with Halaster"  -- Riev

Quote from: Riev on June 03, 2024, 11:13:55 AMAre we at the point where if I'm NOT asking for a special app or sponsored role, but I want to put one or two things in my background that I'm unsure about, it can be submitted?

I'd hate to put in a character app only to get it denied because "you can't say you did that in your background"

You can fire in a question request any time really, just note that staff are quite busy at the moment so depending on the complexity it might not get a response right away.

I'm not a priority at this time?

I am shocked. Shocked and ... shocked again. Twice shocked!

Thank you!
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

June 05, 2024, 06:50:03 AM #39 Last Edit: June 05, 2024, 06:52:02 AM by Boggis
From Raider, Fighter and Enforcer:
- Kick, bash, disarm, rescue, guarding, riposte and hack all raised to journeyman/advanced (depends on skill) if your guild/subguild combo starts with the skill.

- One ranged weapon style (archery, blowgun, crossbow, slings, throw) raised to journeyman/advanced

What's the criteria to decide if the skill is raised to advanced or journeyman?
You can't trust any bugger further than you can throw him, and there's nothing you can do about it, so let's have a drink" Dydactylos' philosophical mix of the Cynics, the Stoics and the Epicureans (Small Gods, Terry Pratchett)

Quote from: Boggis on June 05, 2024, 06:50:03 AMWhat's the criteria to decide if the skill is raised to advanced or journeyman?

They have slightly different start skill values, so like one may be 30 in kick the other may be 25 in kick.  The bonus added to them might put them on the high end of jman, while for another it may put them on the very low end of advanced.  Number wise they're all within about 5 of each other, it's just that puts them right near where the category name changes.

Also, depending on your subguild choice, that may start with a higher value in those skills, so just adds more variables to it.

Make sense?
"I agree with Halaster"  -- Riev

QuoteFor Raider, Fighter, and Enforcer:
...
- Kick, bash, disarm, rescue, guarding, riposte and hack all raised to journeyman/advanced (depends on skill) if your guild/subguild combo starts with the skill.
...

I just noticed that only fighters gets this bonus in full. Enforcers and Raiders only benefit 3 of these skills unless they pick Guard as the subguild for the fourth.

Any chance to rework on this for Enforcer and Raider?
A foreign presence contacts your mind.

You think:
"No! Please leave me be whoever you are."

You sense a foreign presence withdraw from your mind.

Quote from: eska on June 10, 2024, 05:35:06 PM
QuoteFor Raider, Fighter, and Enforcer:
...
- Kick, bash, disarm, rescue, guarding, riposte and hack all raised to journeyman/advanced (depends on skill) if your guild/subguild combo starts with the skill.
...

I just noticed that only fighters gets this bonus in full. Enforcers and Raiders only benefit 3 of these skills unless they pick Guard as the subguild for the fourth.

Any chance to rework on this for Enforcer and Raider?


There are no plans to.  It's always been about "if you get the skill, it gets raised".  Once the game launches and the initial dust settles, maybe we can revisit it then.
"I agree with Halaster"  -- Riev

Hypothetically speaking, say you advance start in a clan and if that clan turns out to be less than optimal and unfun, can you leave early, after spending a considerable about of playtime? Two real life months is an hefty investment into a clan that may or may not be worth the said investment.

Quote from: Tailong on July 10, 2024, 10:13:39 AMHypothetically speaking, say you advance start in a clan and if that clan turns out to be less than optimal and unfun, can you leave early, after spending a considerable about of playtime? Two real life months is an hefty investment into a clan that may or may not be worth the said investment.

If there was a commitment up front, then you'd be expected to honor that commitment. 
"I agree with Halaster"  -- Riev