Poll
Question:
Favorite mundane guild?
Option 1: warrior
votes: 20
Option 2: ranger
votes: 38
Option 3: merchant
votes: 13
Option 4: assassin
votes: 12
Option 5: burglar
votes: 4
Option 6: pickpocket
votes: 4
My favorite is merchant, hands down. Crafting, cavilish, riding, and having money, mastercrafts and swag.
When I play city based characters, my favorite is ranger because I can't ranger.
When I play rangers and warriors, my favorite is the stealth guilds, because I can't stealth well in the city.
Whatever I'm not playing is my favorite.
Rangers and Assassins, I love the utility.
Pickpocket.
While I think the guild is a bit lacking in versatility compared to what I've seen of other guilds in my time playing on various chars.
Pickpocket was the most fun for RP. lot of cool things some of pickpocket skills can be used for in RP!
Warrior, so I can beat up my Sergeant in the introductory spar right after joining the clan.
Ranger, every day of the week. It's nice to get shit done.
Voted ranger, but ranger only beat merchant out by about .00001%.
Ranger. And it is not even close. Warrior would be a distant second.
I do prefer my desert elves to be warriors.
Merchant
Ranger
Assassin
in that order, too
Ranger. All day. Every day.
I think my least favorite is pickpocket and then burglar. Instead of acting like you're thief number #4859 who is wasting your time, most militia want to cut off your hands for stealing from mutant halfbreeds, and that's always turned me off to crime.
Rangers because I can make 4000 sids in 5 minutes with them.
Rangers are so op, no doubt about it.
But still. Warriors.
We need more mundane skills that ranger doesn't get.
Assassin, bro.
Warriors next.
Warrior, merchant, and ranger are all good in my book.
Assassin, merchant, ranger.
Assassin: Starting skills and developed skills are amazing, lots of utility here
Merchant: Mastercrafts. I always miss doing these when I'm not playing a merchant.
Ranger: Pretty awesome, just, not a big fan of how long it takes to develop certain, ahem, abilities.
Warriors are tough, but shoot, too melee focused.
Pickpockets, IMO, WOULD be awesome, if they started with a single skill.
Burglar I've never played, never felt like it.
Warriors FTW. They are the badasses of Zalanthas. The true heroes.
Sure, rangers kill monsters. Assassins kill people. Both do it with a dose of trickery and guile. Both do it largely alone.
Warriors walk up and hit things with bone swords until they stop moving. It's raw might and talent. Warriors are also far more likely to have an audience; people who not only saw what awesome they did, but possibly owe their lives to it. In groups, rangers and assassins are guides, specialists, and/or sidekicks. Warriors are the main characters.
If I played nothing but warriors until the end of Armageddon, I'd be OK with it.
Pickpocket! For best effect, this guild requires knowledge about the game that you can't gain through a pickpocket's eyes (or without being brutally PKd). You also aren't going to be anybody's hero, and you aren't a pointman.
The pickpocket is one of the best support guilds in the game when it comes to sneaky activities. While a pickpocket can't heal you (unless you make a pickpocket/physician, hmmm...), she can gather ridiculous recon, disarm weaker targets before the fight even begins, and can facilitate undetected entry that an assassin or burglar would botch in spite of their other strengths. Moreover, the only better agent of harassment is a magicker. If I got to decide the guild makeup of a group of mundane minions working for me, a pickpocket would be in the mix, 100%.
Pickpockets also have an uncanny ability to make interesting enemies and get bounties placed on their heads.
Quote from: CodeMaster on August 04, 2015, 04:07:02 PM
Pickpocket! For best effect, this guild requires knowledge about the game that you can't gain through a pickpocket's eyes (or without being brutally PKd). You also aren't going to be anybody's hero, and you aren't a pointman.
The pickpocket is one of the best support guilds in the game when it comes to sneaky activities. While a pickpocket can't heal you (unless you make a pickpocket/physician, hmmm...), she can gather ridiculous recon, disarm weaker targets before the fight even begins, and can facilitate undetected entry that an assassin or burglar would botch in spite of their other strengths. Moreover, the only better agent of harassment is a magicker. If I got to decide the guild makeup of a group of mundane minions working for me, a pickpocket would be in the mix, 100%.
Pickpockets also have an uncanny ability to make interesting enemies and get bounties placed on their heads.
^
Pickpockets are my fave. But they have a steep and often fatal learning curve. That's fine more pickpockets for me.
Quote from: LauraMars on August 04, 2015, 04:11:41 PM
Quote from: CodeMaster on August 04, 2015, 04:07:02 PM
Pickpocket! For best effect, this guild requires knowledge about the game that you can't gain through a pickpocket's eyes (or without being brutally PKd). You also aren't going to be anybody's hero, and you aren't a pointman.
The pickpocket is one of the best support guilds in the game when it comes to sneaky activities. While a pickpocket can't heal you (unless you make a pickpocket/physician, hmmm...), she can gather ridiculous recon, disarm weaker targets before the fight even begins, and can facilitate undetected entry that an assassin or burglar would botch in spite of their other strengths. Moreover, the only better agent of harassment is a magicker. If I got to decide the guild makeup of a group of mundane minions working for me, a pickpocket would be in the mix, 100%.
Pickpockets also have an uncanny ability to make interesting enemies and get bounties placed on their heads.
^
Pickpockets are my fave. But they have a steep and often fatal learning curve. That's fine more pickpockets for me.
I love pickpockets! I've played two fairly long-lived pickpockets now. The key to survival: don't pick any pockets!
One of the rare burglar lovers. :-[ I've never gave a huge amount of thought to the skill-based side of the game, so I'm not too entirely sure of all the subtleties of who's better at what. I just know that two of my favorite pcs were burgies, and thus, it's my favorite class. XD
Have only played a warrior and rangers. A warrior/thug has about as pure a combat skill list as you could get; loved the beefiness and punchiness but would find myself missing various utility. My second ranger had another utility subguild which allowed for a bit of fun, but I found myself really missing the melee capability of a warrior.
Ranger/Protector seemed to give a nice balance - ranger utility and bonuses, near-warrior survivability. Only downside is that you have a pretty much pure-ranger list, but they get so many skills that, depending on the role and character, that might not be a bad thing. Unfortunately I stored him with Tuluk so I wasn't able to seriously test him... Except for that time when I accidentally tanked 4 kryl for a round and fled away with only a few scratches.
So it's a tough choice. I like the Warrior concept more, but like ranger utility and some of their perks. Archery puts me to sleep either way. So for a character I want to have in combat and NOT have to spend 3 karma on a subguild for? Warrior.
Quote from: RogueGunslinger on August 02, 2015, 09:11:13 PM
Warrior, so I can beat up my Sergeant in the introductory spar right after joining the clan.
I think you meant kill.
Quote from: Marauder Moe on August 04, 2015, 04:03:33 PM
Warriors FTW. They are the badasses of Zalanthas. The true heroes.
Sure, rangers kill monsters. Assassins kill people. Both do it with a dose of trickery and guile. Both do it largely alone.
Warriors walk up and hit things with bone swords until they stop moving. It's raw might and talent. Warriors are also far more likely to have an audience; people who not only saw what awesome they did, but possibly owe their lives to it. In groups, rangers and assassins are guides, specialists, and/or sidekicks. Warriors are the main characters.
If I played nothing but warriors until the end of Armageddon, I'd be OK with it.
Yeah. It's just too bad a ranger or assassin can instantly end that same warrior without much of a fight.
This is probably the reason I'm such a carebear when it comes to Zalanthas, but to me, it's always been the group dynamic, where you want at least one of everything around, because they're all situationally good. I play MOBAs, I can do complex PvP calculations in less than a second. I think it's safe to say I've run Armageddon's limited guild selection meta front to backwards a dozen times, and not one of them is any better at the other at their selected talent.
Arm's PvP sucks the fat one, it's really more about taking these deaths and making them impactful (or depressingly not so).
That said, my favorite characters have always been the ones who can interact most with the world. I want to try a merchant, one day.
Warrior, ranger, and burglar with ranger only a hair behind warrior.
My pickpockets have tended to die the most interesting deaths, compared to everyone else.
I seem to alternate my characters between mundane, magicker, mundane, etc.
Merchants are my preferred mundane guild; the ability to craft scratches the achiever in me, the ability to "leave a legacy" with a mastercraft where the attempt to leave a mark on the landscape it's self is almost impossible from a single character.
Rangers would be my second go-to mundane guild. Too versatile, too swiss army knife.
I've never played a successful "sneaky" type. My thieving ability seems to be restricted to fleecing someone during trade, beating them over the head with a club and taking their stuff or sticking an arrow in their back and looting their body.
Warrior is the only guild where you can earnestly tell someone to GET SOME without being overly worried about being stomped because your combat abilities aren't rounded everywhere they need to be.
Quote from: MeTekillot on August 10, 2015, 09:14:12 PM
Warrior is the only guild where you can earnestly tell someone to GET SOME without being overly worried about being stomped because your combat abilities aren't rounded everywhere they need to be.
Warrior is probably most fun for the sheer 'GET SOME' probability.
Pictured: Day 50 human warrior vs Day 100 half-giant ranger.
https://www.youtube.com/watch?v=YMXMBF_PCy8
My most successful PCs have all been rangers but I think the assassin skill set is my favourite.
Quote from: Fathi on August 13, 2015, 06:55:30 PM
My most successful PCs have all been rangers but I think the assassin skill set is my favourite.
I love assassins, but the sad fact of the matter is that the only way to ever become combat-effective in anything approaching a timely manner is to go out and hunt dank mobs.
Quote from: Synthesis on August 13, 2015, 09:35:22 PM
Quote from: Fathi on August 13, 2015, 06:55:30 PM
My most successful PCs have all been rangers but I think the assassin skill set is my favourite.
I love assassins, but the sad fact of the matter is that the only way to ever become combat-effective in anything approaching a timely manner is to go out and hunt dank mobs.
My problem with the stealth classes is that they generally die to other people who have ways to twink combat. If you play a non-byn rogue...there really is precious little in terms of combat training aside from being a murdering psychopath. I do, however, find their non-combat skillsets incredibly useful.
Yeah, I think a lot of shit would be sorted if ranger, assassin and pickpocket STARTED with parry, and fuck you why doesn't pickpocket start with hide?!
EDIT: https://www.youtube.com/watch?v=TnwU2iMRUqA
As far as I'm concerned, Tupac Shakur is a saint, of who? Well, he was likely a christian, but I'd group him with Emperor Norton because, Discordian. The illuminati put him down to shut him up. Either assassiin or ranger or you're playing a disposable pile of shit warrior.
Quote from: The Silence of the Erdlus on August 02, 2015, 08:52:11 PM
My favorite is merchant, hands down. Crafting, cavilish, riding, and having money, mastercrafts and swag.
For the same reasons why I picked merchant myself.
Quote from: Revenant on August 13, 2015, 10:39:33 PM
Yeah, I think a lot of shit would be sorted if ranger, assassin and pickpocket STARTED with parry, and fuck you why doesn't pickpocket start with hide?!
Ha, pickpockets are incredibly underrated combat-wise. They're actually the second most-powerful straight-melee class until about 15-20 days played unless you are a straight-up BOSS at powergaming the correct way. Most people don't play them, though, because boo-hoo, can't figure out crime code.
Quote from: Synthesis on August 13, 2015, 11:47:37 PM
Quote from: Revenant on August 13, 2015, 10:39:33 PM
Yeah, I think a lot of shit would be sorted if ranger, assassin and pickpocket STARTED with parry, and fuck you why doesn't pickpocket start with hide?!
Ha, pickpockets are incredibly underrated combat-wise. They're actually the second most-powerful straight-melee class until about 15-20 days played unless you are a straight-up BOSS at powergaming the correct way. Most people don't play them, though, because boo-hoo, can't figure out crime code.
I'm guessing here, but I figure a lot of people don't want to just throw characters into the spiked pit of crime code until they find out what works.
Quote from: Alesan on August 14, 2015, 12:39:58 AM
Quote from: Synthesis on August 13, 2015, 11:47:37 PM
Quote from: Revenant on August 13, 2015, 10:39:33 PM
Yeah, I think a lot of shit would be sorted if ranger, assassin and pickpocket STARTED with parry, and fuck you why doesn't pickpocket start with hide?!
Ha, pickpockets are incredibly underrated combat-wise. They're actually the second most-powerful straight-melee class until about 15-20 days played unless you are a straight-up BOSS at powergaming the correct way. Most people don't play them, though, because boo-hoo, can't figure out crime code.
I'm guessing here, but I figure a lot of people don't want to just throw characters into the spiked pit of crime code until they find out what works.
It's not like people made characters just to figure it out. Just, as I said...people are risk averse, nowadays. I didn't make throwaway characters, I just took risks, and as a result, the knowledge came with it. "Oh shit, that didn't go as planned. Ah, not the end of the world, I got away."
I'm deathly afraid of the crime code even if I've literally had zero encounters with it!
Just from reading these boards!
The narrowness of the guild options is one of the only things I don't really like on this game though. Of my 3 PCs, not a one of them has had much to do with their "guild", but almost everything to do with their subguild, and only one has ever gotten anywhere with her 'guild' skill set.
I'm not really attracted to crime, but one day I might try to play a down and dirty rinthi elf who'll commit various different types of petty crimes and make fun of soldiers openly in the Gaj. So basically a burglar.
I had an rinthi elf that openly made fun of everyone. He was a Byn Trooper and he was one of my faves. He also lit a smoke in front of soldiers and said "Fuck every cunt."
Ended up getting Gianted by a new AoD Private during a whipping scene..major bummer.
Fave class...probably assassin I love the fact that you can be dangerous without much grind, even though you will not hold up in melee combat for some time. In terms of utility and fun I love them.
I want to play a pickpocket who leaves things in people's inventories that confuse them. Like small statues, toys, or live snakes.
I once wanted to app a burglar/thief elf who whispered nonsense into peoples' ears from the shadows before slipping away, such as "I think you're pretty," and "I have my hand in your pants right now."
I don't enjoy the stealth grind though, so that kind of flopped. Also, getting rp during jailtime was like getting a wet towel thrown on my dreams.