Mundane Guilds

Started by The Silence of the Erdlus, August 02, 2015, 08:52:11 PM

My favorite is merchant, hands down. Crafting, cavilish, riding, and having money, mastercrafts and swag.

When I play city based characters, my favorite is ranger because I can't ranger.

When I play rangers and warriors, my favorite is the stealth guilds, because I can't stealth well in the city.

Whatever I'm not playing is my favorite.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Rangers and Assassins, I love the utility.
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

Pickpocket.

While I think the guild is a bit lacking in versatility compared to what I've seen of other guilds in my time playing on various chars.

Pickpocket was the most fun for RP. lot of cool things some of pickpocket skills can be used for in RP!

Warrior, so I can beat up my Sergeant in the introductory spar right after joining the clan.

Ranger, every day of the week.  It's nice to get shit done.

Voted ranger, but ranger only beat merchant out by about .00001%.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Ranger. And it is not even close. Warrior would be a distant second.

I do prefer my desert elves to be warriors.

Merchant
Ranger
Assassin

in that order, too
Quote from: Maester Aemon Targaryen
What is honor compared to a woman's love? ...Wind and words. Wind and words. We are only human, and the gods have fashioned us for love. That is our great glory, and our great tragedy.

Ranger. All day. Every day.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

I think my least favorite is pickpocket and then burglar. Instead of acting like you're thief number #4859 who is wasting your time, most militia want to cut off your hands for stealing from mutant halfbreeds, and that's always turned me off to crime.

Rangers because I can make 4000 sids in 5 minutes with them.
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

Rangers are so op, no doubt about it.

But still. Warriors.


We need more mundane skills that ranger doesn't get.

Assassin, bro.

Warriors next.
I tripped and Fale down my stairs. Drink milk and you'll grow Uaptal. I know this guy from the state of Tenneshi. This house will go up Borsail tomorrow. I gave my book to him Nenyuk it back again. I hired this guy golfing to Kadius around for a while.

Warrior, merchant, and ranger are all good in my book.
Former player as of 2/27/23, sending love.

Assassin, merchant, ranger.

Assassin: Starting skills and developed skills are amazing, lots of utility here

Merchant: Mastercrafts. I always miss doing these when I'm not playing a merchant.

Ranger: Pretty awesome, just, not a big fan of how long it takes to develop certain, ahem, abilities.

Warriors are tough, but shoot, too melee focused.

Pickpockets, IMO, WOULD be awesome, if they started with a single skill.

Burglar I've never played, never felt like it.

Warriors FTW.  They are the badasses of Zalanthas.  The true heroes.

Sure, rangers kill monsters.  Assassins kill people.  Both do it with a dose of trickery and guile.  Both do it largely alone.

Warriors walk up and hit things with bone swords until they stop moving.  It's raw might and talent.  Warriors are also far more likely to have an audience; people who not only saw what awesome they did, but possibly owe their lives to it.  In groups, rangers and assassins are guides, specialists, and/or sidekicks.  Warriors are the main characters.

If I played nothing but warriors until the end of Armageddon, I'd be OK with it.

Pickpocket!  For best effect, this guild requires knowledge about the game that you can't gain through a pickpocket's eyes (or without being brutally PKd).  You also aren't going to be anybody's hero, and you aren't a pointman.

The pickpocket is one of the best support guilds in the game when it comes to sneaky activities.  While a pickpocket can't heal you (unless you make a pickpocket/physician, hmmm...), she can gather ridiculous recon, disarm weaker targets before the fight even begins, and can facilitate undetected entry that an assassin or burglar would botch in spite of their other strengths.  Moreover, the only better agent of harassment is a magicker.  If I got to decide the guild makeup of a group of mundane minions working for me, a pickpocket would be in the mix, 100%.

Pickpockets also have an uncanny ability to make interesting enemies and get bounties placed on their heads.
The neat, clean-shaven man sends you a telepathic message:
     "I tried hairy...Im sorry"

Quote from: CodeMaster on August 04, 2015, 04:07:02 PM
Pickpocket!  For best effect, this guild requires knowledge about the game that you can't gain through a pickpocket's eyes (or without being brutally PKd).  You also aren't going to be anybody's hero, and you aren't a pointman.

The pickpocket is one of the best support guilds in the game when it comes to sneaky activities.  While a pickpocket can't heal you (unless you make a pickpocket/physician, hmmm...), she can gather ridiculous recon, disarm weaker targets before the fight even begins, and can facilitate undetected entry that an assassin or burglar would botch in spite of their other strengths.  Moreover, the only better agent of harassment is a magicker.  If I got to decide the guild makeup of a group of mundane minions working for me, a pickpocket would be in the mix, 100%.

Pickpockets also have an uncanny ability to make interesting enemies and get bounties placed on their heads.

^

Pickpockets are my fave.  But they have a steep and often fatal learning curve.  That's fine more pickpockets for me.
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

Quote from: LauraMars on August 04, 2015, 04:11:41 PM
Quote from: CodeMaster on August 04, 2015, 04:07:02 PM
Pickpocket!  For best effect, this guild requires knowledge about the game that you can't gain through a pickpocket's eyes (or without being brutally PKd).  You also aren't going to be anybody's hero, and you aren't a pointman.

The pickpocket is one of the best support guilds in the game when it comes to sneaky activities.  While a pickpocket can't heal you (unless you make a pickpocket/physician, hmmm...), she can gather ridiculous recon, disarm weaker targets before the fight even begins, and can facilitate undetected entry that an assassin or burglar would botch in spite of their other strengths.  Moreover, the only better agent of harassment is a magicker.  If I got to decide the guild makeup of a group of mundane minions working for me, a pickpocket would be in the mix, 100%.

Pickpockets also have an uncanny ability to make interesting enemies and get bounties placed on their heads.

^

Pickpockets are my fave.  But they have a steep and often fatal learning curve.  That's fine more pickpockets for me.

I love pickpockets!  I've played two fairly long-lived pickpockets now.  The key to survival: don't pick any pockets!
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

One of the rare burglar lovers.  :-[ I've never gave a huge amount of thought to the skill-based side of the game, so I'm not too entirely sure of all the subtleties of who's better at what. I just know that two of my favorite pcs were burgies, and thus, it's my favorite class. XD

Have only played a warrior and rangers. A warrior/thug has about as pure a combat skill list as you could get; loved the beefiness and punchiness but would find myself missing various utility. My second ranger had another utility subguild which allowed for a bit of fun, but I found myself really missing the melee capability of a warrior.

Ranger/Protector seemed to give a nice balance - ranger utility and bonuses, near-warrior survivability. Only downside is that you have a pretty much pure-ranger list, but they get so many skills that, depending on the role and character, that might not be a bad thing. Unfortunately I stored him with Tuluk so I wasn't able to seriously test him... Except for that time when I accidentally tanked 4 kryl for a round and fled away with only a few scratches.

So it's a tough choice. I like the Warrior concept more, but like ranger utility and some of their perks. Archery puts me to sleep either way. So for a character I want to have in combat and NOT have to spend 3 karma on a subguild for? Warrior.

Quote from: RogueGunslinger on August 02, 2015, 09:11:13 PM
Warrior, so I can beat up my Sergeant in the introductory spar right after joining the clan.
I think you meant kill.

Quote from: Marauder Moe on August 04, 2015, 04:03:33 PM
Warriors FTW.  They are the badasses of Zalanthas.  The true heroes.

Sure, rangers kill monsters.  Assassins kill people.  Both do it with a dose of trickery and guile.  Both do it largely alone.

Warriors walk up and hit things with bone swords until they stop moving.  It's raw might and talent.  Warriors are also far more likely to have an audience; people who not only saw what awesome they did, but possibly owe their lives to it.  In groups, rangers and assassins are guides, specialists, and/or sidekicks.  Warriors are the main characters.

If I played nothing but warriors until the end of Armageddon, I'd be OK with it.

Yeah. It's just too bad a ranger or assassin can instantly end that same warrior without much of a fight.

August 04, 2015, 11:58:49 PM #24 Last Edit: August 05, 2015, 12:00:31 AM by Kismetic
This is probably the reason I'm such a carebear when it comes to Zalanthas, but to me, it's always been the group dynamic, where you want at least one of everything around, because they're all situationally good.  I play MOBAs, I can do complex PvP calculations in less than a second.  I think it's safe to say I've run Armageddon's limited guild selection meta front to backwards a dozen times, and not one of them is any better at the other at their selected talent.

Arm's PvP sucks the fat one, it's really more about taking these deaths and making them impactful (or depressingly not so).

That said, my favorite characters have always been the ones who can interact most with the world.  I want to try a merchant, one day.