So I started a new character, because this mud looks amazing, and I had the idea of starting in Tuluk and traveling by foot to Allanak.
I managed to get past Luir's outpost, after braving sandstorms, ravines and attacks by wild animals, but sadly stepped wrong and fell off a giant cliff near the North Road.
I was lying there mortally wounded and bleeding to death, refreshing my prompt in the hopes that I'd somehow survive, when I see this:
Someone squints down at you.
You feel a faint tugging.
Someone rips items away from you.
(specific stuff removed to protect some IC info! -- Nyr)
And then I saw the Mantis...
Was that a player? I was so immersed in the narrative of that character, and then that happened. So amazing, this kind of experience doesn't exist in any other game I'm aware of. Really set the tone for the world, I'm applying a new character now!
Peace
Welcome to Armageddon! dying can indeed be one of the best parts of the game. Glad you're sticking with it and hope to see you in game. Yes, that was another player. Or possibly a staff-powered NPC.
It was a player! Just a heads up, posting anything that could possibly, in -any possibly way- relate to your pc's recent death, is considered bad form.
That being said, that was a very cool death.
QuoteIt was a player! Just a heads up, posting anything that could possibly, in -any possibly way- relate to your pc's recent death, is considered bad form.
Right, I'll remember that.
On a side note, I keep thinking about how utterly bereft most online games are of pathos. It's refreshing that there are still game designers/players who care about more than just the endless cycle of flashy rewards and grinding that most MMOs offer. I'm interested in how games can use mechanics to tell stories, instead of just clumsily wrapping a pre-written story around mechanics. This is an example I'm going to have to get well into, I think...
Welcome, and I haz your boots?
Congratulations on your awesome death.
Welcome.
Quote from: phrase on May 27, 2013, 02:51:02 PM
It's refreshing that there are still game designers/players who care about more than just the endless cycle of flashy rewards and grinding that most MMOs offer.
The endless cycle is death, and the flashy rewards are your own tears.
As for the grinding, you'll have to figure that out for yourself. :-[
Welcome!
Quote from: phrase on May 27, 2013, 02:51:02 PM
QuoteIt was a player! Just a heads up, posting anything that could possibly, in -any possibly way- relate to your pc's recent death, is considered bad form.
Right, I'll remember that.
On a side note, I keep thinking about how utterly bereft most online games are of pathos. It's refreshing that there are still game designers/players who care about more than just the endless cycle of flashy rewards and grinding that most MMOs offer. I'm interested in how games can use mechanics to tell stories, instead of just clumsily wrapping a pre-written story around mechanics. This is an example I'm going to have to get well into, I think...
That's why I'm here :) I got sick and tired of cookie cutter muds. If I want to grind, I'll play Everquest. Then I can be like everyone els,e with pictures :) Arm is so much more, and you have only just started to discover the fun.
....You tried to -walk- from Tuluk to 'Nak with a new PC as a new player??
(http://i78.photobucket.com/albums/j112/tjeremiah/3ea24fc3f2a6f2995fb1eafe225bac08.gif)
I remember one of my first characters doing that. I somehow ended up in a place with Mantis. *DING*
Still never figured out where the hell I was or how I'd got there. But I suppose there's only a few options.
Quote from: greasygemo on May 27, 2013, 04:04:10 PM
....You tried to -walk- from Tuluk to 'Nak with a new PC as a new player??
(http://i78.photobucket.com/albums/j112/tjeremiah/3ea24fc3f2a6f2995fb1eafe225bac08.gif)
Been there, done that and didn't die too.
I know who that was.
The latter or the former?
Latter.
99% sure.
Heh. So staff wasn't kidding when they said newbie retention was highest among the people who roll up first characters and then have them murdered.
Had a very similar experience. Just started playing like a week ago. Made my first character, had about 60 hours logged on him, then made a very interesting mistake and a had a very interesting death.
Someone said it's frowned upon so I won't mention any IC details but needless to say I had a LOT of fun.
No other MUD offers the experience ARM does and the story telling you can get involved in is AMAZING. There's a reason ARM is #2 on Top Mud Sites. (P.S. GO VOTE! (http://www.topmudsites.com/cgi-bin/topmuds/rankem.cgi?id=sanvean))
Just started my 2nd character on ARM and loving the game. ;D
What city? *brandishes knife*
((NEWBIE WARNING: don't answer that, it was a joke.))
Welcome to ArmMUD, to you too.
ETA: I can't wait until a year for that log.
Oh wow and #1 on TMC as well holy crap. (http://www.mudconnect.com/cgi-bin/vote_rank.cgi?mud=Armageddon)
Thanks for the welcome glad to be here and looking forward to other interesting ways I will no doubt die hahaha ;D
We have been for the last whatever months.
Man, I love all these new players!
Welcome to the family! >:]
Welcome to Armageddon! I'm glad you enjoyed your first experience. Getting murdered is surprisingly fun.
If you ever need help with the game, feel free to click GET LIVE HELP! on the website in order to chat live with available Helpers.
Awesome story you have there!
(http://memecrunch.com/meme/LUJV/wait-for-this-mortally-wounded-guy-to-die-before-i-take-his-boots/image.png)
Quote from: Bushranger on May 27, 2013, 06:47:06 PM
Awesome story you have there!
(http://memecrunch.com/meme/LUJV/wait-for-this-mortally-wounded-guy-to-die-before-i-take-his-boots/image.png)
God help me, I laughed so hard.
Quote from: ShaLeah on May 27, 2013, 06:53:51 PM
Quote from: Bushranger on May 27, 2013, 06:47:06 PM
Awesome story you have there!
(http://memecrunch.com/meme/LUJV/wait-for-this-mortally-wounded-guy-to-die-before-i-take-his-boots/image.png)
God help me, I laughed so hard.
Quote from: ShaLeah on May 27, 2013, 06:53:51 PM
Quote from: Bushranger on May 27, 2013, 06:47:06 PM
Awesome story you have there!
(http://memecrunch.com/meme/LUJV/wait-for-this-mortally-wounded-guy-to-die-before-i-take-his-boots/image.png)
God help me, I laughed so hard.
I love you guys. 8)
If wandering around on foot is your thing, I highly suggest an elf ranger next.
(http://i1141.photobucket.com/albums/n589/Chris_Coulombe/Welcome_zps0b553d75.jpg) (http://s1141.photobucket.com/user/Chris_Coulombe/media/Welcome_zps0b553d75.jpg.html)
You can't do elf ranger without a karma point. Just thought I'd mention that.
That moment where the desire to emote...
.... .... .... .... .... .... .... .... .... .... .... .... ....
not even going to finish that.
Quote from: Fujikoma on May 28, 2013, 12:14:35 AM
You can't do elf ranger without a karma point. Just thought I'd mention that.
Yes you can. You can't do a desert elf though, who will be much better at it.
Quote from: Fredd on May 28, 2013, 01:01:48 AM
Quote from: Fujikoma on May 28, 2013, 12:14:35 AM
You can't do elf ranger without a karma point. Just thought I'd mention that.
Yes you can. You can't do a desert elf though, who will be much better at it.
Aren't city elves disallowed from playing Rangers?
Quote from: Fredd on May 28, 2013, 01:01:48 AM
Yes you can. You can't do a desert elf though ...
Ain't nobody got time for that! (http://www.youtube.com/watch?v=udS-OcNtSWo&t=0m24s)
Quote from: BleakOne on May 28, 2013, 01:04:49 AM
Quote from: Fredd on May 28, 2013, 01:01:48 AM
Quote from: Fujikoma on May 28, 2013, 12:14:35 AM
You can't do elf ranger without a karma point. Just thought I'd mention that.
Yes you can. You can't do a desert elf though, who will be much better at it.
Aren't city elves disallowed from playing Rangers?
Are they? I didn't know that, if so. Then again, I never play elves.
You can't be a city elf ranger.
Spec app a D-elf. Voila.
Quote from: Fredd on May 28, 2013, 01:01:48 AM
Yes you can. You can't do a desert elf though, who will be much better at it.
You cannot role a city elf ranger.
Echo echo echo
I just thought that you guys might like to know that you can't roll a city elf ranger.
City ranger as an elf, you cannot be it.
Ranger.. city... Elf... STOP!
NON!
DERAIL.
(http://i1141.photobucket.com/albums/n589/Chris_Coulombe/dead-horse_zps39479c69.gif) (http://s1141.photobucket.com/user/Chris_Coulombe/media/dead-horse_zps39479c69.gif.html)
And that too.
Dibs on the n00bs boots.
Yeah but, I don't think city elves can take outdoor guilds ...
Ah yes. I wish I could've had a similar experience, but my first character involved me sitting around in taverns all day.
Quote from: musashi on May 28, 2013, 05:28:55 PM
Yeah but, I don't think city elves can take outdoor guilds ...
I see what you're doing there.
Carry on.
Quote from: Khommie on May 28, 2013, 05:37:58 PM
Ah yes. I wish I could've had a similar experience, but my first character involved me sitting around in taverns all day.
I've found you're more likely to get interesting interactions going about doing stuff, more so than waiting where people frequent and hoping someone strikes up a conversation that interests you. If you're looking for a job, go spend your day doing stuff to eat or make small 'sids, and then come back to the taverns for the night. Odds are there aren't going to be that many people in taverns during the mid-day in game time.
Quote from: chrisdcoulombe on May 28, 2013, 01:34:03 PM
(http://i1141.photobucket.com/albums/n589/Chris_Coulombe/dead-horse_zps39479c69.gif) (http://s1141.photobucket.com/user/Chris_Coulombe/media/dead-horse_zps39479c69.gif.html)
It might have been Bender or some other awesome guy who said
"I'm just gonna beat this dead horse while you guys figure things out"
and then I'll take your boots ;)
Hey guys did you know need a point of karma to play a d-elf?
But you can play a city elf ranger.
Quote from: musashi on May 29, 2013, 08:20:24 AM
But you can play a city elf ranger.
(http://i14.photobucket.com/albums/a348/wahpuh/beatDeadHorse1-1.jpg)
I think I might roll a city-elf ranger next.
Na, broski, you can't roll city elf rangers.
Quote from: Lutagar on May 29, 2013, 12:21:21 PM
Na, broski, you can't roll city elf rangers.
(http://files.myopera.com/drlaunch/albums/37656/thumbs/o-rly001.jpg_thumb.jpg)
Oh. Hrm...Welllll....
What about a city-elf ranger then?
Guys. New player perception.
This is totally not the place to start stupid derails.
Quote from: Gunnerblaster on May 29, 2013, 12:37:54 PM
Guys. New player perception.
This is totally not the place to start stupid derails.
+1 -- But I give you guys credit for the most motivated, team-oriented attempt at a derail that I have ever seen.
Quote from: James de Monet on May 29, 2013, 12:48:49 PM
But I give you guys credit for the most motivated, team-oriented attempt at a derail that I have ever seen.
You must've missed the quote pyramiding.
On the topic of dying, COMBAT EMOTING!
??? So does anyone try to work emotes into their combat? ???
- Do you emote when fighting, not sparring but actually fighting for your life?
- Do you emote during combat only when there are other PCs around to see it?
- Does the level of danger affect the frequency of your emoting?
- Are you more likely to do tons of emotes when you're fighting something you are guaranteed to kill?
- Do you prepare emotes ahead of time and create common ones to use?
- Do you build emotes on the fly during combat to spice things up or are you too worried about surviving to adlib some combat RP?
I was thinking of what I can do to spice up my combat's RP so why not emote during your battles, right?
I was thinking of compiling a list of aliases for things I would do in combats. Different ways/methods/directions I would swing my weapon(s). Battle cries. Foot movement and charges that can even be combined with the coded skills. Stuff like that.
It feels like, for me as a new player, my safest bet is to make a bunch of aliases and use those then as I get more comfortable with the game and combat itself then I can try out more frequent unique emoting during fights.
Share with us noobs: How do YOU handle RP during coded combat?
I usualy wait for a few blows to go back and fourth, and type out a fast emote. Or if I'm going to use a skill, like kick, I might describe how I snap up my kick, or go for the disarm, or try to knock them to the ground before. Sometimes I'll do it afterwards so I can add the resault into my emote.
Quote from: Fredd on May 29, 2013, 05:30:25 PM
I usualy wait for a few blows to go back and fourth, and type out a fast emote. Or if I'm going to use a skill, like kick, I might describe how I snap up my kick, or go for the disarm, or try to knock them to the ground before. Sometimes I'll do it afterwards so I can add the resault into my emote.
I just started trying that and I leave the emote vague or open ended in description. Like swinging my sword in a wide arc before an auto-attack fires or a charging emote before bashing and the bash finishes the description with me either hitting or falling over. Usually falling over. :P
rpguy, it depends on you. No one is going to fault you if you're keeping up with combat scroll, or wanting to be ready to enter a command. Oftentimes, typing a long emote out in a combat scenario where you're outmatched is going to get you killed. I would say lean towards shorter emotes that convey how the combat is happening, and if you have to focus on entering commands, so be it. I once saw two pages of combat text go by in less than a second, and I didn't even bother to read it. My hit points went from 108 to 8. Instead of emoting, I typed 'flee e'. Nothing wrong with that, man!
Quote from: Kismetic on May 29, 2013, 05:37:17 PM
rpguy, it depends on you. No one is going to fault you if you're keeping up with combat scroll, or wanting to be ready to enter a command. Oftentimes, typing a long emote out in a combat scenario where you're outmatched is going to get you killed. I would say lean towards shorter emotes that convey how the combat is happening, and if you have to focus on entering commands, so be it. I once saw two pages of combat text go by in less than a second, and I didn't even bother to read it. My hit points went from 108 to 8. Instead of emoting, I typed 'flee e'. Nothing wrong with that, man!
Agreed. I tend to not emote when I'm fighting for my life, and emote when sparring.
Quote from: Fredd on May 29, 2013, 05:40:50 PM
Agreed. I tend to not emote when I'm fighting for my life, and emote when sparring.
This.
I tend to avoid emotes during combat RPTs and such - mostly because it would just add to the screen scroll that's already hard to keep up with. From a semi-noobie's perspective, emotes during sparring is a given, as well as emotes just before and after danger, or when you feel somewhat equally matched. Ctrl+A-Ctrl+X is your friend if you're halfway through an emote. I'd also rather be alive with short and few emotes, than dead with a half-written one.
QuoteOn the topic of dying, COMBAT EMOTING!
So does anyone try to work emotes into their combat?
Yes.*
QuoteDo you emote when fighting, not sparring but actually fighting for your life?
Yes.* (Also sometimes I won't emote during sparring if my PC is much more skilled than the other one and I want to be able to stop before hurting/killing them.)
QuoteDo you emote during combat only when there are other PCs around to see it?
You never know when someone might be watching.
QuoteDoes the level of danger affect the frequency of your emoting?
Yes, adversely.
QuoteAre you more likely to do tons of emotes when you're fighting something you are guaranteed to kill?
Yes.
QuoteDo you prepare emotes ahead of time and create common ones to use?
Sometimes a few minutes/seconds ahead of time, then I'll ctrl-x them off the text bar, handle coded stuff, and paste it back in to finish writing and/or send.
QuoteDo you build emotes on the fly during combat to spice things up or are you too worried about surviving to adlib some combat RP?
I also do them on the fly sometimes, yes.
QuoteI was thinking of what I can do to spice up my combat's RP so why not emote during your battles, right?
I was thinking of compiling a list of aliases for things I would do in combats. Different ways/methods/directions I would swing my weapon(s). Battle cries. Foot movement and charges that can even be combined with the coded skills. Stuff like that.
It feels like, for me as a new player, my safest bet is to make a bunch of aliases and use those then as I get more comfortable with the game and combat itself then I can try out more frequent unique emoting during fights.
Preparing battle emotes ahead of time is OK.
Using those emotes/aliases repeatedly is a bit of a gray area. I don't think it's against any rules, but people will notice when you re-use an emote like that.
I'd suggest you can go ahead and make a list of cool battle/sparring emotes, but delete them from the list once you use them. Keep things fresh and new.
Also, realize that over time your character's combat ability is going to change. Your early emotes might be reckless and crude, then gradually start emoting actions that are more skilled and impressive as your character's coded skills increase. Starting off emoting like you're Jet Li is not a good idea.
*Survivability is my primary concern, though. A combat emote is not worth my character's life.
Quote from: Kismetic on May 29, 2013, 05:37:17 PM
rpguy, it depends on you. No one is going to fault you if you're keeping up with combat scroll, or wanting to be ready to enter a command. Oftentimes, typing a long emote out in a combat scenario where you're outmatched is going to get you killed. I would say lean towards shorter emotes that convey how the combat is happening, and if you have to focus on entering commands, so be it. I once saw two pages of combat text go by in less than a second, and I didn't even bother to read it. My hit points went from 108 to 8. Instead of emoting, I typed 'flee e'. Nothing wrong with that, man!
I guess I need to ask these questions because there's so much I haven't experienced yet, such as what you described. Most combat an 11 day old player will see moves pretty slow so far from what I've seen... :-[
Get thee to a combat clan, and you're bound to find a combat-related RPT.
Thanks for the detailed reply Moe.
Quote from: Marauder Moe on May 29, 2013, 05:56:12 PM
Using those emotes/aliases repeatedly is a bit of a gray area. I don't think it's against any rules, but people will notice when you re-use an emote like that.
I'd suggest you can go ahead and make a list of cool battle/sparring emotes, but delete them from the list once you use them. Keep things fresh and new.
Also, realize that over time your character's combat ability is going to change. Your early emotes might be reckless and crude, then gradually start emoting actions that are more skilled and impressive as your character's coded skills increase. Starting off emoting like you're Jet Li is not a good idea.
*Survivability is my primary concern, though. A combat emote is not worth my character's life.
What about making certain emotes staples for skills? What I mean by this is take bash for example. What if I make an alias called bbash and basically is this:
Quote
emote holds up ~sword to his side before charging headlong at full speed.
bash
All this does is add a bit more description to the bash then what's in the coded description. I look at it like a "coded emote" - I won't ALWAYS use "bbash" and I can certainly use "bash" with another emote before or after it uniquely as I choose, but there's a good chance I'm going to use "bbash" more than a few times. I think that's a gray area... do you think it's acceptable to re-use this "type" of emote? Where all it does is add a tiny bit of flavor to the coded text of a skill but that flavor is re-used?
EDIT:That got me thinking... there should be certain things that people, out of habit especially and just general mannerisms, do the same way every time and should be fine for emote re-use as long as it is worded properly. Like the way a person limps when they walk, or the way they lower the hood of their cloak... hrmmm... ???
Personally, I think that's fine, rpguy. Part of playing the game is idealizing how we want to portray the game's different actions. There's nothing wrong with doing something exactly the same, especially when your character is skilled enough to go through the motion, and believes their way is correct.
Things to consider:
You won't always be able to do it your signature way, so be mindful of the details.
Take into account what happens when you fail before you design such an alias.
Some skills impose a command lag that are already suitable for short emotes.
Quote from: Gunnerblaster on May 29, 2013, 12:37:54 PM
Guys. New player perception.
This is totally not the place to start stupid derails.
Right. Of course. We have to make the new players think we're serious. If they thought we had a sense of humor ... ... no. No let's even contemplate.
(http://images.cheezburger.com/completestore/2009/11/12/129024864117598386.jpg)
Quote from: musashi on May 29, 2013, 06:46:04 PM
Quote from: Gunnerblaster on May 29, 2013, 12:37:54 PM
Guys. New player perception.
This is totally not the place to start stupid derails.
Right. Of course. We have to make the new players think we're serious. If they thought we had a sense of humor ... ... no. No let's even contemplate.
(http://images.cheezburger.com/completestore/2009/11/12/129024864117598386.jpg)
I was thinking the exact same thing. Who would want to be part of a community that actually
joked around. Arm is serious business. ::)
I can tell you who wouldn't ... Gunnerblaster and James de Monet :P
Quote from: musashi on May 29, 2013, 07:01:20 PM
I can tell you who wouldn't ... Gunnerblaster and James de Monet :P
Shhhhh.
Stop joking around. You're going to scare off the new players with your sense of humor.
Quote from: musashi on May 29, 2013, 06:46:04 PM
We have to make the new players think we're serious. If they thought we had a sense of humor ... ... no. No let's even contemplate.
Don't get me started!
Eat a dick, guys >.> Too often I've seen threads devolve into senseless flaming when it started off as "joking around" because people get butt-hurt when they can't tell the sarcasm apart from your average douchebaggery.
Quote from: rpgguy2000 on May 29, 2013, 05:33:25 PM
Questions regarding Combat Emoting
Honestly, get familiar with the combat scroll and whatever animals you're fighting.
Personally, if I'm not aware of someone or a creature's combat prowess, I'll stick to short, vague emotes - so that I'm not distracted if something unexpected should happen (ie. "the critter bites you on the head, doing frightening damage!"). You've gotta remember, while emoting is awesome for bringing the game to life - That mekillot storming in from the east isn't going to emote as it spam-attacks you.
I tend to stick to code first, then fit in roleplay when appropriate.
Also, if you play a combat pc for a while and encounter a new pc, do not emote too much until you're sure that they can get out of a bad situation. It sucks to kill someone by mistake in the sparring ring.
Quote from: rpgguy2000 on May 29, 2013, 06:12:18 PMWhat about making certain emotes staples for skills? What I mean by this is take bash for example. What if I make an alias called bbash and basically is this:
Quote
emote holds up ~sword to his side before charging headlong at full speed.
bash
All this does is add a bit more description to the bash then what's in the coded description. I look at it like a "coded emote" - I won't ALWAYS use "bbash" and I can certainly use "bash" with another emote before or after it uniquely as I choose, but there's a good chance I'm going to use "bbash" more than a few times. I think that's a gray area... do you think it's acceptable to re-use this "type" of emote? Where all it does is add a tiny bit of flavor to the coded text of a skill but that flavor is re-used?
As I said before, I don't think it's against any rules, but people will notice. I suspect a lot don't care. I suspect those that dislike personal canned emotes at least slightly outnumber those that think they're cool.
Personally, I'm not a big fan of the practice.
QuoteEDIT:
That got me thinking... there should be certain things that people, out of habit especially and just general mannerisms, do the same way every time and should be fine for emote re-use as long as it is worded properly. Like the way a person limps when they walk, or the way they lower the hood of their cloak... hrmmm... ???
Not a favor of this case either.
I think it's better to roleplay your character's mannerisms yourself, being mindful of the moment, than to construct an elaborate scripted machine to attempt do it for you.
I think this advice is even more apt for newer players who may not have mastered the skills of emoting and being mindful of your character's actions and circumstances yet.
Quote from: Gunnerblaster on May 29, 2013, 07:18:18 PM
Eat a dick, guys >.> Too often I've seen threads devolve into senseless flaming when it started off as "joking around" because people get butt-hurt when they can't tell the sarcasm apart from your average douchebaggery.
... ... I see what you did thar. :D
Lol.
Quote from: musashi on May 29, 2013, 07:20:57 PM
Quote from: Gunnerblaster on May 29, 2013, 07:18:18 PM
Eat a dick, guys >.> Too often I've seen threads devolve into senseless flaming when it started off as "joking around" because people get butt-hurt when they can't tell the sarcasm apart from your average douchebaggery.
... ... I see what you did thar. :D
Lol ;P
Personally not a fan of canned emotes.
Quote from: Gunnerblaster on May 29, 2013, 07:22:24 PM
Quote from: musashi on May 29, 2013, 07:20:57 PM
Quote from: Gunnerblaster on May 29, 2013, 07:18:18 PM
Eat a dick, guys >.> Too often I've seen threads devolve into senseless flaming when it started off as "joking around" because people get butt-hurt when they can't tell the sarcasm apart from your average douchebaggery.
... ... I see what you did thar. :D
Lol ;P
:-*
I'm not a big fan of canned emotes either, however that being said writing up a few originals before an RPT or some such and throwing them out in the midst of combat adds some nice flavor I think.
Sure no one is going to read them in the heat of the spam ... but people log and go back through it with a fine tooth comb later, and then its like finding diamonds in the sand :)
I like consistency with my characters, I like them to move the same way and laugh the same way and walk talk eat shit drink the same way so I don't mind those kinds of emotes at all.
Being calm enough to type out a long, well-thought out emote in the middle of an RPT is a sign of complete coolness.
My first serious RPT was when Luir's fell to the mantis. I was an itty-bitty bynner. I managed to type "kill mantis" a lot. Barely.
By the time of "Q1: Queen of the Demonweb Pits" (The RPT, not the AD&D module), it was a whole new game. It's not that I've become more creative, but that I can now multitask most of the things needed to keep my character alive. That leaves me time to type out, while watching the screen-scroll:
>think (focused) We don't need me to live. We need Bob. Without Bob, we all die.
>contact leader.jim
>psi Leader Jim, Bob's our only hope. Whatever else happens, without him we're dead.
>cease
>hem takes a slow breath, looking about
>look shadow
>kill shadow
>em snarls as he faces ~shadow, eyes wide with fear
>forage mantis.head
You'll get there. We all get there in time.
Well, I don't think I will be using aliases for emotes unless I'm preparing things ahead of time for limited use or there is a very specific exception.
If I've learned anything about combat emotes from the responses so far I'd have to say it would be: while not necessary, consistency is good, but canned emotes does not equate consistency
When I've been playing a character long enough I start adopting some emotes with such frequency and likeness that I wouldn't be surprised if some thought it was a 'canned emote'.
When changing characters I usually shed all that, though sometimes I'll slip up, and wonder if someone recognizes that trait I accidentally slip in, or keep from one character to the next.
I suggest everyone try to shake up their roleplay from time to time. Try to figure out things you do frequently and at the very least find a new way to say it. Bringing the world around you into emotes is one of my favorite ways, to add a bit of flair.
Quote from: musashi on May 29, 2013, 07:01:20 PM
I can tell you who wouldn't ... Gunnerblaster and James de Monet :P
Yeah, cause I'm totally serious all the time (http://www.techmeister.net/steve/ImageHost/OmNomNom.jpg). ;)
I'm sorry, but eating dicks is not a flame. That's considered a delicacy in some parts of the world. ::)
Regarding the question, I suggest familiarizing yourself with combat first.
Once your character has enough defense to protect you from the mantis head, you should feel much more comfortable throwing out some emotes. I love pvp, because you can change your moves to fit the complexion of the fight as it unfolds.
I don't care about the derail :)
So I've gone through a couple more characters, and although none of the deaths have been quite as cinematic (dying of thirst in the salt flats, getting my ass handed to me by animals), it's just made me want to play more.
Ahhahahahahahahahah XD
Quote from: phrase on May 30, 2013, 02:45:35 PM
I don't care about the derail :)
So I've gone through a couple more characters, and although none of the deaths have been quite as cinematic (dying of thirst in the salt flats, getting my ass handed to me by animals), it's just made me want to play more.
Welcome to the addiction. Sadly, there's no 12 step program or rehab. We do have coffee mugs though, or used to.
Can you recommend a good... "newbie goal" that will help me learn more about the game? I've basically just been wandering and chatting to people at taverns... Which is awesome, but I kind of want this character to get a bit further in.
Quote from: phrase on May 30, 2013, 03:09:38 PM
Can you recommend a good... "newbie goal" that will help me learn more about the game? I've basically just been wandering and chatting to people at taverns... Which is awesome, but I kind of want this character to get a bit further in.
Join a clan.
As a new character, "further in" doesn't mean outside the walls. That way lies death.
Stick around, live a while. Get a job.
Quote from: Fredd on May 30, 2013, 03:01:49 PM
Quote from: phrase on May 30, 2013, 02:45:35 PM
I don't care about the derail :)
So I've gone through a couple more characters, and although none of the deaths have been quite as cinematic (dying of thirst in the salt flats, getting my ass handed to me by animals), it's just made me want to play more.
Welcome to the addiction. Sadly, there's no 12 step program or rehab. We do have coffee mugs though, or used to.
Cinematic death is not hard to find. I am sure many would love to help you out. Welcome to Obsessive Armageddon Disorder. Dasari is working on a cure, but without success to date.
Oh, and Moe is right. Get a job. I'd suggest a Noble House since you already have a PC going. Human tribals if you start a new one. Loads of fun either way.
Quote from: phrase on May 30, 2013, 02:45:35 PM
I don't care about the derail :)
So I've gone through a couple more characters, and although none of the deaths have been quite as cinematic (dying of thirst in the salt flats, getting my ass handed to me by animals), it's just made me want to play more.
Hah!
Back around mid-2003 or so, I had a warrior PC I made, got in game and had just ridiculous stats, I don't think I've had better still since then. Was so happy, planning how awesome a warrior I was going to have, killing -everything-!!! Bought all my shiny gear...
Sandstorm...
Starved to death because there was no money left to buy stuff.
Made me so angry and hating of the game that I had my next app submitted in no time. Still doesn't make any sense to me!
Quote from: Norcal on May 30, 2013, 03:13:43 PMOh, and Moe is right. Get a job. I'd suggest a Noble House since you already have a PC going. Human tribals if you start a new one. Loads of fun either way.
Some noble houses are OK for newbies (mainly the martially inclined ones). Others aren't.
Tribals are not a good newbie choice, if they'd even be accepted. Tribal characters need to have a lot of background knowledge.
For a player interested in exploring the outdoors, I'd suggest one of the Great Merchant Houses (Salarr, Kadius, Kurac). The T'zai Byn Mercenary Company is also a wonderful clan for new players.
Cheers for the help!
Quote from: Marauder Moe on May 30, 2013, 03:26:55 PM
Quote from: Norcal on May 30, 2013, 03:13:43 PMOh, and Moe is right. Get a job. I'd suggest a Noble House since you already have a PC going. Human tribals if you start a new one. Loads of fun either way.
Some noble houses are OK for newbies (mainly the martially inclined ones). Others aren't.
Tribals are not a good newbie choice, if they'd even be accepted. Tribal characters need to have a lot of background knowledge.
For a player interested in exploring the outdoors, I'd suggest one of the Great Merchant Houses (Salarr, Kadius, Kurac). The T'zai Byn Mercenary Company is also a wonderful clan for new players.
Meh. Sorry Moe. Your Rightness percent rating has dropped from 90 to 89%. I played a human tribal on my second or third PC. It was awesome. Learned a lot and found it to be a really good environment for me as a new player for lots of reasons I can't say here. But that was me. And perhaps things have changed now as well. It's been a while.
Byn is nice I suppose, just not a fan personally.
Quote from: Marauder Moe on May 30, 2013, 03:26:55 PM
The T'zai Byn Mercenary Company is also a wonderful clan for new players.
I am a fan.
Join the Byn! Go on contracts around the world! Food and water while you train!
P.S. The rules aren't there for meanness. The rules are there to keep new players alive long enough to see some depth of the world.
P.P.S. And yes, with enough experience, you'll find yourself jumping through [redacted] and fighting [redacted] behind your PC leaders, yowling "Woohoo!"
Right, Lieutenant Raul? [The Eternal Porn-stache'd Leader]
em blinks
Rules? We have rules?
Krath....that explains it.
Ooph. I, funnily enough, managed to accomplish the foot travel from 'nak to Tuluk (and the preposterous number of things that -didn't kill me is still my favorite story yet).
Gibbed by (redacted) and lag thirteen days worth of playtime later on a routine run.. I am a fully adult male, and I damn near wept. SO. MUCH. POTENTIAL!
It's been so much fun to play. When my emotional trauma is done, I'll be glad to try again. Definitely agree with OP, Arm offers a lot that just can't be had elsewhere.
Another one bites the dust gets hooked! Yay!
Sounds like you had a very good run -- next time, though, try to resist the urge to post about a recent death. I know it's hard.
Or maybe you already thought of this and this all happened a while ago.
Either way, you just risk being GDB-account sniffed, which is usually not a good thing.
Quote from: greasygemo on May 27, 2013, 04:04:10 PM
....You tried to -walk- from Tuluk to 'Nak with a new PC as a new player??
(http://i78.photobucket.com/albums/j112/tjeremiah/3ea24fc3f2a6f2995fb1eafe225bac08.gif)
This guy had some big balls to try that.