Armageddon General Discussion Board

General => General Discussion => Topic started by: Is Friday on January 09, 2013, 05:24:41 PM

Title: Positivity Thread
Post by: Is Friday on January 09, 2013, 05:24:41 PM
Hey guys.

With all the negativity floating around the GDB I wanted to encourage everyone to be a hero today and say something positive about someone or something about the community in general.

I'll start: I think the human tribal docs are awesomely put together. There is a lot of identity given to the characters of these tribes while still allowing them a moderately restricted role to play.

NO IC INFO.
Title: Re: Positivity Thread
Post by: boog on January 09, 2013, 05:38:32 PM
I really enjoy my interactions with this player base, as a whole, and the staff, as well. There isn't a single better text-roleplay community online that I've ever been a part of. I appreciate the playerbase and staff's creativity, thoughtfulness, and maturity. Compared to any other MUD or RPI, Armageddon's players and staff are second to none.
Title: Re: Positivity Thread
Post by: i can haz mantis on January 09, 2013, 05:51:42 PM
I really, really enjoy the people and staff that I am playing with right now. You know who you are (most of you) and you are all awesome. <3

Golden Age '07, what? Golden Age '13!
Title: Re: Positivity Thread
Post by: catchall on January 09, 2013, 06:48:02 PM
I was just marvelling the other day at the "magickers are uber-powerful but feared and ostracized" trope.  It seems a lot of people who are into fantasy dig this theme, and for good reason. It just makes sense that magickal powers would make someone more powerful than someone without those powers.

However, to my knowledge, this world feature has never really been pulled off successfully in any other online roleplaying game.  "Balance" always wins out, so in most games the schmuck swinging a club is supposed to be comparable in power to the wizard or the necromancer. Armageddon, however, has pulled it off brilliantly, and it wouldn't be possible without the great playerbase and staff.
Title: Re: Positivity Thread
Post by: Cutthroat on January 09, 2013, 06:49:15 PM
I like that I have played this game for several years and still manage to discover new places, lore, characters, and possibilities. It ensures that the good old days remain good and old, while new things can still happen.
Title: Re: Positivity Thread
Post by: Lithium on January 09, 2013, 10:23:10 PM
I like turtles gurth.

(http://profile.ak.fbcdn.net/hprofile-ak-ash3/c59.0.333.333/s160x160/22263_235169494732_4902705_n.jpg)
Title: Re: Positivity Thread
Post by: musashi on January 09, 2013, 11:24:24 PM
I like how IsFriday is brave enough to play females in the game exclusively; it's good to see a marine whose confident enough to put on a dress every now and again and let his hair down.

:-*

Nothing but love, mang.
Title: Re: Positivity Thread
Post by: Refugee on January 09, 2013, 11:27:08 PM
I love having a big huge world to explore.

I have been delighted by the responsiveness and helpfulness of staff, and by the many players who have helped me during my transition to Arm.



Title: Re: Positivity Thread
Post by: Zoan on January 09, 2013, 11:52:14 PM
I love the people who kill me, then feel so guilty they send me kudos for doing it. Good sports!
Title: Re: Positivity Thread
Post by: TheBadSeed on January 09, 2013, 11:55:41 PM
There are other kinds of kudos?

Positive thought: This is far and away the best game I've ever played when you get involved. The best people, the best plots, the best interactions! It takes time to get there sometimes, but it's always worth it.
Title: Re: Positivity Thread
Post by: SpyGuy on January 10, 2013, 01:15:30 AM
I love playing with this community, especially when you get involved and see how the game world is made up of so many distinct characters with their own little plots all intersecting and overlapping.

That and permadeath.  Arm isn't a game where one character can have it all.  But once they die you can roll up in a new area, with a new personality, goals, etc.  So I can always have some new options open to keep the game fresh and interesting.  And by the time I end up circling around to a similar concept the folks I was playing with are all dead so the whole thing has a different feel anyways.
Title: Re: Positivity Thread
Post by: FantasyWriter on January 10, 2013, 01:42:14 AM
The community.
The staff.
The world.
The guild/subguild system.
Permadeath.
How well written nearly ever single item, room, PC, NPC, etc. is.
Title: Re: Positivity Thread
Post by: Zoan on January 10, 2013, 02:43:11 AM
Good heavens, the staff. We've all had our negatives with them but I can happily say 99% of my interactions with them have been nothing but positive and stellar. Especially nowadays. They just all seem to have it together, you know?
Title: Re: Positivity Thread
Post by: Cind on January 10, 2013, 06:06:16 AM
What catchall said. The total lack of fairness in favor of realism in this game is awesome.

All the little things. Thieving code, archery code come to mind. How literacy can be made mysterious, mundane or a curse depending on who you are. How a pc's personality and wants and needs usually trumps their physical attributes in terms of what happens to them... or fails to do so in a way that is fun to watch and play. Also the food and booze culture. Very nice and well done and enjoyable.
Title: Re: Positivity Thread
Post by: greasygemo on January 11, 2013, 02:25:34 AM
Hemotes, and the people who use them.. I love to see them.. I always join in on the hemotery. :D
Title: Re: Positivity Thread
Post by: Erythil on January 11, 2013, 05:23:06 AM
I like it when people don't recognize people that are in disguise -- even though they can read their desc, and know OOCly.  That kind of maturity is the rule rather than the exception around here and I appreciate that most people take the storytelling approach to the game rather than trying to accumulate as much code power as possible.
Title: Re: Positivity Thread
Post by: Fathi on January 11, 2013, 05:28:06 AM
Dear Armageddon playerbase,

I want to make sweet, sweet love to the vocabularies of some of you.

:-*
Title: Re: Positivity Thread
Post by: Pale Horse on January 11, 2013, 07:29:35 AM
What attracted me to this game to start with: Perma-death and enforced role-play.

What kept me around after many frustrating newbie-deaths: The game and community being so awesome that I just had to stay because it challenged me to try and be on the same level as everyone else.
Title: Re: Positivity Thread
Post by: greasygemo on January 11, 2013, 10:56:36 AM
Quote from: Fathi on January 11, 2013, 05:28:06 AM
Dear Armageddon playerbase,

I want to make sweet, sweet love to the vocabularies of some of you.

:-*

I have never had to use a thesaurus so much since highschool xD
+1
Title: Re: Positivity Thread
Post by: ShaLeah on January 11, 2013, 11:41:20 AM
Quote from: greasygemo link=topic=44849.msg730 :'(707#msg730707 date=1357919796
Quote from: Fathi on January 11, 2013, 05:28:06 AM
Dear Armageddon playerbase,

I want to make sweet, sweet love to the vocabularies of some of you.

:-*

I have never had to use a thesaurus so much since highschool xD
+1
+2

The playerbase
The Staff
The Scary
The wonderful
The great big world

The Stories. I love them all. They suck me in.
Title: Re: Positivity Thread
Post by: Norcal on January 11, 2013, 01:28:17 PM
The game is simply great, in every way.

The effort that the staff and players take to make it real and vibrant is amazing.
And boog. She rocks, as do so many of you.
Title: Re: Positivity Thread
Post by: boog on January 11, 2013, 01:43:44 PM
I saw Norcal post and was gonna totally give smooches.

I lubs you too, Norcal. <3
Title: Re: Positivity Thread
Post by: Desertman on January 11, 2013, 02:02:01 PM
Some of the nobles I have seen lately are just great. You all know who you are. Keep it up guys.
Title: Re: Positivity Thread
Post by: Delirium on January 11, 2013, 02:05:41 PM
I love how I've been playing over a decade now and I'm still discovering new things.
Title: Re: Positivity Thread
Post by: i can haz mantis on January 11, 2013, 10:35:54 PM
I found the help documents for my MUD client (they didn't come with the download) and learned some new things for it after using it for 7 years! IT'S LIKE A WHOLE NEW ARM.

Also, I really love the request and bio tools on the site... perhaps the bio tool more than the request tool. It just makes them so much easier and less annoying to put in! No more line by line crap! I can't remember who came up with that, but... two thumbs up, it rahcks mah sahcks.

Title: Re: Positivity Thread
Post by: Is Friday on January 13, 2013, 02:19:40 PM
I've had a good record of staff actively keeping people to the docs or holding them accountable for acting outside of them.
Title: Re: Positivity Thread
Post by: BleakOne on January 13, 2013, 11:24:51 PM
Yay for the world of Zalanthas, it keeps pulling me back in.

Yay for the player base, for consistantly excellent RP, and for always keeping me on my toes.

Yay for the staff, for keeping the game world alive and making it come alive in new and exciting ways.

:)
Title: Re: Positivity Thread
Post by: Scarecrow on January 14, 2013, 12:42:23 AM
I like the twists and turns of this MUD. I like the combat system. I like how no one person or player has ever been able to totally dominate the game. I love when sometimes you have interactions with other PC's which just 'click' and suddenly you have killer RP you just can't get enough of. I like having enemies and friends in this game, who you can lose and defeat, or be defeated by. I like Permadeath because of the realism and I think this one thing alone radically makes Armageddon different and better than other MUDs out there. I love the growth from feeble noob to skilled expert in this game, and having people around who knew when you were weak and small-voiced, and now recognise you when you are strong and dependable, and say "wow, this guy is a badass now" but not in those particular words. I love the wildlife of this game for being brutally savage. It has taken me a few years to really get my footing on this MUD, but I think I have it much better now than I ever did before.
Title: Re: Positivity Thread
Post by: Malifaxis on January 26, 2013, 12:17:03 AM
I didn't know this thread existed, but I've got two cents and more to contribute.

I love a vast portion of the documentation.  Most of the clans and tribes have a very realistic way of making the economy of the world work.  From lexicons, to rituals, to methods and manner of dress, some of the docs get very deep and really help people "get into" the rhythm of the clan or tribe.

Despite my numerous criticisms, I have a great amount of respect for what staffers do, and for how they do it.  It's not an easy job, and they do the best they can given current structure and rules.  I will say that I have not played recently, and from the great outpouring of love from players to staff that I've seen, I'm seriously wondering if Shit Has Changed since I last danced the sands.

The world is unbeatable.  I will be the first to put a blood-red rose on the grave of every great MUD I have helped Admin, build, or just played on.  Vast, many secrets, lots of nasty little shit that can kill you.

The playerbase is insurmountable.  Even those that claim to hate the game keep coming back.  Those that played, enjoyed it, and have gone on to a non-online gamer oriented lifestyle continue to come back to visit, to see how things are going, to discuss with the other bright minds that help comprise the playerbase.
Title: Re: Positivity Thread
Post by: FantasyWriter on January 26, 2013, 01:07:26 AM
Quote from: Malifaxis on January 26, 2013, 12:17:03 AM
I'm seriously wondering if Shit Has Changed since I last danced the sands.

There is only one way to find out, O Collector of Boots:

[R] Create a character.

;)
Title: Re: Positivity Thread
Post by: BleakOne on January 26, 2013, 06:41:04 AM
All I know is Shit Is Awesome right now.  :)
Title: Re: Positivity Thread
Post by: Norcal on January 26, 2013, 06:53:56 AM
Quote from: Is Friday on January 13, 2013, 02:19:40 PM
I've had a good record of staff actively keeping people to the docs or holding them accountable for acting outside of them.

I agree.  They have been doing a great job at that. At first I was a bit grumpy about it, but then I saw it really did make the game more fun.
Title: Re: Positivity Thread
Post by: Norcal on February 27, 2013, 11:32:23 AM
Folks, it's been almost a month since anyone posted here. Must be more positivity out there than that.

I am excited about the extended subguilds and the new opportunities available.

I like the way staff and players contributed to making the new GDB layout more welcoming and helpful for new players.
Title: Re: Positivity Thread
Post by: James de Monet on February 27, 2013, 12:36:23 PM
I have only ever played a very few games that could make me laugh out loud or actually get a hit of adrenaline. Arm does both, with surprising frequency. Still.

Besides, you know there has to be something good about a game that turns half the pbase into Gollum clones.
Hunched over his keyboard, the emaciated, stringy-haired mutant says in creepy-accented sirihish, stroking his monitor with pale, bulbous fingers:
"It came to us from the interwebs. My own, my love. My Arm. -My- precioussssssss!"

Title: Re: Positivity Thread
Post by: Dakota on February 27, 2013, 01:09:37 PM
This game is just awesome. I like staff (even Nyr!). I like the playerbase. I like the awesomesauce. I like the feeling I have where I think we'll see new races and events. I like the fact that in this game you really can do anything. I like the fact that everything that goes around, comes around in arm.
Title: Re: Positivity Thread
Post by: Norcal on March 14, 2013, 04:17:24 AM
I am happy with my new role. Its the first time I created a PC in a long time and I thought the new shops and stuff in the initial start rooms were great.