Armageddon General Discussion Board

General => Code Discussion => Topic started by: Necro on October 14, 2011, 08:56:03 PM

Title: Analyze (novice)
Post by: Necro on October 14, 2011, 08:56:03 PM
Does this skill fail and go up in a traditional manner? Will I be forever a novice analyst?
Title: Re: Analyze (novice)
Post by: Taven on October 15, 2011, 03:25:16 AM
Quotehelp analyze
Skill Analyze                                                    (Crafting)

  This command allows a person to examine an object and attempt to
decipher what materials went into its creation. It is useful in taking a
finished product and breaking down its components, so one could make
another like it. This is a timely undertaking, as much studying of the
object is needed as well as a knowledge of the skill employed in crafting
it.

  Analyze will yield one of the five following results:

     An uncraftable item
     (you get no echo at all)

     An item you don't have the coded skill to make.
     (You don't know how that's made)

     An item you have the skill to craft.
     (a list of the products you need to craft it)

     Items you can make, but your skill is not yet high enough.
     (you're unsure how that's made)


     Items you can't make, because they are clan specific.
     (you do not recognize its craftsmanship)

Syntax:
  analyze <object>

Bolded the relevant portion. When in doubt, always check the helpfiles. There's a lot of information in there.  :)

Edited to add: The portion I bolded likely refers to your crafting skill, NOT your analyze skill and thus is of no use in this discussion.
Title: Re: Analyze (novice)
Post by: X-D on October 15, 2011, 03:36:16 AM
You know, in all my years, I've never had that skill improve.
course it has never been high on my list.
Title: Re: Analyze (novice)
Post by: musashi on October 15, 2011, 03:47:27 AM
I think that bolded section pulled from the helpfiles ... is referring to your crafting skill not being high enough to tell what the item is made of. Not your analyze skill. I don't think the analyze skill goes up. But then again, what do I know  ::)
Title: Re: Analyze (novice)
Post by: Taven on October 15, 2011, 05:17:52 AM
Quote from: musashi on October 15, 2011, 03:47:27 AM
I think that bolded section pulled from the helpfiles ... is referring to your crafting skill not being high enough to tell what the item is made of. Not your analyze skill. I don't think the analyze skill goes up. But then again, what do I know  ::)

I looked at the helpfile again, and I think you're right. I am also now of the belief that the analyze skill doesn't go up.

This is me admitting that I was wrong.  ;D
(please don't toss me in the spiky bug pit now)
Title: Re: Analyze (novice)
Post by: Talia on October 15, 2011, 05:39:12 PM
I believe that it doesn't raise up, rather it's as useful as it's ever going to be, at novice. Your ability to analyze an object is based on your crafting skill related to that object, as Taven pointed out.
Title: Re: Analyze (novice)
Post by: jstorrie on October 15, 2011, 08:52:53 PM
Maybe analyze should be removed from the skills list and simply treated as a generic command, if all PCs have it and it can't fail and skill level is irrelevant.
Title: Re: Analyze (novice)
Post by: musashi on October 15, 2011, 09:40:22 PM
Quote from: Talia on October 15, 2011, 05:39:12 PM
I believe that it doesn't raise up, rather it's as useful as it's ever going to be, at novice. Your ability to analyze an object is based on your crafting skill related to that object, as Taven Musashi pointed out.

>:(
Title: Re: Analyze (novice)
Post by: Saellyn on October 16, 2011, 05:11:29 PM
Quote from: Talia on October 15, 2011, 05:39:12 PM
I believe that it doesn't raise up, rather it's as useful as it's ever going to be, at novice. Your ability to analyze an object is based on your crafting skill related to that object, as Taven pointed out.
So it's like the practical joke for skill twinks.

"AHAH! You can't EVER TOTALLY SKILLMAX!"
Title: Re: Analyze (novice)
Post by: Wolfsong on October 16, 2011, 05:17:39 PM
Except that if it's capped at novice, you've maxed it already.
Title: Re: Analyze (novice)
Post by: Case on October 16, 2011, 05:24:56 PM
Quote from: Wolfsong on October 16, 2011, 05:17:39 PM
Except that if it's capped at novice, you've maxed it already.
But the skill level code is relative to the highest skill level available between guilds. It'd read master if this was true :(
Title: Re: Analyze (novice)
Post by: Jingo on October 17, 2011, 04:50:52 AM
So like, what about brew? Is that ever going to go up? Making tablets doesn't seem to affect it.
Title: Re: Analyze (novice)
Post by: bcw81 on October 17, 2011, 05:52:21 AM
You might want to try:

>Analyze soap
Title: Re: Analyze (novice)
Post by: Quell on October 17, 2011, 12:14:34 PM
Quote from: Case on October 16, 2011, 05:24:56 PM
Quote from: Wolfsong on October 16, 2011, 05:17:39 PM
Except that if it's capped at novice, you've maxed it already.
But the skill level code is relative to the highest skill level available between guilds. It'd read master if this was true :(

But you've also got it at the lowest level that any guild can have it, so it should be at novice.

Or maybe... Mastavice?
Title: Re: Analyze (novice)
Post by: Armaddict on October 18, 2011, 07:04:36 PM
I think that the point is that the level of this skill is completely irrelevant.  You have it, it doesn't need to go up.
Title: Re: Analyze (novice)
Post by: musashi on October 19, 2011, 06:51:15 PM
Just wait till April Fools and check it. It'll be super fly then.
Title: Re: Analyze (novice)
Post by: Saellyn on October 20, 2011, 10:48:48 AM
Hell no, my Analyze will just be the bee's knees.