Armageddon General Discussion Board

General => Code Discussion => Topic started by: Scarecrow on October 23, 2010, 07:25:13 AM

Title: Tattoos on Dead Bodies
Post by: Scarecrow on October 23, 2010, 07:25:13 AM
Heya all.
Just the friendly neighbourhood Scarecrow throwing out a code idea here.
Make it so when you look at the corpse of someone who has tattoos, you can see the tattoos on them.
For instance:

Look body
The human male before you is tall and muscular. He kinda looks pretty average and you reckon his name is, well, probably Amos.
<left shoulder> A tattoo of a Templar spanking another Templar.
Title: Re: Tattoos on Dead Bodies
Post by: Spoon on October 23, 2010, 09:11:42 AM
As far as I understand it, dead bodies are objects. It would be cool if somehow they could be idle mobs, so everything was kept in place (scars, tattoos, clothing).
Title: Re: Tattoos on Dead Bodies
Post by: Sam on October 23, 2010, 09:17:34 AM
Maybe they could turn into something like a sparring dummy.

You can attack it as much as you want and it doesn't fight back.
Title: Re: Tattoos on Dead Bodies
Post by: Sokotra on October 23, 2010, 10:28:01 AM
I'm pretty sure they are planning on doing something like this in Arm 2... not sure about the current version.

I know I suggested, years ago, the idea of having the types of wounds be left on the dead body as well... slash wounds, signs of bludgeoning, bite and claw marks, etc... 
Title: Re: Tattoos on Dead Bodies
Post by: Sam on October 23, 2010, 11:50:20 AM
Well, for that. Couldn't the NPC have a command added to it along the lines of 'arrange body The organs being ripped out by a pincered animal, ~ is chewed upon."

Title: Re: Tattoos on Dead Bodies
Post by: Synthesis on October 23, 2010, 02:55:42 PM
Quote from: Sam on October 23, 2010, 09:17:34 AM
Maybe they could turn into something like a sparring dummy.

You can attack it as much as you want and it doesn't fight back.

Ha, and you thought magickers summoning things and using them for spell practice was bad.

With that, they could just kill a tregil or something and spam-cast on its sparring-dummy-like carcass.
Title: Re: Tattoos on Dead Bodies
Post by: Twilight on October 23, 2010, 04:00:35 PM
I can think of one situation that would have been a whole pile of awesome as people figured something out from that tattooes on a corpse.

Oh well.
Title: Re: Tattoos on Dead Bodies
Post by: Sokotra on October 25, 2010, 11:25:26 AM
Quote from: Twilight on October 23, 2010, 04:00:35 PM
I can think of one situation that would have been a whole pile of awesome as people figured something out from that tattooes on a corpse.

Oh well.

It's still a good idea, just not the "sparring dummy" idea.  Just need to have the body retain many of its outward characteristics when it turns into an inanimate object.  It would also be nice if it would have wear locations, like it was an unconscious character... keeping everything in place.  Then also add a command that would allow you to put things in the wear locations of an unconscious/dead target, and not just remove them.  Good way to setup a fake murder scene or whatever...
Title: Re: Tattoos on Dead Bodies
Post by: a strange shadow on October 25, 2010, 11:56:37 AM
Quote from: Sokotra on October 25, 2010, 11:25:26 AM
It's still a good idea, just not the "sparring dummy" idea.  Just need to have the body retain many of its outward characteristics when it turns into an inanimate object.  It would also be nice if it would have wear locations, like it was an unconscious character... keeping everything in place.  Then also add a command that would allow you to put things in the wear locations of an unconscious/dead target, and not just remove them.  Good way to setup a fake murder scene or whatever...

This, absolutely.
Title: Re: Tattoos on Dead Bodies
Post by: brytta.leofa on October 25, 2010, 12:51:08 PM
Something that would work for Just Tattoos: when the corpse object is created, add the tattoos to the mdesc text with fake wear locations:

> look body
Angular eyes whose dull color is difficult to distinguish are set in this
male's smooth, almost hairless face.  His skin, though appearing healthy and
supple, is of a dusky grey color, covering a strong, wiry frame.  Slightly
pointed ears hint at a trace of mixed blood, but his musculature seems far
too heavy to allow a near elven ancestor. 

<back>  a fierce tattoo of a running raptor


It's not an actual NPC with an actual wear location; you've just "burned in" the tattoo descriptions to look like it.
Title: Re: Tattoos on Dead Bodies
Post by: Reiloth on October 25, 2010, 03:42:20 PM
Quote from: brytta.leofa on October 25, 2010, 12:51:08 PM
Something that would work for Just Tattoos: when the corpse object is created, add the tattoos to the mdesc text with fake wear locations:

> look body
Angular eyes whose dull color is difficult to distinguish are set in this
male's smooth, almost hairless face.  His skin, though appearing healthy and
supple, is of a dusky grey color, covering a strong, wiry frame.  Slightly
pointed ears hint at a trace of mixed blood, but his musculature seems far
too heavy to allow a near elven ancestor. 

<back>  a fierce tattoo of a running raptor


It's not an actual NPC with an actual wear location; you've just "burned in" the tattoo descriptions to look like it.

Using the Tdesc command!
Title: Re: Tattoos on Dead Bodies
Post by: brytta.leofa on October 25, 2010, 04:13:48 PM
Quote from: Reiloth on October 25, 2010, 03:42:20 PM
Using the Tdesc command!

:D

But objects don't have tdescs.
Title: Re: Tattoos on Dead Bodies
Post by: Reiloth on October 25, 2010, 05:54:00 PM
Quote from: brytta.leofa on October 25, 2010, 04:13:48 PM
Quote from: Reiloth on October 25, 2010, 03:42:20 PM
Using the Tdesc command!

:D

But objects don't have tdescs.

Fuck. Foiled again.