Tattoos on Dead Bodies

Started by Scarecrow, October 23, 2010, 07:25:13 AM

Heya all.
Just the friendly neighbourhood Scarecrow throwing out a code idea here.
Make it so when you look at the corpse of someone who has tattoos, you can see the tattoos on them.
For instance:

Look body
The human male before you is tall and muscular. He kinda looks pretty average and you reckon his name is, well, probably Amos.
<left shoulder> A tattoo of a Templar spanking another Templar.
The Devil doesn't dawdle.

As far as I understand it, dead bodies are objects. It would be cool if somehow they could be idle mobs, so everything was kept in place (scars, tattoos, clothing).

Maybe they could turn into something like a sparring dummy.

You can attack it as much as you want and it doesn't fight back.
You lift ~ with all your strength.
A long length of bone doesn't move.

I'm pretty sure they are planning on doing something like this in Arm 2... not sure about the current version.

I know I suggested, years ago, the idea of having the types of wounds be left on the dead body as well... slash wounds, signs of bludgeoning, bite and claw marks, etc... 

Well, for that. Couldn't the NPC have a command added to it along the lines of 'arrange body The organs being ripped out by a pincered animal, ~ is chewed upon."

You lift ~ with all your strength.
A long length of bone doesn't move.

Quote from: Sam on October 23, 2010, 09:17:34 AM
Maybe they could turn into something like a sparring dummy.

You can attack it as much as you want and it doesn't fight back.

Ha, and you thought magickers summoning things and using them for spell practice was bad.

With that, they could just kill a tregil or something and spam-cast on its sparring-dummy-like carcass.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

I can think of one situation that would have been a whole pile of awesome as people figured something out from that tattooes on a corpse.

Oh well.
Evolution ends when stupidity is no longer fatal."

Quote from: Twilight on October 23, 2010, 04:00:35 PM
I can think of one situation that would have been a whole pile of awesome as people figured something out from that tattooes on a corpse.

Oh well.

It's still a good idea, just not the "sparring dummy" idea.  Just need to have the body retain many of its outward characteristics when it turns into an inanimate object.  It would also be nice if it would have wear locations, like it was an unconscious character... keeping everything in place.  Then also add a command that would allow you to put things in the wear locations of an unconscious/dead target, and not just remove them.  Good way to setup a fake murder scene or whatever...

Quote from: Sokotra on October 25, 2010, 11:25:26 AM
It's still a good idea, just not the "sparring dummy" idea.  Just need to have the body retain many of its outward characteristics when it turns into an inanimate object.  It would also be nice if it would have wear locations, like it was an unconscious character... keeping everything in place.  Then also add a command that would allow you to put things in the wear locations of an unconscious/dead target, and not just remove them.  Good way to setup a fake murder scene or whatever...

This, absolutely.

Something that would work for Just Tattoos: when the corpse object is created, add the tattoos to the mdesc text with fake wear locations:

> look body
Angular eyes whose dull color is difficult to distinguish are set in this
male's smooth, almost hairless face.  His skin, though appearing healthy and
supple, is of a dusky grey color, covering a strong, wiry frame.  Slightly
pointed ears hint at a trace of mixed blood, but his musculature seems far
too heavy to allow a near elven ancestor. 

<back>  a fierce tattoo of a running raptor


It's not an actual NPC with an actual wear location; you've just "burned in" the tattoo descriptions to look like it.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Quote from: brytta.leofa on October 25, 2010, 12:51:08 PM
Something that would work for Just Tattoos: when the corpse object is created, add the tattoos to the mdesc text with fake wear locations:

> look body
Angular eyes whose dull color is difficult to distinguish are set in this
male's smooth, almost hairless face.  His skin, though appearing healthy and
supple, is of a dusky grey color, covering a strong, wiry frame.  Slightly
pointed ears hint at a trace of mixed blood, but his musculature seems far
too heavy to allow a near elven ancestor. 

<back>  a fierce tattoo of a running raptor


It's not an actual NPC with an actual wear location; you've just "burned in" the tattoo descriptions to look like it.

Using the Tdesc command!
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

Quote from: Reiloth on October 25, 2010, 03:42:20 PM
Using the Tdesc command!

:D

But objects don't have tdescs.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Quote from: brytta.leofa on October 25, 2010, 04:13:48 PM
Quote from: Reiloth on October 25, 2010, 03:42:20 PM
Using the Tdesc command!

:D

But objects don't have tdescs.

Fuck. Foiled again.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~