Armageddon General Discussion Board

General => Code Discussion => Topic started by: bcw81 on July 19, 2010, 07:10:24 PM

Title: Re: Random Tiny Wants spice derail
Post by: bcw81 on July 19, 2010, 07:10:24 PM
Quote from: Blackisback on July 19, 2010, 04:39:55 PM
Of course, this would require writing different emotes for the various parts of different creatures, just as failing a craft causes a particular echo. But, I think it could really work.
You could always simply keep the current fail echo, no need to edit it more than it needs to be.
Title: Re: Random Tiny Wants spice derail
Post by: Armaddict on July 19, 2010, 09:03:47 PM
Nosave confiscate:

When you go through the gates, you willingly give up anything illegal so that you aren't smuggling, and you aren't getting pounded on for things you didn't know you had.
Title: Re: Random Tiny Wants spice derail
Post by: Dan on July 19, 2010, 09:38:40 PM
Quote from: Armaddict on July 19, 2010, 09:03:47 PM
Nosave confiscate:

When you go through the gates, you willingly give up anything illegal so that you aren't smuggling, and you aren't getting pounded on for things you didn't know you had.

+1

With a room it gets tossed into, like weapons are now when you get arrested.
Title: Re: Random Tiny Wants spice derail
Post by: Reiloth on July 19, 2010, 10:23:54 PM
Quote from: Dan on July 19, 2010, 09:38:40 PM
Quote from: Armaddict on July 19, 2010, 09:03:47 PM
Nosave confiscate:

When you go through the gates, you willingly give up anything illegal so that you aren't smuggling, and you aren't getting pounded on for things you didn't know you had.

+1

With a room it gets tossed into, like weapons are now when you get arrested.

I still feel bad for Murk.
Title: Re: Random Tiny Wants spice derail
Post by: Synthesis on July 19, 2010, 10:39:10 PM
But then one of the oldest griefing tactics in the book would be impossible :(.
Title: Re: Random Tiny Wants spice derail
Post by: Armaddict on July 19, 2010, 10:46:27 PM
Quote from: Synthesis on July 19, 2010, 10:39:10 PM
But then one of the oldest griefing tactics in the book would be impossible :(.

You'd still have shitmugs.
Title: Re: Random Tiny Wants spice derail
Post by: Gunnerblaster on July 20, 2010, 04:44:21 AM
Quote from: Reiloth on July 19, 2010, 10:23:54 PM
Quote from: Dan on July 19, 2010, 09:38:40 PM
Quote from: Armaddict on July 19, 2010, 09:03:47 PM
Nosave confiscate:

When you go through the gates, you willingly give up anything illegal so that you aren't smuggling, and you aren't getting pounded on for things you didn't know you had.

+1

With a room it gets tossed into, like weapons are now when you get arrested.

I still feel bad for Murk.

:'(
Title: Re: Random Tiny Wants spice derail
Post by: Marauder Moe on July 20, 2010, 10:55:56 AM
Wait, what?

You think that when walking into Allanak you should be able to just say "Oops!  Sorry, soldier, I totally forgot that was in my pocket.  Here, you can have it." and then be allowed to go on your merry way?
Title: Re: Random Tiny Wants spice derail
Post by: a strange shadow on July 20, 2010, 01:01:36 PM
Sure, after you also pay an apology fine. Why not? Allanak is a cesspit of corruptness. That soldier would probably be happy to go home and 'dispose' of the confiscated goods.
Title: Re: Random Tiny Wants spice derail
Post by: MeTekillot on July 20, 2010, 01:08:17 PM
Quote from: Armaddict on July 19, 2010, 10:46:27 PM
Quote from: Synthesis on July 19, 2010, 10:39:10 PM
But then one of the oldest griefing tactics in the book would be impossible :(.

You'd still have shitmugs.

I am guilty of having performed this tactic.

talk (looking to the guy he hates) Hey man. Sorry about earlier. How about a buy you an ale? (that happens to be the same color as byn sewage)
Title: Re: Random Tiny Wants spice derail
Post by: Marauder Moe on July 20, 2010, 01:10:27 PM
Why not just put nosave arrest on and handle all that bribing with a PC soldier/templar in jail?

(Though, great idea in that illegal items should be tossed in the same place weapons go when you get arrested, if they aren't already.)
Title: Re: Random Tiny Wants spice derail
Post by: brytta.leofa on July 20, 2010, 02:01:43 PM
Quote from: Marauder Moe on July 20, 2010, 01:10:27 PM
Why not just put nosave arrest on and handle all that bribing with a PC soldier/templar in jail?

Does nosave arrest somehow not work in this situation?  People seem to die to gateguards, yet I can't imagine that more than 5% of players ever have a reason to turn off nosave arrest.
Title: Re: Random Tiny Wants spice derail
Post by: Armaddict on July 20, 2010, 02:50:45 PM
Quote from: brytta.leofa on July 20, 2010, 02:01:43 PM
Quote from: Marauder Moe on July 20, 2010, 01:10:27 PM
Why not just put nosave arrest on and handle all that bribing with a PC soldier/templar in jail?

Does nosave arrest somehow not work in this situation?  People seem to die to gateguards, yet I can't imagine that more than 5% of players ever have a reason to turn off nosave arrest.

1.  You still spend jail time, you still lose your weapons, and you still look like you were trying to smuggle even if you, for example, looted a body out in the desert, or picked up a pack you found.
2.  Some militia npc's don't try to subdue, they are coded to attack due to their role.  If they engage first, subdue isn't allowed and the other soldiers assist instead.
3.  Some races can't be subdued.
Title: Re: Random Tiny Wants spice derail
Post by: Marauder Moe on July 20, 2010, 03:15:13 PM
Subdue issues would definitely be a problem, but I don't really know enough about the details of gate guard code so say where/how/if it needs to be fixed.

However, if you have spice, and you're trying to get into Allanak, you are smuggling.
Title: Re: Random Tiny Wants spice derail
Post by: Armaddict on July 20, 2010, 03:18:52 PM
Quote from: Marauder Moe on July 20, 2010, 03:15:13 PM
Subdue issues would definitely be a problem, but I don't really know enough about the details of gate guard code so say where/how/if it needs to be fixed.

However, if you have spice, and you're trying to get into Allanak, you are smuggling.

That's the whole point.  You aren't -trying- to smuggle, so if they find anything in the search you're willingly turning it over for safe passage.  You don't -want- it in the city, either, you're an unfortunate carrier.

There's a difference between someone hiding it and trying to get it in and a guy who blinks and just says, "Take it, I don't want it!".  One is obviously more cooperative in the search, as well.  Search -everything- please.
Title: Re: Random Tiny Wants spice derail
Post by: Marauder Moe on July 20, 2010, 03:29:51 PM
Yes but you seem to be forgetting the typical attitude of Zalanthan law enforcement.  They don't care if it was an accident.

Furthermore, NPC soldiers aren't equipped to make a judgment about your character's sincerity (an thus how much you ought to be fined/jailed/killed).  PC soldiers and templars are, so I think they're the best ones to handle this circumstance.
Title: Re: Random Tiny Wants spice derail
Post by: Kiara on July 20, 2010, 03:32:30 PM
Set them up with a script that gives you a chance to bribe your way out of the situation.

If you give them, say, two hundred 'sid you live. If not, bye bye.
Title: Re: Random Tiny Wants spice derail
Post by: Armaddict on July 20, 2010, 03:40:35 PM
Quote from: Marauder Moe on July 20, 2010, 03:29:51 PM
Yes but you seem to be forgetting the typical attitude of Zalanthan law enforcement.  They don't care if it was an accident.

Furthermore, NPC soldiers aren't equipped to make a judgment about your character's sincerity (an thus how much you ought to be fined/jailed/killed).  PC soldiers and templars are, so I think they're the best ones to handle this circumstance.

You mean...where they find your body on the ground.  Sounds to me like someone just wants to continue planting, since the idea only prevents deaths that are unnecessary and only hurts...people...who want...to plant...at the gates.
Title: Re: Random Tiny Wants spice derail
Post by: spawnloser on July 20, 2010, 03:47:47 PM
So file a player complaint and whoever the douche is that is planting spice on people at the gates will be dealt with by staff.  Just because some griefer is being a total dick doesn't mean we should undergo some project that seems like more hassle than it is worth.  The way things are right now meshes with the IC attitude of the guards.  I'm fine with it.
Title: Re: Random Tiny Wants spice derail
Post by: Marauder Moe on July 20, 2010, 03:48:23 PM
Quote from: Armaddict on July 20, 2010, 03:40:35 PMSounds to me like someone just wants to continue planting, since the idea only prevents deaths that are unnecessary and only hurts...people...who want...to plant...at the gates.
You've gone a bit far with that remark.


Again, I wasn't previously aware that there was an issue with gate guards not responding correctly to nosave arrest, or being unable to subdue certain types of characters, or that people were abusing either.

I just think that those problems should be fixed directly, and/or abusers told to stop doing that.

The notion of soldiers just taking your spice and some coins and then letting you go on your way with zero questions asked, however,seems somewhat problematic from an IC perspective.
Title: Re: Random Tiny Wants spice derail
Post by: Synthesis on July 20, 2010, 04:25:56 PM
You all should be happy that the gate guards aren't planting spice on you themselves, then jacking your shit and selling it in the bazaar.

This is Allanak, after all.
Title: Re: Random Tiny Wants spice derail
Post by: X-D on July 20, 2010, 04:31:48 PM
All chars are subdueable...just not by all other chars.

The only real problem I see with the gate guard spice code is there are many things that are labled spice by code but a PC/player might not know is labled spice by code.

These things should not trigger the code or should be plainly labeled in sdesc and mdesc, I don't care if the item has a line on it in mdesc that says OOC THIS IS SPICE! and it should tell you in assess as well. This item could be sniffed or smoked. Which would be a dead giveaway that it is spice..

What I see a LARGE  % of the time that is exactly the case.

When I was running a byn sarge, always had everybody ditch the spice on the way in the gates, more then once after the gate guards insta ganked some poor runner or trooper I did indeed find these spice items on the corpse.

Title: Re: Random Tiny Wants spice derail
Post by: Ampere on July 20, 2010, 04:32:41 PM
Try to cross any border holding weed/coke/whatever, then explain to the guards that it isn't your bag --- tell us what happens.
Title: Re: Random Tiny Wants spice derail
Post by: Lizzie on July 20, 2010, 06:02:31 PM
I was playing a GMH family member who rode into the city, after having brought down with me something I -thought- was often sold in a particular shop in Allanak for mucho sids.

I was crim-flagged on the way in because it turned out to be merely something that looked like this other thing, but was actually coded as spice. Fortunately, I was already "running" on my mount because it was close to dark and I didn't want to miss the gate and be stuck outside the city.

So I just kept running and ran right past two NPC soldiers into the estate, waited it out, ditched the item, and continued on my merry way.
Title: Re: Random Tiny Wants spice derail
Post by: Eternal on July 20, 2010, 06:10:46 PM
Quote from: Synthesis on July 20, 2010, 04:25:56 PM
You all should be happy that the gate guards aren't planting spice on you themselves, then jacking your shit and selling it in the bazaar.
This is Allanak, after all.

Seems like a good way to get a promotion.

Lord Templar Hard Nose says, in sirihish:
"Thank you for your contribution to the Allanaki Templarate Recreational Fund.  You will now be condemned to death or fined four hundred obsidian coins."

Lord Templar Hard Nose pauses, arching an eyebrow at ~you.

Title: Re: Random Tiny Wants spice derail
Post by: FantasyWriter on July 20, 2010, 06:36:16 PM
I like the idea of command_plant way too much to ever back anything like this.
Title: Re: Random Tiny Wants spice derail
Post by: Armaddict on July 20, 2010, 07:53:28 PM
Yeah, sometimes I'm a douchebag and make remarks.  Just ignore them, please.

However...

QuoteThe notion of soldiers just taking your spice and some coins and then letting you go on your way with zero questions asked, however,seems somewhat problematic from an IC perspective.

How is that problematic, exactly?

Quote from: Ampere on July 20, 2010, 04:32:41 PM
Try to cross any border holding weed/coke/whatever, then explain to the guards that it isn't your bag --- tell us what happens.

Difference being this isn't trying to cross the border.  This is showing up at the border where it's legal, then saying to the one in charge of finding illegal things on the other side, 'Hey, take this, I'm not trying to bring this in.'

QuoteAll chars are subdueable...just not by all other chars.

Correctamundo, and that's been explained already, if you'd have read.  Lead soldier at the gates generally doesn't try to subdue the larger races due to code, it just attacks.  The guards that -would- subdue it then no longer have the option, because they are in combat, and assist instead.

QuoteThese things should not trigger the code or should be plainly labeled in sdesc and mdesc, I don't care if the item has a line on it in mdesc that says OOC THIS IS SPICE! and it should tell you in assess as well. This item could be sniffed or smoked. Which would be a dead giveaway that it is spice..

This I would agree with, but on the other hand, as I stated...the nosave confiscate would allow those things to be taken without negative reaction.  And again...the implementation would harm nothing aside from those who a. Delight in seeing people accidentally get smooshed despite IC circumstance due to OOC code or b. Want to keep the option to use that code for their own advantage.  And there's probably more reasons, but they are small in number and personal to each.  Those are...broad, general ideas.

Quote from: Synthesis on July 20, 2010, 04:25:56 PM
You all should be happy that the gate guards aren't planting spice on you themselves, then jacking your shit and selling it in the bazaar.

This is Allanak, after all.

And these are NPC's, after all.  I am all for harshness of the game, but not to the point where it ridiculously circumvents all IC circumstance whatsoever.  Which is what it currently does.

QuoteSo I just kept running and ran right past two NPC soldiers into the estate, waited it out, ditched the item, and continued on my merry way.

Well and good for you, but I hope you also realize that it would be taken as a proclamation of guilt, and get you much harsher punishment that would at -that- point be justified, as you resisted arrest blatantly, only giving credit to the idea you were purposely smuggling it.


Title: Re: Re: Random Tiny Wants spice derail
Post by: AmandaGreathouse on July 20, 2010, 08:01:59 PM
I think I have a better idea on the 'nosave confiscate' thing.
The game itself (not the guards) sends you and those in the room with you an echo along the lines of:

Soandso (you) toss(es) <spice item>, <spice item>, and <spice item> at the gates before coming into the city.

Instead of them being taken, they're just unloaded from the person (much like junking but without junking spam). It would be especially nice if it could be set to trigger on entrance into the city via one of the gates. Then you wouldn't come in further than the checkpoint, but people walking past the gate along the outer circle wouldn't have their items accidentally poofed.

Then you wouldn't have brought spice into the city, and it would reveal those items so that people can take greater care not to be busted with them in the future.
Title: Re: Random Tiny Wants spice derail
Post by: spawnloser on July 20, 2010, 08:37:49 PM
I'm actually glad that not all things coded as spice tell you that they're spice.  You should have to find out if that (redacted) is spice or not on your own instead of being told by the game that it is spice.  It's not in a readily recognizable form and not everyone knows where spice comes from.
Title: Re: Random Tiny Wants spice derail
Post by: Armaddict on July 20, 2010, 10:44:23 PM
Quote from: spawnloser on July 20, 2010, 08:37:49 PM
I'm actually glad that not all things coded as spice tell you that they're spice.  You should have to find out if that (redacted) is spice or not on your own instead of being told by the game that it is spice.  It's not in a readily recognizable form and not everyone knows where spice comes from.

But all npc's instantly have that knowledge.  Riiiiight.
Title: Re: Random Tiny Wants spice derail
Post by: X-D on July 20, 2010, 10:51:32 PM
Armaddict beat me to it.

The Code is 100% infallable. If it is flagged spice, it will pick it up, So every single Soldier NPC in nak knows that it is spice. But for some od reason PCs get to be surprised on the matter....yea, thats fair.

Might as well just call the gates a DT.
Title: Re: Random Tiny Wants spice derail
Post by: spawnloser on July 21, 2010, 01:09:39 AM
I can easily picture law enforcement personnel being trained, especially the gate guard in charge searching for it, to know what they are (he is) looking for.
Title: Re: Random Tiny Wants spice derail
Post by: Kiara on July 21, 2010, 01:39:03 AM
X-D and Armaddict are right I think.

I've seen weird types of spice that I didn't know where spice until after the fact (I died horribly =P)

That doesn't seem really fair.
Title: Re: Random Tiny Wants spice derail
Post by: Majikal on July 21, 2010, 01:56:47 AM
Quote from: spawnloser on July 21, 2010, 01:09:39 AM
I can easily picture law enforcement personnel being trained, especially the gate guard in charge searching for it, to know what they are (he is) looking for.

There are definitely some spice items in the game that aren't very spice-looking. Can't really get any more specific than that without gettin yelled at.

If a pc can't pick up the item and immediately know it's spice-ish, then a soldier should at least have a 'chance' of not knowing it's spice-ish.