LOLZ!
http://www.zalanthas.org/gdb/index.php/topic,38394.msg523346.html#msg523346
::edit::
I made a joke about the skill levels being the april fools joke -> being ORGASMIC
thus ruining the joke for everybody :(
Bravo to Staff..
These are some of the best April Fools... Hilarious.
Ugh. Something I wouldn't mind seeing implemented and of course it's a joke.
That is the funniest arm april fools prank yet.
Love it.
Can we keep them?
Seriously cool prank. 8)
Guys! Way to ruin it. Some people haven't gotten it yet.
brief skills
Quote from: 5 day lifespan on April 01, 2010, 11:36:22 AM
Ugh. Something I wouldn't mind seeing implemented and of course it's a joke.
Yea same. I got so excited. I was like SWEET.
Quote from: jmordetsky on April 01, 2010, 12:39:21 PM
Quote from: 5 day lifespan on April 01, 2010, 11:36:22 AM
Ugh. Something I wouldn't mind seeing implemented and of course it's a joke.
Yea same. I got so excited. I was like SWEET.
Can't trust anything that gets implemented on April 1!
watch was implemented on april 1!
I giggled. Very clever!
:D
This should stir the pot: why not implement this feature for real, but for karma-entrusted players only? After all, they've earned a level of trust. ;)
Quote from: Qzzrbl on April 01, 2010, 01:06:21 PM
When I first read this, I thought, "Oh boy! It's like Christmas!"
But then I logged on and saw Pikachu....
Now I'm off to talk people to death and climax with my "Obliterating Sirihish" and my "Orgasmic <redacted> accent" ;D
Just like in 1991! When Armageddon, GnR and Metallica were at their best :'(
Quote from: Malken on April 01, 2010, 01:59:21 PM
Just like in 1991! When Armageddon, GnR and Metallica were at their best :'(
I was born in 1991. ಠ_ಠ
Quote from: Qzzrbl on April 01, 2010, 02:00:36 PM
I was born in 1991. ಠ_ಠ
I was playing MUDs before you were born. Noob.
Bwahahahahahhahhhahahaahaha*cough*choke*sob*.
Quote from: Qzzrbl on April 01, 2010, 02:00:36 PM
Quote from: Malken on April 01, 2010, 01:59:21 PM
Just like in 1991! When Armageddon, GnR and Metallica were at their best :'(
I was born in 1991. ಠ_ಠ
I learned about women's pee pee thanks to Armageddon when I was like 12.
I will never forget you, silver-haired lady elf in Luir's <3
Quote from: Malken on April 01, 2010, 02:05:04 PM
Quote from: Qzzrbl on April 01, 2010, 02:00:36 PM
Quote from: Malken on April 01, 2010, 01:59:21 PM
Just like in 1991! When Armageddon, GnR and Metallica were at their best :'(
I was born in 1991. ಠ_ಠ
I learned about women's pee pee thanks to Armageddon when I was like 12.
wow... you started young.
Quote from: i can haz mantis on April 01, 2010, 02:11:12 PM
Quote from: Malken on April 01, 2010, 02:05:04 PM
Quote from: Qzzrbl on April 01, 2010, 02:00:36 PM
Quote from: Malken on April 01, 2010, 01:59:21 PM
Just like in 1991! When Armageddon, GnR and Metallica were at their best :'(
I was born in 1991. ಠ_ಠ
I learned about women's pee pee thanks to Armageddon when I was like 12.
wow... you started young.
Just think: You were mudsexing with little kids and likely still are.
;D
hahahahhahahahah :D
Quote from: AClockworkMelon on April 01, 2010, 02:13:16 PM
Quote from: i can haz mantis on April 01, 2010, 02:11:12 PM
Quote from: Malken on April 01, 2010, 02:05:04 PM
Quote from: Qzzrbl on April 01, 2010, 02:00:36 PM
Quote from: Malken on April 01, 2010, 01:59:21 PM
Just like in 1991! When Armageddon, GnR and Metallica were at their best :'(
I was born in 1991. ಠ_ಠ
I learned about women's pee pee thanks to Armageddon when I was like 12.
wow... you started young.
Just think: You were mudsexing with little kids and likely still are.
;D
actually i'm using my [redacted] staff to chop their heads off then nom them later.
"Like ur mom" was my favorite.
Oh... it wasn't a joke :o
I wish there was a list of skill levels somewhere, though. I really have no idea what at least one of them actually means.
There is, in 'help skills'.
This is like..what I was posting about somewhere..minutes ago!
It's also sad to see just exactly HOW bad I suck at some things I thought I was fair-to-middling at, heh. But fun.
Wow, now that's educational. Some make me go 'eh?', that's for sure.
Interesting to actually see them.
None of these are a surprise, really. They all reflect how much they've been used and a guild's basic handicaps.
I'd love to see offense and defense listed now. Also, I'd like to see ()'s replaced with []'s (doesn't matter much, just aesthetics).
Wow. This is a very, very nice addition, Tiernan. Thank you immensely.
This is awesome. It's going to make me type skills even more obsessively than before.
Wowza.
I think I'm going to like this a little too much.
my heart is full of joy
I can't stop clicking it. :-[
So, quick summary of these new values:
Range goes from:
Novice
Apprentice
Journeyman
Advanced
Master
These, like attributes, are relative according to each character's guild maximums and minimums. A merchant/hunter with (Master) in archery might be the equivalent of a Ranger with (Apprentice) in archery.
Now obviously I don't know the actual values between the two guilds and subguilds, but I think it's a good call to make the skill level indications relative to our character's perspective.
Quote from: Pale Horse on April 02, 2010, 12:21:21 PM
A merchant/hunter with (Master) in archery might be the equivalent of a Ranger with (Apprentice) in archery.
No.
It's not normalized.
A merchant/hunter with Archery will never be a (Master).
And just to confirm, since we apparently weren't clear enough in ATS, Mansa is correct, it is NOT normalized by guild.
So subguild versions likely max at journeyman while main guild can go all the way up to master? Something along those lines it sounds like? It's interesting to see.
Quote from: Morgenes on April 02, 2010, 01:06:54 PM
And just to confirm, since we apparently weren't clear enough in ATS, Mansa is correct, it is NOT normalized by guild.
Quote from: jhunter on April 02, 2010, 01:17:52 PM
So subguild versions likely max at journeyman while main guild can go all the way up to master? Something along those lines it sounds like? It's interesting to see.
Are we sure about this? If so, that is odd since I have a character who is [Edited] in their subguild craft.
Is it also a class skill though? If so then it makes sense from what I'm hearing, if not then there is likely a problem.
Heh, Staff already said it is based on max possible, not max possible for guild.
Sheesh.
Quote from: jhunter on April 02, 2010, 01:22:51 PM
Is it also a class skill though? If so then it makes sense from what I'm hearing, if not then there is likely a problem.
It is not a class skill, no.
Quote from: X-D on April 02, 2010, 01:24:24 PM
Heh, Staff already said it is based on max possible, not max possible for guild.
Sheesh.
I am disappointed, then. Still a cool addition, but my preference would have been to "keep some of the magick" with basing it off of potential.
Ah, well. I still love the change.
Whoah. Double frigging blind.
I'm trippin' balls. Not sure if I like or dislike.
I like it overall, I think. It makes some sense.
The level names seem suspiciously similar to Oblivion's mastery level names...
Not that that's a bad thing.
Whoah....
I'm very surprised at where my skills are at.
Quote from: Cutthroat on April 02, 2010, 01:51:27 PM
I like it overall, I think. It makes some sense.
The level names seem suspiciously similar to Oblivion's mastery level names...
Not that that's a bad thing.
FWIW, we had 4 originially, all but 'advanced'. I suggested we add the fifth and 'advanced'. Tiernan and Nyr came up with the other 4.
Quote from: Pale Horse on April 02, 2010, 01:19:52 PM
Are we sure about this? If so, that is odd since I have a character who is a Master in their subguild craft.
If you have a specific question about your character and their skills please submit a request to have it reviewed and express your specific concern. Do NOT discuss it here. Thanks.
Quote from: Morgenes on April 02, 2010, 01:58:08 PM
If you have a specific question about your character and their skills please submit a request to have it reviewed and express your specific concern. Do NOT discuss it here. Thanks.
Will do. I was surprised, and will edit my posting.
I . . . I'm so conflicted. I love this. I don't love this. It makes me so happy. . . but it feels so, so . . dirty.
So this... this wasn't a joke?
It was a joke, then it was for real.
I like to think of it as a religious experience. A correlation between the festivities and pseudo-symbolism of the Easter Bunny, and the biblical recollection of the Exodus and the revelation brought down from the Mountain in the form of the holy blocky chunks of granite.
I still think my [redacted] skill should be equal to or greater than my [redacted] skill though. Also, I kinda thought "like ur mom" was a fun rank to have.
The more I look at my skills list, the more I realize that I am going to have to see what a newbie of the guild starts with to actually understand anything. Like how one of my least practiced skills is at "master". Until I do, all I have are my crackpot theories on how this could be.
Have to say I was fairly shocked this was implemented, though. Was the decision made to do sort of the same thing in Arm 2, and then the imms decided it might as well be done for Arm 1? Or is this a test, to see if it should be done for Arm 2?
.... Whoah. Just learned some new things about skills because of this. Things that don't really make sense to me.
Quote from: RogueGunslinger on April 02, 2010, 07:37:31 PM
.... Whoah. Just learned some new things about skills because of this. Things that don't really make sense to me.
I've learned that my 3 day character sucks at everything.
Except his language. ;D
There seem to be some skills this does not show up for :-\
This has made me utterly utterly confused about the skills system. Some things I practice over and over are low, while others are great...
I thought it was far more fun and realistic to judge my skills by how well I actually perform ingame.
This addition will make people grind skills far more, so they can reach the next "level", which will detract from their RP, from immersion, etc. Makes powergaming far
easier. You might as well remove the ban on discussion of game mechanics on the GDB completely now, it's the same thing.
Quote
I thought it was far more fun and realistic to judge my skills by how well I actually perform ingame.
You can still do this.
Quote
This addition will make people grind skills far more, so they can reach the next "level", which will detract from their RP, from immersion, etc. Makes powergaming far easier.
Powergaming twinks theoretically can't get worse, so let's give the addition to the game a couple weeks to see if good roleplayers suddenly turn into powergaming twinks. Some members of this community have a nasty habit of knocking changes to the game just as they're placed in, when in reality it takes time to settle and work out the kinks. You really don't know how good or bad a change is until you try it. So give this one a try. :) And basically, wait it out.
QuoteYou might as well remove the ban on discussion of game mechanics on the GDB completely now, it's the same thing.
I'm pretty sure this is hyperbole, unless you can explain how that actually is.
Wow. I suck at some stuff. I'm okay with this change. I'm more liable to ignore my skill level and just judge my character on how she or he does in game, as I always have.
I wish I'd been here to see the actual joke, though.
At first I thought what a slippery slope this could be. For every good point I see a possible, negative aspect but since I choose to maintain a positive perspective I place my hopes that no player will not take advantage of the new feature, but enhance their RP with it.
One positive thing I like about the change is that it allows us to see how good, or bad we are at a skill. It is easier to know the weakness of your character, and strengths. When we know both, we know what to do to make our characters more well rounded. It puts us into control of how the PC's personality dictates their actions, rather than false OOC cockiness dictating. It allows us to screw up on purpose, or to be likewise cautious. It removes the OOC ignorance factor.
When we know our PC pretty good at doing something or conversely, poor at a skill, we can chose our actions more wisely because there is some vague, teired value by which we can measure skills. This eliminates the curious need to go wrecklessly "testing" how good I am. Overall, I see this is a decision-making aid.
How do we establish these skill levels? Well, I think about those values as a comparison between what our PC's can do and what they see NPC's or VNPC's do that we the players never/rarely see firsthand. This way we quantify our abilities through somethign that exists through RP, rather than having our characters intrinsically understand just how good they are. "I am a journeyman at piercing weapons and a master at parrying!" is something I never want to hear a PC say. However, "I think I'm pretty good at what I do. I seem to be better than all but the best I've seen in the whole city. I could probably be a drill instructor if I worked hard enough", doesn't sound so bad at all.
Overall I believe these skill designators allows us an opportunity to better roleplay our characters to what they are actually capable of. It puts us in charge of the character a little more. When we are in control and we make better decisions we can (if smartly played) live longer. When we live longer, plots thrive. Likewise it also allows us to play into character flaws and do purposefully dumb things that can enrich an RP scene or make life "fun" for our PC and those around them in a testy situation.
This is a MUD, not a MUSH. A focus on skills is not bad form.
So I am very happy to see this change. Had it been more descriptive than this, I might have been a little angry, but this is just fine.
Interesting.... maybe I'll just look at it every birthday though.
i cant be the only one who liked the tags of the joke skill levels more than their serious counterpart?
Your not.
Quote from: Ghost on April 03, 2010, 03:06:26 PM
i cant be the only one who liked the tags of the joke skill levels more than their serious counterpart?
I too prefered the joke ones
Quote from: Kol on April 04, 2010, 02:40:11 PM
Quote from: Ghost on April 03, 2010, 03:06:26 PM
i cant be the only one who liked the tags of the joke skill levels more than their serious counterpart?
I too prefered the joke ones
Only because orgasmic sirish is the way to go.
I liked the joke ones better. Only concern was they rotated too much xD
Quote from: Sephiroto on April 03, 2010, 01:18:44 PM"I am a journeyman at piercing weapons and a master at parrying!" is something I never want to hear a PC say.
I get the feeling that the descriptive words (novice, apprentice, journeyman, master) were picked to prevent exactly this from occurring.