Armageddon General Discussion Board

General => Code Discussion => Topic started by: RogueGunslinger on November 27, 2009, 11:05:37 PM

Title: Prone.
Post by: RogueGunslinger on November 27, 2009, 11:05:37 PM
I'm way too high to go into detail, but in the current game there is sitting, sleeping, standing and the ever obscure resting. I suggest one more be added: Prone.

Prone would keep people from seeing you by looking in your direction, and also be a position that you can be recovering hp quicker than 'standing' pace in and still be able to >watch east. It would be slower than the resting regeneration.
Title: Re: Prone.
Post by: AmandaGreathouse on November 27, 2009, 11:27:42 PM
Oooh.. I like it.  +1.
Title: Re: Prone.
Post by: Gunnerblaster on November 27, 2009, 11:43:09 PM
I'm down for it. Seems ridiculous that I can't actually try just laying down and -watching- a direction.
Title: Re: Prone.
Post by: Delstro on November 29, 2009, 01:15:26 PM
This thread gave me an idea though.

How about if standing, you could be seen from three rooms away.
Sitting/resting you could be seen two rooms away.
Prone you could be seen only one room away.
Title: Re: Prone.
Post by: Bogre on November 29, 2009, 03:24:00 PM
Why don't we just add skill_bunnyhopping, skill circle_strafe, and skill_dolphin_diving along with it. ;)
Title: Re: Prone.
Post by: FantasyWriter on November 29, 2009, 03:28:04 PM
Quote from: Delstro on November 29, 2009, 01:15:26 PM
This thread gave me an idea though.

How about if standing, you could be seen from three rooms away.
Sitting/resting you could be seen two rooms away.
Prone you could be seen only one room away.

I wouldn't mind this added to the current code at all, but I would want:
standing:  Three rooms
sitting   :  Two rooms
resting  :  One room
Title: Re: Prone.
Post by: Qzzrbl on November 29, 2009, 08:08:49 PM
Hah.

I just pictured a newb going prone on Caravan Road and getting trampled.
Title: Re: Prone.
Post by: Yam on November 29, 2009, 08:10:32 PM
Sounds like hide for warriors. No way man.
Title: Re: Prone.
Post by: Clearsighted on November 30, 2009, 08:10:59 PM
I just wish we could sit and still watch in a direction =(
Title: Re: Prone.
Post by: FantasyWriter on November 30, 2009, 08:48:05 PM
Quote from: Clearsighted on November 30, 2009, 08:10:59 PM
I just wish we could sit and still watch in a direction =(

This probably annoys me more than anything else of the kind.
Title: Re: Prone.
Post by: Cerelum on November 30, 2009, 09:32:48 PM
Quote from: Bogre on November 29, 2009, 03:24:00 PM
Why don't we just add skill_bunnyhopping, skill circle_strafe, and skill_dolphin_diving along with it. ;)
So long as nobody uses skill_noobtube or skill_laststand, it's all good.
Title: Re: Prone.
Post by: RogueGunslinger on November 30, 2009, 09:35:44 PM
skill_AC130 would be nice...
Title: Re: Prone.
Post by: Gagula on December 01, 2009, 12:57:39 AM
Indeed, I can see this being useful for crossbow assasins too......but only if they have the proper scope attachment.
Title: Re: Prone.
Post by: RogueGunslinger on December 01, 2009, 01:58:04 AM
ACOG
Title: Re: Prone.
Post by: Yam on December 01, 2009, 02:01:33 AM
We already have grenades.
Title: Re: Prone.
Post by: brytta.leofa on December 01, 2009, 12:38:31 PM
Quote from: Yam on December 01, 2009, 02:01:33 AM
We already have grenades.

Cap'n don't want 'em.
Title: Re: Prone.
Post by: UnderSeven on December 02, 2009, 11:02:05 AM
Personally I see no purpose to having a prone.  I say if you want to go prone then it is rest + change ldesc.

I can see no way this adds anything to the game.

However I applaud the starter of this thread.  Having the courage to throw your ideas out there for critisim by other gamers is really scary.  I've thrown some real gold nuggets out there in the past myself.  One of my favorite is the inclusion of in game juke boxes that endlessly cycle ' I kissed a girl and I liked it '. 

For some reason I thought it'd make the game more harsh.
Title: Re: Prone.
Post by: RogueGunslinger on December 03, 2009, 11:14:45 AM
Eh, no reason to applaud me. I've been posting long enough to not be afraid of criticism. As for not adding anything. I'll have to disagree. Its adding a coded ability that we've not been able to use before. But I'll certainly agree that coding this is more work than it's worth. More of a 2.arm idea than anything.
Title: Re: Prone.
Post by: Armaddict on December 07, 2009, 03:11:38 AM
Might be able to add significant disadvantage to melee combat if you are caught 'prone'.  Bonus against ranged combat.  Make bash put you in this position.  Or something.
Title: Re: Prone.
Post by: hyzhenhok on December 08, 2009, 04:28:37 AM
Quote from: Armaddict on December 07, 2009, 03:11:38 AM
Might be able to add significant disadvantage to melee combat if you are caught 'prone'.  Bonus against ranged combat.  Make bash put you in this position.  Or something.

And falling prone would be a minor action, but standing up again would take a move action.
Title: Re: Prone.
Post by: Gagula on December 08, 2009, 08:17:54 PM
Quote from: Armaddict on December 07, 2009, 03:11:38 AM
Might be able to add significant disadvantage to melee combat if you are caught 'prone'.  Bonus against ranged combat.  Make bash put you in this position.  Or something.

I don't know about bash, seems to me if I'm trying to kick your gluteous maximus, I'm not going to roll you over, I'm just going to kick you in the chest and let you topple over.