Armageddon General Discussion Board

General => Code Discussion => Topic started by: SMuz on February 27, 2009, 08:35:08 PM

Title: Idea: "Mumble"
Post by: SMuz on February 27, 2009, 08:35:08 PM
I know there's a lot of times I'd like my character to mumble under his breath, but not loud enough for everyone to hear. It'd be cool to have a mumble command. Mumbling would be similar to a hemote, noticeable only at certain times, but instead of it being more likely to be noticed while watching; it's instead more likely to be noticed with listen actively on.

E.g.

> mumble (glaring at ~tall) I'd like to shove my shit covered boots up *your* ass.

With listen failed, others see:
Glaring at the tall, muscular man, the short man mumbles something.

With a successful listen check, others see:
Glaring at the tall muscular man, the short man says: "I'd like to shove my shit covered boots up *your* ass."
Title: Re: Idea: "Mumble"
Post by: Vessol on February 27, 2009, 08:39:18 PM
I second this.
Title: Re: Idea: "Mumble"
Post by: X-D on February 27, 2009, 08:40:38 PM
I 3rd it and have idea'd it in the past.
Title: Re: Idea: "Mumble"
Post by: rishenko on February 27, 2009, 08:42:49 PM
Yes.
Title: Re: Idea: "Mumble"
Post by: tortall on February 27, 2009, 08:51:27 PM
YES!!
Title: Re: Idea: "Mumble"
Post by: Fathi on February 27, 2009, 09:03:21 PM
Love the idea to death. Wouldn't even need a new command.

Just add the ability to "whisper self" and I imagine it could work.

Two thumbs way way up.
Title: Re: Idea: "Mumble"
Post by: Gunnerblaster on February 27, 2009, 09:06:38 PM
I favor this.
Title: Re: Idea: "Mumble"
Post by: The7DeadlyVenomz on February 27, 2009, 09:39:00 PM
Dig it.
Title: Re: Idea: "Mumble"
Post by: Mechafish on February 27, 2009, 09:55:13 PM
I agree with this.
Title: Re: Idea: "Mumble"
Post by: mansa on February 27, 2009, 09:57:02 PM
I wish I could whisper to my weapons.

>whisper sword (in a soft, sultry voice) You're so very sharp, aren't you.  Very sharp.
Title: Re: Idea: "Mumble"
Post by: Malken on February 27, 2009, 10:48:33 PM
I don't like this idea and I'm going to tell you all why,

*mumbles something incomprehensible, then walks away*

..And now you all know why it'd be such a terrible idea.
Title: Re: Idea: "Mumble"
Post by: brytta.leofa on February 27, 2009, 11:55:47 PM
Quote from: Malken on February 27, 2009, 10:48:33 PM
*mumbles something incomprehensible, then walks away*

You overhear:
Title: Re: Idea: "Mumble"
Post by: Comrade Canadia on February 28, 2009, 10:44:05 PM
On one hand, I think we go too far in coding every tiny bit of everything, but on the other hand, I can't think of a way that RP can replace a command like mumble. All for it!
Title: Re: Idea: "Mumble"
Post by: SMuz on March 01, 2009, 01:47:06 AM
It could also be used for for other purposes.

> mumble (leaning close to ~sword, in a soft, sultry voice) You're so very sharp, aren't you? Very sharp.
Title: Re: Idea: "Mumble"
Post by: Synthesis on March 01, 2009, 01:59:45 AM
No need for it.
Title: Re: Idea: "Mumble"
Post by: Ourla on March 01, 2009, 02:14:43 AM
Quote from: Synthesis on March 01, 2009, 01:59:45 AM
No need for it.

There's no "need" for the whisper command, or hemote, or anything like that, either.  But it sure does make roleplay better, huh? 

I say yes.
Title: Re: Idea: "Mumble"
Post by: FantasyWriter on March 01, 2009, 02:32:52 AM
I love the idea.
Title: Re: Idea: "Mumble"
Post by: Majikal on March 01, 2009, 03:29:11 AM
Quote from: Vessol on February 27, 2009, 08:39:18 PM
I second this.
Quote from: X-D on February 27, 2009, 08:40:38 PM
I 3rd it and have idea'd it in the past.
Quote from: FantasyWriter on March 01, 2009, 02:32:52 AM
I love the idea.

Quote from: Ourla on March 01, 2009, 02:14:43 AM
I say yes.
Quote from: Mechafish on February 27, 2009, 09:55:13 PM
I agree with this.
Quote from: The7DeadlyVenomz on February 27, 2009, 09:39:00 PM
Dig it.
Quote from: Gunnerblaster on February 27, 2009, 09:06:38 PM
I favor this.
Quote from: Fathi on February 27, 2009, 09:03:21 PM
Love the idea to death.
Quote from: rishenko on February 27, 2009, 08:42:49 PM
Yes.

The tribe has spoken.
Title: Re: Idea: "Mumble"
Post by: Ashes on March 01, 2009, 04:03:03 AM
I will add my voice simply to say this:

Hell to the yes.

I always feel awkward using emote to describe something 'unintelligible,' or 'under his/her breath,' because A) The people in the room may not all speak the same language, and B) They may have incredible hearing and justifiably be able to hear what my character is mumbling about their mother.  Mumble would make this codedly possible

So.

Hell to the yes.
Title: Re: Idea: "Mumble"
Post by: Marc on March 01, 2009, 07:09:47 AM
http://www.zalanthas.org/gdb/index.php/topic,552.0.html (http://www.zalanthas.org/gdb/index.php/topic,552.0.html)
Title: Re: Idea: "Mumble"
Post by: Pale Horse on March 01, 2009, 08:15:20 AM
Whisper self, if nothing else.  This idea has my seal of approval.
Title: Re: Idea: "Mumble"
Post by: Morrolan on March 01, 2009, 08:24:25 AM
Quote from: Pale Horse on March 01, 2009, 08:15:20 AM
Whisper self, if nothing else.  This idea has my seal of approval.

Either mumber, or whisper self, please.
Title: Re: Idea: "Mumble"
Post by: Chettaman on March 01, 2009, 12:27:49 PM
>whisper me
You can't seem to get your mouth close enough to your ear...


nice...

Also. I love the idea of mumble! Wooh!
Title: Re: Idea: "Mumble"
Post by: Yokunama on March 01, 2009, 12:44:53 PM
I don't know about being able to understand -every- word someone mumbles....
Title: Re: Idea: "Mumble"
Post by: Riev on March 01, 2009, 12:49:36 PM
I just think it should be a whisper self. This way, if you really don't like that breed in the corner, you can whisper to yourself that every breed is fucking useless. Then, at least, both he and anyone else around you has a chance to hear it. Thinking just doesn't offer that slight chance that someone will figure it out. Especially when you are trying to be nice about things.

Awesome instance.

You hate your Sergeant in the Byn. He's an ass, and you wish you had stress cards to make him shut up. One day, while he's going off, you whisper self that he is an overbearing asshole that probably doesn't know his ass from a hole in the Tablelands. Uh oh. He overheard you. You can fake it now, and you get your ass kicked.


I think its better than emoting that you mumble something under your breath, and then just fake it with like "Oh I said that I love ponies, sir."
Title: Re: Idea: "Mumble"
Post by: DustMight on March 01, 2009, 02:23:37 PM
What we don't need is more and more complicated command sets.  What we need to do is maximize our use of our existing commands with appropriate and inventive roleplay.

I see a lot of additional and somewhat unneeded "bloat" to the game that could be handled with a more thoughtful application of role play.

For example, we don't need an "approach" command or complicated movement vectoring - we need rational roleplaying - really, (extreme example of course) all roleplay could happen in one room if we approached our interactions with a bit of suspension of disbelief and a thoughtful understanding of what is occurring in the environment.

We don't need a "mumble" command when we can already whisper, emote speaking to ourselves and leave words out or in to paint the picture we would like.  Others can freely decide how much they (don't) hear based on how realistic that is.

We dont' need tool code (which we already have) if we just approached craft making with the understanding that it would be good roleplay to use tools.   

Much like the finest (hopefully you've read this far and haven't already responded to my post) roleplaying games - you don't even need rules - you need people sitting around a table agreeing to share in a reality-creation for several hours.

In my mind, this "mumble" is a symptom of a cancer.  Are we role-playing or roll-playing here?
Title: Re: Idea: "Mumble"
Post by: Ampere on March 01, 2009, 02:30:25 PM
Quote from: DustMight on March 01, 2009, 02:23:37 PM
What we don't need is more and more complicated command sets.  What we need to do is maximize our use of our existing commands with appropriate and inventive roleplay.

I see a lot of additional and somewhat unneeded "bloat" to the game that could be handled with a more thoughtful application of role play.

For example, we don't need an "approach" command or complicated movement vectoring - we need rational roleplaying - really, (extreme example of course) all roleplay could happen in one room if we approached our interactions with a bit of suspension of disbelief and a thoughtful understanding of what is occurring in the environment.

We don't need a "mumble" command when we can already whisper, emote speaking to ourselves and leave words out or in to paint the picture we would like.  Others can freely decide how much they (don't) hear based on how realistic that is.

We dont' need tool code (which we already have) if we just approached craft making with the understanding that it would be good roleplay to use tools.   

Much like the finest (hopefully you've read this far and haven't already responded to my post) roleplaying games - you don't even need rules - you need people sitting around a table agreeing to share in a reality-creation for several hours.

In my mind, this "mumble" is a symptom of a cancer.  Are we role-playing or roll-playing here?

mumble: a quiet or unintelligible vocalization; a low tone of voice.
whisper: speak softly; in a low voice.

whisper self = mumble

Title: Re: Idea: "Mumble"
Post by: Synthesis on March 01, 2009, 02:43:14 PM
Quote from: DustMight on March 01, 2009, 02:23:37 PM
What we don't need is more and more complicated command sets.  What we need to do is maximize our use of our existing commands with appropriate and inventive roleplay.

I see a lot of additional and somewhat unneeded "bloat" to the game that could be handled with a more thoughtful application of role play.

For example, we don't need an "approach" command or complicated movement vectoring - we need rational roleplaying - really, (extreme example of course) all roleplay could happen in one room if we approached our interactions with a bit of suspension of disbelief and a thoughtful understanding of what is occurring in the environment.

We don't need a "mumble" command when we can already whisper, emote speaking to ourselves and leave words out or in to paint the picture we would like.  Others can freely decide how much they (don't) hear based on how realistic that is.

We dont' need tool code (which we already have) if we just approached craft making with the understanding that it would be good roleplay to use tools.   

Much like the finest (hopefully you've read this far and haven't already responded to my post) roleplaying games - you don't even need rules - you need people sitting around a table agreeing to share in a reality-creation for several hours.

In my mind, this "mumble" is a symptom of a cancer.  Are we role-playing or roll-playing here?

::)
Title: Re: Idea: "Mumble"
Post by: X-D on March 01, 2009, 02:52:16 PM
Whisper self is fine, mumble, I don't care, and I doubt if anybody else here cares much. Other then those going..NO, No new syntax! Which, for something so simple I find mildly funny.

BUT, If it is just being able to whisper self, it should still parse to something other then.

The tall muscular man whispers to himself.

You overhear the tall muscular man whispering to himself in sirihish, "Fucking idiot."


That just looks silly. No reason why if self is used with whisper that it cannot parse to mumble for the echo.
Title: Re: Idea: "Mumble"
Post by: NoteworthyFellow on March 01, 2009, 05:42:51 PM
Quote from: X-D on March 01, 2009, 02:52:16 PM
Whisper self is fine, mumble, I don't care, and I doubt if anybody else here cares much. Other then those going..NO, No new syntax! Which, for something so simple I find mildly funny.

BUT, If it is just being able to whisper self, it should still parse to something other then.

The tall muscular man whispers to himself.

You overhear the tall muscular man whispering to himself in sirihish, "Fucking idiot."


That just looks silly. No reason why if self is used with whisper that it cannot parse to mumble for the echo.

I like this.  Whisper self, have it parse to mumble, the end.  I'd use it all the damn time.
Title: Re: Idea: "Mumble"
Post by: Reiloth on March 01, 2009, 07:26:05 PM
As would I.
Title: Re: Idea: "Mumble"
Post by: SMuz on March 01, 2009, 08:51:15 PM
Quote from: NoteworthyFellow on March 01, 2009, 05:42:51 PM
Quote from: X-D on March 01, 2009, 02:52:16 PM
Whisper self is fine, mumble, I don't care, and I doubt if anybody else here cares much. Other then those going..NO, No new syntax! Which, for something so simple I find mildly funny.

BUT, If it is just being able to whisper self, it should still parse to something other then.

The tall muscular man whispers to himself.

You overhear the tall muscular man whispering to himself in sirihish, "Fucking idiot."


That just looks silly. No reason why if self is used with whisper that it cannot parse to mumble for the echo.

I like this.  Whisper self, have it parse to mumble, the end.  I'd use it all the damn time.
Yup, I'd go with that. But if it's going to be a whisper, I'd like it to apply to items as well ;) Seriously.


Quote from: DustMight on March 01, 2009, 02:23:37 PM
Stuff.
Personally, I don't like 'pretending I didn't see that', because I did. It's like when someone emotes punching at you and you choose whether to emote dodging the blow or to emote getting hit. Something like this helps in suspension of disbelief, the code itself is being a referee to the communication. Without rules, it would just be a MUSH. More complicated command sets doesn't seem to be much of a problem to most players, since Armageddon already has the most complicated emoting system in the world :P
Title: Re: Idea: "Mumble"
Post by: FantasyWriter on March 02, 2009, 10:45:08 AM
Or how about whisper with no argument?

>Whisper (under his breath) If he doesn't shut the feck up, I'm gonna jab this spear up his arse.

No llisten: The man says something under his breath.

Good enough listen: The man whispers, under his breath, in sirihish:
               "If he doesn't shut the feck up, I'm gonna jab this spear up his arse."
Title: Re: Idea: "Mumble"
Post by: DustMight on March 02, 2009, 12:55:36 PM
Quote from: SMuz on March 01, 2009, 08:51:15 PM

Quote from: DustMight on March 01, 2009, 02:23:37 PM
Stuff.
Personally, I don't like 'pretending I didn't see that', because I did. It's like when someone emotes punching at you and you choose whether to emote dodging the blow or to emote getting hit. Something like this helps in suspension of disbelief, the code itself is being a referee to the communication. Without rules, it would just be a MUSH. More complicated command sets doesn't seem to be much of a problem to most players, since Armageddon already has the most complicated emoting system in the world :P


1. More complication = fewer newbs that are going to be willing to spend the time to learn the system.
2. IMO the code is to facilitate role-play, not the other way around.
Title: Re: Idea: "Mumble"
Post by: Krath on March 02, 2009, 01:04:09 PM
I agree with Smuz's original idea. Implement mumble. There are no valid arguments why it should not be added.
Stop worrying about Newbies and let the helpers deal with it.
Title: Re: Idea: "Mumble"
Post by: brytta.leofa on March 02, 2009, 01:04:26 PM
Quote from: DustMight on March 02, 2009, 12:55:36 PM
1. More complication = fewer newbs that are going to be willing to spend the time to learn the system.
2. IMO the code is to facilitate role-play, not the other way around.

1.  Removing the coded prohibition against whispering to yourself is a simplification, not a complication.
2.  Code that removes from the player the burden of determining, for instance, what your character did and didn't overhear is one of Armageddon's key strengths, and a great boon to immersive roleplay.
Title: Re: Idea: "Mumble"
Post by: X-D on March 02, 2009, 01:36:21 PM
Quote1.  Removing the coded prohibition against whispering to yourself is a simplification, not a complication.
2.  Code that removes from the player the burden of determining, for instance, what your character did and didn't overhear is one of Armageddon's key strengths, and a great boon to immersive roleplay.

Truth.
Title: Re: Idea: "Mumble"
Post by: deviant storm on March 02, 2009, 01:57:43 PM
Quote from: brytta.leofa on March 02, 2009, 01:04:26 PM
Quote from: DustMight on March 02, 2009, 12:55:36 PM
1. More complication = fewer newbs that are going to be willing to spend the time to learn the system.
2. IMO the code is to facilitate role-play, not the other way around.

1.  Removing the coded prohibition against whispering to yourself is a simplification, not a complication.
2.  Code that removes from the player the burden of determining, for instance, what your character did and didn't overhear is one of Armageddon's key strengths, and a great boon to immersive roleplay.

I have to agree. This isn't adding a whole lot of other coding in. This is just making it possible to whisper to yourself...and allows you the opportunity of being overheard by others with good listen skills.

It doesn't complicate anything. Just allows someone to whisper to themselves, and since whisper is already part of the game Smuz' idea makes for more roleplay options.