Armageddon General Discussion Board

General => Code Discussion => Topic started by: Qzzrbl on July 03, 2008, 06:58:57 AM

Title: Multiple projectiles at once.
Post by: Qzzrbl on July 03, 2008, 06:58:57 AM
So I was watching "Robin Hood: Men in Tights" earlier today.... And I got this ingenious idea. It's pretty much just what the title suggests. Putting two rocks in a sling, nocking multiple arrows on a longbow, stuffing several darts into a blowgun.

It could be a skill branched from archery. And now that I think about it, it would be nifty if one could branch a skill from 'throw' that allows more than one projectile to be thrown.

Of course using these methods would probably result in less range and overall damage done, but the chances of hitting would increase.

I dunno.... I'm tired.

Discuss ze idea.
Title: Re: Multiple projectiles at once.
Post by: brytta.leofa on July 03, 2008, 07:36:54 AM
Cut down the velocity, mebbe?

If calculations are made automatically from that, you should get less range and less armor-piercing ability, but probably similar damage per arrow in an unarmored target at short range.

I've got to think drastically reduced accuracy per arrow, as well. Which, again, may not matter at short range.
Title: Re: Multiple projectiles at once.
Post by: Tisiphone on July 03, 2008, 10:23:00 AM
Reality check says no, with the POSSIBLE exception of slings, and that's more for not having to reload than firing two at once.

However, that doesn't necessarily mean anything.
Title: Re: Multiple projectiles at once.
Post by: Desertman on July 03, 2008, 10:43:10 AM
I usually try to find a reason to disagree with Tis...because they are fun to debate with...but this time I have to agree and go with Reality Check as well.
Title: Re: Multiple projectiles at once.
Post by: NoteworthyFellow on July 03, 2008, 11:00:21 AM
Multiple arrows?  Highly, highly unlikely.

Multiple stones in a sling?  Sure, but kiss your accuracy goodbye.
Title: Re: Multiple projectiles at once.
Post by: RogueGunslinger on July 03, 2008, 11:10:51 AM
I wouldn't mind if the delays for the throw skill got lower and lower the higher your skill was.

But that has little to do with the topic.
Title: Re: Multiple projectiles at once.
Post by: Desertman on July 03, 2008, 11:45:46 AM
Quote from: RogueGunslinger on July 03, 2008, 11:10:51 AM
I wouldn't mind if the delays for the throw skill got lower and lower the higher your skill was.

But that has little to do with the topic.

But still worth mentioning...I second this motion...and add to the potential of the derail.
Title: Re: Multiple projectiles at once.
Post by: a strange shadow on July 03, 2008, 12:57:11 PM
Only if I can throw a throwing knife from both hands at once.

Edit: in regards to multiple arrows, that is. I'm totally down with the less-delay-for-throwing thing.
Title: Re: Multiple projectiles at once.
Post by: jhunter on July 03, 2008, 01:01:17 PM
Quote from: Desertman on July 03, 2008, 11:45:46 AM
Quote from: RogueGunslinger on July 03, 2008, 11:10:51 AM
I wouldn't mind if the delays for the throw skill got lower and lower the higher your skill was.

But that has little to do with the topic.

But still worth mentioning...I second this motion...and add to the potential of the derail.

Thirded.
Title: Re: Multiple projectiles at once.
Post by: BlackMagic0 on July 03, 2008, 01:03:36 PM
Quote from: a strange shadow on July 03, 2008, 12:57:11 PM
Only if I can throw a throwing knife from both hands at once.

I could see possible throwing two knives, using both hands.. Suppose if your a expert thrower and good with both hands....  :-\

Quote from: jhunter on July 03, 2008, 01:01:17 PM
Quote from: Desertman on July 03, 2008, 11:45:46 AM
Quote from: RogueGunslinger on July 03, 2008, 11:10:51 AM
I wouldn't mind if the delays for the throw skill got lower and lower the higher your skill was.

But that has little to do with the topic.

But still worth mentioning...I second this motion...and add to the potential of the derail.

Thirded.

Fourthed.

I say, the more you become a "expert" you should get quicker/better.  8)
Title: Re: Multiple projectiles at once.
Post by: Qzzrbl on July 03, 2008, 02:22:32 PM
Quote from: RogueGunslinger on July 03, 2008, 11:10:51 AM
I wouldn't mind if the delays for the throw skill got lower and lower the higher your skill was.

But that has little to do with the topic.

Ahem.... I like this idea better.
Title: Re: Multiple projectiles at once.
Post by: Armaddict on July 03, 2008, 04:19:51 PM
Uh.

Reality check?

Sorry guys, the archery factory I worked at?  Yeah, the owner fired two arrows into two separate targets every friday.  Granted, he's been shooting arrows for about thirty five years, but still.  Don't say reality check for things you're assuming instead of knowing.
Title: Re: Multiple projectiles at once.
Post by: Tisiphone on July 03, 2008, 04:32:57 PM
Quote from: Armaddict on July 03, 2008, 04:19:51 PM
Sorry guys, the archery factory I worked at?  Yeah, the owner fired two arrows into two separate targets every friday.  Granted, he's been shooting arrows for about thirty five years, but still.  Don't say reality check for things you're assuming instead of knowing.

Oh, hey, look, another guy who can do a specific trick in a controlled environment.
Title: Re: Multiple projectiles at once.
Post by: Armaddict on July 03, 2008, 04:39:55 PM
Quote from: Tisiphone on July 03, 2008, 04:32:57 PM
Quote from: Armaddict on July 03, 2008, 04:19:51 PM
Sorry guys, the archery factory I worked at?  Yeah, the owner fired two arrows into two separate targets every friday.  Granted, he's been shooting arrows for about thirty five years, but still.  Don't say reality check for things you're assuming instead of knowing.

Oh, hey, look, another guy who can do a specific trick in a controlled environment.

Oh, hey, look another snarky comment from Tisiphone because someone didn't agree.  I want to see a reality check on the game, please.

I didn't say 'Hey, this is easy, I want this in the game.'  I said don't call for a reality check based off an assumption.
Title: Re: Multiple projectiles at once.
Post by: cisalus on July 03, 2008, 04:54:59 PM
I'd much rather see environmental changes and/or skill changes made to archery so that it's a more useful skill.

I don't care how windy it is, at least give me a damn TRY at shooting this arrow.
Title: Re: Multiple projectiles at once.
Post by: Ashes on July 03, 2008, 05:02:43 PM
Quote from: cisalus on July 03, 2008, 04:54:59 PM
I don't care how windy it is, at least give me a damn TRY at shooting this arrow.

Hell.  Yes.
Title: Re: Multiple projectiles at once.
Post by: The7DeadlyVenomz on July 03, 2008, 05:04:00 PM
Quote from: Ashes on July 03, 2008, 05:02:43 PM
Quote from: cisalus on July 03, 2008, 04:54:59 PM
I don't care how windy it is, at least give me a damn TRY at shooting this arrow.

Hell.  Yes.
Title: Re: Multiple projectiles at once.
Post by: jhunter on July 03, 2008, 05:38:10 PM
Quote from: The7DeadlyVenomz on July 03, 2008, 05:04:00 PM
Quote from: Ashes on July 03, 2008, 05:02:43 PM
Quote from: cisalus on July 03, 2008, 04:54:59 PM
I don't care how windy it is, at least give me a damn TRY at shooting this arrow.

Hell.  Yes.

Holy fucking shit A-MEN.
Title: Re: Multiple projectiles at once.
Post by: Fathi on July 03, 2008, 06:12:12 PM
Quote from: jhunter on July 03, 2008, 05:38:10 PM
Quote from: The7DeadlyVenomz on July 03, 2008, 05:04:00 PM
Quote from: Ashes on July 03, 2008, 05:02:43 PM
Quote from: cisalus on July 03, 2008, 04:54:59 PM
I don't care how windy it is, at least give me a damn TRY at shooting this arrow.

Hell.  Yes.

Holy fucking shit A-MEN.

Definitely. I'd love to see the type of projectile being shot affect one's chances to shoot in weather, too. Light, slender flight arrows would perform differently in high wind than heavy, dense ammunition.

</wishful thinking>
Title: Re: Multiple projectiles at once.
Post by: Nyr on July 03, 2008, 06:35:24 PM
OP idea:  I do not believe this would be realistic.  I would put it akin to parrying an arrow. 
(You may recall how that got changed to be more realistic/less superhero-ish.)

The rest of the stuff in this thread I would idea at best, post in the Arm reborn forum at worst...or post in a separate thread here as a compromise option.
Otherwise it may get overlooked--and with more than two or three ideas floating around in a thread, that's entirely likely.

Title: Re: Multiple projectiles at once.
Post by: Twilight on July 03, 2008, 07:56:32 PM
On the arrows in the wind vein...

Shooting upwind should be increasingly harder the stronger the wind is, up to nearly impossible in the strongest winds (code could completely block like it does now)

Shooting crosswind (ie shooting north if wind is from east or west, for instance) should get progressively harder the stronger the wind is, being extremely difficult in the strongest winds (heavy modifiers)

Shooting downwind should be relatively easy even in the strongest winds (light modifiers)

Would give some strategy to positioning, which I think would be a good thing.
Title: Re: Multiple projectiles at once.
Post by: Karo on July 05, 2008, 10:24:27 AM
Quote from: Twilight on July 03, 2008, 07:56:32 PM
On the arrows in the wind vein...

Shooting upwind should be increasingly harder the stronger the wind is, up to nearly impossible in the strongest winds (code could completely block like it does now)

Shooting crosswind (ie shooting north if wind is from east or west, for instance) should get progressively harder the stronger the wind is, being extremely difficult in the strongest winds (heavy modifiers)

Actually shooting into the wind would be easier then shooting crosswind.  Arrow tips are highly... well aerodynamic, and so wouldn't be affected much by going directly into or with a strong wind.  The sides of arrows however would catch the wind alot more, and be very quickly blown off course.

Of course this is speaking from simple physics, not personal experience, but it makes sense.  Now, if your far enough that you have to do a good old 45 degree angle on your shot or something like that... well your just screwed if there is a decent wind.

P.S.  I'd really like the ability to do a quicker throw, maybe a branch skill of throwing, and an option.  Like I could throw dagger rat to do it normal, or I could qthrow dagger rat to do a faster but less accurate throw.  Also being able to throw with off hand would be cool, especially if your used to using two weapons anyway.
Title: Re: Multiple projectiles at once.
Post by: Southie on July 05, 2008, 10:43:47 AM
I would love to see a multiple projectiles skill.

Right up there along with necksnap (http://www.zalanthas.org/gdb/index.php/topic,27071.0.html).
Title: Re: Multiple projectiles at once.
Post by: Kill4Free on July 06, 2008, 03:21:26 PM
Multiple projectiles would not work for any muscle powered hand weapon.  Not if you expected to hit anything smaller then a bahamet.
Though something similar would be being able to shoot faster, so you get more shots out in the same amount of time.
Title: Re: Multiple projectiles at once.
Post by: Lakota on July 07, 2008, 08:14:43 AM
Quote from: Southie on July 05, 2008, 10:43:47 AM
I would love to see a multiple projectiles skill.

Right up there along with necksnap (http://www.zalanthas.org/gdb/index.php/topic,27071.0.html).

There's no need to be an ass.

There are weapons within the game that could potentially be thrown in groups of two or three. What about specially made chaktchas, or blades with no real pommel that lay flat atop one another?
Title: Re: Multiple projectiles at once.
Post by: musashi on July 07, 2008, 08:54:55 AM
I feel like ... if everyone is ok with the "fantasy" of their warriors spending 24 hours a day, 7 days a week in full armor at all times, never actually sleeping, and ignoring the effects of heat stroke ... everyone should be ok with the fantasy of a badass archer being able to shoot a couple arrows at once.

And I'd like to throw another +1 behind the idea of letting folks shoot arrows in strong winds, just at a strong penalty.
Title: Re: Multiple projectiles at once.
Post by: ale six on July 07, 2008, 12:44:42 PM
Ya guys we could have everyone be like Legolas when he shoots three arrows at once omg he was so hot ^.^ <3
Title: Re: Multiple projectiles at once.
Post by: staggerlee on July 07, 2008, 12:50:34 PM
Quote from: musashi on July 07, 2008, 08:54:55 AM
I feel like ... if everyone is ok with the "fantasy" of their warriors spending 24 hours a day, 7 days a week in full armor at all times, never actually sleeping, and ignoring the effects of heat stroke ... everyone should be ok with the fantasy of a badass archer being able to shoot a couple arrows at once.

And I'd like to throw another +1 behind the idea of letting folks shoot arrows in strong winds, just at a strong penalty.

Actually I think a fair number of people do rp sleeping, heat stroke and, though admittedly less frequently, changing their clothing.  Like only being able to shoot one arrow at a time, it helps bring out the gritty and brutal atmosphere that the world seems to encourage.  Shooting multiple arrows seems to be encourage a more high fantasy feel that I don't think suits the game very well.   
Title: Re: Multiple projectiles at once.
Post by: The7DeadlyVenomz on July 07, 2008, 12:52:05 PM
Quote from: staggerlee on July 07, 2008, 12:50:34 PM
Actually I think a fair number of people do rp sleeping, heat stroke and, though admittedly less frequently, changing their clothing.  ...it helps bring out the gritty and brutal atmosphere that the world seems to encourage.
QFT.
Title: Re: Multiple projectiles at once.
Post by: ale six on July 07, 2008, 12:57:08 PM
Staggerlee got the point I was trying to make across very nicely.
Title: Re: Multiple projectiles at once.
Post by: Tisiphone on July 07, 2008, 12:58:36 PM
Further, I don't think, "People should like it," is a compelling argument. Fact is, they don't, and scolding them won't change that. You might also want to re-examine your concept of 'everyone'.
Title: Re: Multiple projectiles at once.
Post by: Desertman on July 07, 2008, 12:59:57 PM
I just dont see the point in shooting multiple arrows.

Would this be something you would branch when you are uber badass? Of course it would.

If you have ever played an archer that was uber badass to the point they would branch this ability, you already know that the second arrow wouldnt do much in most cases, but hit a corpse you already killed with the first arrow.

I dont see the point.
Title: Re: Multiple projectiles at once.
Post by: flurry on July 07, 2008, 04:03:10 PM
I don't like the idea. To me, it kind of gets away from what feels Zalanthan to me, and a little more into arcade/cartoonish violence, if that makes any sense. And that isn't mean to be totally dismissive or say it's a terrible idea, but I just don't think it fits this game very well.
Title: Re: Multiple projectiles at once.
Post by: musashi on July 07, 2008, 07:52:44 PM
Quote from: Tisiphone on July 07, 2008, 12:58:36 PM
Further, I don't think, "People should like it," is a compelling argument. Fact is, they don't, and scolding them won't change that. You might also want to re-examine your concept of 'everyone'.

Again with the snarky.

I wasn't scolding, just making an observation about how people seem quite content to make the arguement: But it's a fantasy game! - When some things are brought up on charges of being unrealistic code-wise ... then when other suggestions are offered up the same folks are quite keen on saying: But that's unrealistic!

Seems like a double standard, thats all.
Title: Re: Multiple projectiles at once.
Post by: Tisiphone on July 08, 2008, 12:51:41 AM
Quote from: musashi on July 07, 2008, 07:52:44 PM
Quote from: Tisiphone on July 07, 2008, 12:58:36 PM
Further, I don't think, "People should like it," is a compelling argument. Fact is, they don't, and scolding them won't change that. You might also want to re-examine your concept of 'everyone'.

Again with the snarky.

I wasn't scolding, just making an observation about how people seem quite content to make the arguement: But it's a fantasy game! - When some things are brought up on charges of being unrealistic code-wise ... then when other suggestions are offered up the same folks are quite keen on saying: But that's unrealistic!

Seems like a double standard, thats all.

That actually wasn't one of my snarky replies, I was being completely serious. You're right, 'tis something of a double standard in one light, but one that people hold, and probably hold for a reason. If I had to guess at that reason, I'd say it involved something along the lines of a blend of literary history (the chivalric just doesn't include the heroes shitting, sleeping, eating, etc. except in the cause of the story), playability (not NEEDING to sleep, change clothes, etc. removes possible tedium, whereas multiple arrow-firing simply adds cinematic effect), and the emotional consistency.
Title: Re: Multiple projectiles at once.
Post by: musashi on July 08, 2008, 05:08:41 AM
I would say being able to knock arrows out of the air consistantly with a pair of swords does little besides add cinematic effect as well ... but according to this thread:

http://www.zalanthas.org/gdb/index.php/topic,31183.25.html (http://www.zalanthas.org/gdb/index.php/topic,31183.25.html)

Lots of folks are overjoyed to keep that for reasons like:

Quote from: RogueGunslinger on June 14, 2008, 12:30:05 PM
I don't care how unrealistic parrying an arrow with a sword is. It's fucking cool. This isn't a real life simulator.

I don't personally feel one way or the other about the idea of shooting off multiple arrows, I just wanted to point out that there are other things in game that are just as, if not more, unrealistic ... but heartily supported. And a blend of literary history probably didn't enter into it nearly so much as feats and perks from D&D games did.

If folks are against the idea that's all fine and well, but the reasoning a lot of people in the thread were using as to why seemed deeply steeped in hypocrisy to me. That's all.
Title: Re: Multiple projectiles at once.
Post by: Armaddict on July 08, 2008, 05:58:42 AM
QuoteIf folks are against the idea that's all fine and well, but the reasoning a lot of people in the thread were using as to why seemed deeply steeped in hypocrisy to me. That's all.

Along the same lines of what I was saying.  I don't care for the idea itself, but it's not particularly 'unrealistic' if real people can do it, even if it is as targets.  The high fantasy argument works well, the rest...meh.