Multiple projectiles at once.

Started by Qzzrbl, July 03, 2008, 06:58:57 AM

So I was watching "Robin Hood: Men in Tights" earlier today.... And I got this ingenious idea. It's pretty much just what the title suggests. Putting two rocks in a sling, nocking multiple arrows on a longbow, stuffing several darts into a blowgun.

It could be a skill branched from archery. And now that I think about it, it would be nifty if one could branch a skill from 'throw' that allows more than one projectile to be thrown.

Of course using these methods would probably result in less range and overall damage done, but the chances of hitting would increase.

I dunno.... I'm tired.

Discuss ze idea.

Cut down the velocity, mebbe?

If calculations are made automatically from that, you should get less range and less armor-piercing ability, but probably similar damage per arrow in an unarmored target at short range.

I've got to think drastically reduced accuracy per arrow, as well. Which, again, may not matter at short range.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Reality check says no, with the POSSIBLE exception of slings, and that's more for not having to reload than firing two at once.

However, that doesn't necessarily mean anything.
There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men. -George Eliot

I usually try to find a reason to disagree with Tis...because they are fun to debate with...but this time I have to agree and go with Reality Check as well.
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Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

Multiple arrows?  Highly, highly unlikely.

Multiple stones in a sling?  Sure, but kiss your accuracy goodbye.
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I wouldn't mind if the delays for the throw skill got lower and lower the higher your skill was.

But that has little to do with the topic.

Quote from: RogueGunslinger on July 03, 2008, 11:10:51 AM
I wouldn't mind if the delays for the throw skill got lower and lower the higher your skill was.

But that has little to do with the topic.

But still worth mentioning...I second this motion...and add to the potential of the derail.
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

July 03, 2008, 12:57:11 PM #7 Last Edit: July 03, 2008, 01:02:52 PM by a strange shadow
Only if I can throw a throwing knife from both hands at once.

Edit: in regards to multiple arrows, that is. I'm totally down with the less-delay-for-throwing thing.

Quote from: Desertman on July 03, 2008, 11:45:46 AM
Quote from: RogueGunslinger on July 03, 2008, 11:10:51 AM
I wouldn't mind if the delays for the throw skill got lower and lower the higher your skill was.

But that has little to do with the topic.

But still worth mentioning...I second this motion...and add to the potential of the derail.

Thirded.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: a strange shadow on July 03, 2008, 12:57:11 PM
Only if I can throw a throwing knife from both hands at once.

I could see possible throwing two knives, using both hands.. Suppose if your a expert thrower and good with both hands....  :-\

Quote from: jhunter on July 03, 2008, 01:01:17 PM
Quote from: Desertman on July 03, 2008, 11:45:46 AM
Quote from: RogueGunslinger on July 03, 2008, 11:10:51 AM
I wouldn't mind if the delays for the throw skill got lower and lower the higher your skill was.

But that has little to do with the topic.

But still worth mentioning...I second this motion...and add to the potential of the derail.

Thirded.

Fourthed.

I say, the more you become a "expert" you should get quicker/better.  8)
"Don't take life too seriously, nobody ever makes it out alive anyway."

Quote from: RogueGunslinger on July 03, 2008, 11:10:51 AM
I wouldn't mind if the delays for the throw skill got lower and lower the higher your skill was.

But that has little to do with the topic.

Ahem.... I like this idea better.

Uh.

Reality check?

Sorry guys, the archery factory I worked at?  Yeah, the owner fired two arrows into two separate targets every friday.  Granted, he's been shooting arrows for about thirty five years, but still.  Don't say reality check for things you're assuming instead of knowing.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Quote from: Armaddict on July 03, 2008, 04:19:51 PM
Sorry guys, the archery factory I worked at?  Yeah, the owner fired two arrows into two separate targets every friday.  Granted, he's been shooting arrows for about thirty five years, but still.  Don't say reality check for things you're assuming instead of knowing.

Oh, hey, look, another guy who can do a specific trick in a controlled environment.
There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men. -George Eliot

Quote from: Tisiphone on July 03, 2008, 04:32:57 PM
Quote from: Armaddict on July 03, 2008, 04:19:51 PM
Sorry guys, the archery factory I worked at?  Yeah, the owner fired two arrows into two separate targets every friday.  Granted, he's been shooting arrows for about thirty five years, but still.  Don't say reality check for things you're assuming instead of knowing.

Oh, hey, look, another guy who can do a specific trick in a controlled environment.

Oh, hey, look another snarky comment from Tisiphone because someone didn't agree.  I want to see a reality check on the game, please.

I didn't say 'Hey, this is easy, I want this in the game.'  I said don't call for a reality check based off an assumption.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

I'd much rather see environmental changes and/or skill changes made to archery so that it's a more useful skill.

I don't care how windy it is, at least give me a damn TRY at shooting this arrow.

Quote from: cisalus on July 03, 2008, 04:54:59 PM
I don't care how windy it is, at least give me a damn TRY at shooting this arrow.

Hell.  Yes.
she said slow down this train
slow down the iron that runs in my veins

Quote from: Ashes on July 03, 2008, 05:02:43 PM
Quote from: cisalus on July 03, 2008, 04:54:59 PM
I don't care how windy it is, at least give me a damn TRY at shooting this arrow.

Hell.  Yes.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870


Quote from: jhunter on July 03, 2008, 05:38:10 PM
Quote from: The7DeadlyVenomz on July 03, 2008, 05:04:00 PM
Quote from: Ashes on July 03, 2008, 05:02:43 PM
Quote from: cisalus on July 03, 2008, 04:54:59 PM
I don't care how windy it is, at least give me a damn TRY at shooting this arrow.

Hell.  Yes.

Holy fucking shit A-MEN.

Definitely. I'd love to see the type of projectile being shot affect one's chances to shoot in weather, too. Light, slender flight arrows would perform differently in high wind than heavy, dense ammunition.

</wishful thinking>
And I vanish into the dark
And rise above my station

OP idea:  I do not believe this would be realistic.  I would put it akin to parrying an arrow. 
(You may recall how that got changed to be more realistic/less superhero-ish.)

The rest of the stuff in this thread I would idea at best, post in the Arm reborn forum at worst...or post in a separate thread here as a compromise option.
Otherwise it may get overlooked--and with more than two or three ideas floating around in a thread, that's entirely likely.

Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

On the arrows in the wind vein...

Shooting upwind should be increasingly harder the stronger the wind is, up to nearly impossible in the strongest winds (code could completely block like it does now)

Shooting crosswind (ie shooting north if wind is from east or west, for instance) should get progressively harder the stronger the wind is, being extremely difficult in the strongest winds (heavy modifiers)

Shooting downwind should be relatively easy even in the strongest winds (light modifiers)

Would give some strategy to positioning, which I think would be a good thing.
Evolution ends when stupidity is no longer fatal."

July 05, 2008, 10:24:27 AM #21 Last Edit: July 05, 2008, 10:26:13 AM by Karo
Quote from: Twilight on July 03, 2008, 07:56:32 PM
On the arrows in the wind vein...

Shooting upwind should be increasingly harder the stronger the wind is, up to nearly impossible in the strongest winds (code could completely block like it does now)

Shooting crosswind (ie shooting north if wind is from east or west, for instance) should get progressively harder the stronger the wind is, being extremely difficult in the strongest winds (heavy modifiers)

Actually shooting into the wind would be easier then shooting crosswind.  Arrow tips are highly... well aerodynamic, and so wouldn't be affected much by going directly into or with a strong wind.  The sides of arrows however would catch the wind alot more, and be very quickly blown off course.

Of course this is speaking from simple physics, not personal experience, but it makes sense.  Now, if your far enough that you have to do a good old 45 degree angle on your shot or something like that... well your just screwed if there is a decent wind.

P.S.  I'd really like the ability to do a quicker throw, maybe a branch skill of throwing, and an option.  Like I could throw dagger rat to do it normal, or I could qthrow dagger rat to do a faster but less accurate throw.  Also being able to throw with off hand would be cool, especially if your used to using two weapons anyway.
Food for thought:
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I would love to see a multiple projectiles skill.

Right up there along with necksnap.
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     "I am closed, come back at dawn."

You say to the shopkeeper, in sirihish:
     "YOU ^*%$*% WORTHLESS SHIT."

You say, in sirihish:
      "Ahem."

Multiple projectiles would not work for any muscle powered hand weapon.  Not if you expected to hit anything smaller then a bahamet.
Though something similar would be being able to shoot faster, so you get more shots out in the same amount of time.
May God have mercy on my foes, because I wont.

Quote from: Southie on July 05, 2008, 10:43:47 AM
I would love to see a multiple projectiles skill.

Right up there along with necksnap.

There's no need to be an ass.

There are weapons within the game that could potentially be thrown in groups of two or three. What about specially made chaktchas, or blades with no real pommel that lay flat atop one another?