Even when everyone is in a tavern, they're still partitioned by talking at tables.
I submit that taverns would be more lively and enjoyable if this were not so. Why not make it so that only secluded booths or such give the people sitting at them audial privacy, instead of all the tables and especially the bar?
I like it the way it is.
Brandon
Quote from: Salt Merchant on May 23, 2008, 03:24:04 PM
Even when everyone is in a tavern, they're still partitioned by talking at tables.
I submit that taverns would be more lively and enjoyable if this were not so. Why not make it so that only secluded booths or such give the people sitting at them audial privacy, instead of all the tables and especially the bar?
There are quite a few times that this would lead to a bit too much spam for my tastes.
No...I like it the way it is. Can you tell what people are saying at the bar when at your local busy tavern and your stepping through the door. Even without music. It doesn't work.
Besides, I'm having a conversation with someone at the table. I don't need Malik and Amos chiming in their 2 'sids worth. Really.
How about no.
Yeah, I think it's absurd how many conversations I can listen to at once anyhow. I think listen should be targetable, like watch... And I also think you should have to "approach" a character or object before you can listen to it (this includes doors or walls!) but since my "approach" idea will never be, I just cry myself to sleep.
I've noticed once in awhile, I'll -not- be able to hear someone talking at another table, even while my listen skill is on. What I would love..is PS's idea of targetting the listen skill, with a random chance of overhearing other conversations as well.
So it'd be like...
listen on
OK (80% chance to hear any conversation anywhere in the bar)
listen 3.table
OK (not that you are actively attempting to pay attention to ONLY one conversation, you now reduce your chance of random eavesdropping to 50% at all the other tables, and you bump your eavesdropping on table #3 up to 90%)
I like it the way it is too.
Except that there is no table-restricted version of tell. That drives me nuts.
I like the way it is currently also.
This below agreement, I also agree on.
Quote from: Lizzie on May 23, 2008, 04:22:31 PM
I've noticed once in awhile, I'll -not- be able to hear someone talking at another table, even while my listen skill is on. What I would love..is PS's idea of targetting the listen skill, with a random chance of overhearing other conversations as well.
So it'd be like...
listen on
OK (80% chance to hear any conversation anywhere in the bar)
listen 3.table
OK (not that you are actively attempting to pay attention to ONLY one conversation, you now reduce your chance of random eavesdropping to 50% at all the other tables, and you bump your eavesdropping on table #3 up to 90%)
Quote from: flurry on May 23, 2008, 04:34:18 PM
I like it the way it is too.
Except that there is no table-restricted version of tell. That drives me nuts.
here's how to do that on mushclient, your mudclient may vary:
alias: ttell * *
send: talk (to ~%1) %2