Character Keyword Consistency: Input Requested

Started by Nyr, June 10, 2009, 02:33:20 PM

We have been looking at posting policy for character keyword additions.  I have a couple of questions for the playerbase.

If character "Bob" regularly uses* the name/nickname "Bill" but does not add "Bill" with addkeyword:
1.  Is there any detriment to Bob's player if this keyword were added?
2.  Is there any detriment to other players if this keyword were added?

*Regular use:  Bob has introduced himself to several people using that name.  (This is not the case of a fake name in passing.)

We'd like to be sure we didn't overlook anything in making our policy on this.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

I believe that if "Bob" is well-known as "Bill", it should be required that he add "Bill" as a keyword.

In the past, I've nearly had a character killed, and many of his friends and associates -were- killed, because a person that was well-known (I mean -everyone- knew about this mysterious person under his alias) under an alias, didn't have the keyword added.

The only thing I could see, as a potential problem is if 'Bill' was a common keyword for something else, which might result in a lot of embarassing character mistakes, and possibly even deadly accidents if people don't pay attention.
Former player as of 2/27/23, sending love.

June 10, 2009, 02:40:23 PM #3 Last Edit: June 10, 2009, 04:22:20 PM by mansa
I totally think it depends on how well the person knows you.

I usually tend to say that if you've been interacting with the same person for more than an hour a day, for about four weeks, then you should add the nickname as a keyword.
Similar to what I wrote here, in 2007:
http://www.zalanthas.org/gdb/index.php/topic,23918.msg257605.html#msg257605


Quote from: Nyr on June 10, 2009, 02:33:20 PM
If character "Bob" regularly uses* the name/nickname "Bill" but does not add "Bill" with addkeyword:
1.  Is there any detriment to Bob's player if this keyword were added?
2.  Is there any detriment to other players if this keyword were added?

*Regular use:  Bob has introduced himself to several people using that name.  (This is not the case of a fake name in passing.)

If regular use is defined by my standards (being four weeks real life), than...
1. no
2. no



::added::

I think, because of the multiple keywords you can use in reference to emotes and commands, the problems in the past may have lessened.

You can type: backstab tall.muscular.woman right?
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Quote from: Morgenes on April 01, 2011, 10:33:11 PM
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I always add nicknames/aliases as keywords just before using them, simply because the idea of a 'keyword' is an OOC construct and it's an exploitation of code, I mean, obviously people that want to interact with you will, but to use something like a coded keyword which is an OOC construct to allow other players to use code to interact with you, in a way to try and make yourself 'uncontactable' with the name, or the like, that's completely ooc and just exploiting the limitations of code to express something that you would be able to do if it were an actual world instead of a framework of code.
Quote from: Wug
No one on staff is just waiting for the opportunity to get revenge on someone who killed one of their characters years ago.

Except me. I remember every death. And I am coming for you bastards.

Quote from: Qzzrbl on June 10, 2009, 02:35:53 PM
I believe that if "Bob" is well-known as "Bill", it should be required that he add "Bill" as a keyword.

There is no detriment to Bob (he gains some advantages when he is made so hard to target, probably) and there IS a detriment to other players. Keywords are an ooc thing and refusing to add one keyword that should probably be there, to gain IG benefits borders on abusive.

A quick fake name to tell someone you don't expect to see again? No keyword. A fake name that you use or plan to use consistently? Definitely should be a keyword.

Quote from: Nyr on June 10, 2009, 02:33:20 PM
We have been looking at posting policy for character keyword additions.  I have a couple of questions for the playerbase.

If character "Bob" regularly uses* the name/nickname "Bill" but does not add "Bill" with addkeyword:
1.  Is there any detriment to Bob's player if this keyword were added?
2.  Is there any detriment to other players if this keyword were added?

*Regular use:  Bob has introduced himself to several people using that name.  (This is not the case of a fake name in passing.)

We'd like to be sure we didn't overlook anything in making our policy on this.

The only "detriment" to Bob's player is that s/he can now be codedly targeted, or contacted, or more easily referred to by other parties, by use of the keyword. So, if a player was attempting to avoid the use of code on their PC by not adding the keyword, then s/he is "negatively" affected...i.e., is now playing by the rules.

There is likewise no "detriment" to other players if the keyword is added. It's possible there may be name confusion, if there are now five Bills in the city, and one of them is a noble, and one is a GMH family member; Ways could be going all over the place. I consider that, however, a "feature" of the keyword system in general. Bob could theoretically be attempting to impersonate one of these other Bills or illicitly obtaining their communications...but that seems part of the game and fair, since he is now subject to code via the keyword.
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June 10, 2009, 03:28:50 PM #7 Last Edit: June 10, 2009, 03:33:57 PM by aphex
I have no problem with character keywords being enforced, however, it seems rather difficult to me to define the difference between a "short term" and a "long term" nickname, or really, to define any specific set of criteria at all that requires an added keyword. It is also going to be a lot of work to enforce that policy for little positive effect in the game

We can't remove keywords once they're added. What about nicknames or aliases that other people give you? What if my character doesn't introduce himself at all, but instead everyone just calls him Magera because that's what someone else decided he looked like? What if my character absolutely hates that name, and doesn't want anyone calling him that?

If there's a double-standard on enforcement, this is STILL going to be a problem because people will still hear you say "Hi, my name's Tregil.." and even if you only use it once, they're going to "key tregil" or "look tregil" or "assess tregil" because that's how people operate. Then they'll bitch on OOC that you don't have the keyword there.

This seems, to me, to be an increased workload on staff (patrolling the playerbase to see if they need a nickname addkeyed,  checking out MORE logs over an extended period of time, investigating more complaints) for no real benefit.

The only time I've ever had a player not having a keyword added crop as an issue is if that player is:
A. only using that nickname
B. constantly wearing a hood or other concealing equipment (from log on til log off.)
C. purposefully using language in their mdesc in such a manner that they obfuscate their sdesc (this is the biggest factor imo, and ALSO the one most easily touched and dealt with by immortals.)

Frankly I think leaving policy the way it is with no keyword enforcement unless the person/people are doing these three things. I have only -once- had an issue with this problem ever, in five years of playing Armageddon, and frankly I didn't even feel the need to OOC to the guy or report it, because really, if he's THAT dead-set that he's going to use OOC mechanics to not let anyone contact him, that's his prerorogative.

No player (imo) really has a right to demand another add a keyword unless it is wildly, ridiculously, and incredibly inappropriate.

*cough* Like having no identity other than A FIGURE IN A DARK HOODED CLOAK for a long lived PC.

I think that the staff should, instead of retroactively investigating issues and going to add keywords, it would be a better idea to instead proactively review the applications you're approving and.. Make sure that they have at least one sdesc word that makes sense / is from their mdesc, or key additional words from the mdesc for clarity.

Oh, and.. Adding a keyword to assume someone else's identity? I'm sorry, but that's ridiculous. I don't just one day decide to turn from Jim to Jim-Ivanhoe and magically start intercepting Way messages for Lord Templar Ivanhoe the Terrible.

That's my two cents.

-- Edit --

Quote
I think, because of the multiple keywords you can use in reference to emotes and commands, the problems in the past may have lessened.

Also, this. Again, the big thing is people using a combination of techniques (some of which I think are more easily controllable more than a keyword list) to prevent people from contacting them or targeting them successfully. It seems silly to me that people want others to addkeyword just for convenience sake when it is not actually negatively affecting their gameplay (e.g. you already know the person's sdesc or can easily determine it from a look).
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June 10, 2009, 03:53:22 PM #8 Last Edit: June 10, 2009, 04:12:57 PM by Nyr
Quote from: aphex on June 10, 2009, 03:28:50 PM
We can't remove keywords once they're added. What about nicknames or aliases that other people give you?  What if my character doesn't introduce himself at all, but instead everyone just calls him Magera because that's what someone else decided he looked like? What if my character absolutely hates that name, and doesn't want anyone calling him that?

These are all separate situations from the policy we're looking at creating, so there's no need to worry about them.  The answer to all of the above, however, would be "you don't have to addkeyword a nickname someone else gives you."

Quote
This seems, to me, to be an increased workload on staff (patrolling the playerbase to see if they need a nickname addkeyed,  checking out MORE logs over an extended period of time, investigating more complaints) for no real benefit.

We aren't going to do any of that.  The idea is to create a policy so that players know what is expected of them in advance and will know what to expect from staff in advance.

Quote
I think that the staff should, instead of retroactively investigating issues and going to add keywords, it would be a better idea to instead proactively review the applications you're approving and.. Make sure that they have at least one sdesc word that makes sense / is from their mdesc, or key additional words from the mdesc for clarity.

We're not discussing sdesc words, but character keywords added after character creation--and really only the specific case mentioned in the original post.  (You can could previously also add keywords that would be nicknames/other names at character creation, too, but that is unrelated.)  While instances of these specific cases are rare, we noticed that there is not any consistent policy on them.

I appreciate the feedback from everyone; thank you.  Remember that we are looking for answers to the following two questions specifically:

Quote1.  Is there any detriment to Bob's player if this keyword were added?
2.  Is there any detriment to other players if this keyword were added?
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Note that you CAN remove keywords with staff intervention, however you must have a very good reason why you want it removed.
Morgenes

Producer
Armageddon Staff

Not to derail, but how would you add keywords for other names at char creation? And would those have the same weight as the PC's 'technical' name?
Quote from: Wug
No one on staff is just waiting for the opportunity to get revenge on someone who killed one of their characters years ago.

Except me. I remember every death. And I am coming for you bastards.

June 10, 2009, 04:10:12 PM #11 Last Edit: June 10, 2009, 04:12:32 PM by FantasyWriter
It is a huge OOC pain not to be able to reach someone using the name you know them by, especially with all the similar/duplicate sdescs that seem to be popping up.

I have even ooc'd several people about it lately in case they actually forgot to add the name.


I can't see a disadvantage to anyone's player if this was made official policy.
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Quote from: AmandaGreathouse on June 10, 2009, 04:06:38 PM
Not to derail, but how would you add keywords for other names at char creation? And would those have the same weight as the PC's 'technical' name?

You used to be able to add keywords at char creation, which is functionally the same as using addkeyword once you get in the game.  We removed it to streamline character creation.  These keywords acted as they do today, they are not your truename, but they are names that people know you as.
Morgenes

Producer
Armageddon Staff

Regarding keywords in general:

I don't care if my character likes what people call her or not. If it's what people call her, then I'll add it as a keyword. I can't tell you how many people who have come up with names that are insanely hard to type..or hard to pronounce, if I was my character and trying to say the name out loud...it makes sense for people to come up with something else. And if that something else happens to stick, you just got yourself a nickname. That's what nicknames are, afterall. They're things people started calling you, and never stopped.

I'm guessing Fatty Tor's real name wasn't Fatty. And if he (it was a he, right?) hated being called that, if it hurt his feelings to hear the name mentioned out loud..would it have less value as a keyword? No. It's what people call him, whether he likes it or not. And so - as far as the general population is concerned, he's Fatty Tor.

There was a Bynner I think who used to be called Tits. I think most people never heard her actual name mentioned - not because she didn't use it, but simply because she was called Tits, she had big tits, it stuck, it was appropriate, and that's how it ended up. I don't even remember what her actual name is, now. I do remember that everyone called her Tits.

If you earn a nickname, you should keyword it. If you give yourself a nickname, you should keyword it. If you give someone else a name to refer to you with, you should keyword it. My reason for saying this is, because no matter what, you -will- want to answer to whatever you claimed was your name, when the person you told, uses it. If you tell someone "My name is Bill" and the guy says "Hey there Bill!" you'll want to cover your ass and _pretend_ that your name is Bill, and answer him, and say "Hey there, Jim, how ya doin?" You won't want to say "My name isn't Bill" or "Who you talking to?" because - well then they'll know, that you're not Bill, even though you told them you are Bill, just an hour ago.

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Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Quote from: FantasyWriter on June 10, 2009, 04:10:12 PM
It is a huge OOC pain not to be able to reach someone using the name you know them by, especially with all the similar/duplicate sdescs that seem to be popping up.

I have even ooc'd several people about it lately in case they actually forgot to add the name.


I can't see a disadvantage to anyone's player if this was made official policy.


Agreed. Though I've luckily only seen this two or three times, and they were very accommodating.

Also, thanks, Morg. I didn't recall seeing that, but would have used it a couple times if I had.
Quote from: Wug
No one on staff is just waiting for the opportunity to get revenge on someone who killed one of their characters years ago.

Except me. I remember every death. And I am coming for you bastards.

Quote from: Nyr on June 10, 2009, 02:33:20 PM
1.  Is there any detriment to Bob's player if this keyword were added?
2.  Is there any detriment to other players if this keyword were added?

This is all under (1).

Suppose I have a 'rinthi crime-boss, called Amos from his infancy. When he gets into proper crime, he starts calling himself Killer in order to conceal his truename (or, possibly, to sound tougher).  He goes by "Killer" everywhere and adds it as a keyword.

But Killer is also afraid that the templarate will identify his sdesc general appearance or race psionically through his alias.  So he tells introduces himself to his southside contacts as "Pansy."  His minions know who "Pansy" is, but they don't regularly call him that.  People who only know this alias can't contact him through the Way. 

Should this be considered abusive, or is it a valid tactic?
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

I do not agree that anybody should have to add a keyword as long as we cannot remove them at will.

Or have a way to add temp keywords.

Or have a way to add a keyword that works only for certain other chars.

The only thing that should be static is your PCs true name or the keywords that go with your sdesc.

Other then that I would love a temp keyword command or even better a way to addkeywords only for other PCs.

So My PC meets Amos, to most PCs my guy is known as bob, but he does not want amos to know him as bob  so I enter the command knowntoo amos bill, this checks the room for the keyword amos  and remembers  that that amos has your keyword as bill.

Reason for this is. It is not so much the name I give you but the name I remember giving you. IRL I have been known in different ways to different people and I'm quite able to remember them. If I tell tom that my name is joe and I tell mike my name is bubba, if tom calls me bubba I will ignore him, it is not a valid target for tom to use, it is only a valid target for mike to use.

We do not have anything like this IG, instead you have the choice to either give a false name so that nobody can target you with it or add a keyword that anybody can target you with.

Neither are realistic in any way.
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Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

June 10, 2009, 06:01:17 PM #17 Last Edit: June 10, 2009, 06:15:15 PM by Salt Merchant
I think an additional question should be asked:

Does the player get an unfair OOC -advantage- by omitting the keyword?

Especially if the player has chosen a minimal sdesc to begin with?

Is it fair that the character becomes difficult to target in a fight through an OOC mechanism, even though one's own character may be well familiar with her appearance?

Is it fair that, having met face to face and been given a name, one's own character can not use that name to contact that character or target her? Why is being contactable or targetable by that name at the OOC discretion of the player? (This really touches on how the Way works).

Also, if omitting the keyword is approved, aren't we just going to see everyone start doing it for their own protection? That would suck.
Lunch makes me happy.

June 10, 2009, 06:15:59 PM #18 Last Edit: June 10, 2009, 06:39:30 PM by Qetesh
To answer XD's issue, there is no reason you can't add both Bob and Bill and introduce yourself as you see fit, as both.

Then both those players will call you by that key word and assume that you are either of those names. Why would Amos call you by any other name, if he only ever met you as Bob? Unless someone else says "Oh.. you mean that guy with the hair lip and the bright red dreadlocks in the Byn??.. I know that guy.. but he told me his name was Bill."

I think that also answers brytta.leofa 's question too. You can be called as many names as you like, so, no it's abusive.  

The problem that has come to pass recently is that we have a few people going by names on a constant basis that they do not use keywords for. I don't mean a one time use throw away name that they give to a templar to wiggle out of some trouble. If this becomes a trend with players not wanting to have a distinct name keyword attached to their PC, it becomes problematic for the playerbase when trying to target a specific person.

If everyone did this, certain aspects of how the game mechanics work would become an issue. For instance the contact command or even sitting in a populated tavern can become really irritating on an OOC level.

Lets take an example of what I mean:

Bill is the blue eyed man, but he is going by Dan, a name which is not in his keyword list.

Issue One:

I, a person who has been interacting with "Dan" at a bar, try to contact him to tell him something private. So I type "Contact Blue" I get back "You contact the blue haired elf". Then OOC'ly annoyed, I have to try and contact 2.blue, 3.blue until I get him, or who I "think" is him, something that I should IC'ly know, because I am sitting with "Dan" and I should have a good idea of what "Dan's" presence feels like.

Issue two:

I try and target "Dan" while I am speaking to him.  I type "talk (with a sexy smile for ~blue) Hi, my name is Efme.  I get back "With a sexy smile for your blue embroidered backpack, you say in sirihish, Hi, my name is Efme."  I either have to OOC'ly ignore what I just typed and pretend Dan knows or retype and figure out which BLUE "Dan" is. Either way, it's taking me out of my RP, or to Mansa's point below, I could go and type blue.eyed.man.

Now this might not be a big deal if it's one or two people, but if everyone did this, you can imagine how unplayable the game would become for everyone and how frustrating, if you had to pretty much start typing out everyone's sdesc. Since we are seeing a little trend of this, it is something that we staff feel needs to be addressed in our documentation as policy from now on, so as to keep play fair and consistant across the board.
Sometimes I feel less like an immortal and more like a drug dealer.

Quote from: Qzzrbl on June 10, 2009, 02:35:53 PM
I believe that if "Bob" is well-known as "Bill", it should be required that he add "Bill" as a keyword.

This...

However, if "Bob" is known as "Bill" to a secret society or some other similar, hypothetical contacts, I see no need to add "Bill" to keywords on the pretext that "Bill" is overtly known among the group to be a fake name.  If the other members of the group knew "Bill" well enough to contact him they should be aware of other keywords or features needed to establish a mental link.

If your true name is Jake and everyone in Allanak knows you as Johnny because you tell everyone your name is Johnny on the pretext that it is your actual name, you better have "Johnny" as a keyword or I'm going to report you.  If you're some secrety guy using an obviously fake name and hiding your featuers, then I'm going to try to get a good look at your face and game on.  I hope this makes sense.

June 10, 2009, 06:26:18 PM #20 Last Edit: June 10, 2009, 06:29:59 PM by mansa
Quote from: Qetesh on June 10, 2009, 06:15:59 PM
...

The problem that has come to pass recently is that we have a few people going by names on a constant basis that they do not use keywords for. If this becomes a trend with players not wanting to have a distinct name keyword attached to their PC, it becomes problematic for the playerbase when trying to target a specific person.

If everyone did this, certain aspects of how the game mechanics work would become an issue. For instance the contact command or even sitting in a populated tavern can become really irritating on an OOC level.

Lets take an example of what I mean:

Bill is the blue eyed man, but he is going by Dan, a name which is not in his keyword list.

I a person who has been interacting with "Dan" at a bar, try to contact him to tell him something private. So I type "Contact Blue" I get back "You contact the blue haired elf". Then OOC'ly annoyed, I have to try and contact 2.blue, 3.blue until I get him, or who I "think" is him, something that I should IC'ly know, because I am sitting with "Dan" and I should have a good idea of what "Dan's" presence feels like.

You can now:   contact blue eyed man

This should solve a lot of problems, but not all of them.

Quote from: Qetesh on June 10, 2009, 06:15:59 PMIssue two, I try and target "Dan" while I am speaking to him.  I type "talk (with a sexy smile for ~blue) Hi, my name is Efme.  I get back "With a sexy smile for your blue embroidered backpack, you say in sirihish, Hi, my name is Efme."  I either have to OOC'ly ignore what I just typed and pretend Dan knows or retype and figure out which BLUE "Dan" is. Either way, it's taking me out of my RP.

Now this might not be a big deal if it's one or two people, but if everyone did this, you can imagine how unplayable the game would become for everyone.  Since we are seeing a little trend of this, it is something that we staff feel needs to be addressed. Which is why we are asking about anything detrimental that we may have overlooked.

Again, you can type:  talk (with a sexy smile for ~blue.man.eyed) Hi, my name if Efme.


The issue that I have is if someone adds the keyword, Dan, when it's supposed to be a temporary contact thing.

Story:
"Shadow" is a guild leader, and he wants to speak with a templar.  He introduces himself as Dan to the templar.  They talk.  Shadow leaves.

The templar asks a minion - Find out more about Dan.

A minion walks into the 'rinth, and asks some people about Dan.  Or, he could walk into a bar and type, 'keyword dan', and BOOM, he knows that someone at the bar has the keyword, Dan.  That's Out-Of-Character information that he's using there, to pick out the guild leader in a bar.

My opinion I've mentioned above in another post - If you pretend to be someone, for an hour a day, in real life,  for a full real-life month... at this point you should probably get the keyword added.

If you're known as Dan to five people, and you never interact with them, besides an hour, real life, once a week, real life, then whatever.
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Quote from: Morgenes on April 01, 2011, 10:33:11 PM
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Quote from: Qetesh on June 10, 2009, 06:15:59 PM
I think that also answers brytta.leofa 's question too. You can be called as many names as you like, so, no it's abusive.

My question was this:
  Is it acceptable to NOT addkeyword an alias that you use regularly, but only in a limited set of circumstances?  If they know me southside as Pansy, must I addkeyword pansy?

To me the ability to string.keywords.together mitigates most of the targeting problems.  And if I need to bash Sayyeverian, the cerulean-bedecked, tattooed humanoid who refuses to "addkeyword jill", there are plenty of client-side ways I can prepare.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

If you are known by a few people as Pansy and you consistantly use that name, yes you should add that keyword, so that when others want to contact you, they don't have to string your sdesc together in the hopes of getting you.

It's polite and causes less confusion. Yes, you can get around them, but why make other people do that? If your answer is so that you have a coded advantage in certain instances,  then, that's really not the right answer.
Sometimes I feel less like an immortal and more like a drug dealer.

Quote from: Nyr on June 10, 2009, 02:33:20 PM
If character "Bob" regularly uses* the name/nickname "Bill" but does not add "Bill" with addkeyword:
1.  Is there any detriment to Bob's player if this keyword were added?

Some, if Bob considers the name to be only an alias that he is not really known by with other groups. The name being added as a keyword will allow him to be targetted then by others. However, this might be more of an OOC nuisance, as opposed to an IC one. You have to pay to play, and the only way to stay truly incognito is to play more for the shadows. If you throw your name out there, or an alias, and people known you by that alias, then you should be targetable. Thems the breaks.

Quote from: Nyr on June 10, 2009, 02:33:20 PM
2.  Is there any detriment to other players if this keyword were added?

Absolutely none. I've been aggravated before by people who give me a name, yet I can't use said name to target them in emotes, or contact them. Rather, I have to rely on short descriptions, which are fairly inconsistent when applying them to psionics/emotes.

I should add the caveat that in the OP example (and the only case we're interested in really looking at), this is not a special circumstance of a secret given name.  I personally could care less if everyone calls Bob "Nuts" even if it's not one of his keywords.  I don't particularly mind if Bob is known as "Scaryface" to a secret group of people, yet doesn't have that as a keyword.  Some clans encourage secret names like that.

This is a bare-bones situation, no special circumstances, just "Bob introduces himself as Bill to many people under no special circumstances and does not have Bill as a keyword."

Quote
Best Practices on Character Name/Nickname Keywords

Keywords are meant to provide a means for players to target objects, NPCs, and PCs correctly.  Since the introduction of the addkeyword command some time ago, players are now able to add keywords for their characters (usually in the form of names/nicknames). 

If your character regularly uses a certain name or nickname, it is courteous and helpful to add this name or nickname to your character as a keyword.  (Regular use:  your character has introduced his/herself to several people with a name--e.g., "Amos" goes to the bar every day and sees people there, talks to them, and introduces himself as "Bill" each time.  He should add this as a keyword.)  If the lack of this keyword becomes a problem, staff may request that you add this keyword (or add it for you).  This is to make things easier for other players; it is not a punishment.  If you have a disagreement with staff over the addition of a keyword, please send in a description change request to appeal it.  Obviously, this is prone to some subjectivity; different people have different opinions.  This was written to help players consider this in advance--however, the addition and removal of keywords in these cases remain up to staff discretion.

Armageddon Reborn will have functionality that will remove the need to do this, but for Armageddon 1, please remember to addkeyword nicknames or other names that your characters use on a regular basis.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.