Lag?

Started by Armaddict, August 05, 2004, 04:24:30 PM

Just curious, but is anyone else experiencing a lot of lag in game, recently?  As in, the past three or four days?  I normally have none, and it's been swamping me.

Are you imms running a constant porn downloader?  *peer*
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

*shaking his fist*  SAIIIIKUUUUN!!!!!
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Horrible lag the last few days...today it seems to be the worst. :cry:
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Perhaps the 118 hours of uptime is the problem.  I'm sure someone knows a bug they can exploit to crash the server.  Just be sure to tell the mud that its for its own good!
quote="Larrath"]"On the 5th day of the Ascending Sun, in the Month of Whira's Very Annoying And Nearly Unreachable Itch, Lord Templar Mha Dceks set the Barrel on fire. The fire was hot".[/quote]

yea..
made me get mad for the first couple of days because i thought they started making emotes with delays.
l armageddon รจ la mia aggiunta.

I have no idea why there's been so much lag lately, but I have noticed that it started after the game became more stable and we experienced less crashes.

IF (and yeah I know it's a huge IF, and I don't know jack about DIKU or the ginka server)...

IF it is the result of having too much "stuff" in the game after hours of continuous running, then perhaps my idea regarding the economy situation might be an even better one than before.

Recap:

Instead of limiting every merchant to 5 of "each" thing they buy, and then not buy anything at all until the next reset...

Allow them to buy a limited quantity of anything from anyone - my arbitrary suggestion was 2 of each item per person that the merchant buys, but it's just an arbitrary number that sounded good when I came up with it.

In addition (it -has- to be in addition, it wouldn't make sense without part two)...

Randomly remove objects from each NPC merchant throughout the week, withOUT allowing replacements of those items until next reset from anyone who has already hit their quota.

One day you might notice that the scrab shells are all gone. Three game-days later, two green silk clothing objects are taken from the Kadius shop. Not just one of each - but the entire collection of those two green silk clothing objects. If there's 20 green silk beaded sashes, then all 20 are gone that day.

IC justification: one of the virtual noble houses is throwing a virtual party for their virtual senior's birthday and wants all the virtual guests to have a parting gift. Or - the virtual crafter's foreman in Kadius has an order for 2 dozen virtual scrab-shell forks and knives, so they took the shells off the shelves so they can produce them. Or whatever.

This will help get rid of the coded stuff that's in the game that no one buys anyway, thus keeping the database neat and tidy and not nearly as big. It will also allow -everyone- the opportunity to sell their stuff if they want (though not as many of each thing), and will discourage the saturday boot-up spam-sellers from unloading all the stuff they spam-foraged or spam-crafted or spam-killed or spam-looted the rest of the week prior.

The lag was defintly game and not network related.  Ping latency was low, and there were no packets dropped.  The lag also felt cyclical, like a process was firing off every few moments and eating up cpu cycles.  One other inication was that the commands wern't simply lagging, they were stacking.  Put in simpler terms, it wasn't as though each commad was laggy, which is irriating but liveable, more like it would save up your commands, then fire them all off at once.

I hope the imms are reading this, because the other odd thing was that each person was lagging in turn it seemed.  It was like I wasn't lagged, but the other person was, then we switched.  This also occured at low usage times ~1:00am PST
quote="Morgenes"]
Quote from: "The Philosopher Jagger"You can't always get what you want.
[/quote]

Looks like we rebooted earlier tonight (8/5/2004), which means that one of my code optimizations is now up and running with the latest server binary.  Hopefully this will have an impact on reducing the game lag y'all have been discussing in this thread.

Woohoo, thank you.

It's already very noticeably improved.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

It seems to be much better, thanks.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

It seems to me that the games been laggy the past few weeks.  Not horribly so, but enough that a PC that wanders in the wilderness fighting bad things can get killed more easily.  I mean, if you're sitting around in a tavern, talking, it's not a problem.  But riding through the grey forest where you could get jumped, it's bad.  Case in point:  I was fighting something that usually I handle.  Got my weapon knocked away and couldn't draw another fast enough due to lag.  Sure, it's only a few seconds but in mortal combat, without a weapon, that's precious.  Anyhow, got cut up badly when otherwise that wouldn't have been a problem.

I had been thinking it was my computer or connection but I've tried different ones.  Regardless, the outcome is me not playing very much in the meantime.

Similar situation here..

outside the city, move, take the usual delay. It seems like it's taking longer than it should but I shrug it off. Type "look west" - get the echo after a second or two saying what's west. Try to move east again - and 3 seconds later (I counted) I finally move. Now remember, this was after my movement delay from the previous room had already worn off, because I successfully "looked" somewhere, and "look" doesn't have any delay at all. Or shouldn't. I assumed that the delay when I tried to look was the result of the movement delay getting to that room, before I typed look west.

Recap:

East (wait a few seconds, then you move east)
Look west (wait a second or two, then you get to see west)
East (wait three MORE seconds - then you move east)

This happened throughout the entire ride from point A to point B, consisting of over 100 rooms. Most of the time there was that added lag. Once in awhile things responded as I understand they should.

I've checked my own connection and I'm having no trouble accessing other internet things, everything is loading up just fine and dandy. It is impossible for me to judge my connection to Ginka because it's only 3 hops away (we run on the same central office router). If Ginka is experiencing internet problems, I would experience them too. My ping times are in the single digits so I know it isn't that.

The only one who can know for sure if it's a server issue or not is The Man Behind Ginka. And so far, he ain't talking <squints>

Ok, time for an experiment.  I have some suspicions, but I need to confirm, and can only do that with help.

I'm going to remove something on Thursday morning and leave it out until Saturday down time, when I'll put it back in.  So, beginning Thursday morning (starting around 9:00am EST), just pay attention to the amount of lag and response times, and so on (don't post continual updates though, they aren't necessary).  Then starting Saturday night and Sunday pay attention again, and compare them.  And then Sunday or Monday I'll ask for peoples' perspectives and see where we're at.
"I agree with Halaster"  -- Riev

Turning off the old mudsex detector and logger, Hal?

Ok, it's done.  Start paying attention to how laggy it seems and response times.  I'll put back what I took out on Saturday, so maybe we'll see less lag between now and then.. maybe we won't.  I'll check back then.
"I agree with Halaster"  -- Riev

I'm lagging terribly as always. Some times it seems worse than others... yesterday evening I had 5-10 second lag spikes on checking inv or looking at a room.

I am SO not playing an outdoors type for a while...

A fix was put in on Friday that has most assuredly cut down on the lag.  Xygax is the mastermind behind this fix, so.. YAY XYGAX!

So, I put back in what I took out since it was something else.
"I agree with Halaster"  -- Riev


Quote from: "Halaster"So, I put back in what I took out since it was something else.
Yay!

Oh, and yay Xygax :)

I have noticed a huge improvement myself.

Now, I can go back to fearing the nasty wilderness itself, and not the lag that could get me killed by a spiced-up tregil.

Well.  It's been two weeks, I think.

I've noticed a delay.  Know how?

When I'm in a busy tavern, it appears that everybody is talking, emoting, and walking, on the SAME game tick.  Let me show you an example:

blah blah

blah blah

pause


ka---
the black-haired, blue-eyed man arrives from the south
the yellow-haired, fat woman says, in sirihish:
 "Blah blah blah, blah blah blah blah"
Laughing at you, the tall dwarf with big hands slaps his knee
the slippery evil elf buys a drink from the bartender
the dark-eyed dark faced man says something at a long table, while doing something else.
---chunk

I'm not exaggerating.  It's like everybody is typing enter at the exact same time, and hitting the game queue at the same time, so everything appears at the same time.

Which isn't true.  Something is iffy.  Maybe because it's nearing the end of the week...  But it needs to be fixxed.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

No significant improvement here. I'll ride 3 rooms west with no problem, then suddenly freeze up for double the usual delay before the kank will move any further. I won't find out that I couldn't move further because a critter came in and started wailing on me until - they're already wailing on me.

Fortunately they were just little things that I could handle. But I'd really be annoyed if my character died to game lag (as opposed to netlag or Bestatte-lag, which is one of those "sucks to be you" things that I'd just grumble about but not take issue with).

I've noticed that the game has run smooth lately.  Very smooth.  Well done to whoever fixed it.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

HEAVY LAG? Or just me.. :(
A man who carries a cat by the tail learns something he can learn in no other way. -MT

Quote from: "Gaare"HEAVY LAG? Or just me.. :(

I've been getting it in spurts. Random lag spikes.
We were somewhere near the Shield Wall, on the edge of the Red Desert, when the drugs began to take hold...

I've been doing alright. Although it seems like there might be some minor spikes from time to time. Not too often though.


Creeper
21sters Unite!

I've been getting a lot of lag. Although I'm on dial-up (normally kinda laggy) I've been getting a lot more than usual.
History will be kind to me for I intend to write it.
-Winston Churchill

I'm sailing on the windows super highway.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime