Half-Giant Inventory

Started by Dan, July 07, 2004, 07:51:44 PM

inv

HP:***/*** MV:***/*** ST:***/***
You are carrying:
a small bag
a simple sandcloth shirt

HP:***/*** MV:***/*** ST:***/***
get pebble

HP:***/*** MV:***/*** ST:***/***
You cannot carry a small, round pebble, you have too many items.


--------------

A HG has very large hands, clumsy as she may be, I think that a HG ought to be able to carry at least four things in her hands. Just a playability thing for me, it is a pain spending five minutes trying to figure out how to manage your things without having to throw everything on the floor in the tavern. Comments?
It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
I am the captain of my soul.

I agree with the inv limitation as expressed by a function of your agility, but I completly agree that a racial modifier is needed for a HG. Even if you tend to drop things alot, you should be able to carry them.
A single death is a tragedy, a million deaths is a statistic.  Zalanthas is Armageddon.

two items, one thing in each hand. big fucking deal.

Deal with it. I played a mud for seven years where EVERYONE was limited to two hands inventory. It wasn't a problem. Suck it up. How can your HG bend down and pick up a pebble if he's already holding something in both hands? in real life, you could drape the shirt over the bag, but maybe the HG wouldn't think of that. Or just stuff the shirt in the bag. I realize this is only a specfic example, but still, you -can- deal with this. It doesn't require a code change.

Sure, it can be annoying, but learn to deal with it...as that is all it is, an annoyance.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

Nothing sickens me more then the 'take it in the ass attitude'. Chill out, seriously, Dan made a reasonable statement. Are you telling me that you have never held more then two things in your hands in real life? This game is based on realistic rp not on code limitations that we are supposed to just 'suck up'. A half giant's hands are MASSIVE, so yes they should be able to carry several things in them. Plus, inventory does NOT mean its in your hands. The pack could be slung over a shoulder, an item could be hidden within an extra pocket you made in your cloak. All completely realistic.
ere it comes..

You know what sickens me?  When someone doesn't see something as a problem and say so, but everyone else jumps down their throat.

Okay, seriously, it is a code limitation...but so is EVERYTHING else.  Sure, a half-giants hands are massive, but inventory is what you are carrying...if it is in your pack, it is in your pack.  If it is in a pocket in your cloak, it is in your cloak.  If it is in no container by being in your inventory, it something you have to keep control of...not in their hands, because that's what wielding and holding items is for.  It is still something you can manipulate, though...and the ability to manipulate an item is a function of agility.  They can keep track of and use fewer items at one time because of their lower agility...thus, lower inventory size.  That's it.  I see no problem.  If you have such a problem with a half-giant, don't play one.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

apologies if I came off insulting. But the general point of my post still stands.

I once had a HG who could only carry ONE thing. I personally thought that was overkill, and if anyone cares to disagree, be my guest. I like a good disagreement.


-Tortall, who likes being clean.
The man asks you:
     "'Bout damn time, lol.  She didn't bang you up too bad, did she?"
The man says, ooc:
     "OG did i jsut do that?"

Quote from: Shalooonsh
I love the players of this game.
That's not a random thought either.

I agree.  Expand the inventory limitation for half-giants.  Their low agility just fucks them over in so many ways :P
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Well, an inventory size of 1 is a bit extreme...two, however, can be worked around and I would argue against making it so that a HG with an agility that would say two items now can carry more.  That is one of the limits to playing a character that can lift a house...he's too clumsy to lift a feather without bending it.  It's that simple.  That is what a halfgiant is...big and strong but dumb and clumsy.

If this idea does get pushed through, I'm going to beging the 'elves are too weak to be lumberjacks' campaign to fix the issue of some elves being too weak to pick use a lumberaxe...just like some half-giants aren't agile enough to carry more than two items.  After that, I think it'll be time to get everything equalled out...everyone's stats, regardless of race, just to make sure that everyone can carry the same number of items, same weight in gear and use all the same weapons and the like.  How's that idea sound?
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

Your overwhelming logic is profound, Spawnloser.  It amazes me.  Really.  It does.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Wow, even more sarcasm.  Armaddict, this game isn't fair.  In fact, I'm pretty sure the documentation says something about that.  If you are not happy playing something with a particular restriction based off their stats or history, don't play it.  ...why doesn't anyone argue that some peaceful tribal group should be more war-like so that they can play an assassin from that tribe?  I see no difference between that arguement and the arguement that HG's should be able to carry more...so someone can have the best of both worlds.  You want the best of both worlds, prove your worth and get Mul karma...and play one of those.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

Make a sarcastic post, get a sarcastic reply.

As for the rest.  I wasn't saying it needed to happen.  But I -am- open to ideas, and I don't see a particular reason why this one -shouldn't- happen.  Give me a good reason, and I'll see your point of view.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

There's a difference between want and should realistically have.

It doesn't take a lot of brains to hang two coats on the same peg.
_____________________
Kofi Annan said you were cool.  Are you cool?

Passages in the document about this game not being fair are all regarding the actual game and interactions with players.  Applying those document quotes to playability issues is taking them out of context.

I'm not saying Dan is right, just that the 'The game is not fair, deal with it' stuff is counterproductive.

Sometimes you need more than three things in your inventory to pull off certain crafts.  So it's more than merely a nuisance, and I believe that the minimum inventory should be no lower than five.
Back from a long retirement

Um...there are humans with decent agilities that can only hold 5 items.

Yes, 2 items I could see as a minimum.

Otherwise, they already have a strength so that they can just put everything into a trunk and then carry their entire life in their trunk.

I've seen half-giants played that had no problems with only being able to hold two items in inventory.  I'm sure someone that is creative enough would have no problems.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

Yet it would still be nice to be able to make a campfire.
Back from a long retirement

Given a half-giant finesse, unless he's using trees to build that campifre, it would be somewhat impossible.
musashi: It's also been argued that jesus was a fictional storybook character.

...you're saying a half-giant can't hold sticks?

That's ridiculous.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Tiny sticks. TINY STICKS!!!!
musashi: It's also been argued that jesus was a fictional storybook character.

You mean, say...the same way humans can't hold straw?
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Exactly.
musashi: It's also been argued that jesus was a fictional storybook character.

...humans -can- hold straw.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

-And- make a campfire out of them?
musashi: It's also been argued that jesus was a fictional storybook character.

Quote from: "Dirr"-And- make a campfire out of them?

I don't think I should even have to comment on how ignorant your logic is at this point.

Hmm, too bad for you...Why would a HG want a fire anyway? He's got more surface area to obsorbe the rays, and the thickness to keep heat in, plus it's a desert planet. (no need to get heat)

And if he really wanted to get rid of something, I'm sure he could squeeze his fingers together easy enough that whatever it is would break.

not to mention the fact that they are stupid...who's to say they could be smart enough to do it? That's why there are so few, and no giants (they got whiped out when they wanted to cook some food; the ones that survived only survived because of human help, and they started interbreading with humans creating what we now call half giants.) (maybe....I didn't bother to read any docs on it.........)

Giants = did not make it to fire
Humans = made it to sanitation and sewers, along with other usefull technologies.
Demihumans = aided in the human quest for technology

So there you have it. Half giants should only be used when you want a few logs shoved in the ground for a wall...not to make a fire.

Besides...it would take a bon fire for the guys to get happy  :wink:

I say leave it be, there are always ways around it (GET A PACK!)
Crackageddon.... once an addict, always an addict

QuoteI don't think I should even have to comment on how ignorant your logic is at this point.

Oh, I'm sorry. I realize you could make a fire out of straw. But take 5 seperate straw stalks, tie them together with a piece of lint and then make a fire with that.
musashi: It's also been argued that jesus was a fictional storybook character.

A half-giant couldn't wield a human-sized dagger, either.

He could however, find wood big enough to use and use it.

Just like when I buy a weapon I assume it's the right size for a half-giant.
Back from a long retirement

Slade has made the most valid point. Certain components for crafting items requires MORE than a pair of items. At this point the game becomes unplayable due to limitations in the code, not the ability of the half-giant (why can they not realistically put the shit on the floor and work with it?)

Quote from: "EvilRoeSlade"Sometimes you need more than three things in your inventory to pull off certain crafts.  So it's more than merely a nuisance, and I believe that the minimum inventory should be no lower than five.

I agree, but if an absolute minimum was implimented then it should apply to everyone, not just half-giants.  If a half-giant can manipulate 5 items, then a low agility dwarf or human should be able to manipulate 5 items too.


AC
Treat the other man's faith gently; it is all he has to believe with."     Henry S. Haskins

That's pretty much what I suggest, Angela Christine.
Back from a long retirement

Instead of just increasing the minimum number of items that anyone can carry, which would level out an advantage of certain levels of agility up to a certain point, why not just increase the overall arc?  In other words, add 2 items to the carrying capacity at all levels of agility, or something similar.

However, I'd like to point out that Dirr isn't entirely wrong, but I think his illustration was poorly chosen.  I've watched a few seasons of Survivor, the most recent of which was the "All-Stars" game.  18 people, and not one of them could get a fire going by rubbing a pair of sticks together.  In the end, they had to be given flint in order to start their fires, and even that required a good bit of coordination to manipulate.  The point is this - all crafting skills, including campfire making, require a certain minimum amount of agility in order to successfully accomplish - and half-giants have absolutely deplorable dexterity.

Therefore, the -real- question is not whether or not it is annoying to have such a sharp limit on what you can carry in your inventory at once, but whether the limitation was deliberately intended to extend to limiting what someone with that agility could craft.  Frankly, I don't have a problem with it, intentional or not, because it makes perfect sense to me.  If you don't have the agility to manipulate that many objects because you're that clumsy (and that strong, a bad combination), then you just don't.  It's no more or less realistic than two-ton, twelve-foot tall humanoids, so don't worry about playing the realism card.  And playability?  Got you covered there too.  A half-giant can break you in half with his bare hands.  Complain to me about not being able to use some of the crafting code?  Wah.  No sympathy.  I'm sure it sucks, but so would getting torn to pieces in one hit by a two-ton slab of muscle.
quote="Larrath"]"On the 5th day of the Ascending Sun, in the Month of Whira's Very Annoying And Nearly Unreachable Itch, Lord Templar Mha Dceks set the Barrel on fire. The fire was hot".[/quote]

In the documentation it states that a half-giant's low agility is due to their size and muscle mass, which impedes movement.  It doesn't say their agility is low due to naturally dull manual dexterity.  Their agility score simply happens to affect playing a half-giant in a lot of areas (including eyesight), that it probably shouldn't.

And that aside, a half-giant doesn't need to have any large amount of manual dexterity, since she can easily utilize a torch, a tinderbox, flint, or anything else made for people who dislike making fires the hard way.
Back from a long retirement

Quote from: "EvilRoeSlade"It doesn't say their agility is low due to naturally dull manual dexterity.

I'll agree with that, although you might agree that

Quote from: "EvilRoeSlade"size and muscle mass, which impedes movement.  

doesn't exactly paint a picture of deft manual dexterity, either.
quote="Larrath"]"On the 5th day of the Ascending Sun, in the Month of Whira's Very Annoying And Nearly Unreachable Itch, Lord Templar Mha Dceks set the Barrel on fire. The fire was hot".[/quote]

So you're saying...people with bigger proportions are less -dextrous-?

That's a stereotype that got people killed, in history.  Heh.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

I just imagine that it just makes them move slower, not worse at moving.

But it doesn't take much manual dexterity to throw a bunch of wood in a pile and then shove a torch on it.
Back from a long retirement

Quote from: "JollyGreenGiant"Instead of just increasing the minimum number of items that anyone can carry, which would level out an advantage of certain levels of agility up to a certain point, why not just increase the overall arc?  In other words, add 2 items to the carrying capacity at all levels of agility, or something similar.  

That could work.


QuoteTherefore, the -real- question is not whether or not it is annoying to have such a sharp limit on what you can carry in your inventory at once, but whether the limitation was deliberately intended to extend to limiting what someone with that agility could craft.

I don't think so.  The crafting code was only put in 3 or 4 years ago, the agility effects were put in . . . a long time ago.  I think the fact that agility limits crafting was an unintended side effect.  

Some things that require only one ingredient are very tiny, precise and delicate.  Some things that require 3-5 ingredients are very simple and easy.  Making a stew or a pot-roast would probably require at least 3 ingredient items, but would be a low-difficulty item.  The average half-giant should have a lot of trouble carving a tiny obsidian spider, but should not have trouble throwing a few branches (or logs) into a pile to make a campfire.  The number of ingredients needed has very little to do with the difficulty of attempting the craft.  

The difficulty of each item is set manually, and a half-giant will fail plenty at crafting because of his combination of low wisdom and low agility.  There is no reason that he shouldn't be able to attempt to use more items, it will mostly result in him spoiling more items.

AC
Treat the other man's faith gently; it is all he has to believe with."     Henry S. Haskins

If the crafting code could be expanded to use things that are on the ground and not in a character's inventory, that would probably solve most problems - especially regarding items that would require lots and lots of small things, or simply many components in general - plus some crafts just don't make sense for the target objects to be in your inventory.

I can see it now.. the wagon code is finally completed:

The skinny merchant drops a massive wooden argosy.

Quote from: "Delirium"I can see it now.. the wagon code is finally completed:

The skinny merchant drops a massive wooden argosy.
JI will be that skinny merchant some day.  Oh damn, that would be the funniest shit 3V4R.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

Quote from: "spawnloser"You know what sickens me?  When someone doesn't see something as a problem and say so, but everyone else jumps down their throat.

Please show me where I jumped down your throat in my post? What I did say, is I dislike the suck it up thats how the code is arguement. The code should -never- hinder what is realistic. Sure a Half-giant can't keep track of several items. However, last I checked a half-giant knows how to open and close his hand. Hence, a half-giant could carry several items in his -massive- hands. Please do not take posts personally, as they are not meant to offend.
ere it comes..

Quote from: "Armaddict"So you're saying...people with bigger proportions are less -dextrous-?

That's a stereotype that got people killed, in history.  Heh.

Um how many 6 foot, 250 pound gymnasts have your seen?
Vettrock

Vettrock:

One of my fraternity brothers is one for Utah State University.

Edited to add:

Ever watched wrestling in the olympics?
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Quote from: "Armaddict"Vettrock:

One of my fraternity brothers is one for Utah State University.

Edited to add:

Ever watched wrestling in the olympics?

Yes, there are large gymnasts, but the point was, they are not the norm.  Bigger people tend to be less dextous.  There are always exceptions.

Additionally, with wrestling, the same thing applies, I would not consider an olympic athlete the norm.

If you are looking at the average population this generally the case.  When I took gymnastics in college (a required class at West Point) The people with the most difficulty were the varsity football players and varsity basketball players.
Vettrock

Quote from: "Vettrock"Additionally, with wrestling, the same thing applies, I would not consider an olympic athlete the norm.

If you are looking at the average population this generally the case.  When I took gymnastics in college (a required class at West Point) The people with the most difficulty were the varsity football players and varsity basketball players.

Go along to an average judo club.

Note the resemblance of a great many of the players to large fridges - big, broad and muscular.

Learn to breakfall before you enter randori (sparring practice) with them, for your personal safety.

Note remarkable dexterity of said judo players.

Half-giants are not built to the standard human design. They attain sizes too large for the human bone and muscular structure to cope with. Their abilities are hence not directly comparable on a one to one basis.

Quirk
I am God's advocate with the Devil; he, however, is the Spirit of Gravity. How could I be enemy to divine dancing?

Quote from: "Quirk"Half-giants are not built to the standard human design. They attain sizes too large for the human bone and muscular structure to cope with. Their abilities are hence not directly comparable on a one to one basis.
This may be true, but for their musculature to be able to have the same agility, their bones must be proportionately lighter and easier to break, or they will suffer in speed having the realistically dense and large bones they would need.  True that their musculature is larger, but is it proportionate by dimension rather than mass.  A muscle's diameter, not its volume determines the proportionate strength, but volume does determine weight.  While a half-giant is twice the human norm in a dimension, they would, with exact same skeletal and musculature, be eight times heavier, but only four times as strong.  Now, four times as strong is impressive, and I'm not downplaying the damage that that could do.  Proportionately, though, they have less muscle/mass ratio as a human, built the same...and proportionately, they aren't very far off, from my observations.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

I think the biggest issue here is a HUGE difference between ability to hold stuff and ability to use stuff.

Sure - half-giants aren't gonna be able to do intricate embroidery, or carve exquisite designs into wood, or work with gold filigree.

But they have HUGE HANDS dangit. They should be capable of holding tons o'stuff - even if they can't do anything with what they're holding.

If my character, with just plain ordinary "good" agility, can hold 5 items of various sizes - and mine is just some normal average human type creature with average strength...

Then a half-giant certainly should be capable of holding the number of twigs it takes to make a stack of unlit kindling. It takes no finesse at all to place twigs on top of each other and set them on fire. It's a code issue to be sure - but perhaps the code could be changed to reflect this -

Campfire-type-things and other *simple* kinds of crafting skills would take an absolute minimum of skill (which I think they already do), and half-giants would be able to carry a log, three twigs, 4 lengths of linen, and a ripe, squirming halfling under his arm - even though he wouldn't be able to turn all that into "a burning halfling mummy." Or maybe he would - that doesn't seem like a very complicated thing to do...heh

Quote from: "spawnloser"This may be true, but for their musculature to be able to have the same agility, their bones must be proportionately lighter and easier to break, or they will suffer in speed having the realistically dense and large bones they would need.

I think you've rather missed my point. We're singing off the same song sheet. I was pointing out that larger human beings are not necessarily slower or less agile, but that as half-giants are designed differently from human beings, this does not offer a case for half-giants to be agile.

Quirk
I am God's advocate with the Devil; he, however, is the Spirit of Gravity. How could I be enemy to divine dancing?

> craft log twig twig twig linen linen linen halfling into burning halfling mummy

You have no idea how much I want to do this now...
quote="Larrath"]"On the 5th day of the Ascending Sun, in the Month of Whira's Very Annoying And Nearly Unreachable Itch, Lord Templar Mha Dceks set the Barrel on fire. The fire was hot".[/quote]

Quote from: "Bestatte"But they have HUGE HANDS dangit. They should be capable of holding tons o'stuff - even if they can't do anything with what they're holding.

I can't see any way that this point can be argued.  Inventory size needs to be changed for Half Giants.  Whether or not the half-giant then turns around and crafts an intricate bone lock is something that should be addressed through RP, not by code.  Just like half-giants don't wax philosophical about life.

I think that the number of things that you can carry should be based on size (strength), and not just agility. A human should be able to carry -maybe- two large chunks of obsidian ore, while a half giant may be able to carry one or even two in each hand.  Why should I be limited to picking up eight feathers (or two in a half-giant's case) when I can carry a fistfull?

I can see where there would need to be a limit, but as the code is,  a human could very well pick up eight empty wooden chests, while a giant can grab only two or three.  I'm sure you can see the conflict there.

If you want your half-giant to be able to hold lots of things all at once...  buy a container, and "hold" it.

Quote from: "Xygax"If you want your half-giant to be able to hold lots of things all at once...  buy a container, and "hold" it.

That's the worst answer I've heard so far, even more so than the "Deal with it" on page 1.

Nobody's asking to hold "lots of things all at once" unless you consider more than two a lot.
Carnage
"We pay for and maintain the GDB for players of ArmageddonMUD, seeing as
how you no longer play we would prefer it if you not post anymore.

Regards,
-the Shade of Nessalin"

I'M ONLY TAKING A BREAK NESSALIN, I SWEAR!

Carrying a bag around won't let you make a campfire.
Back from a long retirement

Quote from: "EvilRoeSlade"Carrying a bag around won't let you make a campfire.

*bows*

Quote from: "EvilRoeSlade"Carrying a bag around won't let you make a campfire.
I've actually had human characters that didn't have the agility required to make a campfire.

Quote from: "Xygax"
Quote from: "EvilRoeSlade"Carrying a bag around won't let you make a campfire.
I've actually had human characters that didn't have the agility required to make a campfire.

All the more reason to fix the modifier, ay? Ay!?  :roll:

Quote from: "Xygax"I've actually had human characters that didn't have the agility required to make a campfire.

And I've never had a half-giant character that did.
Back from a long retirement

There are certain things I can understand why an HG would have trouble grasping - a pebble, for example. What is a pebble to a human is one quarter the size, at least, to an HG, so it becomes that much harder for them to pick such small things up.

But there is a reasonable limit of large items that an HG should be able to hold - the bare minimum should be two, one per hand. Some HGs don't have even that amount of holding capacity.

Campfires are another issue - you don't hold wood when you make a campfire, you stack it up on the ground, and carrying twigs ought to be simple enough since they are all long and slender. However, once again a Half-Giant's hands are far bigger than a human's, and they're fatter and less nimble, so carrying twigs is made more difficult by the fact that an HG has to pick them up, pinch them up off the flat ground, etc.

I'd just like to see an HG be able to hold two reasonably sized (Not too small, not too big) items, no matter what.

Just a request, not taking sides, definitely capable of dealing with it. The bag holding idea is a good one for certain functions for sure, thanks.

Yeah, it's a real code issue here.
A foreign presence contacts your mind.

I would consider playing a h-giant merchant for curiousity's sake.. Just to see what would happen.
And for the campfires... Not all campfire making characters are Krathi. You have to hold some flint and some hard surface like granite (virtual or real if you could buy real flint strike kits) then strike the flint on the granite, or hold something glass and oval to focus the lights of Krath (I did it once, I guess it'd work in short time thinking about the cloudless sky). Would your half-giant be able enough to do that?
Just because code tells us twigs and branches turn to campfire, it does not. To light the campfire we need to use virtual and real items. I don't think except the exceptional, a h-giant would be able to do that.
quote="Ghost"]Despite the fact he is uglier than all of us, and he has a gay look attached to all over himself, and his being chubby (I love this word) Cenghiz still gets most of the girls in town. I have no damn idea how he does that.[/quote]

Everyone seems to be conveniently passing over the half-giant's mentality.

I think everyone completely understands all of your examples about the mass of a HG's hand, the mechanics involved in simply picking something up and the belief that everyone should have a minimum number of items that can linger in one's inventory regardless of agility, strength or size.

Whether the Imms intended it to be a safeguard or not, I enjoy a HG's limitation in handling objects.  It encourages players to keep in line with the role that I see HG's filling when played correctly.  There are plenty of factors that can go into why HG's cannot handle more than a couple objects:

1. Infamously Stupid.

HG's are not smart.  They are not problem solving creatures.  They probably have trouble even recognizing cause and effect relationships.  The arguement about them being able to "craft" a campfire seems moot to me, because I honestly don't see any HG being able to focus long enough or think through that many steps (pile the wood, gather kindling, strike the flint, use oxygen to grow the flame, keep the fire tended with larger pieces of wood).  The best they could do would be to imitate the "motion" of a human starting a fire, but they wouldn't have any idea what the motion is trying to accomplish.

HG's can handle simple movements and thoughts.  One-steps.  That's how they should be played, IMHO.  Everything should be one step.  If it's more than one step, they should really have a lot of trouble handling it.  They can guard a door.  They can haul someone to jail.  They can swing a club.

I don't see HG's doing anything above a certain degree of difficulty.

2. Slow and Bulky.

Some of you have discussed friends of yours that are 6 feet, 250 pound agile beings.  Well, guess what - they are humans.  Humans with powerful brains capable of handling complex thoughts, movements and actions.  Let's leave any RL examples completely out of this arguement because you're comparing apples to garbage cans.

HG's aren't 6 feet tall, they're twice that.  Any tool they use is going to be made for a human, elf or dwarf.  That's like you trying to build something with a hammer you could barely grip, a screwdriver you can barely hold onto and turn at the same time, etc...  They aren't creatures of finesse.  They can't think that far ahead.  For them, holding onto a small tool and using it efficiently would likely take their entire life.

As HG's aren't smart enough to make their own tools for these things, I think you can rule out any of your arguements for crafting.  I agree that HG's should have a minimum of 2 available slots in inventory for making some basic food, but I don't believe there's a need for anything more than 2 slots.

3. But it's a code issue, not an RP issue!

I disagree.  What may have started as a code issue with inventory being dictated strictly on one's agility, I think that the HG limitation is right on par with how it should be played.  Not only does it force HG's to operate within certain guidelines, it helps promote and encourage people to think in those 1-2 step patterns to further help their character.

I think it's perfectly reasonable to believe that an average half-giant could only handle simplistic movements, and that the limitation brings more good than harm in keeping HG's true to their nature.  Having them hold a bag and bend down to pick up things one at a time to put inside is a classic example of how they should be to me.  They aren't smart enough to realize that if they scoop it all in their hands it will take less time unless they see someone else do it first and just copy them.  Even still, they won't make the connection that it's faster, they'll just do it because the other guy's doing it and it's their nature.

My vote - keep HG limitations the same with the exception of allowing a minimum of (2) inventory slots or very simple food crafts.

-LoD

A half-giant should be able to mimick a weaponsmaker by taking a small baobab trunk, a large block of stone, and a thick rope, and make some crude hammer thing.
That would require three items in the inventory, and I don't think it doesn't make sense.

To be blunt, I'm absolutely against this entire notion of anyone not being able to hold less than five items at once.  When I'm trying to make a salad, IRL, I will hold a knife and cut one fruit at a time, and then put them in the bowl.  I am only using two items.
In game, if I had to make a salad, I'd need to hold a tomato, a cucumber, a pepper, some lettuce, and a pinch of spices, AND hold a knife in my other hand.
Having to have X items in your inventory while you're crafting is a mechanics issue, and low agility shouldn't limit people from making four and five-ingredient items, even if some of them are delicate things that a half-giant wouldn't be able to make.

Hell, you can make intricate jewelry using only one or two objects.

Everyone should be able to have five items in their inventory as a minimum, or it should be possible to craft using objects that are lying on the ground in the room.

Seriously.  Come on.
Quote from: Vesperas...You have to ask yourself... do you love your PC more than you love its contribution to the game?

LoD, I don't believe the documentation supports your notion that a half-giant couldn't focus long enough to go through the steps to build a campfire.  Though I do agree completely that a half-giant probably doesn't understand why they are mimicing that behavior.

Quote from: "[urlhttp://www.armageddon.org/rp/racial/halfgiantsocial.html[/url]"] But in most situations, this kind of single-minded attention will be very obvious. It is easy to picture a half-giant peering at the ground, their brow furrowed as they speaks very slowly, picking out each word carefully to get their thoughts across. Of course, this is a stereotypical example, but it depicts the general idea. The same kind of thing will occur for all variety of tasks - whether hunting or fighting, bargaining or talking, maybe even while drinking a cup of mead.

QuoteSo a half-giant is not like a child or a primitive humanoid, but rather, simply a very stupid person, although this is a much more subtle concept.

I imagine a very stupid person could build a fire.  A half-giant played as a blithering idiot or a mindless beast are both equally off the mark, if you ask me.

Quote from: "LoD Snarf"3. But it's a code issue, not an RP issue!

I disagree.  What may have started as a code issue with inventory being dictated strictly on one's agility, I think that the HG limitation is right on par with how it should be played.
Tell that to a half-giant who can't carry four branches, flowers, feathers or rocks.  No matter how you try to justify it with a half-giant's lack of manual dexterity, those big hands should be able to hold onto a human's armful of branches without requiring nimble fingers.

I think people who argue HGs should be able to hold more are using the logic that dexterity and agility are not actually the same thing.  HG's dexterity (able to control hand movments) are what allow HGs to become master crafters or even function in a world filled with tiny barrels of ale and elves that could snap like twigs if not held correctly.  Bottom line, an HG could figure out how to pick up something when they are already holding something else.
"The Highlord casts a shadow because he does not want to see skin!" -- Boog

<this space for rent>

CRW -

QuoteLoD, I don't believe the documentation supports your notion that a half-giant couldn't focus long enough to go through the steps to build a campfire. Though I do agree completely that a half-giant probably doesn't understand why they are mimicing that behavior.

The first factor could be described as "attention resources." Because of their dim wits, half-giants will have to focus very hard on one thing to get it right. When panicked or rushed, this kind of concentration breaks down, and half-giants will tend to make all sorts of blunders.

That paragraph is taken from the same documentation as yours.  So, you're telling me that a half-giant would have not only the dexterity, timing and patience necessary to strike flint and position it close enough to kindling/grass to actually light, but that this process which includes physical and mental agility and focus is within their bounds?  I don't.

I think a HG could make fire only if it were an accident or if he already had some form of fire on hand (i.e. lantern, torch)

As for your frustration at a HG not being able to pick up multiple small items in his gigantic hand, the problem with the system is that items are only classified by weight with regard to how much can be carried, and not by type or size.  

For example, 1,000 pebbles may weigh the same as a large chunk of steel.  The code will let you carry the steel, but not the 1,000 pebbles.  In game, they would need to carry the pebbles inside of a bag to handle this sort of distribution.  I've played a HG with 1 inventory slot and it didn't stop me from enjoying the role.  There's already a vehicle in the game that allows a HG to carry around multiple items, it's called a bag.

QuoteI imagine a very stupid person could build a fire. A half-giant played as a blithering idiot or a mindless beast are both equally off the mark, if you ask me.

Could they?  As someone pointed out in the recent Survivor episodes, quite intelligent people had a lot of problems building a fire.  Now, if these highly intelligent men and women were incapable of starting a fire with TOOLS, how could you expect a HG to do anything of the sort?

As I said, the most they could hope for would be to mimic the "motion" but not the intent of another's movements.  It'd be like them watching someone play baseball.  They'd step up to the plate and probably swing the bat, but wouldn't realize they were supposed to hit the ball.  They recognized the motion, but not the intent.

Clearly, you believe HG's to be profoundly more adept and intelligent than I'll ever believe them capable of being.  I don't believe them to be children or primatives incapable of speech or thought.  I do believe that they are only capable of handling the simplest of tasks at one given time and anything that has more than one step, or requires them to concentrate or have good hand-eye coordination is going to be near impossible to accomplish.

Once they opened a few doors, I think they'd be able to open almost any door they ever came across without much trouble.  I highly doubt any of them would ever be able to pick a lock, however.  They'd be able to cut skin away from an animal's flesh, but I don't think they'd ever be able to memorize a pattern for boots, cut it out, line up the edges and sew them.

The other issue is that the people pushing this thread are likely NOT complaining because the limitation disallows them to play the role, they are complaining because it's inconvenient to some action they want to take.  And I further the notion that if you find the code specific to a certain race inconvenient because you can't simply type "get flower, put flower bag, get flower, put flower bag" then I can't agree to make the change.

Besides having a minimum of 2 things in hand, provide me with something more than inconvenience as a reason to make a change.  Crafting, in my opinion, is not a valid point because HG's wouldn't have the ability to make anything above cooked food or something extremely simple.  They may mimic the movements of a weaponsmith, but they'd never come up with anything useful - which is what the coded result in the game 'is'.

If you want to mimic a human making a club and come up with a mish-mashed result, then RP it.  You don't need the code to support it.

-LoD[/quote]

Okay, here's an example that was once proposed as an idea.

It goes like this: > craft log log log log rope into small wooden barricade
Sure, a Half-Giant can just get four logs and a rope and drop them all with a custom desc, but try as you like, fancy emotes aren't going to stop a tembo (or even some players) from running through that barricade.
Taking four logs and tying them together is a simple action that a half-giant, whose mimcry skills far outshine our own, should be well able to copy.

Half-giants are big, clumsy, stupid and maybe not very proportional, but they don't get everything wrong all the time.

Saying that a half-giant is too stupid to craft anything is silly.  Half-giants are stupid, but they're perfectly able to mimic someone they saw crafting and, assuming it didn't require too much manual dexterity (chopping down logs and breaking down rocks comes to mind), even succeed in it.
A five-ingredient object isn't inherently more difficult than a one or two-ingredient object.  Just compare polishing a diamond or making a silk dress to, again, making a salad or stacking together a few rocks.  If I played a half-giant, I know I wouldn't want to keep wishing up every time I had to take two rocks and bang them together until all that was left was some powder.

If crafting allowed you to only need to manipulate two items at a time, then I'd agree that half-giants shouldn't be able to hold that many things in their clumsy hands.  But because crafting is unrealistic in this, half-giants (as well as everyone else with very low agility) should be able to hold a minimum of five objects.

Quote from: "LOD"If you want to mimic a human making a club and come up with a mish-mashed result, then RP it. You don't need the code to support it.
I once said the exact same thing.  The answer?  My RP'd club isn't going to impress that scrab whose head I was going to smash with it even if realistically, a twenty-stone boulder to the head should be enough to kill one on the spot.
Quote from: Vesperas...You have to ask yourself... do you love your PC more than you love its contribution to the game?

Wouldn't operating a bag (presumably it closes somehow) require at least as much manual dexterity as carrying two things in one hand? It's really hard opening a pull-string bag and putting things in it if your hands are frozen and numb, which is the closest thing to lack of manual dexterity that I have personally experienced.

Just a thought...
 hate everything. No really.

QuoteLOD wrote:
If you want to mimic a human making a club and come up with a mish-mashed result, then RP it. You don't need the code to support it.

I once said the exact same thing. The answer? My RP'd club isn't going to impress that scrab whose head I was going to smash with it even if realistically, a twenty-stone boulder to the head should be enough to kill one on the spot.

First, it wasn't a question.  Second, you should be able to RP and pickup lots of would-be weapons out in the wilderness, but they aren't objects.  Why aren't you campaigning to have all of these objects made real as well?  I mean any HG that picks up a rock, or snaps off a tree limb should be able to smash in a scrab's head right?  So realism isn't really your issue.  Your issue is that you don't get to craft with your HG.

Perhaps a better direction is to allow crafting to be activated without the items being in your physical inventory.  Perhaps you should be able to label a container that holds the items as well, such as:

>look in bowl

In a wooden bowl, you see:
some green leaves
some red seeds
crumbling yellow cheese

>craft leaves seeds cheese in bowl into a leafy green salad.

You begin crafting.

That would allow people to gather ingredients within a bowl, bag, cart or any container and use the craft command to make something using the ingredients contained within.  And you wouldn't have to change how many things characters can hold.

Many of you also seem to think that "mimic" means repeating a motion with a relatively high degree of success.  You can mimic someone putting on a shirt, drinking water, walking, gesturing or completing simple actions with a high rate of accuracy.  To mimic someone that's doing something involving any high degree of detail, skill, dexterity or understanding such as fashioning weapon, piece of armor, jewelry, clothing, etc...isn't going to be nearly as effective - perhaps so little as not to allow an object to even be made because of its ineffective approach.

Mimic is also not "teaching".  If you are doing something you saw someone else do, humans may be able to reason out why the step was important, to what degree to complete a motion, how much of something to add or take away and to problem solve when they hit a snag.  I don't see HG's having the capacity for such mental excercise.

And lastly, I think that the group of people who respond to concerns such as these with, "just suck it up and do it" are the kinds of people who have played with these kinds of limitations and weren't so severely challenged or inconvenienced that they needed to head to the board and call for change.  While I don't think that is the appropriate response, a part of me is included in that mindset.  I've played a character that was only able to pick up 2 things at once and it didn't stop me from having fun, playing a good role or interacting with the world.

It's just as fair for me to expect you to raise your threshold for inconvenience and imagination as it is for you to ask me to lower mine to yours (not you, Larrath, just whomever may complain about this).

-LoD

The whole Survivor example is ridiculous. You're talking about people who have lived with electricity and gas-powered fireplaces all (or most) of their lives. Of COURSE they'd have difficulty staring a fire.

But in a world where electricity and gas-powered things don't exist, it is not even remotely a stretch that even a 5-year-old would be able to figure it out, if given the proper instruction.

Also remember, RP-wise, a no one is really HOLDING those twigs and lighting them on fire while they're holding them. Because, well, that would be really stupid. It's just that the code requires them to be in your inventory. RP-wise, you'd be setting a bunch of twigs on the ground. The only thing you're holding, is a piece of flint, or an ember box, or some other source of friction/heat, and its opposite, a single stone. So that's ONE step. Each part of building a small fire is a single step.

1) Grab a bunch of twigs. That takes zero dexterity, it takes only a big enough hand to hold them, and the ability to curl your fingers. Period.

2) Place the twigs together on the ground. This takes a very minimum amount of dexterity and an equally minimum amount of intelligence. The same amount it takes to get a piece of food to actually land in your mouth when you're hungry. Half-giants do -not- need to be fed. They can manage just fine on their own, or their race would've ceased to exist within the first month of appearing in the world.

3) Hold the stone against a twig, and bang the flint against the stone. This might take awhile, if you're a half-giant. Even a dexterous one might not be all that coordinated. But I'm sure they'd manage "if they aren't rushed or panicked" as it suggests in the official docs. Do that enough times, and bingo - we have fire, Captain Kirk!

A half-giant has the attention span of a gnat, for the most part. But even a gnat will obsess with flitting around someone walking by, if that person stands still long enough. The same would apply to a half-giant. As long as there's nothing ELSE showing up to change their focus of attention, they might easily be found spending hours doing nothing but banging a flint against a rock. They might even forget why they're doing it. That would make sense.

Quote from: "LoD Snarf"The first factor could be described as "attention resources." Because of their dim wits, half-giants will have to focus very hard on one thing to get it right. When panicked or rushed, this kind of concentration breaks down, and half-giants will tend to make all sorts of blunders.
I'm wondering how that contradicts anything I said.  All that it is saying rushed Half-giant isn't going to be able to focus and complete a task.

Your interpretation seems to be that a half-giant mimics only and has no grasp of the outcome.  I interpret the inclusion of the barter skill and other tasks listed in that documentation to mean that a half-giant can understand the 'how' of accomplishing a task, just not the 'why' which is where the mimicking comes in.

A half-giant makes a fire and puts meat on it for 2 minutes because that's what you do when you are hungry, not because he understands why you cook your food.
QuoteThat paragraph is taken from the same documentation as yours.  So, you're telling me that a half-giant would have not only the dexterity, timing and patience necessary to strike flint and position it close enough to kindling/grass to actually light, but that this process which includes physical and mental agility and focus is within their bounds?  I don't.
Which is more complex, 'expressing your thoughts', as the half-giant document we are quoting states, or striking flint close enough to the fire to light it?  Gorillas can use tools on a complexity level near to striking flint but you are saying it's incorrect to play a half-giant that can rise to a gorilla's aptitude?

What you are outlining here sounds like a mindless beast capable of little more than combat and standing around waiting for more combat.
QuoteFor example, 1,000 pebbles may weigh the same as a large chunk of steel.  The code will let you carry the steel, but not the 1,000 pebbles.  In game, they would need to carry the pebbles inside of a bag to handle this sort of distribution.  I've played a HG with 1 inventory slot and it didn't stop me from enjoying the role.
I understand the code limitations to item sizes are why the current HG on-hand inventory situation is the way it is and I can still have fun with the role, but that doesn't mean it's the best way to translate a HG's lack of manual dexterity to the coded game.
QuoteThere's already a vehicle in the game that allows a HG to carry around multiple items, it's called a bag.
There's a vehicle for communicating over long distances in game, it's called walking there and talking but that doesn't mean it's realistic or a good implementation versus the Way.  Thanks for the lesson on what bags were for, I've been having my characters shit in them and wear them on their heads.
QuoteCould they?  As someone pointed out in the recent Survivor episodes, quite intelligent people had a lot of problems building a fire.  Now, if these highly intelligent men and women were incapable of starting a fire with TOOLS, how could you expect a HG to do anything of the sort?
Sounds like an argument about the current implementation of the fire code in the game.  Rather than continue this little meta argument, looking at it from the broader scope it is my interpretation that a half-giant is capable of, through observation and repetition, many tasks that require focus.  So long as they are able to focus.
QuoteAs I said, the most they could hope for would be to mimic the "motion" but not the intent of another's movements.  It'd be like them watching someone play baseball.  They'd step up to the plate and probably swing the bat, but wouldn't realize they were supposed to hit the ball.  They recognized the motion, but not the intent.
I take it a step further.  They'd realize they should be hitting the ball just like they realize they should be hitting the gortok in front of them.  They just wouldn't understand the 'why'.
QuoteI don't believe them to be children or primatives incapable of speech or thought.  I do believe that they are only capable of handling the simplest of tasks at one given time and anything that has more than one step, or requires them to concentrate or have good hand-eye coordination is going to be near impossible to accomplish.
Employing this logic, a half-giant player should not engage in roleplay beyond all but the most basic of instincts because once you deviate from basic instincts you are talking about a more than one-step process on a subconscious level.  Hungry->Eat.  Thirsty-Drink, etc.

QuoteThey'd be able to cut skin away from an animal's flesh, but I don't think they'd ever be able to memorize a pattern for boots, cut it out, line up the edges and sew them.
Have you emailed the staff regarding half-giant elementalists?  Your Half-giant concept certainly seems impossible to reconcile with a half-giant Elementalist, especially one who is coming up with the spell words for newly branched spells.
QuoteThe other issue is that the people pushing this thread are likely NOT complaining because the limitation disallows them to play the role, they are complaining because it's inconvenient to some action they want to take.  And I further the notion that if you find the code specific to a certain race inconvenient because you can't simply type "get flower, put flower bag, get flower, put flower bag" then I can't agree to make the change.
I've always found the idea that a half-giant is a mindless, action-repeating beast as a concept best left for NPCs.   Secondly I've always been irritated by the half-giant inventory situation not because it's limited my ability to do something in game but because it seems needless and unrealistic.  I don't know why you feel the need to cast dispersions on the motives of everyone posting their dislike for the half-giant inventory implemntation though.

I don't think that a limited inventory is the correct method for imposing coded limits on what a half-giant can and cannot do.

It has already been concluded that inventory limits are arbitrary and non-sensical.  Being able to choose between carrying two pebbles or two chair-sized hunks of obsidian doesn't make any sense in the slightest.

Furthermore, it has already been stated that a half-giants low attributes limit their success to a large degree.  For example, I once had a half-giant who had recently joined a clan wander into a crafting hall.  He noticed a VNPC take a shard of rock out of a chest and carve it into a spear-head.  My half-giant then proceeded to do the same (he had the appropriate skill).

A few days later one of his superiors walked into the hall and noticed that there were barely any shards of rock left while my half-giant cheerfully grabbed another out of the chest and smashed it into powder.  Hastily, he took my character away and bought him a spear.

Lastly, arguing that because you've played characters that were fine with an inventory limit of two items is completely nonsenical.  For example, I'm currently playing a character that makes no use of coded skills.  The fact that I do not use coded skills hasn't hampered my character or detracted from my enjoyment of him in the slightest.  Should I proceed to conclude that coded skills are an unnecessary aspect of the game and should be removed?

Quote from: "Anonymous"It's just as fair for me to expect you to raise your threshold for inconvenience and imagination as it is for you to ask me to lower mine to yours (not you, Larrath, just whomever may complain about this).

-LoD

Spare us your arrogance, thank you.  Just because you're clever in your wording doesn't make it anything other than a veiled insult.
Back from a long retirement

Quote from: "LoD"
QuoteLOD wrote:
If you want to mimic a human making a club and come up with a mish-mashed result, then RP it. You don't need the code to support it.

I once said the exact same thing. The answer? My RP'd club isn't going to impress that scrab whose head I was going to smash with it even if realistically, a twenty-stone boulder to the head should be enough to kill one on the spot.

First, it wasn't a question.  Second, you should be able to RP and pickup lots of would-be weapons out in the wilderness, but they aren't objects.  Why aren't you campaigning to have all of these objects made real as well?  I mean any HG that picks up a rock, or snaps off a tree limb should be able to smash in a scrab's head right?  So realism isn't really your issue.  Your issue is that you don't get to craft with your HG.
It was a statement.  Statements can be answered. ;)
In the wilderness, you can forage for rocks or bits of wood and use one as a weapon if you found one suitable.  And if they're not, you can typo them and ask that they're made usable.  (Example?  A half-giant could be using a blocky piece of granite as a weapon, or he could throw it).

Quote from: "LoD"
Perhaps a better direction is to allow crafting to be activated without the items being in your physical inventory.  Perhaps you should be able to label a container that holds the items as well, such as:

>look in bowl

In a wooden bowl, you see:
some green leaves
some red seeds
crumbling yellow cheese

>craft leaves seeds cheese in bowl into a leafy green salad.

You begin crafting.

That would allow people to gather ingredients within a bowl, bag, cart or any container and use the craft command to make something using the ingredients contained within.  And you wouldn't have to change how many things characters can hold.
Yep.  I am fully in favor of this.

Quote from: "LoD"
Many of you also seem to think that "mimic" means repeating a motion with a relatively high degree of success.  You can mimic someone putting on a shirt, drinking water, walking, gesturing or completing simple actions with a high rate of accuracy.  To mimic someone that's doing something involving any high degree of detail, skill, dexterity or understanding such as fashioning weapon, piece of armor, jewelry, clothing, etc...isn't going to be nearly as effective - perhaps so little as not to allow an object to even be made because of its ineffective approach.
To mimic means to copy.  A half-giant's ability to accurately mimic someone is unrivalled.  Given time (maybe five years), a half-giant can learn to be thoroughly arrogant and humiliating without ever realizing it.  A half-giant isn't all one-twos, they also make connections.  Unfortunately, not all of these connections really make sense.  Mimicking two people at once, a half-giant could swear at a little human girl that stepped on his toe and then inch away from her saying he's sorry his foot was there and that he doesn't want any trouble.

Quote from: "LoD"
Mimic is also not "teaching".  If you are doing something you saw someone else do, humans may be able to reason out why the step was important, to what degree to complete a motion, how much of something to add or take away and to problem solve when they hit a snag.  I don't see HG's having the capacity for such mental excercise.
No, half-giants don't have a lot of whys.  But they have a lot of hows, and these connections are often very intricate.  They're not automated machines, after all; they're extremely stupid, but in a different way.

Quote from: "LoD"
And lastly, I think that the group of people who respond to concerns such as these with, "just suck it up and do it" are the kinds of people who have played with these kinds of limitations and weren't so severely challenged or inconvenienced that they needed to head to the board and call for change.  While I don't think that is the appropriate response, a part of me is included in that mindset.  I've played a character that was only able to pick up 2 things at once and it didn't stop me from having fun, playing a good role or interacting with the world.

It's just as fair for me to expect you to raise your threshold for inconvenience and imagination as it is for you to ask me to lower mine to yours (not you, Larrath, just whomever may complain about this).
-LoD
I've played plenty of characters that barely used any unique skills at all...meaningfully, anyway.  It's possible to play without ever leaving the walls, but it doesn't mean the current sandstorm code should be made harsher.

Finally, imagination has absolutely nothing to do with this.  Armageddon is, through the various levels of power one can find between the Vivaduan and the defiler, still balanced.  I don't think the item cap in relation to crafting was taken into consideration when half-giants were being figured out, and this makes them underpowered in this aspect.
Even more finally, nothing is taken or intended to be personal.
Quote from: Vesperas...You have to ask yourself... do you love your PC more than you love its contribution to the game?

How about making the amount of items you can carry dependant on how much weight you can carry? I don't really think you need all that much dexterity to be able to hold things in your hand...and with the cases like building a fire, the items would theoretically be on the ground. Your inventory would be like a virtual bag, and the amount of items you can place into your virtual bag dependant upon how much weight the virtual bag can hold, which is your inventory.

Also, aside from the topic, I think trying to think positively would help solve this dilema. It seems to me that some of the points being made against certain ideas aren't contributing very much to the discussion as a whole, rather making it tedious.
Here is only one admirable form of the imagination: the imagination that is so intense that it creates a new reality, that it makes things happen.  -   Sean O'Faolain

Quote from: "Revelations"How about making the amount of items you can carry dependant on how much weight you can carry?

It is.  Buy a bag.

Folks:  Please watch the flaming, this thread has definitely had its highs and lows.

As a side-note, I'm pretty happy with the limitations half-giants have, considering the enormous power they can exhibit, in other coded ways.

-- X

Quote from: "Xygax"As a side-note, I'm pretty happy with the limitations half-giants have, considering the enormous power they can exhibit, in other coded ways.

A half-giant's most important limitation is karma.  It means that the code that arbitrates them can be created with realism in mind and not with the need to arbitrarily balance them against other races.

And furthermore, a half-giants limited inventory is probably their smallest disadvantage.  Implying that it would increase their power is pretty ridiculous.
Back from a long retirement

Quote from: "EvilRoeSlade"A half-giant's most important limitation is karma.  It means that the code that arbitrates them can be created with realism in mind and not with the need to arbitrarily balance them against other races.

Simply because a race or guild requires karma to play does not mean that it should suffer no limitations.


Quote from: "EvilRoeSlade"And furthermore, a half-giants limited inventory is probably their smallest disadvantage.  Implying that it would increase their power is pretty ridiculous.

Great, it sounds like you have no problems with it, then.  :)  The people who do feel it is a limitation feel that way because of the risks involved in sometimes having to set things down on the ground to reorganize their inventory, or having to fumble with your inventory in the middle of a fight because you've been disarmed and can't pick up your weapon, or how dangerous it can be to try to snatch a few items from your dead friend's inventory before that silt-horror turns on you, or the IC (not so much coded, though these aren't neglible either) advantages of being able to build a campfire.  That these limitations don't hamper your half-giant-lifestyle is fine with me, but I am glad they do hamper others.  In my opinion, it forces some interesting decisions upon players of this race.

I think it's neat, for example, when I see a half-giant lumbering around with the heaviest chest in the game because it's the easiest way for him to keep his things together.  It makes perfect IC and OOC sense, and just plain gives me the warm-fuzzies.  Especially when the PC is really roleplaying the bulk of themselves and their gear, and playing out the difficulties these things present in their generally-human-sized environment.

-- X

Hehe, nicely said.
Here is only one admirable form of the imagination: the imagination that is so intense that it creates a new reality, that it makes things happen.  -   Sean O'Faolain

I -do- agree a limit of two or three items is a little...excessive, in my opinion, just for reasons of the spam other players often have to see with this equipment re-arranging, as well as all out playability...it's just annoying to have to type get rock, put rock pack, get rock, put rock pack, over and over and over.  If you wanted that to be the simple half-giant, putting a rock in one at a time...that can be role-played without giving the player a headache.  With my experiences with half-giants, though...it really isn't -too- big a deal.

So, like Xygax said...I really won't care if nothing's done.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Quote from: "Xygax"In my opinion, it forces some interesting decisions upon players of this race.

I think it's neat, for example, when I see a half-giant lumbering around with the heaviest chest in the game because it's the easiest way for him to keep his things together.  It makes perfect IC and OOC sense, and just plain gives me the warm-fuzzies.  Especially when the PC is really roleplaying the bulk of themselves and their gear, and playing out the difficulties these things present in their generally-human-sized environment.
I'm all for limitations and finding ways to work around them, I grow frustrated with limitations that make certain aspects of the game feel unwieldy and unrealistic.  I'd compare it to giving Desert Elves higher stamina and run speed but requiring them to enter in an extra command every 3rd room.

Myself I don't generally like having my PCs going around with items hanging around in their inventory because it feels cheesy using inventory as some marsupial pouch, so this issue has never ruined my time.

It's not that half-giant inventory prevents me from spam crafting, foraging my way to thousands of sids or from carrying 15 weapons in case I'm disarmed, it's that it is tedious and lacking in any realistic basis from where I'm sitting.

It feels like the half-giant inventory situation was the result of the way inventory space was calculated, not something designed with half-giants in mind, and in the end it was decided to just incorporate that as a limitation to the race.  I'd rather see half-giants given coded limitations in line with their physical and mental makeup.  They have huge stun so using the way isn't as problematic at lower psi proficiency.  Up their stun drain for successful usage of barrier or psi to represent their need to focus to accomplish something.  Have them drop the occasional item as it passes into their inventory to show how much trouble they have with needing nimble fingers or some other similar limitation on their play based on their mental deficiences and physical makeup.  Not being able to pick that fourth leaf because you have three in your gigantic hands just feels weird.

Quote from: "Agent_137"two items, one thing in each hand. big fucking deal.

Deal with it. I played a mud for seven years where EVERYONE was limited to two hands inventory. It wasn't a problem. Suck it up. How can your HG bend down and pick up a pebble if he's already holding something in both hands? in real life, you could drape the shirt over the bag, but maybe the HG wouldn't think of that. Or just stuff the shirt in the bag. I realize this is only a specfic example, but still, you -can- deal with this. It doesn't require a code change.

To bold text:
That doesn't take a rocket scientist to figure that out. A Half-Giant should be able to hold a pebble under its pinky finger while holding a backpack or two.

>drop pants
You do not have that item.

QuoteSpare us your arrogance, thank you. Just because you're clever in your wording doesn't make it anything other than a veiled insult.

I find the HG limitation to be intentional and needed because of what they are, and what they can do.  These are just my thoughts, as the rest of you have been sharing yours.  All I'm saying is that not everyone wants or believes this change should happen.  I'm certainly not trying to insult anyone.

I've proposed something that Imms could implement to get around the crafting problem, and agree that the limit should certainly be at least 2.  Disagree with me if you wish, but there's no need to go name calling.

Xygax feels the same with regards to the limitation helping to enforce a certain set of checks and balances with HG's.  People may not agree with my personal view of HG's and their mentality, but that's the point of discussion boards.  At any rate, I've said more than enough on this subject as I doubt it will change anytime soon.

-LoD

Quote from: "CRW"Not being able to pick that fourth leaf because you have three in your gigantic hands just feels weird.

This might be a legitimate argument for a more sophisticated inventory system in general.  A system that used some sane heuristic to determine how cumbersome and unweildy an object is to calculate how much inventory/container room it consumed might prove more "realistic" in instances like this, but it would require weight and volume data (and maybe some other metric -- my spidey-sense tells me weight and volume aren't enough for total realism) that many objects may not have (certainly no object currently has any real volume data, as such, it simply isn't in the database).

That said, it isn't a particularly good argument for expanding half-giant inventory.  Half-giants have the same leaf-carrying problem as elves do; they just experience it more severely because of their limited agility.  An elf should be able to carry dozens of leafs, probably, while a half-giant ought at least to be able to manage several at one time (though she might well crumple them accidentally).

All told, a system like this is not interesting enough to me to justify the coding time and data-entry effort required to support it, and it wouldn't effectively change the limitation that half-giants experience in being able to juggle inventory -- beyond allowing them to carry more leaves and feathers.

-- X

Quote from: "LoD Snarf"I find the HG limitation to be intentional and needed because of what they are, and what they can do.  These are just my thoughts, as the rest of you have been sharing yours.  All I'm saying is that not everyone wants or believes this change should happen.  I'm certainly not trying to insult anyone.

I've proposed something that Imms could implement to get around the crafting problem, and agree that the limit should certainly be at least 2.  Disagree with me if you wish, but there's no need to go name calling.

I felt it was reasonable to take offense when you implied that those who disagreed with you had an inferior imagination.  But I didn't really mean to be hostile.
Back from a long retirement

Quote from: "Xygax"Simply because a race or guild requires karma to play does not mean that it should suffer no limitations.

Am I arguing that half-giants should be 12-feet tall super-soldiers because I think that the inventory limit (for all races and not just half-giants) is unreasonable and unrealistic?

Quote from: "Xygax"Great, it sounds like you have no problems with it, then.  :)

That's not what I said.

Quote from: "Xygax"The people who do feel it is a limitation feel that way because of the risks involved in sometimes having to set things down on the ground to reorganize their inventory, or having to fumble with your inventory in the middle of a fight because you've been disarmed and can't pick up your weapon, or how dangerous it can be to try to snatch a few items from your dead friend's inventory before that silt-horror turns on you, or the IC (not so much coded, though these aren't neglible either) advantages of being able to build a campfire.

Thank you for telling me how I feel.  I would like you to know that I have played many, many half-giants over the past four years and I have never felt any pain from any of those situations except for the last one.  I have had to set things on the ground, but I don't really mind.  Rest assured that if having to set things on the ground was the only issue then I would content myself to griping to my friends about it rather than posting on the GDB.

However, I still haven't recieved any rational explanation for why I'm allowed to create a half-giant who can pick locks (and I have, it was fun) but not a half-giant who can build a campfire.

I don't think anyone should be ALLOWED (never mind forced to) create a character that's capable of lighting a torch but not capable of building a campfire.  That simply defies explanation, and there are no two ways about it.
Back from a long retirement

Quote from: "EvilRoeSlade"Thank you for telling me how I feel
You're welcome, I suppose, but I don't recall having done this.

Quote from: "EvilRoeSlade"However, I still haven't recieved any rational explanation for why I'm allowed to create a half-giant who can pick locks (and I have, it was fun) but not a half-giant who can build a campfire.
You can create a campfire, you just can't create one using a recipe that requires more ingredients than you can hold.  There are dozens of valid recipes for campfires, and I believe (without checking) that some of them require fewer items than others.

-- X

ps-  ERS:  Your tone seems particularly (and inappropriately) hostile.  Please dial it back.  My posts aren't intended as personal attacks on you; I'm perfectly familiar with how many half-giant characters you've played in the last four years, and while I respect your opinion, I disagree with it for the reasons I've detailed above.

I'm sincerely sorry if my arguementative tone seems that way.  I really try my best not to be inappropriately hostile.
Back from a long retirement

This will serve as a slight derail, before I give my opinion on the topic:

Half-giants strike me as a race nearly as hard to play as mantis, or halflings. The reason I say this is because being dumb correctly, without reverting to the 'caveman' norm, is somewhat difficult. I know, for instance, that I can't bring myself to actually stop thinking, so I'll never play one. So, in my experience, we either have half-giants that are too dumb, or too smart. Once in a while you will find one that's great, but seriously, is even he being perfect?

I am somewhat biased to making half-giants a step before muls and sorc/mindbender. If you think about it, it's much easier to play a realistic elementalist than a half-giant anyway.


On topic:

I think half-giants should be able to hold a ton in their hands, in all truthfulness. I've talked to several of the folks in this conversation and pondered it in real life. Manual dexterity means little when it comes to holding a number of things in your hand at any given time.

The thing is, those things might all be broken or ruined when that hand opens again. If you really want to see half-giant realism, do you want to see scripts for that? I doubt it.

I think that a half-giant who went around scooping up everything would come home with nothing, and I think most half-giants have learned that.
So, in that light, view them as being careful.

I think it's realistic, and I think it fits them.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


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