Fletchery Changes?

Started by Kauket, July 01, 2004, 11:41:07 AM

I seem to remember mention that fletchery no longer requires as many components to craft an arrow with, yet the help on fletchery still indicates you need to create an arrowshaft, an arrowhead, and a feather.  Can anyone tell me if this is still accurate, or has there indeed been a change that is not mentioned in help skill_fletchery?  Thanks.

From what I understand, the change from the days of yore was that you no longer need to get a rock and craft it into an arrowhead...you just need the rock.
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Quote from: "spawnloser"From what I understand, the change from the days of yore was that you no longer need to get a rock and craft it into an arrowhead...you just need the rock.

Shards.

Strangely enough, many bitched at the fact that arrowheads no longer needed to be crafted, after hordes of players whined about the fact that they had to be, in the past. *shrug*

I'm quite thrilled I don't need to craft a shard into an arrowhead anymore.  Do you know how long it would take a master fletcher, even, to craft a full quiver of arrows?  Between foraging, crafting wood or bone, scrounging for feathers and sharp stones... then crafting the final product (for one single arrow), let me tell you, that's a damn long time.

Quote from: "Kauket"I'm quite thrilled I don't need to craft a shard into an arrowhead anymore.  Do you know how long it would take a master fletcher, even, to craft a full quiver of arrows?  Between foraging, crafting wood or bone, scrounging for feathers and sharp stones... then crafting the final product (for one single arrow), let me tell you, that's a damn long time.

It also defined the term harsh in the best way possible. IRL, fletchery is not easy, even with today's technology. In regards to handmaking said materials, in any case.

I didn't mind crafting arrowheads from shards.

Tell me then, what you think of having to craft spearheads from shards. Should this be removed as well? What, in your opinion, is the difference?

In my opinion, the difference is that once you craft one spearhead, you have a spear for life (unless it shatters).  With an arrow, you can launch quite a few and have a good chance of losing them forever.

I do not believe adding the OOC nuisance of also having to craft a shard into an arrowhead (on top of all the other components required to conjure one very short-lived arrow) adds or detracts from the "harshness" of the game.  Realistic or not, I recall the last time I tried to make a fletcher (back when it required the additional crafting) and quite honestly, I found it such a nuisance and so impossible to ever have even close to a continual supply of arrows, that I simply gave up and resorted to purchasing my arrows.  To me, it's one thing to make fletching difficult and realistic, it's another to be so damn annoying and restrictive that it takes away any enjoyment what so ever.

I realize others will disagree but the code was altered to make the skill go from a more or less impossible status, to now difficult but still a potential for use.  And I think that change has been successful.

Quote from: "Forest Junkie"It also defined the term harsh in the best way possible.

It was more tedious than harsh.

QuoteIRL, fletchery is not easy, even with today's technology. In regards to handmaking said materials, in any case.

I didn't mind crafting arrowheads from shards.

I'd suggest emoting out crafting the shard, then.  Considering the intricate items than can be made in a single crafting command for other crafting skillsets, such as armor, weapons, clothing, jewelry, chests, etc, I think it only stands to reason that fletchery not be a 3 step process.

QuoteTell me then, what you think of having to craft spearheads from shards. Should this be removed as well? What, in your opinion, is the difference?

Should swordmaking be broken down to crafting the blade, then the handle, then the two together?  What about making armor from a combination of shell and leather, should every step require crafting out the leather straps also?  I'm not being sarcastic, I'm asking because I'm not sure if or when you draw the line and why.

Actually, your point made CRW brings up an excellent idea. It would be interesting if one could apply different types of handles to blades. This would allow for unique weapons. Though would be more tedious to code than actually use in game, I think =)

Sorry that I disagree, but I just didn't find it that tedious.

Keep the crafting system (relatively) simple.

Please.

Break it down into too many steps and require too many things, and it becomes pure tedium, not fun.

I think the problem here is just the help-file is out of date to the changes made to the fletchery system. I'll ask around and see about getting it updated if it is indeed incorrect.

SKILL_FLETCHERY  (Skill)  

Fletchery encompasses several different skills: the art of making arrowshafts from appropriate wood; the art of chipping arrowheads from shards of stone; and the art of combining these with feathers to create an arrow. Merchants are usually trained in this trade, and may combine it with skills at dying to produce a wide variety of arrows. Other classes sufficiently skilled with archery may learn to produce their own arrows as well.


That is all I think is wrong with it.

maybe change it too..

Fletcher encompasses several different skills: the art of making arrow shafts from appropriate wood and bone; and the art of combining these with feathers and shards of stone and other materials to create an arrow. Merchants are usually trained in this trade, and may combine it with skills at dying to produce a wide variety of arrows. Other classes sufficiently skilled with archery may learn to produce their own arrows as well.
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I personally think that maybe the craft system should be simplified slightly.  As it stands, it's kind of daunting.  To me this is even less incentive to play a craftsman when it's far easier, lucrative and exciting to play the big brave warrior with an axe.
Which sucks, because I think we're probably long on warriors and short on craftsman.

Maybe there should be two cratt systems: regular crafting and master crafting.  Master crafting could appeal to the kinds of (very cool) people who like to spend a RL week trying to make a really cool, ornate suit of armor.  And the rest of us could just be cavemen making arrows.

=-)
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Crafting is fine the way it is; there are plenty of things that you can make from just one or two components.

It's not more lucrative to play the outdoor warrior.  It just takes less time to start making some coin.  Certain subguilds and the merchant guild can, with time and careful spending at the beginning, make you rich rich rich rich rich.

Arrows... It is a difficult process to craft one and it is very easy to lose one..  :(

I wish to see long lasting arrows.. Just a simple wish..  :)
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"Train yourself to let go everything you fear to lose." Master Yoda
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I ~love~ the crafting system how it is.
Some things are really hard, others are really easy.
It balances (Probably on the easy side)
arrows are easy to lose because they are easy to break.
stronger arrows weigh more so they aren't used as much.
l armageddon è la mia aggiunta.