If you could change Zalanthas ...

Started by Tmp, June 19, 2004, 02:13:30 AM

I wouldn't change a thing about it.

I love Zalanthas the way it is.  There is a lot of depth and detail to this world that is VERY original that just can't be found anywhere else.

Supposing this thread is just a spot for folks to put in their ideas for other types of online FRPing, I would say that I'd like to see a rpg online that resembles the Galaxy of Traveller 2300.  I like that genre alot.  Have for years.

Of course, I would play a contraband smuggler in such a game, wear a mark 7 blaster pistol on my thigh and live out the dangerous life ala Han Solo from the Star Wars multiverse.
-Naatok the Naughty Monkey

My state of mind an inferno. This mind, which cannot comprehend. A torment to my conscience,
my objectives lost in frozen shades. Engraved, the scars of time, yet never healed.  But still, the spark of hope does never rest.

Low-tech, low-fantasy in a deep jungle setting.  It rains every day, and when it's not, it's sweltering enough to cause steam to rise from the puddles.  There are small bastions of humanity who live in fortified areas, and nature is the most dangerous enemy.  Travelling outside of the walls is near certain death, and even the most experienced and well-equipped travellers fall prey to the pitfalls, sharp, poisonous plantlife and abundant ecosystem of vicious predators (coming from all sizes, shapes, colours and kingdoms).
_____________________
Kofi Annan said you were cool.  Are you cool?

Steampunk Zalanthas - except water is still hard to come by, so steam engines are fantastically expensive.

Also, coal-powered silt battleskimmers.  And blunderbusses.

Oooooh... rainforest. There's a good one.

Now I'm torn between artic and rainforest. All the neat things you could do with the latter, though... hmmmm..

If I could change Zalanthas I'd put Smurf Village where the gith mesa is. It's a really cool village, with lots of secret stuff in it. Shame players can't get to it.

I would raze Tuluk leaving a few villages, barbarians and bandits in the North.
quote="Hymwen"]A pair of free chalton leather boots is here, carrying the newbie.[/quote]

Ya know.. what I've really been liking a lot recently is steam age stuff... now, how to get steam age technology into a Dark-Sun style world... Hm...  (Obviously, to have steam age, you need water... to have Dark-Sun, you need no water...  maybe ammonia...)

Why isn't there a choice, a sexmud, by the way?  :twisted:

[serious]I just wandered what if a magicker creature of classic D&D settings visited 'nak? We once had a convention tabletop RP in Koc University. Maybe setting another MUD with same rules but another setting,  then giving the strongest magickers of both MUDs the ability to transport themselves to the other MUD would be fun.[/serious]
quote="Ghost"]Despite the fact he is uglier than all of us, and he has a gay look attached to all over himself, and his being chubby (I love this word) Cenghiz still gets most of the girls in town. I have no damn idea how he does that.[/quote]

I like ARM, yet If I could create my own mud it would be a sorta Barren Northern Norse-like setting. Lots of snow, tundra, Big burly men running about in pelts and stuff.

Andrew
ne man can make the world tremble, or in this case four?

I want to throw a snowball at the steel dragon.
quote="mansa"]emote pees in your bum[/quote]

I think The Sci-fi/Fallout thing would be badass.  

However, I am waiting to special app a penguin
Quote from: roughneck on October 13, 2018, 10:06:26 AM
Armageddon is best when it's actually harsh and brutal, not when we're only pretending that it is.

How Bout a MUD that takes place within some really weird 23rd century corporation that makes cybornetic implants?

Like if you get a bad perforance review, they don't fire you, they just shoot you.
'm helpful to noobs, ask me questions, totally noob friendly.

"Mail mud@ginka.armageddon.org if you think you've crashed the game."

--Nessalin

I have been playing for a while now and in all of that time, I have been waiting for the dragon to come back....WHEN ARE YOU COMING BACK? He can bitch slap Muk and that dumb barbarian Tek off thier thrones, destroy both of the city's. Establish a few servants once more, and then our entire culture would revert back to nomadic clans and small villages of tents. The ranger would be seen for his true glory once more as a provider and guide, the warrior would become the village protector once more instead of just another pc in the walls guarded by hundreds of other npc's. Magikers would either become highly prized, or hated for thier true potential danger they would now be able to inflict upon all because they wouldnt have 700 half-giant soldiers breathing down thier necks. I must say this leaves a small margin for the thief classes, but if you dont like it, tough shit, complain to the dragon to give the city's back and see if that works. If not...Welcome to Armageddon. I would just love to see every civilization fall and the entire population become one teeming mass of travelers, hunters, and small clans.
oodness, courage, and love is a song. In my travels I have learned one thing, evil creatures can not sing.  -Drizzt Do'Urden-

I like your suggestions, bud.  That's a good idea.

I suppose, as an alternative to smashing the cities, some tribal lands could be better developed by the staff.  This would work well provided:

A) The people who wanted to play city characters could still play city characters
B)  The number of active players doubled to support the extra people we'd need.

and

C) We didn't have to let in any low-quality players to fill in the added ranks
'm helpful to noobs, ask me questions, totally noob friendly.

"Mail mud@ginka.armageddon.org if you think you've crashed the game."

--Nessalin

I'd like to play an prequel to arm. Before the rise of the kings and the states, when everything was still warring tribes.

Quote from: "Anonymous"I'd like to play an prequel to arm. Before the rise of the kings and the states, when everything was still warring tribes.

Or back even farther, before the dragon arrived and ruined everyone's shit.

Nah, then it'd be a gay happy place with abudant magickers and tons of humans running around being happy, like so many other muds.


PRAISE THE DRAGON. (The real one, not the sissy imposter)

White Ranger,

I dig that.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Quote from: "The7DeadlyVenomz"White Ranger,

I dig that.

Definitely would love to see a backstabbing, advancement hungry Underdark mud...participating in a drow House's power feud would be awesome.
I tripped and Fale down my stairs. Drink milk and you'll grow Uaptal. I know this guy from the state of Tenneshi. This house will go up Borsail tomorrow. I gave my book to him Nenyuk it back again. I hired this guy golfing to Kadius around for a while.

Quote from: "Bogre"Definitely would love to see a backstabbing, advancement hungry Underdark mud...participating in a drow House's power feud would be awesome.

This was mentioned before and is such a sweet idea, I really wish I had the time/skills to get one started.  Oh the possibilities...

As for a back to the wastes Arm, umm go play that now ;)  Great thing about Arm is the -range- of character concepts you can play.  Desert roles are rough but doable, personally I just with delves had more quality players that were long running and more avenues to RP so it wouldnt get so lonely.  But even non-karma, non-ranger roles can be great wilderness chars and if thats the mud ya like, go for it.  As for myself, I like city based roles.  So I say keep Arm the way it is  :?

More uber chicks.  Where are all the sorcerer-queens?  And no, Tektolnes in drag doesn't count.  Personally I still hold out hope that THE Dragon was/is female.  After all, most lizards don't have obvious external genitalia, so how would you know?


AC
Treat the other man's faith gently; it is all he has to believe with."     Henry S. Haskins

Dragons have external genitals. More than one thing in Armageddon suggests this. However, it is possible that it is an artist's misconception.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Water World

Despite the flawed Kevin Costner movie, the premis was sound.  In the water-world environment, food wood be plentiful in the form of fish, water would be plentiful in the form of distilled sea-water, salt would be everywhere and metal would be found by diving around shipwrecks.  
The scarce resources that everyone would compete for would be land, wood (for fuel and for boyauncy) shelter from storms, and citrus fruits and medicine.
Movement over water would be subject to the mercy of winds.
Magic rare, almost nonexistant in the absence of paper for spellbooks.  People would be forced to make camp on active valcanos.  
Wanderers could discover flotsam, abandoned ships, floating leviathin corpses, hidden islands, lagoons.  
Common Races
Humans, Sea Elves, Sea Orcs
Karma Required Races
Were-sharks, Mermaids, Flynn (winged humaniods that can fly short distances in calm weather.  Despite their peaceful nature, they are often hunted/enslaved)
Classes
Warriors, Healers, Divers, Swimmers, Cratsmen, SeaSnake-charmers, Dolphin-Riders
Island-Tribesman
Crafting Materials
Coral, Sea Shell, Shark Teeth, Pumice, Whale Fat, etc.

Robot War

Despite the title, PCs would not really be involved in any kind of war.

The game would take place inside of a giant crater.  In the crater live lots of intelligent robots.  Even though the robots are programmed with logical languages, the robots themselves are bugged enough that their personalities seem almost emotional, quirky and human.  Four Processing plants are the equivalent of cities.  The overlord robots that run these Plants administrate law and order, but away from the Plants are quite lawless places.  These are the regions that PCs must travel to in order to find the resources that are necessary to run the plants.
Valuable Commodities
Platinum (for making wires) Plutonium, Uranium and Petroleum (for fuels) Acetylene (for welding) Freon (a valuable coolant) etc., etc
Classes
Warbot, Stealthbot, Craft-bot, Robot-Canibal, Pisonic-Robot, etc.
Enemies
Predatory Robots, tribal humans (who wander into the crater, believing robots are evil), Dinosours (who crush anything that has blinking lights)
Races
Cyborg, Android, Tank-bot, Drill-bot, + many more.

This game could have seperate robot tribes, seperate robot languages, plots, conspiracies. To be done well, the descriptions would all have to be kept low tech.[/i][/b]
'm helpful to noobs, ask me questions, totally noob friendly.

"Mail mud@ginka.armageddon.org if you think you've crashed the game."

--Nessalin

Quote from: "sjanimal" Water World

Despite the flawed Kevin Costner movie, the premis was sound.  In the water-world environment, food wood be plentiful in the form of fish, water would be plentiful in the form of distilled sea-water, salt would be everywhere and metal would be found by diving around shipwrecks.  
The scarce resources that everyone would compete for would be land, wood (for fuel and for boyauncy) shelter from storms, and citrus fruits and medicine.
Movement over water would be subject to the mercy of winds.
Magic rare, almost nonexistant in the absence of paper for spellbooks.  People would be forced to make camp on active valcanos.  
Wanderers could discover flotsam, abandoned ships, floating leviathin corpses, hidden islands, lagoons.  

I've pondered that one before. Another opposite of Zalanthas, but still harsh and deadly. It could be potentially cool.

Quote from: "Delirium"
Quote from: "sjanimal" Water World

Despite the flawed Kevin Costner movie, the premis was sound.  In the water-world environment, food wood be plentiful in the form of fish, water would be plentiful in the form of distilled sea-water, salt would be everywhere and metal would be found by diving around shipwrecks.  
The scarce resources that everyone would compete for would be land, wood (for fuel and for boyauncy) shelter from storms, and citrus fruits and medicine.
Movement over water would be subject to the mercy of winds.
Magic rare, almost nonexistant in the absence of paper for spellbooks.  People would be forced to make camp on active valcanos.  
Wanderers could discover flotsam, abandoned ships, floating leviathin corpses, hidden islands, lagoons.  
I've pondered that one before. Another opposite of Zalanthas, but still harsh and deadly. It could be potentially cool.

Rather than a Waterworld I would be all over a Pirates of Dark Water theme.  Damn that cartoon was great, adventure on the high sees but go to the wrong place at the wrong time and some tar stuff is going to eat you up.  Awesome.