Top Tier Weapon Crafting

Started by Halaster, June 26, 2024, 05:16:37 PM

Quote from: Lips on June 27, 2024, 06:04:38 PMCombine with Staff deciding if a weapon recipe is good or very good rather than the player requesting it.

When new custom crafts submissions take place only every month, you can count on crafters being REALLY salty about this. Particularly if rare mats are used. I was generally very satisfied with custom crafting, and had master skills that would have qualified me to make very good weapons.

Given what I saw of the one character qualified to make amazing weapons, I'm absolutely happy to let staff be as strict as they want about what is required. A months-long process requiring specially created materials isn't unreasonable at all.

Quote from: Usiku on June 27, 2024, 05:04:12 AMI think if we were going to remove the 'ramp up' process for crafting amazing weapons.. then I would at least want to see a person have to still pick a specialisation for a type of weapon that they are good at. The point of the ramp up was essentially to 'unlock' that mastery. So you have slowly increased your knowledge of sword making and now you can make amazing swords. If we don't have that process (which feels like a good IC process to be RPing around), then I would at least want to see crafters limited to one type, rather than being able to unlock more (which they can do with the current process). So Amos can be an incredible swordsmith, but if you want an axe you need to go to Malek.

We'd also quite like to somehow curb the 'need' for amazing weapons. Like.. good and very good.. are also great. Amazing weapons shouldn't be available to everyone, they shouldn't be in reach for everyone. They shouldn't be the expectation for everyone. Most PCs should not even begin to dream of owning a weapon that good. That's how good they are supposed to be. They really aren't the difference between life or death or winning or losing.



I honestly don't see the need to change anything at all - amazing quality weapons should be exceedingly rare and producing four per RL year is really quite enough. If there was to be any change then this would be the best way to go about it, I'd think. Although considering the progression goes "good" to "Very good" both of those steps still produce weapons at a level that most PCs are ever going to get (and often are willing to pay to have a custom one made, at least when I was Merchant). Tacking a scaling upwards customization fee on quality level makes a difference, especially if you're already limiting Amazing to people of certain strata of society.
Halaster the Shroud of Death says, out of character:
     "oh shit, lol"

Usiku, "Seemed like Jeffrey Dahmer was pretty pro at the locked apartment kill."

Currently, you can make a -2 from max quality, then you make a -1 from max quality, then you make a max quality.  And you can keep CC'ing your max quality of that specific type every month from then on.

As a reminder, here's the process found at https://gdb.armageddon.org/index.php/topic,58907.0.html

"You cannot start with the best for your ability and always submit that, you have to work your way up to it.  Once you have mastered crafting a weapon type, you can craft two quality levels before your max, then one below it, then at the highest to represent your PC becoming a specialist in that weapon type.

For example, based on your skill and the fact you're in Salarr or a tribe and working on your tribe's specialty sword, your best is 'amazing'.  The first month's CC must be a good sword, the next: a very good sword and the third: an amazing sword. Once this is done, your PC can now always craft amazing swords, within the other limitations.

For example, based on your skill and you're an independent making a spear, the highest you can craft is 'very good'.  The first month's CC must be an above average spear, the second: a good spear, and the third: a very good spear.  Once this is done, your PC can now always craft very good spears, within the other limitations.."


Also remember, "amazing" quality weapons cannot have a crafting recipe, they are all one-offs.  This is not true for very good and below, they can have recipes.

A re-read of that thread might be in order for everyone in this discussion.  I even forgot some tidbits about that.
"I agree with Halaster"  -- Riev

Quote from: Halaster on July 01, 2024, 09:15:14 AMAnd you can keep CC'ing your max quality of that specific type every month from then on.
This is still hazy for me.
Let's say I'm a Salarri crafter and I mastered crafting all 4 weapon types. After CC'in my way up to amazing with each type, can I CC an amazing weapon of each type in one RL month?
A foreign presence contacts your mind.

You think:
"No! Please leave me be whoever you are."

You sense a foreign presence withdraw from your mind.

July 01, 2024, 05:11:57 PM #29 Last Edit: July 01, 2024, 05:14:32 PM by Halaster
Quote from: eska on July 01, 2024, 09:27:41 AM
Quote from: Halaster on July 01, 2024, 09:15:14 AMAnd you can keep CC'ing your max quality of that specific type every month from then on.
This is still hazy for me.
Let's say I'm a Salarri crafter and I mastered crafting all 4 weapon types. After CC'in my way up to amazing with each type, can I CC an amazing weapon of each type in one RL month?


You're still limited to your normal number of CC's per month, which is typically 1.

In your example as a Salarri, it means that if you go through the process of making a good axe, then the next month a very good axe, then the next month an amazing axe, you don't have to go through that process again.  You can keep doing amazing axes, if that's what you one your CC that month to be.  But you're still limited to 1 a month.

So you could work your way up to amazing axes, then make one.  The next month you CC a shield.  The following month you could come back to axes and do amazing since you already went through that process.

And by the way, Usiku's clarification says that 'type' means per crafting skill, so:
spearmaking
axe making
knife making
swordmaking
club making

I don't believe any other crafting makes a weapon (like stonecrafting) but if it does, that's covered too.
"I agree with Halaster"  -- Riev

Quote from: Halaster on July 01, 2024, 05:11:57 PMI don't believe any other crafting makes a weapon (like stonecrafting) but if it does, that's covered too.

Hell yeah. Going to roll Master Chef on my next PC and custom craft the world's greatest shivs

Quote from: Big Red on July 02, 2024, 05:40:44 AM
Quote from: Halaster on July 01, 2024, 05:11:57 PMI don't believe any other crafting makes a weapon (like stonecrafting) but if it does, that's covered too.

Hell yeah. Going to roll Master Chef on my next PC and custom craft the world's greatest shivs
If you do that, I'll order an amazing shish from you. So I can make the best skeet shish kebabs or stab things here and there using it.
A foreign presence contacts your mind.

You think:
"No! Please leave me be whoever you are."

You sense a foreign presence withdraw from your mind.